catalogued triangle twist
This commit is contained in:
parent
70421f763f
commit
ec6314dae2
|
@ -0,0 +1,97 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<!-- ahhh -->
|
||||
|
||||
<body style="margin: 0; overflow: hidden">
|
||||
<canvas
|
||||
id="myCanvas"
|
||||
width="10"
|
||||
height="10"
|
||||
style="display: block; box-sizing: border-box"
|
||||
>
|
||||
Your browser does not support the HTML5 canvas tag.</canvas
|
||||
>
|
||||
<script>
|
||||
let c = document.getElementById("myCanvas");
|
||||
let ctx = c.getContext("2d");
|
||||
ctx.canvas.width = window.innerWidth;
|
||||
ctx.canvas.height = window.innerHeight;
|
||||
|
||||
let deg_per_sec = 30;
|
||||
let time = 120;
|
||||
let fps = 60;
|
||||
|
||||
centerX = ctx.canvas.width / 2;
|
||||
centerY = ctx.canvas.height / 2;
|
||||
|
||||
rotation = 0; //was = j = angle
|
||||
currentFrame = 0; //was = i
|
||||
|
||||
function render() {
|
||||
if (currentFrame < time / (1 / fps)) {
|
||||
setTimeout(() => {
|
||||
render();
|
||||
render_clear();
|
||||
|
||||
draw_shape_fill(4, 200, rotation, centerX, centerY, "blue")
|
||||
|
||||
|
||||
}, 1000 / fps);
|
||||
rotation += deg_per_sec / fps; // was = j = angle, now = rotation
|
||||
currentFrame += 1; // was = i
|
||||
}
|
||||
}
|
||||
|
||||
render();
|
||||
|
||||
function draw_shape_fill(sides, radius, rotation, x, y, colour) {
|
||||
var rot = Math.round((((sides - 2) * 180) / sides) * 2);
|
||||
var piv = 360 / sides;
|
||||
var stt = 0.5 * Math.PI - rad(rot) + rad(rotation);
|
||||
var end = 0;
|
||||
var n = radius / ((radius / 10) * (radius / 10)); //pixel correction for mid leaf
|
||||
|
||||
for (let i = 1; i < sides + 1; i++) {
|
||||
end = stt + rad(rot);
|
||||
ctx.beginPath();
|
||||
ctx.arc(
|
||||
x + Math.cos(rad(90 + piv * i + rotation)) * radius,
|
||||
y + Math.sin(rad(90 + piv * i + rotation)) * radius,
|
||||
radius,
|
||||
stt - (stt - end) / 2,
|
||||
end + rad(n),
|
||||
0
|
||||
);
|
||||
ctx.fillStyle = colour;
|
||||
ctx.fill();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(
|
||||
x + Math.cos(rad(90 + piv * i + rotation)) * radius,
|
||||
y + Math.sin(rad(90 + piv * i + rotation)) * radius,
|
||||
radius,
|
||||
stt,
|
||||
end - (end - stt) / 2 + rad(n),
|
||||
0
|
||||
);
|
||||
ctx.fillStyle = colour;
|
||||
ctx.fill();
|
||||
|
||||
stt = end + -rad(rot - piv); //+rad(30);
|
||||
}
|
||||
}
|
||||
|
||||
function rad(degrees) {
|
||||
var pi = Math.PI;
|
||||
return degrees * (pi / 180);
|
||||
}
|
||||
|
||||
|
||||
function render_clear() {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,122 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<!-- ahhh -->
|
||||
|
||||
<body style="margin: 0;">
|
||||
<canvas
|
||||
id="myCanvas"
|
||||
width="10"
|
||||
height="10"
|
||||
style="display: block; box-sizing: border-box"
|
||||
>
|
||||
Your browser does not support the HTML5 canvas tag.</canvas
|
||||
>
|
||||
<script>
|
||||
let c = document.getElementById("myCanvas");
|
||||
let ctx = c.getContext("2d");
|
||||
ctx.canvas.width = window.innerWidth;
|
||||
ctx.canvas.height = window.innerHeight;
|
||||
|
||||
let deg_per_sec = 30;
|
||||
let time = 120;
|
||||
let fps = 60;
|
||||
|
||||
centerX = ctx.canvas.width / 2;
|
||||
centerY = ctx.canvas.height / 2;
|
||||
|
||||
rotation = 0; //was = j = angle
|
||||
currentFrame = 0; //was = i
|
||||
|
||||
function render() {
|
||||
if (currentFrame < time / (1 / fps)) {
|
||||
setTimeout(() => {
|
||||
render();
|
||||
render_clear();
|
||||
|
||||
draw_floral(11, 200, rotation *0, centerX, centerY, "red"); //used as an example
|
||||
draw_shape_sub(11, 200, 0, centerX, centerY, "blue");
|
||||
}, 1000 / fps);
|
||||
rotation += deg_per_sec / fps; // was = j = angle, now = rotation
|
||||
currentFrame += 1; // was = i
|
||||
}
|
||||
}
|
||||
|
||||
render();
|
||||
|
||||
function draw_shape_sub(sides, radius, rotation, x, y, colour) {
|
||||
var denominator = sides - 2;
|
||||
//var rot = Math.round((sides - 2) * 180 / sides * 2)
|
||||
var rot =
|
||||
Math.round((((sides - 2) * 180) / sides) * 2) * (1 / denominator);
|
||||
var piv = 360 / sides;
|
||||
var l = 1;
|
||||
var stt = 0.5 * Math.PI - rad(rot) * l + rad(rotation);
|
||||
var end = 0;
|
||||
|
||||
for (let i = 1; i < sides + 1; i++) {
|
||||
end = stt + rad(rot);
|
||||
ctx.beginPath();
|
||||
ctx.arc(
|
||||
x + Math.cos(rad(90 + piv * i + rotation)) * radius,
|
||||
y + Math.sin(rad(90 + piv * i + rotation)) * radius,
|
||||
radius,
|
||||
stt,
|
||||
end,
|
||||
0
|
||||
);
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.stroke();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(
|
||||
x + Math.cos(rad(90 + piv * i + rotation)) * radius,
|
||||
y + Math.sin(rad(90 + piv * i + rotation)) * radius,
|
||||
radius,
|
||||
stt - rad(rot) * l,
|
||||
end - rad(rot) * l,
|
||||
0
|
||||
);
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.stroke();
|
||||
|
||||
stt = end + -rad(rot - piv); //+rad(30);
|
||||
}
|
||||
}
|
||||
|
||||
function draw_floral(sides, radius, rotation, x, y, colour) {
|
||||
var rot = Math.round((((sides - 2) * 180) / sides) * 2);
|
||||
var piv = 360 / sides;
|
||||
var stt = 0.5 * Math.PI - rad(rot) + rad(rotation);
|
||||
var end = 0;
|
||||
|
||||
for (let i = 1; i < sides + 1; i++) {
|
||||
end = stt + rad(rot);
|
||||
ctx.beginPath();
|
||||
ctx.arc(
|
||||
x + Math.cos(rad(90 + piv * i + rotation)) * radius,
|
||||
y + Math.sin(rad(90 + piv * i + rotation)) * radius,
|
||||
radius,
|
||||
stt,
|
||||
end,
|
||||
0
|
||||
);
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.stroke();
|
||||
|
||||
stt = end + -rad(rot - piv); //+rad(30);
|
||||
}
|
||||
}
|
||||
|
||||
function rad(degrees) {
|
||||
var pi = Math.PI;
|
||||
return degrees * (pi / 180);
|
||||
}
|
||||
|
||||
function render_clear() {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
|
@ -34,7 +34,7 @@
|
|||
let colour1 = [137, 54, 255];
|
||||
let colour2 = [158, 255, 54];
|
||||
// Draw_nodal_expanding(5, 100000, rotation * 2 + 33000,0, colour1, colour2, 0.5, 2)
|
||||
Draw_nodal_expanding(5, 10000, rotation+33000, 0, colour1, colour2, 1, 1)
|
||||
Draw_nodal_expanding(5, 10000, rotation+33000, 0, colour1, colour2, 1, 2)
|
||||
|
||||
}, 1000 / fps);
|
||||
rotation += deg_per_sec / fps; // was = j = angle, now = rotation
|
||||
|
|
|
@ -0,0 +1,102 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<!-- ahhh -->
|
||||
|
||||
<body style="margin:0;overflow: hidden;">
|
||||
<canvas id="myCanvas" width="10" height="10"
|
||||
style="display: block;box-sizing: border-box;">
|
||||
Your browser does not support the HTML5 canvas tag.</canvas>
|
||||
<script>
|
||||
let c = document.getElementById("myCanvas");
|
||||
let ctx = c.getContext("2d");
|
||||
ctx.canvas.width = window.innerWidth;
|
||||
ctx.canvas.height = window.innerHeight;
|
||||
|
||||
let deg_per_sec = 30;
|
||||
let time = 120;
|
||||
let fps = 60;
|
||||
|
||||
centerX = ctx.canvas.width / 2;
|
||||
centerY = ctx.canvas.height / 2;
|
||||
|
||||
rotation = 0; //was = j = angle
|
||||
currentFrame = 0; //was = i
|
||||
|
||||
|
||||
function render() {
|
||||
if (currentFrame < time / (1 / fps)) {
|
||||
setTimeout(() => {
|
||||
render();
|
||||
render_clear();
|
||||
|
||||
DrawTriangleTwist_angle(400,0,rotation,"red")
|
||||
// DrawTriangleTwist_width(400,0,rotation,"red")
|
||||
|
||||
}, 1000 / fps);
|
||||
rotation += deg_per_sec / fps; // was = j = innerRotation, now = rotation
|
||||
currentFrame += 1; // was = i
|
||||
}
|
||||
}
|
||||
|
||||
render();
|
||||
|
||||
|
||||
function DrawTriangleTwist_width(width, rotation,innerRotation, colour){
|
||||
|
||||
let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (150 - innerRotation + 120 * Math.floor(innerRotation / 120))))
|
||||
|
||||
for (let i = 0; i < 25; i++) {
|
||||
draw_triangle(180+innerRotation*i,width*widthMultiplier**i, colour)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function DrawTriangleTwist_angle(width, rotation,innerRotation, colour){
|
||||
let out_angle = 0
|
||||
let innerAngle = innerRotation - (120*Math.floor(innerRotation/120));
|
||||
|
||||
if (innerAngle < 60) {
|
||||
out_angle = 120 / (2 * Math.cos(rad(innerAngle))) - 60
|
||||
}
|
||||
else {
|
||||
out_angle = -120 / (2 * Math.cos(2 * Math.PI / 3 - (innerAngle * Math.PI / 180))) + 180
|
||||
}
|
||||
|
||||
let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (150 - out_angle + 120 * Math.floor(out_angle / 120))))
|
||||
|
||||
for (let i = 0; i < 25; i++) {
|
||||
draw_triangle(180+out_angle*i,width*widthMultiplier**i, colour)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
function draw_triangle(ang, radius, colour) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
|
||||
ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 2 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 2 + ang)) * radius);
|
||||
ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 3 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 3 + ang)) * radius);
|
||||
ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
function rad(degrees) {
|
||||
var pi = Math.PI;
|
||||
return degrees * (pi / 180);
|
||||
}
|
||||
|
||||
|
||||
|
||||
function render_clear() {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
}
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
|
@ -28,7 +28,7 @@
|
|||
render();
|
||||
render_clear();
|
||||
|
||||
draw_triangle(0, 200)
|
||||
draw_triangle(0, 200, "red");
|
||||
|
||||
}, 1000 / fps);
|
||||
rotation += deg_per_sec / fps; // was = j = angle, now = rotation
|
||||
|
@ -38,13 +38,13 @@
|
|||
|
||||
render();
|
||||
|
||||
function draw_triangle(ang, radius) {
|
||||
function draw_triangle(ang, radius, colour) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
|
||||
ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 2 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 2 + ang)) * radius);
|
||||
ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 3 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 3 + ang)) * radius);
|
||||
ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
|
||||
ctx.strokeStyle = "red";
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,361 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<!-- ahhh -->
|
||||
<body>
|
||||
|
||||
<canvas id="myCanvas" width="1920" height="1080" style="border:1px solid #d3d3d3;">
|
||||
Your browser does not support the HTML5 canvas tag.</canvas>
|
||||
<script>
|
||||
function rad(degrees) {
|
||||
var pi = Math.PI;
|
||||
return degrees * (pi / 180);
|
||||
}
|
||||
|
||||
|
||||
function colourToText(colour) {
|
||||
return "rgb(" + colour[0] + "," + colour[1] + "," + colour[2] + ")"
|
||||
|
||||
}
|
||||
function LerpRGB(a, b, t) {
|
||||
|
||||
if (t < 0) {
|
||||
t *= -1
|
||||
}
|
||||
var newColor = [0, 0, 0];
|
||||
newColor[0] = a[0] + (b[0] - a[0]) * t;
|
||||
newColor[1] = a[1] + (b[1] - a[1]) * t;
|
||||
newColor[2] = a[2] + (b[2] - a[2]) * t;
|
||||
return newColor;
|
||||
}
|
||||
|
||||
|
||||
function draw_shape_sub(sides, radius, rotation, x, y, colour) {
|
||||
var denominator = sides - 2
|
||||
//var rot = Math.round((sides - 2) * 180 / sides * 2)
|
||||
var rot = (Math.round((sides - 2) * 180 / sides * 2)) * (1 / denominator)
|
||||
var piv = 360 / sides;
|
||||
var l = 1
|
||||
var stt = 0.5 * Math.PI - rad(rot) * l + rad(rotation);
|
||||
var end = 0;
|
||||
|
||||
for (let i = 1; i < sides + 1; i++) {
|
||||
end = (stt + rad(rot));
|
||||
ctx.beginPath();
|
||||
ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt, end, 0);
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.stroke();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt - rad(rot) * l, end - rad(rot) * l, 0);
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.stroke();
|
||||
|
||||
stt = end + -(rad(rot - piv)) //+rad(30);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function draw_shape_fill(sides, radius, rotation, x, y, colour) {
|
||||
var rot = Math.round((sides - 2) * 180 / sides * 2)
|
||||
var piv = 360 / sides;
|
||||
var stt = 0.5 * Math.PI - rad(rot) + rad(rotation);
|
||||
var end = 0;
|
||||
var n = radius / ((radius / 10) * (radius / 10)) //pixel correction for mid leaf
|
||||
|
||||
for (let i = 1; i < sides + 1; i++) {
|
||||
end = stt + rad(rot);
|
||||
ctx.beginPath();
|
||||
ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt - (stt - end) / 2, end + rad(n), 0);
|
||||
ctx.fillStyle = colour;
|
||||
ctx.fill();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt, end - (end - stt) / 2 + rad(n), 0);
|
||||
ctx.fillStyle = colour;
|
||||
ctx.fill();
|
||||
|
||||
|
||||
stt = end + -(rad(rot - piv)) //+rad(30);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
function render_clear() {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
}
|
||||
|
||||
function draw_triangle(ang, radius) {
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
|
||||
ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 2 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 2 + ang)) * radius);
|
||||
ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 3 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 3 + ang)) * radius);
|
||||
ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
|
||||
ctx.strokeStyle = "red";
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
|
||||
var c = document.getElementById("myCanvas");
|
||||
var ctx = c.getContext("2d");
|
||||
|
||||
var sides_org = 3;
|
||||
var r = 300;
|
||||
var deg_per_sec = 30;
|
||||
var time = 120;
|
||||
var fps = 60;
|
||||
|
||||
var rot_org = Math.round((sides_org - 2) * 180 / sides_org * 2)
|
||||
var piv = 360 / sides_org;
|
||||
var angle = 0;
|
||||
|
||||
centerX = 1920 / 2//1875/2;
|
||||
centerY = 1080 / 2//950/2;//-(Math.tan(30*Math.PI/180)*width/2);
|
||||
|
||||
j = 0;
|
||||
i = 0;
|
||||
|
||||
|
||||
n_angle = 0
|
||||
i_angle = 0
|
||||
tmp_a = angle
|
||||
//var capturer = new CCapture( { format: 'webm' } );
|
||||
/*
|
||||
var capturer = new CCapture( {
|
||||
format: 'webm',
|
||||
framerate: 60,
|
||||
verbose: true
|
||||
} );
|
||||
*/
|
||||
//capturer.start();
|
||||
|
||||
|
||||
/*
|
||||
function animate() {
|
||||
requestAnimationFrame( animate );
|
||||
test();
|
||||
}
|
||||
*/
|
||||
|
||||
delMe = 0
|
||||
|
||||
function render() {
|
||||
|
||||
if (i < time / (1 / fps)) {
|
||||
setTimeout(() => {
|
||||
render();
|
||||
//requestAnimationFrame(test);
|
||||
angle = j;
|
||||
render_clear();
|
||||
r = 400
|
||||
tmpA = (Math.asin(Math.cos(rad(angle)))) / (2 * Math.PI) + .75
|
||||
tmpB = Math.cos(rad(angle)) / 4 + 0.75
|
||||
tmpC = Math.cos(angle * (3 * Math.PI / 180)) / 4 + 0.75
|
||||
tmpD = (Math.sin(30 * Math.PI / 180)) / Math.sin((150 - (angle - 120 * Math.floor(angle / 120)) * Math.PI / 180))
|
||||
fl = angle - 120 * Math.floor(angle / 120)
|
||||
|
||||
tmpE = 1 / (2 * Math.cos(Math.PI / 3 - (fl * Math.PI / 180)))
|
||||
|
||||
//console.log(tmpE)
|
||||
//console.log("angle: " + angle + " tmpC: " +Math.round(tmpC * 1000) / 1000)
|
||||
/*
|
||||
console.log(Math.cos(0*(3*Math.PI/180))/4+0.75)
|
||||
console.log(Math.cos(30*(3*Math.PI/180))/4+0.75)
|
||||
console.log(Math.cos(60*(3*Math.PI/180))/4+0.75)
|
||||
console.log(Math.cos(180*(3*Math.PI/180))/4+0.75)
|
||||
*/
|
||||
s = 400
|
||||
speed_mult = 1
|
||||
tmpF = 1 / (2 * Math.sin(Math.PI / 180 * (150 - angle * speed_mult + 120 * Math.floor(angle * speed_mult / 120))))
|
||||
|
||||
tmpAng = n_angle
|
||||
fl1 = (n_angle - 2 * Math.PI / 3 * (Math.floor(3 * n_angle / (2 * Math.PI))))
|
||||
t1 = Math.abs(Math.sin(Math.PI / 3 - fl1) / (2 * (Math.cos(Math.PI / 3 - fl1)) ** 2))
|
||||
|
||||
n_angle += 1 / (t1 + 1)
|
||||
|
||||
new_angle = -120 * tmpF + 120
|
||||
tmpG = 1 / (2 * Math.sin(Math.PI / 180 * (150 - angle * speed_mult + 120 * Math.floor(angle * speed_mult / 120))))
|
||||
|
||||
//console.log("angle: " + t1 + " | fl1 : "+ fl1)
|
||||
angle_accident = 120 * Math.floor(angle * speed_mult / 120)
|
||||
|
||||
out_angle = 0
|
||||
|
||||
i_angle += angle - tmp_a
|
||||
tmp_a = angle
|
||||
if (i_angle > 120) {
|
||||
i_angle -= 120
|
||||
|
||||
}
|
||||
|
||||
if (i_angle < 60) {
|
||||
out_angle = 120 / (2 * Math.cos(rad(i_angle))) - 60
|
||||
|
||||
}
|
||||
else {
|
||||
out_angle = -120 / (2 * Math.cos(2 * Math.PI / 3 - (i_angle * Math.PI / 180))) + 180
|
||||
}
|
||||
//console.log("angle: " + i_angle + " | out A: " + out_angle)
|
||||
tmpFinal = 1 / (2 * Math.sin(Math.PI / 180 * (150 - out_angle * speed_mult + 120 * Math.floor(out_angle * speed_mult / 120))))
|
||||
//console.log(400*tmpFinal-delMe)
|
||||
delMe = 400 * tmpFinal
|
||||
//draw_triangle(180+0,s)
|
||||
|
||||
//draw_triangle(180+angle*speed_mult,s*tmpF)
|
||||
|
||||
//draw_triangle(180+out_angle*speed_mult,s*tmpFinal)
|
||||
//draw_triangle(180+new_angle*speed_mult,s*tmpG)
|
||||
|
||||
|
||||
for (let i = 0; i < 25; i++) {
|
||||
draw_triangle(180+out_angle*speed_mult*i,s*tmpFinal**i)
|
||||
//draw_triangle(180+angle*speed_mult*i,s*tmpF**i)
|
||||
|
||||
}
|
||||
|
||||
height = 400
|
||||
L = height / 2 * (Math.asin(Math.cos(angle * Math.PI / height)) / Math.PI) + height * 3 / 4
|
||||
L2 = -(.5 * angle - height * Math.floor(angle / (height * 2))) + height
|
||||
B = rad(180) - Math.asin(height * Math.sin(rad(30)) / L2)
|
||||
theFinalAngle = rad(150) - B
|
||||
console.log("L :" + L2 + " | B: " + B * 180 / Math.PI)
|
||||
//draw_triangle(180+ (theFinalAngle*180/Math.PI) ,L)
|
||||
|
||||
//draw_triangle((angle-180)/2.8,tmpA*400)
|
||||
//draw_shape(7,300,0,centerX,centerY,"red");
|
||||
//draw_shape_sub(7,300,0,centerX,centerY,"blue");
|
||||
//draw_shape_fill(5,300,angle,centerX,centerY,"purple");
|
||||
/*
|
||||
draw_shape_fill(5,300,angle,centerX,centerY,"purple");
|
||||
draw_shape_fill(5,115,-(angle+108),centerX,centerY,"red");
|
||||
draw_shape_fill(5,44,angle+108,centerX,centerY,"yellow");
|
||||
|
||||
draw_shape(5,300,angle,centerX,centerY,"red");
|
||||
draw_shape(5,115,-(angle+108),centerX,centerY,"yellow");
|
||||
draw_shape(5,44,angle+108,centerX,centerY,"purple");
|
||||
*/
|
||||
//Draw_Spiral(4,400,0,centerX,centerY,'red');
|
||||
//Draw_Spiral_Pattern(50, 250, angle, centerX, centerY, 'red')
|
||||
//Draw_Shape_accident(4,300,angle,centerX,centerY,'red')
|
||||
//Draw_Spiral(10,400,-angle,centerX,centerY,'red');
|
||||
|
||||
//draw_shape(99,300,angle,centerX,centerY,"red");
|
||||
//draw_triangle(0);
|
||||
|
||||
//draw_tri(angle);
|
||||
|
||||
//draw_test_fill(angle);
|
||||
|
||||
//draw_shape(5,300,angle,centerX,centerY);
|
||||
//draw_shape(3,300,-angle,centerX,centerY)
|
||||
|
||||
//draw_shape(7,400,angle,centerX,centerY)
|
||||
//draw_shape(6,r,-angle,centerX,centerY)
|
||||
|
||||
|
||||
/*
|
||||
colour1 = [137, 54, 255];
|
||||
colour2 = [158, 255, 54];
|
||||
ncolour = LerpRGB(colour1, colour2, Math.cos(rad(angle)));
|
||||
*/
|
||||
|
||||
colour1 = [137, 54, 255];
|
||||
colour2 = [158, 255, 54];
|
||||
//Draw_nodal_expanding(2.5,100000,angle*2+33000,angle*0, colour1,colour2,0.5, 5)
|
||||
//Draw_nodal_expanding(2.5,10000,angle,angle*0, colour1,colour2,0.5, 1)
|
||||
//console.log(angle*2)
|
||||
//draw_shape(55,300,angle,centerX,centerY,"pink")
|
||||
//Draw_Phyllotaxis(angle/5000+1);
|
||||
//draw_shape_fill(4,400,angle,centerX,centerY,colourToText(ncolour));
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//capturer.capture( document.getElementById("myCanvas") );
|
||||
|
||||
}, (1000 / fps));
|
||||
j += deg_per_sec * 1 / fps;
|
||||
i += 1;
|
||||
}
|
||||
else {
|
||||
//capturer.stop();
|
||||
//capturer.save();
|
||||
}
|
||||
}
|
||||
|
||||
render()
|
||||
//render_clear()
|
||||
//Draw_nodal(500, 100,33)
|
||||
//draw_shape_fill(5,300,angle,centerX,centerY,"purple");
|
||||
//draw_shape_fill(5,115,angle+108,centerX,centerY,"red");
|
||||
//draw_shape(5,300,angle,centerX,centerY);
|
||||
//Draw_center();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function Draw_nodal(radius, points, step, rotate, colour) { //catalogued
|
||||
var angle = 360 / points * step
|
||||
ctx.beginPath();
|
||||
var start_angle = angle;
|
||||
var done = false;
|
||||
var total_moves = 1;
|
||||
ctx.moveTo(centerX + (Math.cos(rad(angle + rotate)) * radius), centerY + (Math.sin(rad(angle + rotate)) * radius));
|
||||
|
||||
while (done != true) {
|
||||
if ((total_moves * step) % points != 0) {
|
||||
total_moves++
|
||||
}
|
||||
else {
|
||||
total_moves++
|
||||
done = true
|
||||
}
|
||||
}
|
||||
for (let z = 1; z <= total_moves; z++) {
|
||||
ctx.lineTo(centerX + (Math.cos(rad(angle * z + rotate)) * radius), centerY + (Math.sin(rad(angle * z + rotate)) * radius));
|
||||
}
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.stroke();
|
||||
|
||||
}
|
||||
|
||||
function Draw_rectangle_pattern1(angle, size, colour) { //catalogued
|
||||
ctx.save();
|
||||
ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
|
||||
ctx.rotate(rad(angle + 180));
|
||||
ctx.beginPath();
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.rect(-size, -size, size, size);
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
|
||||
}
|
||||
|
||||
|
||||
function Draw_center() {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(centerX - 100, centerY);
|
||||
ctx.lineTo(centerX + 100, centerY);
|
||||
ctx.moveTo(centerX, centerY - 100);
|
||||
ctx.lineTo(centerX, centerY + 100);
|
||||
ctx.strokeStyle = "red";
|
||||
ctx.stroke();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
</script>
|
||||
|
||||
</body>
|
||||
|
||||
</html>
|
Loading…
Reference in New Issue