animate/webGl/my-threejs-test/node_modules/glsl-token-assignments/README.md

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# glsl-token-assignments
[![experimental](http://badges.github.io/stability-badges/dist/experimental.svg)](http://github.com/badges/stability-badges)
Take an array of GLSL tokens and determine which tokens are either assignments
or variable declarations.
## Usage
[![NPM](https://nodei.co/npm/glsl-token-assignments.png)](https://nodei.co/npm/glsl-token-assignments/)
### `assignments(tokens)`
Takes an array of GLSL tokens from
[`glsl-tokenizer`](http://github.com/stackgl/glsl-tokenizer) and sets the
following boolean values for each `ident` token, i.e. any variable names:
#### `token.assignment`
If the value of the variable is being changed here.
#### `token.declaration`
If a new variable is being defined here for this scope.
#### `token.structMember`
If this token is specifying a new struct member, e.g.:
``` glsl
struct X {
float member1;
float member2;
};
```
The `tokens` array will be modified in-place.
## License
MIT. See [LICENSE.md](http://github.com/stackgl/glsl-token-assignments/blob/master/LICENSE.md) for details.