From ec6314dae2099b7f9a80ab4fbaa72a3bc84624c9 Mon Sep 17 00:00:00 2001
From: Sam <samkleinhanss98@gmail.com>
Date: Wed, 16 Mar 2022 19:33:42 +1300
Subject: [PATCH] catalogued triangle twist

---
 ...cular.html => floral accident spiral.html} |   0
 Catalogue/floral fill.html                    |  97 +++++
 Catalogue/foral sub.html                      | 122 ++++++
 Catalogue/nodal expanding.html                |   2 +-
 ...gle pattern 1.html => square pattern.html} |   0
 Catalogue/triangle twist.html                 | 102 +++++
 Catalogue/triangle.html                       |   6 +-
 animate 0.1 (deconstructing)/animation.html   | 361 ------------------
 8 files changed, 325 insertions(+), 365 deletions(-)
 rename Catalogue/{Flower Circular.html => floral accident spiral.html} (100%)
 create mode 100644 Catalogue/floral fill.html
 create mode 100644 Catalogue/foral sub.html
 rename Catalogue/{rectangle pattern 1.html => square pattern.html} (100%)
 create mode 100644 Catalogue/triangle twist.html
 delete mode 100644 animate 0.1 (deconstructing)/animation.html

diff --git a/Catalogue/Flower Circular.html b/Catalogue/floral accident spiral.html
similarity index 100%
rename from Catalogue/Flower Circular.html
rename to Catalogue/floral accident spiral.html
diff --git a/Catalogue/floral fill.html b/Catalogue/floral fill.html
new file mode 100644
index 0000000..81fb3e3
--- /dev/null
+++ b/Catalogue/floral fill.html	
@@ -0,0 +1,97 @@
+<!DOCTYPE html>
+<html>
+  <!-- ahhh -->
+
+  <body style="margin: 0; overflow: hidden">
+    <canvas
+      id="myCanvas"
+      width="10"
+      height="10"
+      style="display: block; box-sizing: border-box"
+    >
+      Your browser does not support the HTML5 canvas tag.</canvas
+    >
+    <script>
+      let c = document.getElementById("myCanvas");
+      let ctx = c.getContext("2d");
+      ctx.canvas.width = window.innerWidth;
+      ctx.canvas.height = window.innerHeight;
+
+      let deg_per_sec = 30;
+      let time = 120;
+      let fps = 60;
+
+      centerX = ctx.canvas.width / 2;
+      centerY = ctx.canvas.height / 2;
+
+      rotation = 0; //was = j = angle
+      currentFrame = 0; //was = i
+
+      function render() {
+        if (currentFrame < time / (1 / fps)) {
+          setTimeout(() => {
+            render();
+            render_clear();
+
+            draw_shape_fill(4, 200, rotation, centerX, centerY, "blue")
+
+
+          }, 1000 / fps);
+          rotation += deg_per_sec / fps; // was = j = angle, now = rotation
+          currentFrame += 1; // was = i
+        }
+      }
+
+      render();
+
+      function draw_shape_fill(sides, radius, rotation, x, y, colour) {
+        var rot = Math.round((((sides - 2) * 180) / sides) * 2);
+        var piv = 360 / sides;
+        var stt = 0.5 * Math.PI - rad(rot) + rad(rotation);
+        var end = 0;
+        var n = radius / ((radius / 10) * (radius / 10)); //pixel correction for mid leaf
+
+        for (let i = 1; i < sides + 1; i++) {
+          end = stt + rad(rot);
+          ctx.beginPath();
+          ctx.arc(
+            x + Math.cos(rad(90 + piv * i + rotation)) * radius,
+            y + Math.sin(rad(90 + piv * i + rotation)) * radius,
+            radius,
+            stt - (stt - end) / 2,
+            end + rad(n),
+            0
+          );
+          ctx.fillStyle = colour;
+          ctx.fill();
+
+          ctx.beginPath();
+          ctx.arc(
+            x + Math.cos(rad(90 + piv * i + rotation)) * radius,
+            y + Math.sin(rad(90 + piv * i + rotation)) * radius,
+            radius,
+            stt,
+            end - (end - stt) / 2 + rad(n),
+            0
+          );
+          ctx.fillStyle = colour;
+          ctx.fill();
+
+          stt = end + -rad(rot - piv); //+rad(30);
+        }
+      }
+
+      function rad(degrees) {
+  var pi = Math.PI;
+  return degrees * (pi / 180);
+}
+
+
+      function render_clear() {
+        ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
+        ctx.fillStyle = "black";
+        ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
+      }
+    </script>
+  </body>
+</html>
diff --git a/Catalogue/foral sub.html b/Catalogue/foral sub.html
new file mode 100644
index 0000000..79bc1a1
--- /dev/null
+++ b/Catalogue/foral sub.html	
@@ -0,0 +1,122 @@
+<!DOCTYPE html>
+<html>
+  <!-- ahhh -->
+
+  <body style="margin: 0;">
+    <canvas
+      id="myCanvas"
+      width="10"
+      height="10"
+      style="display: block; box-sizing: border-box"
+    >
+      Your browser does not support the HTML5 canvas tag.</canvas
+    >
+    <script>
+      let c = document.getElementById("myCanvas");
+      let ctx = c.getContext("2d");
+      ctx.canvas.width = window.innerWidth;
+      ctx.canvas.height = window.innerHeight;
+
+      let deg_per_sec = 30;
+      let time = 120;
+      let fps = 60;
+
+      centerX = ctx.canvas.width / 2;
+      centerY = ctx.canvas.height / 2;
+
+      rotation = 0; //was = j = angle
+      currentFrame = 0; //was = i
+
+      function render() {
+        if (currentFrame < time / (1 / fps)) {
+          setTimeout(() => {
+            render();
+            render_clear();
+
+            draw_floral(11, 200, rotation *0, centerX, centerY, "red"); //used as an example
+            draw_shape_sub(11, 200, 0, centerX, centerY, "blue");
+          }, 1000 / fps);
+          rotation += deg_per_sec / fps; // was = j = angle, now = rotation
+          currentFrame += 1; // was = i
+        }
+      }
+
+      render();
+
+      function draw_shape_sub(sides, radius, rotation, x, y, colour) {
+        var denominator = sides - 2;
+        //var rot = Math.round((sides - 2) * 180 / sides * 2)
+        var rot =
+          Math.round((((sides - 2) * 180) / sides) * 2) * (1 / denominator);
+        var piv = 360 / sides;
+        var l = 1;
+        var stt = 0.5 * Math.PI - rad(rot) * l + rad(rotation);
+        var end = 0;
+
+        for (let i = 1; i < sides + 1; i++) {
+          end = stt + rad(rot);
+          ctx.beginPath();
+          ctx.arc(
+            x + Math.cos(rad(90 + piv * i + rotation)) * radius,
+            y + Math.sin(rad(90 + piv * i + rotation)) * radius,
+            radius,
+            stt,
+            end,
+            0
+          );
+          ctx.strokeStyle = colour;
+          ctx.stroke();
+
+          ctx.beginPath();
+          ctx.arc(
+            x + Math.cos(rad(90 + piv * i + rotation)) * radius,
+            y + Math.sin(rad(90 + piv * i + rotation)) * radius,
+            radius,
+            stt - rad(rot) * l,
+            end - rad(rot) * l,
+            0
+          );
+          ctx.strokeStyle = colour;
+          ctx.stroke();
+
+          stt = end + -rad(rot - piv); //+rad(30);
+        }
+      }
+
+      function draw_floral(sides, radius, rotation, x, y, colour) {
+        var rot = Math.round((((sides - 2) * 180) / sides) * 2);
+        var piv = 360 / sides;
+        var stt = 0.5 * Math.PI - rad(rot) + rad(rotation);
+        var end = 0;
+
+        for (let i = 1; i < sides + 1; i++) {
+          end = stt + rad(rot);
+          ctx.beginPath();
+          ctx.arc(
+            x + Math.cos(rad(90 + piv * i + rotation)) * radius,
+            y + Math.sin(rad(90 + piv * i + rotation)) * radius,
+            radius,
+            stt,
+            end,
+            0
+          );
+          ctx.strokeStyle = colour;
+          ctx.stroke();
+
+          stt = end + -rad(rot - piv); //+rad(30);
+        }
+      }
+
+      function rad(degrees) {
+        var pi = Math.PI;
+        return degrees * (pi / 180);
+      }
+
+      function render_clear() {
+        ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
+        ctx.fillStyle = "black";
+        ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
+      }
+    </script>
+  </body>
+</html>
diff --git a/Catalogue/nodal expanding.html b/Catalogue/nodal expanding.html
index 15b763e..36d9595 100644
--- a/Catalogue/nodal expanding.html	
+++ b/Catalogue/nodal expanding.html	
@@ -34,7 +34,7 @@
           let colour1 = [137, 54, 255];
           let colour2 = [158, 255, 54];
           // Draw_nodal_expanding(5, 100000, rotation * 2 + 33000,0, colour1, colour2, 0.5, 2)
-          Draw_nodal_expanding(5, 10000, rotation+33000, 0, colour1, colour2, 1, 1)
+          Draw_nodal_expanding(5, 10000, rotation+33000, 0, colour1, colour2, 1, 2)
 
         }, 1000 / fps);
         rotation += deg_per_sec / fps; // was = j = angle, now = rotation
diff --git a/Catalogue/rectangle pattern 1.html b/Catalogue/square pattern.html
similarity index 100%
rename from Catalogue/rectangle pattern 1.html
rename to Catalogue/square pattern.html
diff --git a/Catalogue/triangle twist.html b/Catalogue/triangle twist.html
new file mode 100644
index 0000000..bd7d699
--- /dev/null
+++ b/Catalogue/triangle twist.html	
@@ -0,0 +1,102 @@
+<!DOCTYPE html>
+<html>
+<!-- ahhh -->
+
+<body style="margin:0;overflow: hidden;">
+  <canvas id="myCanvas" width="10" height="10"
+    style="display: block;box-sizing: border-box;">
+    Your browser does not support the HTML5 canvas tag.</canvas>
+  <script>
+    let c = document.getElementById("myCanvas");
+    let ctx = c.getContext("2d");
+    ctx.canvas.width = window.innerWidth;
+    ctx.canvas.height = window.innerHeight;
+
+    let deg_per_sec = 30;
+    let time = 120;
+    let fps = 60;
+
+    centerX = ctx.canvas.width / 2;
+    centerY = ctx.canvas.height / 2;
+
+    rotation = 0; //was = j = angle
+    currentFrame = 0; //was = i
+
+    
+    function render() {
+      if (currentFrame < time / (1 / fps)) {
+        setTimeout(() => {
+          render();
+          render_clear();
+
+          DrawTriangleTwist_angle(400,0,rotation,"red")
+          // DrawTriangleTwist_width(400,0,rotation,"red")
+
+        }, 1000 / fps);
+        rotation += deg_per_sec / fps; // was = j = innerRotation, now = rotation
+        currentFrame += 1; // was = i
+      }
+    }
+
+    render();
+
+
+    function DrawTriangleTwist_width(width, rotation,innerRotation, colour){
+         
+      let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (150 - innerRotation + 120 * Math.floor(innerRotation / 120))))
+
+      for (let i = 0; i < 25; i++) {
+        draw_triangle(180+innerRotation*i,width*widthMultiplier**i, colour)
+      } 
+
+    }
+
+    function DrawTriangleTwist_angle(width, rotation,innerRotation, colour){
+      let out_angle = 0
+      let innerAngle = innerRotation - (120*Math.floor(innerRotation/120));
+      
+      if (innerAngle < 60) {
+        out_angle = 120 / (2 * Math.cos(rad(innerAngle))) - 60
+      }
+      else {
+        out_angle = -120 / (2 * Math.cos(2 * Math.PI / 3 - (innerAngle * Math.PI / 180))) + 180
+      }
+
+      let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (150 - out_angle + 120 * Math.floor(out_angle / 120))))
+      
+      for (let i = 0; i < 25; i++) {
+        draw_triangle(180+out_angle*i,width*widthMultiplier**i, colour)
+      }
+
+    }
+
+    
+
+
+    function draw_triangle(ang, radius, colour) {
+      ctx.beginPath();
+      ctx.moveTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
+      ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 2 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 2 + ang)) * radius);
+      ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 3 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 3 + ang)) * radius);
+      ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
+      ctx.strokeStyle = colour;
+      ctx.stroke();
+    }
+
+    function rad(degrees) {
+      var pi = Math.PI;
+      return degrees * (pi / 180);
+    }
+
+
+
+    function render_clear() {
+      ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
+      ctx.fillStyle = "black";
+      ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
+    }
+    
+  </script>
+</body>
+
+</html>
\ No newline at end of file
diff --git a/Catalogue/triangle.html b/Catalogue/triangle.html
index 6cf38ef..eae2707 100644
--- a/Catalogue/triangle.html
+++ b/Catalogue/triangle.html
@@ -28,7 +28,7 @@
           render();
           render_clear();
 
-          draw_triangle(0, 200)
+          draw_triangle(0, 200, "red");
 
         }, 1000 / fps);
         rotation += deg_per_sec / fps; // was = j = angle, now = rotation
@@ -38,13 +38,13 @@
 
     render();
 
-    function draw_triangle(ang, radius) {
+    function draw_triangle(ang, radius, colour) {
       ctx.beginPath();
       ctx.moveTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
       ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 2 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 2 + ang)) * radius);
       ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 3 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 3 + ang)) * radius);
       ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
-      ctx.strokeStyle = "red";
+      ctx.strokeStyle = colour;
       ctx.stroke();
     }
 
diff --git a/animate 0.1 (deconstructing)/animation.html b/animate 0.1 (deconstructing)/animation.html
deleted file mode 100644
index a528c6a..0000000
--- a/animate 0.1 (deconstructing)/animation.html	
+++ /dev/null
@@ -1,361 +0,0 @@
-<!DOCTYPE html>
-<html>
-<!-- ahhh -->
-<body>
-
-  <canvas id="myCanvas" width="1920" height="1080" style="border:1px solid #d3d3d3;">
-    Your browser does not support the HTML5 canvas tag.</canvas>
-  <script>
-    function rad(degrees) {
-      var pi = Math.PI;
-      return degrees * (pi / 180);
-    }
-
-
-    function colourToText(colour) {
-      return "rgb(" + colour[0] + "," + colour[1] + "," + colour[2] + ")"
-
-    }
-    function LerpRGB(a, b, t) {
-
-      if (t < 0) {
-        t *= -1
-      }
-      var newColor = [0, 0, 0];
-      newColor[0] = a[0] + (b[0] - a[0]) * t;
-      newColor[1] = a[1] + (b[1] - a[1]) * t;
-      newColor[2] = a[2] + (b[2] - a[2]) * t;
-      return newColor;
-    }
-
-
-    function draw_shape_sub(sides, radius, rotation, x, y, colour) {
-      var denominator = sides - 2
-      //var rot = Math.round((sides - 2) * 180 / sides * 2)
-      var rot = (Math.round((sides - 2) * 180 / sides * 2)) * (1 / denominator)
-      var piv = 360 / sides;
-      var l = 1
-      var stt = 0.5 * Math.PI - rad(rot) * l + rad(rotation);
-      var end = 0;
-
-      for (let i = 1; i < sides + 1; i++) {
-        end = (stt + rad(rot));
-        ctx.beginPath();
-        ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt, end, 0);
-        ctx.strokeStyle = colour;
-        ctx.stroke();
-
-        ctx.beginPath();
-        ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt - rad(rot) * l, end - rad(rot) * l, 0);
-        ctx.strokeStyle = colour;
-        ctx.stroke();
-
-        stt = end + -(rad(rot - piv)) //+rad(30);
-
-      }
-    }
-
-    function draw_shape_fill(sides, radius, rotation, x, y, colour) {
-      var rot = Math.round((sides - 2) * 180 / sides * 2)
-      var piv = 360 / sides;
-      var stt = 0.5 * Math.PI - rad(rot) + rad(rotation);
-      var end = 0;
-      var n = radius / ((radius / 10) * (radius / 10)) //pixel correction for mid leaf
-
-      for (let i = 1; i < sides + 1; i++) {
-        end = stt + rad(rot);
-        ctx.beginPath();
-        ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt - (stt - end) / 2, end + rad(n), 0);
-        ctx.fillStyle = colour;
-        ctx.fill();
-
-        ctx.beginPath();
-        ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt, end - (end - stt) / 2 + rad(n), 0);
-        ctx.fillStyle = colour;
-        ctx.fill();
-
-
-        stt = end + -(rad(rot - piv)) //+rad(30);
-
-      }
-    }
-
- 
-
-    function render_clear() {
-      ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
-      ctx.fillStyle = "black";
-      ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
-    }
-
-    function draw_triangle(ang, radius) {
-
-      ctx.beginPath();
-      ctx.moveTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
-      ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 2 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 2 + ang)) * radius);
-      ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 3 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 3 + ang)) * radius);
-      ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
-      ctx.strokeStyle = "red";
-      ctx.stroke();
-    }
-
-
-    var c = document.getElementById("myCanvas");
-    var ctx = c.getContext("2d");
-
-    var sides_org = 3;
-    var r = 300;
-    var deg_per_sec = 30;
-    var time = 120;
-    var fps = 60;
-
-    var rot_org = Math.round((sides_org - 2) * 180 / sides_org * 2)
-    var piv = 360 / sides_org;
-    var angle = 0;
-
-    centerX = 1920 / 2//1875/2;
-    centerY = 1080 / 2//950/2;//-(Math.tan(30*Math.PI/180)*width/2);
-
-    j = 0;
-    i = 0;
-
-
-    n_angle = 0
-    i_angle = 0
-    tmp_a = angle
-    //var capturer = new CCapture( { format: 'webm' } );
-    /*
-    var capturer = new CCapture( {
-      format: 'webm',
-      framerate: 60,
-      verbose: true
-    } );
-    */
-    //capturer.start();
-
-
-    /*
-        function animate() {
-          requestAnimationFrame( animate );
-          test();
-        }
-    */
-
-    delMe = 0
-
-    function render() {
-
-      if (i < time / (1 / fps)) {
-        setTimeout(() => {
-          render();
-          //requestAnimationFrame(test);
-          angle = j;
-          render_clear();
-          r = 400
-          tmpA = (Math.asin(Math.cos(rad(angle)))) / (2 * Math.PI) + .75
-          tmpB = Math.cos(rad(angle)) / 4 + 0.75
-          tmpC = Math.cos(angle * (3 * Math.PI / 180)) / 4 + 0.75
-          tmpD = (Math.sin(30 * Math.PI / 180)) / Math.sin((150 - (angle - 120 * Math.floor(angle / 120)) * Math.PI / 180))
-          fl = angle - 120 * Math.floor(angle / 120)
-
-          tmpE = 1 / (2 * Math.cos(Math.PI / 3 - (fl * Math.PI / 180)))
-
-          //console.log(tmpE)
-          //console.log("angle: " + angle + " tmpC: " +Math.round(tmpC * 1000) / 1000)
-          /*
-          console.log(Math.cos(0*(3*Math.PI/180))/4+0.75)
-          console.log(Math.cos(30*(3*Math.PI/180))/4+0.75)
-          console.log(Math.cos(60*(3*Math.PI/180))/4+0.75)
-          console.log(Math.cos(180*(3*Math.PI/180))/4+0.75)
-          */
-          s = 400
-          speed_mult = 1
-          tmpF = 1 / (2 * Math.sin(Math.PI / 180 * (150 - angle * speed_mult + 120 * Math.floor(angle * speed_mult / 120))))
-
-          tmpAng = n_angle
-          fl1 = (n_angle - 2 * Math.PI / 3 * (Math.floor(3 * n_angle / (2 * Math.PI))))
-          t1 = Math.abs(Math.sin(Math.PI / 3 - fl1) / (2 * (Math.cos(Math.PI / 3 - fl1)) ** 2))
-
-          n_angle += 1 / (t1 + 1)
-
-          new_angle = -120 * tmpF + 120
-          tmpG = 1 / (2 * Math.sin(Math.PI / 180 * (150 - angle * speed_mult + 120 * Math.floor(angle * speed_mult / 120))))
-
-          //console.log("angle: " + t1 + " | fl1 : "+ fl1)
-          angle_accident = 120 * Math.floor(angle * speed_mult / 120)
-
-          out_angle = 0
-
-          i_angle += angle - tmp_a
-          tmp_a = angle
-          if (i_angle > 120) {
-            i_angle -= 120
-
-          }
-
-          if (i_angle < 60) {
-            out_angle = 120 / (2 * Math.cos(rad(i_angle))) - 60
-
-          }
-          else {
-            out_angle = -120 / (2 * Math.cos(2 * Math.PI / 3 - (i_angle * Math.PI / 180))) + 180
-          }
-          //console.log("angle: " + i_angle + " | out A: " + out_angle)
-          tmpFinal = 1 / (2 * Math.sin(Math.PI / 180 * (150 - out_angle * speed_mult + 120 * Math.floor(out_angle * speed_mult / 120))))
-          //console.log(400*tmpFinal-delMe)
-          delMe = 400 * tmpFinal
-          //draw_triangle(180+0,s)
-
-          //draw_triangle(180+angle*speed_mult,s*tmpF)
-
-          //draw_triangle(180+out_angle*speed_mult,s*tmpFinal)
-          //draw_triangle(180+new_angle*speed_mult,s*tmpG)
-
-          
-          for (let i = 0; i < 25; i++) {
-            draw_triangle(180+out_angle*speed_mult*i,s*tmpFinal**i)
-            //draw_triangle(180+angle*speed_mult*i,s*tmpF**i)
-          
-          }
-          
-          height = 400
-          L = height / 2 * (Math.asin(Math.cos(angle * Math.PI / height)) / Math.PI) + height * 3 / 4
-          L2 = -(.5 * angle - height * Math.floor(angle / (height * 2))) + height
-          B = rad(180) - Math.asin(height * Math.sin(rad(30)) / L2)
-          theFinalAngle = rad(150) - B
-          console.log("L :" + L2 + " | B: " + B * 180 / Math.PI)
-          //draw_triangle(180+ (theFinalAngle*180/Math.PI) ,L)
-
-          //draw_triangle((angle-180)/2.8,tmpA*400)
-          //draw_shape(7,300,0,centerX,centerY,"red");
-          //draw_shape_sub(7,300,0,centerX,centerY,"blue");
-          //draw_shape_fill(5,300,angle,centerX,centerY,"purple");
-          /*
-          draw_shape_fill(5,300,angle,centerX,centerY,"purple");
-          draw_shape_fill(5,115,-(angle+108),centerX,centerY,"red");
-          draw_shape_fill(5,44,angle+108,centerX,centerY,"yellow");
-  
-          draw_shape(5,300,angle,centerX,centerY,"red");
-          draw_shape(5,115,-(angle+108),centerX,centerY,"yellow");
-          draw_shape(5,44,angle+108,centerX,centerY,"purple");
-  */
-          //Draw_Spiral(4,400,0,centerX,centerY,'red');
-          //Draw_Spiral_Pattern(50, 250, angle, centerX, centerY, 'red')
-          //Draw_Shape_accident(4,300,angle,centerX,centerY,'red')
-          //Draw_Spiral(10,400,-angle,centerX,centerY,'red');
-
-          //draw_shape(99,300,angle,centerX,centerY,"red");
-          //draw_triangle(0);
-
-          //draw_tri(angle);
-
-          //draw_test_fill(angle);
-
-          //draw_shape(5,300,angle,centerX,centerY);
-          //draw_shape(3,300,-angle,centerX,centerY)
-
-          //draw_shape(7,400,angle,centerX,centerY)
-          //draw_shape(6,r,-angle,centerX,centerY)
-
-
-          /*
-          colour1 = [137, 54, 255];
-          colour2 = [158, 255, 54];
-          ncolour = LerpRGB(colour1, colour2, Math.cos(rad(angle)));
-          */
-
-          colour1 = [137, 54, 255];
-          colour2 = [158, 255, 54];
-          //Draw_nodal_expanding(2.5,100000,angle*2+33000,angle*0, colour1,colour2,0.5, 5)
-          //Draw_nodal_expanding(2.5,10000,angle,angle*0, colour1,colour2,0.5, 1)
-          //console.log(angle*2)
-          //draw_shape(55,300,angle,centerX,centerY,"pink")
-          //Draw_Phyllotaxis(angle/5000+1);
-          //draw_shape_fill(4,400,angle,centerX,centerY,colourToText(ncolour));
-
-         
-
-
-
-
-          //capturer.capture( document.getElementById("myCanvas") );
-
-        }, (1000 / fps));
-        j += deg_per_sec * 1 / fps;
-        i += 1;
-      }
-      else {
-        //capturer.stop();
-        //capturer.save();
-      }
-    }
-
-    render()
-    //render_clear()
-    //Draw_nodal(500, 100,33)
-    //draw_shape_fill(5,300,angle,centerX,centerY,"purple");
-    //draw_shape_fill(5,115,angle+108,centerX,centerY,"red");
-    //draw_shape(5,300,angle,centerX,centerY);
-    //Draw_center();
-
-
-    
-
-
-
-    function Draw_nodal(radius, points, step, rotate, colour) { //catalogued
-      var angle = 360 / points * step
-      ctx.beginPath();
-      var start_angle = angle;
-      var done = false;
-      var total_moves = 1;
-      ctx.moveTo(centerX + (Math.cos(rad(angle + rotate)) * radius), centerY + (Math.sin(rad(angle + rotate)) * radius));
-
-      while (done != true) {
-        if ((total_moves * step) % points != 0) {
-          total_moves++
-        }
-        else {
-          total_moves++
-          done = true
-        }
-      }
-      for (let z = 1; z <= total_moves; z++) {
-        ctx.lineTo(centerX + (Math.cos(rad(angle * z + rotate)) * radius), centerY + (Math.sin(rad(angle * z + rotate)) * radius));
-      }
-      ctx.strokeStyle = colour;
-      ctx.stroke();
-
-    }
-
-    function Draw_rectangle_pattern1(angle, size, colour) { //catalogued
-      ctx.save();
-      ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
-      ctx.rotate(rad(angle + 180));
-      ctx.beginPath();
-      ctx.strokeStyle = colour;
-      ctx.rect(-size, -size, size, size);
-      ctx.stroke();
-      ctx.restore();
-
-    }
-
-
-    function Draw_center() {
-      ctx.beginPath();
-      ctx.moveTo(centerX - 100, centerY);
-      ctx.lineTo(centerX + 100, centerY);
-      ctx.moveTo(centerX, centerY - 100);
-      ctx.lineTo(centerX, centerY + 100);
-      ctx.strokeStyle = "red";
-      ctx.stroke();
-
-    }
-
-
-
-  </script>
-
-</body>
-
-</html>
\ No newline at end of file