started compartmentlising animations 0.1
This commit is contained in:
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0be69ea7c3
commit
70421f763f
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function Draw_center() {
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ctx.beginPath();
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ctx.moveTo(centerX - 100, centerY);
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ctx.lineTo(centerX + 100, centerY);
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ctx.moveTo(centerX, centerY - 100);
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ctx.lineTo(centerX, centerY + 100);
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ctx.strokeStyle = "red";
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ctx.stroke();
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console.log("drawn center")
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}
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function DrawBorder(){
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ctx.beginPath();
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ctx.moveTo(0,0);
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ctx.lineTo(ctx.canvas.width, 0);
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ctx.lineTo(ctx.canvas.width, ctx.canvas.height);
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ctx.lineTo(0, ctx.canvas.height);
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ctx.lineTo(0,0);
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ctx.strokeStyle = "red";
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ctx.stroke();
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}
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<!DOCTYPE html>
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<html>
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<!-- ahhh -->
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<body style="margin:0;overflow: hidden;">
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<canvas id="myCanvas" width="10" height="10" style="display: block;box-sizing: border-box;">
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Your browser does not support the HTML5 canvas tag.</canvas>
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<script>
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let c = document.getElementById("myCanvas");
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let ctx = c.getContext("2d");
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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let deg_per_sec = 30;
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let time = 120;
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let fps = 60;
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centerX = ctx.canvas.width / 2;
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centerY = ctx.canvas.height / 2;
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rotation = 0; //was = j = angle
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currentFrame = 0; //was = i
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function render() {
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if (currentFrame < time / (1 / fps)) {
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setTimeout(() => {
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render();
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render_clear();
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Draw_Spiral_Pattern(6, 200, rotation, centerX, centerY, 'red')
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}, 1000 / fps);
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rotation += deg_per_sec / fps; // was = j = angle, now = rotation
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currentFrame += 1; // was = i
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}
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}
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render();
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function Draw_Spiral_Pattern(sides, radius, rotation, x, y, colour) {
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var rot = Math.round((sides - 2) * 180 / sides * 2)
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var piv = 360 / sides;
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var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
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var end = 0;
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var n = radius / ((radius / 10) * (radius / 10)) //pixel correction for mid leaf
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for (let i = 1; i < sides + 1; i++) {
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end = stt + rad(rot);
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ctx.beginPath();
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ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt + rad(rotation) - (stt - end) / 2, end + rad(rotation) + rad(n), 0);
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ctx.strokeStyle = colour;
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ctx.stroke();
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ctx.beginPath();
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ctx.arc(x + Math.cos(rad(90 + piv * i - rotation)) * radius, y + Math.sin(rad(90 + piv * i - rotation)) * radius, radius, stt - rad(rotation), end - (end - stt) / 2 + rad(n) - rad(rotation), 0);
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ctx.strokeStyle = colour;
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ctx.stroke();
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stt = end + -(rad(rot - piv)) //+rad(30);
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}
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}
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function rad(degrees) {
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var pi = Math.PI;
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return degrees * (pi / 180);
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}
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function render_clear() {
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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</script>
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</body>
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</html>
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<!DOCTYPE html>
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<html>
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<!-- ahhh -->
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<body style="margin:0;overflow: hidden;">
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<canvas id="myCanvas" width="10" height="10"
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style="display: block;box-sizing: border-box;">
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Your browser does not support the HTML5 canvas tag.</canvas>
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<script>
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let c = document.getElementById("myCanvas");
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let ctx = c.getContext("2d");
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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let deg_per_sec = 30;
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let time = 120;
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let fps = 60;
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centerX = ctx.canvas.width / 2;
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centerY = ctx.canvas.height / 2;
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rotation = 0; //was = j = angle
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currentFrame = 0; //was = i
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function render() {
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if (currentFrame < time / (1 / fps)) {
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setTimeout(() => {
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render();
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render_clear();
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draw_tri(rotation);
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}, 1000 / fps);
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rotation += deg_per_sec / fps; // was = j = angle, now = rotation
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currentFrame += 1; // was = i
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}
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}
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render();
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function draw_tri(angle) {
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draw_floral(3, 520, angle, centerX + 260, centerY - 150, "red");
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draw_floral(3, 520, angle + 60, centerX - 260, centerY - 150,"red");
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draw_floral(3, 520, angle + 120, centerX, centerY + 300, "red");
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}
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function draw_floral(sides, radius, rotation, x, y, colour) {
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var rot = Math.round((sides - 2) * 180 / sides * 2)
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var piv = 360 / sides;
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var stt = 0.5 * Math.PI - rad(rot) + rad(rotation);
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var end = 0;
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for (let i = 1; i < sides + 1; i++) {
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end = stt + rad(rot);
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ctx.beginPath();
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ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt, end, 0);
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ctx.strokeStyle = colour;
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ctx.stroke();
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stt = end + -(rad(rot - piv)) //+rad(30);
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}
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}
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function rad(degrees) {
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var pi = Math.PI;
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return degrees * (pi / 180);
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}
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function render_clear() {
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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</script>
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</body>
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</html>
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<!DOCTYPE html>
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<html>
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<!-- ahhh -->
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<body style="margin:0;overflow: hidden;">
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<canvas id="myCanvas" width="10" height="10" style="display: block;box-sizing: border-box;">
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Your browser does not support the HTML5 canvas tag.</canvas>
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<script>
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let c = document.getElementById("myCanvas");
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let ctx = c.getContext("2d");
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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let deg_per_sec = 30;
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let time = 120;
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let fps = 60;
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centerX = ctx.canvas.width / 2;
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centerY = ctx.canvas.height / 2;
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rotation = 0; //was = j = angle
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currentFrame = 0; //was = i
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function render() {
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if (currentFrame < time / (1 / fps)) {
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setTimeout(() => {
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render();
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render_clear();
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draw_floral(9, 200, rotation *0, centerX, centerY, "red");
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}, 1000 / fps);
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rotation += deg_per_sec / fps; // was = j = angle, now = rotation
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currentFrame += 1; // was = i
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}
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}
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render();
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function draw_floral(sides, radius, rotation, x, y, colour) {
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var rot = Math.round((sides - 2) * 180 / sides * 2)
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var piv = 360 / sides;
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var stt = 0.5 * Math.PI - rad(rot) + rad(rotation);
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var end = 0;
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for (let i = 1; i < sides + 1; i++) {
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end = stt + rad(rot);
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ctx.beginPath();
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ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt, end, 0);
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ctx.strokeStyle = colour;
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ctx.stroke();
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stt = end + -(rad(rot - piv)) //+rad(30);
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}
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}
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function rad(degrees) {
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var pi = Math.PI;
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return degrees * (pi / 180);
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}
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function render_clear() {
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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</script>
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</body>
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</html>
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<!DOCTYPE html>
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<html>
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<!-- ahhh -->
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<body style="margin:0;overflow: hidden;">
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<canvas id="myCanvas" width="10" height="10" style="display: block;box-sizing: border-box;">
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Your browser does not support the HTML5 canvas tag.</canvas>
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<script>
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let c = document.getElementById("myCanvas");
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let ctx = c.getContext("2d");
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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let deg_per_sec = 30;
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let time = 120;
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let fps = 60;
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centerX = ctx.canvas.width / 2;
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centerY = ctx.canvas.height / 2;
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rotation = 0; //was = j = angle
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currentFrame = 0; //was = i
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function render() {
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if (currentFrame < time / (1 / fps)) {
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setTimeout(() => {
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render();
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render_clear();
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Draw_Shape_accident(4,150,rotation,centerX,centerY,'red')
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}, 1000 / fps);
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rotation += deg_per_sec / fps; // was = j = angle, now = rotation
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currentFrame += 1; // was = i
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}
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}
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render();
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function Draw_Shape_accident(sides, radius, rotation, x, y, colour) {
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var rot = Math.round((sides - 2) * 180 / sides * 2)
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var piv = 360 / sides;
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var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
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var end = 0;
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var n = radius / ((radius / 10) * (radius / 10)) //pixel correction for mid leaf
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for (let i = 1; i < sides + 1; i++) {
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end = stt + rad(rot);
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ctx.beginPath();
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ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt - (stt - end + rad(rotation)) / 2, end + rad(n), 0);
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ctx.strokeStyle = colour;
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ctx.stroke();
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ctx.beginPath();
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ctx.arc(x + Math.cos(rad(90 + piv * i - rotation)) * radius, y + Math.sin(rad(90 + piv * i - rotation)) * radius, radius, stt, end - (end - stt - rad(rotation)) / 2 + rad(n), 0);
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ctx.strokeStyle = colour;
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ctx.stroke();
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stt = end + -(rad(rot - piv)) //+rad(30);
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}
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}
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function rad(degrees) {
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var pi = Math.PI;
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return degrees * (pi / 180);
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}
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function render_clear() {
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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</script>
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</body>
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</html>
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<!DOCTYPE html>
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<html>
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<!-- ahhh -->
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<body style="margin:0;overflow: hidden;">
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<canvas id="myCanvas" width="10" height="10" style="display: block;box-sizing: border-box;">
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Your browser does not support the HTML5 canvas tag.</canvas>
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<script>
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let c = document.getElementById("myCanvas");
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let ctx = c.getContext("2d");
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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let deg_per_sec = 30;
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let time = 120;
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let fps = 60;
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centerX = ctx.canvas.width / 2;
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centerY = ctx.canvas.height / 2;
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rotation = 0; //was = j = angle
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currentFrame = 0; //was = i
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function render() {
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if (currentFrame < time / (1 / fps)) {
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setTimeout(() => {
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render();
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render_clear();
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let colour1 = [137, 54, 255];
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let colour2 = [158, 255, 54];
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// Draw_nodal_expanding(5, 100000, rotation * 2 + 33000,0, colour1, colour2, 0.5, 2)
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Draw_nodal_expanding(5, 10000, rotation+33000, 0, colour1, colour2, 1, 1)
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}, 1000 / fps);
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rotation += deg_per_sec / fps; // was = j = angle, now = rotation
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currentFrame += 1; // was = i
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}
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}
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render();
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function Draw_nodal_expanding(expand, points, step, rotate, colour1, colour2, colour_change, line_width) {
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var angle = 360 / points * step
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var start_angle = angle;
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var done = false;
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var total_moves = 1;
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var length = expand;
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for (let z = 1; z <= 100; z++) { //why specifically 2500
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ctx.beginPath();
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ncolour = LerpRGB(colour1, colour2, Math.cos(rad(z * colour_change)));
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ctx.moveTo(centerX + (Math.cos(rad(angle * (z - 1) + rotate)) * (length - expand)), centerY + (Math.sin(rad(angle * (z - 1) + rotate)) * (length - expand)));
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ctx.lineTo(centerX + (Math.cos(rad(angle * z + rotate)) * length), centerY + (Math.sin(rad(angle * z + rotate)) * length));
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length += expand;
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ctx.lineWidth = line_width;//try 1
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ctx.strokeStyle = colourToText(ncolour);
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ctx.stroke();
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}
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}
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function LerpRGB(a, b, t) {
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if (t < 0) {
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t *= -1;
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}
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var newColor = [0, 0, 0];
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newColor[0] = a[0] + (b[0] - a[0]) * t;
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newColor[1] = a[1] + (b[1] - a[1]) * t;
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newColor[2] = a[2] + (b[2] - a[2]) * t;
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return newColor;
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}
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function colourToText(colour) {
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return "rgb(" + colour[0] + "," + colour[1] + "," + colour[2] + ")"
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}
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function rad(degrees) {
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var pi = Math.PI;
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return degrees * (pi / 180);
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}
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function render_clear() {
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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</script>
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</body>
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</html>
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<!DOCTYPE html>
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<html>
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<!-- ahhh -->
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<body style="margin:0;overflow: hidden;">
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<canvas id="myCanvas" width="10" height="10" style="display: block;box-sizing: border-box;">
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Your browser does not support the HTML5 canvas tag.</canvas>
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<script>
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let c = document.getElementById("myCanvas");
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let ctx = c.getContext("2d");
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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let deg_per_sec = 15;
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let time = 120;
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let fps = 60;
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centerX = ctx.canvas.width / 2;
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centerY = ctx.canvas.height / 2;
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rotation = 0; //was = j = angle
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currentFrame = 0; //was = i
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function render() {
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if (currentFrame < time / (1 / fps)) {
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setTimeout(() => {
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render();
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render_clear();
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Draw_nodal(300, 100, 31, rotation, "blue");
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// Draw_center(); //Debugging
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// DrawBorder();
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}, 1000 / fps);
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rotation += deg_per_sec / fps; // was = j = angle, now = rotation
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currentFrame += 1; // was = i
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}
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}
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render();
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function Draw_nodal(radius, points, step, rotate, colour) {
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var angle = 360 / points * step
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ctx.beginPath();
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var start_angle = angle;
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var done = false;
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var total_moves = 1;
|
||||
ctx.moveTo(centerX + (Math.cos(rad(angle + rotate)) * radius), centerY + (Math.sin(rad(angle + rotate)) * radius));
|
||||
|
||||
while (done != true) {
|
||||
if ((total_moves * step) % points != 0) {
|
||||
total_moves++
|
||||
}
|
||||
else {
|
||||
total_moves++
|
||||
done = true
|
||||
}
|
||||
}
|
||||
for (let z = 1; z <= total_moves; z++) {
|
||||
ctx.lineTo(centerX + (Math.cos(rad(angle * z + rotate)) * radius), centerY + (Math.sin(rad(angle * z + rotate)) * radius));
|
||||
}
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.stroke();
|
||||
|
||||
}
|
||||
|
||||
function rad(degrees) {
|
||||
var pi = Math.PI;
|
||||
return degrees * (pi / 180);
|
||||
}
|
||||
|
||||
function render_clear() {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
}
|
||||
|
||||
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
|
@ -0,0 +1,98 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<!-- ahhh -->
|
||||
|
||||
<body style="margin:0;overflow: hidden;">
|
||||
<canvas id="myCanvas" width="10" height="10" style="display: block;box-sizing: border-box;">
|
||||
Your browser does not support the HTML5 canvas tag.</canvas>
|
||||
<script>
|
||||
let c = document.getElementById("myCanvas");
|
||||
let ctx = c.getContext("2d");
|
||||
ctx.canvas.width = window.innerWidth;
|
||||
ctx.canvas.height = window.innerHeight;
|
||||
|
||||
|
||||
|
||||
let deg_per_sec = 30;
|
||||
let time = 120;
|
||||
let fps = 60;
|
||||
|
||||
centerX = ctx.canvas.width / 2;
|
||||
centerY = ctx.canvas.height / 2;
|
||||
|
||||
rotation = 0; //was = j = angle
|
||||
currentFrame = 0; //was = i
|
||||
|
||||
|
||||
|
||||
function render() {
|
||||
if (currentFrame < time / (1 / fps)) {
|
||||
setTimeout(() => {
|
||||
render();
|
||||
render_clear();
|
||||
|
||||
Draw_Phyllotaxis(rotation / 5000 + 1);
|
||||
// Draw_Phyllotaxis(rotation/5000);
|
||||
|
||||
// Draw_center(); //Debugging
|
||||
// DrawBorder();
|
||||
}, 1000 / fps);
|
||||
rotation += deg_per_sec / fps; // was = j = angle, now = rotation
|
||||
currentFrame += 1; // was = i
|
||||
}
|
||||
}
|
||||
|
||||
render();
|
||||
|
||||
function Draw_Phyllotaxis(angle) {
|
||||
colour1 = [255, 170, 0];
|
||||
colour2 = [255, 0, 221];
|
||||
|
||||
var c = 24; //something to do with width. but not width
|
||||
|
||||
for (let n = 0; n < 300; n += 1) {
|
||||
ncolour = LerpRGB(colour1, colour2, Math.cos(rad(n / 2)));
|
||||
var a = n * (angle)//137.5;
|
||||
var r = c * Math.sqrt(n);
|
||||
var x = r * Math.cos(a) + centerX;
|
||||
var y = r * Math.sin(a) + centerY;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(x, y, 4, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = colourToText(ncolour);
|
||||
ctx.fill();
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
function rad(degrees) {
|
||||
var pi = Math.PI;
|
||||
return degrees * (pi / 180);
|
||||
}
|
||||
|
||||
function LerpRGB(a, b, t) {
|
||||
if (t < 0) {
|
||||
t *= -1;
|
||||
}
|
||||
var newColor = [0, 0, 0];
|
||||
newColor[0] = a[0] + (b[0] - a[0]) * t;
|
||||
newColor[1] = a[1] + (b[1] - a[1]) * t;
|
||||
newColor[2] = a[2] + (b[2] - a[2]) * t;
|
||||
return newColor;
|
||||
}
|
||||
|
||||
function colourToText(colour) {
|
||||
return "rgb(" + colour[0] + "," + colour[1] + "," + colour[2] + ")"
|
||||
}
|
||||
|
||||
function render_clear() {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
}
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
|
@ -0,0 +1,86 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<!-- ahhh -->
|
||||
|
||||
<body style="margin:0;overflow: hidden;">
|
||||
<canvas id="myCanvas" width="10" height="10" style="display: block;box-sizing: border-box;">
|
||||
Your browser does not support the HTML5 canvas tag.</canvas>
|
||||
<script>
|
||||
let c = document.getElementById("myCanvas");
|
||||
let ctx = c.getContext("2d");
|
||||
ctx.canvas.width = window.innerWidth;
|
||||
ctx.canvas.height = window.innerHeight;
|
||||
|
||||
|
||||
|
||||
let deg_per_sec = 30;
|
||||
let time = 120;
|
||||
let fps = 60;
|
||||
|
||||
centerX = ctx.canvas.width / 2;
|
||||
centerY = ctx.canvas.height / 2;
|
||||
|
||||
rotation = 0; //was = j = angle
|
||||
currentFrame = 0; //was = i
|
||||
|
||||
|
||||
let squares = 1;
|
||||
let tmpTimer = 0;
|
||||
render_clear();
|
||||
function render() {
|
||||
if (currentFrame < time / (1 / fps)) {
|
||||
setTimeout(() => {
|
||||
render();
|
||||
render_clear();
|
||||
|
||||
Draw_rectangle_pattern1(rotation, squares, 200, "blue");
|
||||
|
||||
if (tmpTimer >= fps/2 & squares != 40) {
|
||||
tmpTimer = 0;
|
||||
squares += 1;
|
||||
}
|
||||
tmpTimer += 1;
|
||||
|
||||
}, 1000 / fps);
|
||||
rotation += deg_per_sec / fps; // was = j = angle, now = rotation
|
||||
currentFrame += 1; // was = i
|
||||
}
|
||||
}
|
||||
|
||||
render();
|
||||
|
||||
|
||||
function Draw_rectangle_pattern1(rotation, squares, size, colour) {
|
||||
for (let z = 0; z < 360; z += 360 / squares) {
|
||||
drawSquare(z + rotation);
|
||||
}
|
||||
|
||||
function drawSquare(angle) {
|
||||
ctx.save();
|
||||
ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
|
||||
ctx.rotate(rad(angle + 180));
|
||||
ctx.beginPath();
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.rect(-size, -size, size, size);
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
}
|
||||
}
|
||||
|
||||
function rad(degrees) {
|
||||
var pi = Math.PI;
|
||||
return degrees * (pi / 180);
|
||||
}
|
||||
|
||||
|
||||
function render_clear() {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
}
|
||||
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
|
@ -1,44 +1,51 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<!-- ahhh -->
|
||||
<body>
|
||||
<canvas
|
||||
id="myCanvas"
|
||||
width="1920"
|
||||
height="1080"
|
||||
style="border: 1px solid #d3d3d3"
|
||||
>
|
||||
Your browser does not support the HTML5 canvas tag.</canvas
|
||||
>
|
||||
<script>
|
||||
let c = document.getElementById("myCanvas");
|
||||
let ctx = c.getContext("2d");
|
||||
<!-- ahhh -->
|
||||
|
||||
<body style="margin:0;overflow: hidden;">
|
||||
<canvas id="myCanvas" width="10" height="10"
|
||||
style="display: block;box-sizing: border-box;">
|
||||
Your browser does not support the HTML5 canvas tag.</canvas>
|
||||
<script>
|
||||
let c = document.getElementById("myCanvas");
|
||||
let ctx = c.getContext("2d");
|
||||
ctx.canvas.width = window.innerWidth;
|
||||
ctx.canvas.height = window.innerHeight;
|
||||
|
||||
let deg_per_sec = 30;
|
||||
let time = 120;
|
||||
let fps = 60;
|
||||
|
||||
centerX = ctx.canvas.width / 2;
|
||||
centerY = ctx.canvas.height / 2;
|
||||
|
||||
rotation = 0; //was = j = angle
|
||||
currentFrame = 0; //was = i
|
||||
|
||||
|
||||
let deg_per_sec = 30;
|
||||
let time = 120;
|
||||
let fps = 60;
|
||||
|
||||
centerX = 1920 / 2;
|
||||
centerY = 1080 / 2;
|
||||
|
||||
j = 0;
|
||||
i = 0;
|
||||
function render() {
|
||||
if (currentFrame < time / (1 / fps)) {
|
||||
setTimeout(() => {
|
||||
render();
|
||||
render_clear();
|
||||
|
||||
|
||||
function render() {
|
||||
if (i < time / (1 / fps)) {
|
||||
setTimeout(() => {
|
||||
render();
|
||||
|
||||
render_clear();
|
||||
}, 1000 / fps);
|
||||
j += (deg_per_sec * 1) / fps; //What is this?
|
||||
i += 1;
|
||||
}
|
||||
}, 1000 / fps);
|
||||
rotation += deg_per_sec / fps; // was = j = angle, now = rotation
|
||||
currentFrame += 1; // was = i
|
||||
}
|
||||
}
|
||||
|
||||
render();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
render();
|
||||
|
||||
|
||||
function render_clear() {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
}
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
|
@ -0,0 +1,66 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<!-- ahhh -->
|
||||
|
||||
<body style="margin:0;overflow: hidden;">
|
||||
<canvas id="myCanvas" width="10" height="10" style="display: block;box-sizing: border-box;">
|
||||
Your browser does not support the HTML5 canvas tag.</canvas>
|
||||
<script>
|
||||
let c = document.getElementById("myCanvas");
|
||||
let ctx = c.getContext("2d");
|
||||
ctx.canvas.width = window.innerWidth;
|
||||
ctx.canvas.height = window.innerHeight;
|
||||
|
||||
let deg_per_sec = 30;
|
||||
let time = 120;
|
||||
let fps = 60;
|
||||
|
||||
centerX = ctx.canvas.width / 2;
|
||||
centerY = ctx.canvas.height / 2;
|
||||
|
||||
rotation = 0; //was = j = angle
|
||||
currentFrame = 0; //was = i
|
||||
|
||||
|
||||
function render() {
|
||||
if (currentFrame < time / (1 / fps)) {
|
||||
setTimeout(() => {
|
||||
render();
|
||||
render_clear();
|
||||
|
||||
draw_triangle(0, 200)
|
||||
|
||||
}, 1000 / fps);
|
||||
rotation += deg_per_sec / fps; // was = j = angle, now = rotation
|
||||
currentFrame += 1; // was = i
|
||||
}
|
||||
}
|
||||
|
||||
render();
|
||||
|
||||
function draw_triangle(ang, radius) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
|
||||
ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 2 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 2 + ang)) * radius);
|
||||
ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 3 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 3 + ang)) * radius);
|
||||
ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
|
||||
ctx.strokeStyle = "red";
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
function rad(degrees) {
|
||||
var pi = Math.PI;
|
||||
return degrees * (pi / 180);
|
||||
}
|
||||
|
||||
|
||||
function render_clear() {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
}
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
|
@ -0,0 +1,136 @@
|
|||
from turtle import *
|
||||
r = 1
|
||||
g = 0
|
||||
b = 0
|
||||
tup = (r,g,b)
|
||||
pencolor(tup)
|
||||
change_amount = 0.1
|
||||
changing_color = "r+"
|
||||
|
||||
#begin_fill()
|
||||
pendown()
|
||||
|
||||
|
||||
|
||||
def step_color_rainbow():
|
||||
|
||||
global changing_color
|
||||
global change_amount
|
||||
global r
|
||||
global g
|
||||
global b
|
||||
if(changing_color == "r+"):
|
||||
r += change_amount
|
||||
if(r>1):
|
||||
r = 1
|
||||
changing_color = "b-"
|
||||
elif(changing_color == "g+"):
|
||||
g += change_amount
|
||||
if(g>1):
|
||||
g = 1
|
||||
changing_color = "r-"
|
||||
elif(changing_color == "b+"):
|
||||
b += change_amount
|
||||
if(b>1):
|
||||
b = 1
|
||||
changing_color = "g-"
|
||||
if(changing_color == "r-"):
|
||||
r -= change_amount
|
||||
if(r<0):
|
||||
r = 0
|
||||
changing_color = "b+"
|
||||
elif(changing_color == "g-"):
|
||||
g -= change_amount
|
||||
if(g<0):
|
||||
g = 0
|
||||
changing_color = "r+"
|
||||
elif(changing_color == "b-"):
|
||||
b -= change_amount
|
||||
if(b<0):
|
||||
b = 0
|
||||
changing_color = "g+"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def step_color_two():
|
||||
global r
|
||||
global g
|
||||
global b
|
||||
global changing_color
|
||||
|
||||
r1 = 0.07
|
||||
g1 = 0.02
|
||||
b1 = 0.35
|
||||
|
||||
r2 = 1
|
||||
g2 = 0.07
|
||||
b2 = 0.31
|
||||
|
||||
|
||||
c_amount = 100
|
||||
|
||||
rdiff = r2-r1
|
||||
gdiff = g2 - g1
|
||||
bdiff = b2 - b1
|
||||
|
||||
rchange = rdiff/c_amount
|
||||
gchange = gdiff/c_amount
|
||||
bchange = bdiff/c_amount
|
||||
#print(f"{rchange} {gchange} {bchange}")
|
||||
#print(f" {r} {g} {b}")
|
||||
if(changing_color == "r+"):
|
||||
r += rchange
|
||||
g += gchange
|
||||
b += bchange
|
||||
else:
|
||||
r -= rchange
|
||||
g -= gchange
|
||||
b -= bchange
|
||||
|
||||
if(r >= r2):
|
||||
r = r2
|
||||
g = g2
|
||||
b = b2
|
||||
changing_color = "r-"
|
||||
elif(r <= r1):
|
||||
r = r1
|
||||
g = g1
|
||||
b = b1
|
||||
changing_color = "r+"
|
||||
|
||||
nodes = 999
|
||||
step = 330
|
||||
node_angle = 360/nodes
|
||||
speed(0)
|
||||
bgcolor("black")
|
||||
def iterations(n,s):
|
||||
i = 1
|
||||
while True:
|
||||
x = s*i
|
||||
if(x % n== 0) and (x>= n):
|
||||
return i
|
||||
else:
|
||||
i += 1
|
||||
|
||||
#print(iterations(nodes,step))
|
||||
distance = 1
|
||||
flip = 1
|
||||
while True:
|
||||
forward(distance * flip)
|
||||
#flip *= -1
|
||||
right(step*node_angle)
|
||||
#node_angle *= 1.0001
|
||||
if abs(pos()) < 1:
|
||||
break
|
||||
|
||||
#step_color_two()
|
||||
#step_color_rainbow()
|
||||
#print(f"{r} {g} {b}")
|
||||
pencolor((r,g,b))
|
||||
distance +=1
|
||||
done()
|
|
@ -0,0 +1,133 @@
|
|||
from turtle import *
|
||||
r = 1
|
||||
g = 0
|
||||
b = 0
|
||||
tup = (r,g,b)
|
||||
pencolor(tup)
|
||||
change_amount = 0.1
|
||||
changing_color = "r+"
|
||||
|
||||
#begin_fill()
|
||||
pendown()
|
||||
|
||||
|
||||
|
||||
def step_color_rainbow():
|
||||
|
||||
global changing_color
|
||||
global change_amount
|
||||
global r
|
||||
global g
|
||||
global b
|
||||
if(changing_color == "r+"):
|
||||
r += change_amount
|
||||
if(r>1):
|
||||
r = 1
|
||||
changing_color = "b-"
|
||||
elif(changing_color == "g+"):
|
||||
g += change_amount
|
||||
if(g>1):
|
||||
g = 1
|
||||
changing_color = "r-"
|
||||
elif(changing_color == "b+"):
|
||||
b += change_amount
|
||||
if(b>1):
|
||||
b = 1
|
||||
changing_color = "g-"
|
||||
if(changing_color == "r-"):
|
||||
r -= change_amount
|
||||
if(r<0):
|
||||
r = 0
|
||||
changing_color = "b+"
|
||||
elif(changing_color == "g-"):
|
||||
g -= change_amount
|
||||
if(g<0):
|
||||
g = 0
|
||||
changing_color = "r+"
|
||||
elif(changing_color == "b-"):
|
||||
b -= change_amount
|
||||
if(b<0):
|
||||
b = 0
|
||||
changing_color = "g+"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def step_color_two():
|
||||
global r
|
||||
global g
|
||||
global b
|
||||
global changing_color
|
||||
|
||||
r1 = 0.07
|
||||
g1 = 0.02
|
||||
b1 = 0.35
|
||||
|
||||
r2 = 1
|
||||
g2 = 0.07
|
||||
b2 = 0.31
|
||||
|
||||
|
||||
c_amount = 100
|
||||
|
||||
rdiff = r2-r1
|
||||
gdiff = g2 - g1
|
||||
bdiff = b2 - b1
|
||||
|
||||
rchange = rdiff/c_amount
|
||||
gchange = gdiff/c_amount
|
||||
bchange = bdiff/c_amount
|
||||
#print(f"{rchange} {gchange} {bchange}")
|
||||
#print(f" {r} {g} {b}")
|
||||
if(changing_color == "r+"):
|
||||
r += rchange
|
||||
g += gchange
|
||||
b += bchange
|
||||
else:
|
||||
r -= rchange
|
||||
g -= gchange
|
||||
b -= bchange
|
||||
|
||||
if(r >= r2):
|
||||
r = r2
|
||||
g = g2
|
||||
b = b2
|
||||
changing_color = "r-"
|
||||
elif(r <= r1):
|
||||
r = r1
|
||||
g = g1
|
||||
b = b1
|
||||
changing_color = "r+"
|
||||
|
||||
nodes = 999
|
||||
step = 247
|
||||
node_angle = 360/nodes
|
||||
speed(0)
|
||||
bgcolor("black")
|
||||
def iterations(n,s):
|
||||
i = 1
|
||||
while True:
|
||||
x = s*i
|
||||
if(x % n== 0) and (x>= n):
|
||||
return i
|
||||
else:
|
||||
i += 1
|
||||
|
||||
#print(iterations(nodes,step))
|
||||
distance = 1
|
||||
while True:
|
||||
forward(distance)
|
||||
right(step*node_angle)
|
||||
if abs(pos()) < 1:
|
||||
break
|
||||
|
||||
step_color_two()
|
||||
#step_color_rainbow()
|
||||
#print(f"{r} {g} {b}")
|
||||
pencolor((r,g,b))
|
||||
distance +=2
|
||||
done()
|
|
@ -0,0 +1,134 @@
|
|||
from turtle import *
|
||||
r = 1
|
||||
g = 0
|
||||
b = 0
|
||||
tup = (r,g,b)
|
||||
pencolor(tup)
|
||||
change_amount = 0.1
|
||||
changing_color = "r+"
|
||||
|
||||
#begin_fill()
|
||||
pendown()
|
||||
|
||||
|
||||
|
||||
def step_color_rainbow():
|
||||
|
||||
global changing_color
|
||||
global change_amount
|
||||
global r
|
||||
global g
|
||||
global b
|
||||
if(changing_color == "r+"):
|
||||
r += change_amount
|
||||
if(r>1):
|
||||
r = 1
|
||||
changing_color = "b-"
|
||||
elif(changing_color == "g+"):
|
||||
g += change_amount
|
||||
if(g>1):
|
||||
g = 1
|
||||
changing_color = "r-"
|
||||
elif(changing_color == "b+"):
|
||||
b += change_amount
|
||||
if(b>1):
|
||||
b = 1
|
||||
changing_color = "g-"
|
||||
if(changing_color == "r-"):
|
||||
r -= change_amount
|
||||
if(r<0):
|
||||
r = 0
|
||||
changing_color = "b+"
|
||||
elif(changing_color == "g-"):
|
||||
g -= change_amount
|
||||
if(g<0):
|
||||
g = 0
|
||||
changing_color = "r+"
|
||||
elif(changing_color == "b-"):
|
||||
b -= change_amount
|
||||
if(b<0):
|
||||
b = 0
|
||||
changing_color = "g+"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def step_color_two():
|
||||
global r
|
||||
global g
|
||||
global b
|
||||
global changing_color
|
||||
|
||||
r1 = 0.07
|
||||
g1 = 0.02
|
||||
b1 = 0.35
|
||||
|
||||
r2 = 1
|
||||
g2 = 0.07
|
||||
b2 = 0.31
|
||||
|
||||
|
||||
c_amount = 100
|
||||
|
||||
rdiff = r2-r1
|
||||
gdiff = g2 - g1
|
||||
bdiff = b2 - b1
|
||||
|
||||
rchange = rdiff/c_amount
|
||||
gchange = gdiff/c_amount
|
||||
bchange = bdiff/c_amount
|
||||
#print(f"{rchange} {gchange} {bchange}")
|
||||
#print(f" {r} {g} {b}")
|
||||
if(changing_color == "r+"):
|
||||
r += rchange
|
||||
g += gchange
|
||||
b += bchange
|
||||
else:
|
||||
r -= rchange
|
||||
g -= gchange
|
||||
b -= bchange
|
||||
|
||||
if(r >= r2):
|
||||
r = r2
|
||||
g = g2
|
||||
b = b2
|
||||
changing_color = "r-"
|
||||
elif(r <= r1):
|
||||
r = r1
|
||||
g = g1
|
||||
b = b1
|
||||
changing_color = "r+"
|
||||
|
||||
nodes = 999
|
||||
step = 330
|
||||
node_angle = 360/nodes
|
||||
speed(0)
|
||||
bgcolor("black")
|
||||
def iterations(n,s):
|
||||
i = 1
|
||||
while True:
|
||||
x = s*i
|
||||
if(x % n== 0) and (x>= n):
|
||||
return i
|
||||
else:
|
||||
i += 1
|
||||
|
||||
#print(iterations(nodes,step))
|
||||
distance = 1
|
||||
speed = 0
|
||||
while True:
|
||||
forward(distance)
|
||||
right(step*node_angle)
|
||||
if abs(pos()) < 1:
|
||||
break
|
||||
|
||||
step_color_two()
|
||||
#step_color_rainbow()
|
||||
#print(f"{r} {g} {b}")
|
||||
pencolor((r,g,b))
|
||||
distance +=1
|
||||
done()
|
|
@ -28,23 +28,6 @@
|
|||
return newColor;
|
||||
}
|
||||
|
||||
function draw_shape(sides, radius, rotation, x, y, colour) {
|
||||
var rot = Math.round((sides - 2) * 180 / sides * 2)
|
||||
var piv = 360 / sides;
|
||||
var stt = 0.5 * Math.PI - rad(rot) + rad(rotation);
|
||||
var end = 0;
|
||||
|
||||
for (let i = 1; i < sides + 1; i++) {
|
||||
end = stt + rad(rot);
|
||||
ctx.beginPath();
|
||||
ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt, end, 0);
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.stroke();
|
||||
|
||||
stt = end + -(rad(rot - piv)) //+rad(30);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function draw_shape_sub(sides, radius, rotation, x, y, colour) {
|
||||
var denominator = sides - 2
|
||||
|
@ -97,85 +80,7 @@
|
|||
}
|
||||
}
|
||||
|
||||
function Draw_Shape_accident(sides, radius, rotation, x, y, colour) {
|
||||
var rot = Math.round((sides - 2) * 180 / sides * 2)
|
||||
var piv = 360 / sides;
|
||||
var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
|
||||
var end = 0;
|
||||
var n = radius / ((radius / 10) * (radius / 10)) //pixel correction for mid leaf
|
||||
|
||||
for (let i = 1; i < sides + 1; i++) {
|
||||
end = stt + rad(rot);
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt - (stt - end + rad(rotation)) / 2, end + rad(n), 0);
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.stroke();
|
||||
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(x + Math.cos(rad(90 + piv * i - rotation)) * radius, y + Math.sin(rad(90 + piv * i - rotation)) * radius, radius, stt, end - (end - stt - rad(rotation)) / 2 + rad(n), 0);
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.stroke();
|
||||
|
||||
|
||||
stt = end + -(rad(rot - piv)) //+rad(30);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function Draw_Spiral_Pattern(sides, radius, rotation, x, y, colour) {
|
||||
var rot = Math.round((sides - 2) * 180 / sides * 2)
|
||||
var piv = 360 / sides;
|
||||
var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
|
||||
var end = 0;
|
||||
var n = radius / ((radius / 10) * (radius / 10)) //pixel correction for mid leaf
|
||||
|
||||
for (let i = 1; i < sides + 1; i++) {
|
||||
end = stt + rad(rot);
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt + rad(rotation) - (stt - end) / 2, end + rad(rotation) + rad(n), 0);
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.stroke();
|
||||
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(x + Math.cos(rad(90 + piv * i - rotation)) * radius, y + Math.sin(rad(90 + piv * i - rotation)) * radius, radius, stt - rad(rotation), end - (end - stt) / 2 + rad(n) - rad(rotation), 0);
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.stroke();
|
||||
|
||||
|
||||
stt = end + -(rad(rot - piv)) //+rad(30);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function Draw_Spiral(sides, radius, rotation, x, y, colour) {
|
||||
var rot = Math.round((sides - 2) * 180 / sides * 2)
|
||||
var piv = 360 / sides;
|
||||
var stt = 0.5 * Math.PI - rad(rot) + rad(rotation);
|
||||
var end = 0;
|
||||
var n = radius / ((radius / 10) * (radius / 10)) //pixel correction for mid leaf
|
||||
|
||||
for (let i = 1; i < sides + 1; i++) {
|
||||
end = stt + rad(rot);
|
||||
ctx.beginPath();
|
||||
ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt - (stt - end) / 2, end + rad(n), 0);
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.stroke();
|
||||
|
||||
/*
|
||||
ctx.beginPath();
|
||||
ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt, end - (end - stt) / 2 + rad(n), 0);
|
||||
ctx.fillStyle = colour;
|
||||
ctx.fill();
|
||||
*/
|
||||
|
||||
stt = end + -(rad(rot - piv)) //+rad(30);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
function render_clear() {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
|
@ -186,10 +91,10 @@
|
|||
function draw_triangle(ang, radius) {
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(startx + Math.cos(rad(90 + 120 * 1 + ang)) * radius, starty + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
|
||||
ctx.lineTo(startx + Math.cos(rad(90 + 120 * 2 + ang)) * radius, starty + Math.sin(rad(90 + 120 * 2 + ang)) * radius);
|
||||
ctx.lineTo(startx + Math.cos(rad(90 + 120 * 3 + ang)) * radius, starty + Math.sin(rad(90 + 120 * 3 + ang)) * radius);
|
||||
ctx.lineTo(startx + Math.cos(rad(90 + 120 * 1 + ang)) * radius, starty + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
|
||||
ctx.moveTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
|
||||
ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 2 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 2 + ang)) * radius);
|
||||
ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 3 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 3 + ang)) * radius);
|
||||
ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
|
||||
ctx.strokeStyle = "red";
|
||||
ctx.stroke();
|
||||
}
|
||||
|
@ -208,8 +113,8 @@
|
|||
var piv = 360 / sides_org;
|
||||
var angle = 0;
|
||||
|
||||
startx = 1920 / 2//1875/2;
|
||||
starty = 1080 / 2//950/2;//-(Math.tan(30*Math.PI/180)*width/2);
|
||||
centerX = 1920 / 2//1875/2;
|
||||
centerY = 1080 / 2//950/2;//-(Math.tan(30*Math.PI/180)*width/2);
|
||||
|
||||
j = 0;
|
||||
i = 0;
|
||||
|
@ -322,35 +227,35 @@
|
|||
//draw_triangle(180+ (theFinalAngle*180/Math.PI) ,L)
|
||||
|
||||
//draw_triangle((angle-180)/2.8,tmpA*400)
|
||||
//draw_shape(7,300,0,startx,starty,"red");
|
||||
//draw_shape_sub(7,300,0,startx,starty,"blue");
|
||||
//draw_shape_fill(5,300,angle,startx,starty,"purple");
|
||||
//draw_shape(7,300,0,centerX,centerY,"red");
|
||||
//draw_shape_sub(7,300,0,centerX,centerY,"blue");
|
||||
//draw_shape_fill(5,300,angle,centerX,centerY,"purple");
|
||||
/*
|
||||
draw_shape_fill(5,300,angle,startx,starty,"purple");
|
||||
draw_shape_fill(5,115,-(angle+108),startx,starty,"red");
|
||||
draw_shape_fill(5,44,angle+108,startx,starty,"yellow");
|
||||
draw_shape_fill(5,300,angle,centerX,centerY,"purple");
|
||||
draw_shape_fill(5,115,-(angle+108),centerX,centerY,"red");
|
||||
draw_shape_fill(5,44,angle+108,centerX,centerY,"yellow");
|
||||
|
||||
draw_shape(5,300,angle,startx,starty,"red");
|
||||
draw_shape(5,115,-(angle+108),startx,starty,"yellow");
|
||||
draw_shape(5,44,angle+108,startx,starty,"purple");
|
||||
draw_shape(5,300,angle,centerX,centerY,"red");
|
||||
draw_shape(5,115,-(angle+108),centerX,centerY,"yellow");
|
||||
draw_shape(5,44,angle+108,centerX,centerY,"purple");
|
||||
*/
|
||||
//Draw_Spiral(4,400,0,startx,starty,'red');
|
||||
//Draw_Spiral_Pattern(50, 250, angle, startx, starty, 'red')
|
||||
//Draw_Shape_accident(4,300,angle,startx,starty,'red')
|
||||
//Draw_Spiral(10,400,-angle,startx,starty,'red');
|
||||
//Draw_Spiral(4,400,0,centerX,centerY,'red');
|
||||
//Draw_Spiral_Pattern(50, 250, angle, centerX, centerY, 'red')
|
||||
//Draw_Shape_accident(4,300,angle,centerX,centerY,'red')
|
||||
//Draw_Spiral(10,400,-angle,centerX,centerY,'red');
|
||||
|
||||
//draw_shape(99,300,angle,startx,starty,"red");
|
||||
//draw_shape(99,300,angle,centerX,centerY,"red");
|
||||
//draw_triangle(0);
|
||||
|
||||
//draw_tri(angle);
|
||||
|
||||
//draw_test_fill(angle);
|
||||
|
||||
//draw_shape(5,300,angle,startx,starty);
|
||||
//draw_shape(3,300,-angle,startx,starty)
|
||||
//draw_shape(5,300,angle,centerX,centerY);
|
||||
//draw_shape(3,300,-angle,centerX,centerY)
|
||||
|
||||
//draw_shape(7,400,angle,startx,starty)
|
||||
//draw_shape(6,r,-angle,startx,starty)
|
||||
//draw_shape(7,400,angle,centerX,centerY)
|
||||
//draw_shape(6,r,-angle,centerX,centerY)
|
||||
|
||||
|
||||
/*
|
||||
|
@ -364,17 +269,11 @@
|
|||
//Draw_nodal_expanding(2.5,100000,angle*2+33000,angle*0, colour1,colour2,0.5, 5)
|
||||
//Draw_nodal_expanding(2.5,10000,angle,angle*0, colour1,colour2,0.5, 1)
|
||||
//console.log(angle*2)
|
||||
//draw_shape(55,300,angle,startx,starty,"pink")
|
||||
//draw_shape(55,300,angle,centerX,centerY,"pink")
|
||||
//Draw_Phyllotaxis(angle/5000+1);
|
||||
//draw_shape_fill(4,400,angle,startx,starty,colourToText(ncolour));
|
||||
//draw_shape_fill(4,400,angle,centerX,centerY,colourToText(ncolour));
|
||||
|
||||
//Draw_rectangle_pattern1(angle, 180, "purple");
|
||||
/*
|
||||
for (let z = 0; z < 360; z+=360/45) {
|
||||
Draw_rectangle_pattern1(z+angle,200,"blue");
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -394,76 +293,23 @@
|
|||
render()
|
||||
//render_clear()
|
||||
//Draw_nodal(500, 100,33)
|
||||
//draw_shape_fill(5,300,angle,startx,starty,"purple");
|
||||
//draw_shape_fill(5,115,angle+108,startx,starty,"red");
|
||||
//draw_shape(5,300,angle,startx,starty);
|
||||
//draw_shape_fill(5,300,angle,centerX,centerY,"purple");
|
||||
//draw_shape_fill(5,115,angle+108,centerX,centerY,"red");
|
||||
//draw_shape(5,300,angle,centerX,centerY);
|
||||
//Draw_center();
|
||||
|
||||
|
||||
function Draw_Phyllotaxis(angle) {
|
||||
colour1 = [255, 170, 0];
|
||||
colour2 = [255, 0, 221];
|
||||
|
||||
var c = 32;
|
||||
|
||||
for (let n = 50; n < 300; n += 1) {
|
||||
ncolour = LerpRGB(colour1, colour2, Math.cos(rad(n / 2)));
|
||||
var a = n * (angle)//137.5;
|
||||
var r = c * Math.sqrt(n);
|
||||
var x = r * Math.cos(a) + startx;
|
||||
var y = r * Math.sin(a) + starty;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(x, y, 4, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = colourToText(ncolour);
|
||||
ctx.fill();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
function draw_test_fill(angle) {
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(1000, 500, 300, 0, rad(angle));
|
||||
ctx.fillStyle = "purple";
|
||||
ctx.fill();
|
||||
|
||||
}
|
||||
|
||||
function Draw_nodal_expanding(expand, points, step, rotate, colour1, colour2, colour_change, line_width) {
|
||||
var angle = 360 / points * step
|
||||
|
||||
var start_angle = angle;
|
||||
var done = false;
|
||||
var total_moves = 1;
|
||||
var length = expand;
|
||||
|
||||
|
||||
for (let z = 1; z <= 2500; z++) {
|
||||
ctx.beginPath();
|
||||
//ctx.moveTo(startx, starty);
|
||||
ncolour = LerpRGB(colour1, colour2, Math.cos(rad(z * colour_change)));
|
||||
|
||||
ctx.moveTo(startx + (Math.cos(rad(angle * (z - 1) + rotate)) * (length - expand)), starty + (Math.sin(rad(angle * (z - 1) + rotate)) * (length - expand)));
|
||||
ctx.lineTo(startx + (Math.cos(rad(angle * z + rotate)) * length), starty + (Math.sin(rad(angle * z + rotate)) * length));
|
||||
length += expand;
|
||||
ctx.lineWidth = line_width;//try 1
|
||||
ctx.strokeStyle = colourToText(ncolour);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
function Draw_nodal(radius, points, step, rotate, colour) {
|
||||
function Draw_nodal(radius, points, step, rotate, colour) { //catalogued
|
||||
var angle = 360 / points * step
|
||||
ctx.beginPath();
|
||||
var start_angle = angle;
|
||||
var done = false;
|
||||
var total_moves = 1;
|
||||
ctx.moveTo(startx + (Math.cos(rad(angle + rotate)) * radius), starty + (Math.sin(rad(angle + rotate)) * radius));
|
||||
ctx.moveTo(centerX + (Math.cos(rad(angle + rotate)) * radius), centerY + (Math.sin(rad(angle + rotate)) * radius));
|
||||
|
||||
while (done != true) {
|
||||
if ((total_moves * step) % points != 0) {
|
||||
|
@ -475,16 +321,16 @@
|
|||
}
|
||||
}
|
||||
for (let z = 1; z <= total_moves; z++) {
|
||||
ctx.lineTo(startx + (Math.cos(rad(angle * z + rotate)) * radius), starty + (Math.sin(rad(angle * z + rotate)) * radius));
|
||||
ctx.lineTo(centerX + (Math.cos(rad(angle * z + rotate)) * radius), centerY + (Math.sin(rad(angle * z + rotate)) * radius));
|
||||
}
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.stroke();
|
||||
|
||||
}
|
||||
|
||||
function Draw_rectangle_pattern1(angle, size, colour) {
|
||||
function Draw_rectangle_pattern1(angle, size, colour) { //catalogued
|
||||
ctx.save();
|
||||
ctx.translate(startx, starty)//-(Math.sin(rad(angle)) *startx));
|
||||
ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
|
||||
ctx.rotate(rad(angle + 180));
|
||||
ctx.beginPath();
|
||||
ctx.strokeStyle = colour;
|
||||
|
@ -494,19 +340,13 @@
|
|||
|
||||
}
|
||||
|
||||
function draw_tri(angle) {
|
||||
draw_shape(3, 520, angle, startx + 260, starty - 150);
|
||||
draw_shape(3, 520, angle + 60, startx - 260, starty - 150);
|
||||
draw_shape(3, 520, angle + 120, startx, starty + 300);
|
||||
|
||||
}
|
||||
|
||||
function Draw_center() {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(startx - 100, starty);
|
||||
ctx.lineTo(startx + 100, starty);
|
||||
ctx.moveTo(startx, starty - 100);
|
||||
ctx.lineTo(startx, starty + 100);
|
||||
ctx.moveTo(centerX - 100, centerY);
|
||||
ctx.lineTo(centerX + 100, centerY);
|
||||
ctx.moveTo(centerX, centerY - 100);
|
||||
ctx.lineTo(centerX, centerY + 100);
|
||||
ctx.strokeStyle = "red";
|
||||
ctx.stroke();
|
||||
|
||||
|
|
Loading…
Reference in New Issue