Merge 'main' https://github.com/SamEyeBam/animate
This commit is contained in:
commit
8d0367d06a
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@ -70,8 +70,12 @@ async function fetchConfig(className) {
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{ type: "range", min: 1, max: 100, defaultValue: 10, property: "blink_speed" },
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{ type: "range", min: 0, max: 1, defaultValue: 1, property: "draw_spiral" },
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{ type: "range", min: 0, max: 1, defaultValue: 1, property: "draw_pupil" },
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{ type: "range", min: 0, max: 1, defaultValue: 1, property: "draw_expand" },
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{ type: "range", min: 0, max: 1, defaultValue: 1, property: "draw_eyelid" },
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{ type: "range", min: 1, max: 10, defaultValue: 1, property: "line_width" },
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{ type: "color", defaultValue: "#2D81FC", property: "colour1" },
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{ type: "color", defaultValue: "#00fffb", property: "colourPupil" },
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{ type: "color", defaultValue: "#ff0000", property: "colourSpiral" },
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{ type: "color", defaultValue: "#00fffb", property: "colourExpand" },
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],
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};
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return config[className];
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@ -10,7 +10,16 @@ class BaseShape {
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this.controls.push({ element, listener });
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}
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const { element, listener } = addControl({ type: "range", min: 1, max: 500, defaultValue: 100, property: "speedMultiplier", }, this);
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const { element, listener } = addControl(
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{
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type: "range",
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min: 1,
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max: 500,
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defaultValue: 100,
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property: "speedMultiplier",
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},
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this
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);
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this.controls.push({ element, listener });
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}
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@ -21,7 +30,9 @@ class BaseShape {
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}
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if (element && element.parentElement) {
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element.parentElement.removeChild(element);
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const titleElement = document.getElementById("elText" + element.id.slice(2));
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const titleElement = document.getElementById(
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"elText" + element.id.slice(2)
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);
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titleElement.parentElement.removeChild(titleElement);
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}
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});
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@ -34,7 +45,16 @@ class BaseShape {
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}
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class PolyTwistColourWidth extends BaseShape {
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constructor(sides, width, line_width, depth, rotation, speedMultiplier, colour1, colour2) {
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constructor(
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sides,
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width,
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line_width,
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depth,
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rotation,
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speedMultiplier,
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colour1,
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colour2
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) {
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super();
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this.sides = sides;
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this.width = width;
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@ -47,24 +67,49 @@ class PolyTwistColourWidth extends BaseShape {
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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rotation *= this.speedMultiplier / 100;
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let out_angle = 0;
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const innerAngle = 180 - ((this.sides - 2) * 180) / this.sides;
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const scopeAngle = rotation - (innerAngle * Math.floor(rotation / innerAngle));
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const scopeAngle =
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rotation - innerAngle * Math.floor(rotation / innerAngle);
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if (scopeAngle < innerAngle / 2) {
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out_angle = innerAngle / (2 * Math.cos((2 * Math.PI * scopeAngle) / (3 * innerAngle))) - innerAngle / 2;
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out_angle =
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innerAngle /
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(2 * Math.cos((2 * Math.PI * scopeAngle) / (3 * innerAngle))) -
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innerAngle / 2;
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} else {
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out_angle = -innerAngle / (2 * Math.cos(((2 * Math.PI) / 3) - ((2 * Math.PI * scopeAngle) / (3 * innerAngle)))) + (innerAngle * 3) / 2;
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out_angle =
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-innerAngle /
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(2 *
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Math.cos(
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(2 * Math.PI) / 3 - (2 * Math.PI * scopeAngle) / (3 * innerAngle)
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)) +
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(innerAngle * 3) / 2;
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}
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let minWidth = Math.sin(rad(innerAngle / 2)) * (0.5 / Math.tan(rad(innerAngle / 2))) * 2;
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let minWidth =
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Math.sin(rad(innerAngle / 2)) * (0.5 / Math.tan(rad(innerAngle / 2))) * 2;
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let widthMultiplier = minWidth / Math.sin(Math.PI / 180 * (90 + innerAngle / 2 - out_angle + innerAngle * Math.floor(out_angle / innerAngle)));
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let widthMultiplier =
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minWidth /
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Math.sin(
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(Math.PI / 180) *
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(90 +
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innerAngle / 2 -
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out_angle +
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innerAngle * Math.floor(out_angle / innerAngle))
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);
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for (let i = 0; i < this.depth; i++) {
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const fraction = i / this.depth;
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const ncolour = LerpHex(this.colour1, this.colour2, fraction);
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DrawPolygon(this.sides, this.width * widthMultiplier ** i, out_angle * i + this.rotation, ncolour, this.line_width);
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DrawPolygon(
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this.sides,
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this.width * widthMultiplier ** i,
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out_angle * i + this.rotation,
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ncolour,
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this.line_width
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);
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}
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}
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}
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@ -79,13 +124,13 @@ class FloralPhyllo extends BaseShape {
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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rotation *= this.speedMultiplier / 100;
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// var c = 24; //something to do with width. but not width
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var c = 1; //something to do with width. but not width
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//dont make larger than 270 unless altering the number of colours in lerpedColours
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for (let n = 200; n > 0; n -= 1) {
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// let ncolour = LerpHex(this.colour1, this.colour2, n);
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const a = n * rotation / 1000; //137.5;
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const a = (n * rotation) / 1000; //137.5;
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const r = c * Math.sqrt(n);
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const x = r * Math.cos(a) + centerX;
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const y = r * Math.sin(a) + centerY;
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@ -103,31 +148,42 @@ class Spiral1 extends BaseShape {
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
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rotation *= this.speedMultiplier / 100;
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var rot = Math.round((((this.sides - 2) * 180) / this.sides) * 2);
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var piv = 360 / this.sides;
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var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
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var stt = 0.5 * Math.PI - rad(rot); //+ rad(rotation);
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var end = 0;
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var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf
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var n = this.width / ((this.width / 10) * (this.width / 10)); //pixel correction for mid leaf
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for (let i = 1; i < this.sides + 1; i++) {
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end = stt + rad(rot);
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ctx.beginPath();
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ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt + rad(rotation) - (stt - end) / 2, end + rad(rotation) + rad(n), 0);
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ctx.arc(
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centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width,
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centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width,
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this.width,
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stt + rad(rotation) - (stt - end) / 2,
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end + rad(rotation) + rad(n),
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0
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);
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ctx.strokeStyle = this.colour;
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ctx.stroke();
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ctx.beginPath();
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ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt - rad(rotation), end - (end - stt) / 2 + rad(n) - rad(rotation), 0);
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ctx.arc(
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centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width,
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centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width,
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this.width,
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stt - rad(rotation),
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end - (end - stt) / 2 + rad(n) - rad(rotation),
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0
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);
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ctx.strokeStyle = this.colour;
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ctx.stroke();
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stt = end + -(rad(rot - piv)) //+rad(30);
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stt = end + -rad(rot - piv); //+rad(30);
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}
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}
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}
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@ -140,31 +196,42 @@ class FloralAccident extends BaseShape {
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
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rotation *= this.speedMultiplier / 100;
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var rot = Math.round((((this.sides - 2) * 180) / this.sides) * 2);
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var piv = 360 / this.sides;
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var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
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var stt = 0.5 * Math.PI - rad(rot); //+ rad(rotation);
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var end = 0;
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var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf
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var n = this.width / ((this.width / 10) * (this.width / 10)); //pixel correction for mid leaf
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for (let i = 1; i < this.sides + 1; i++) {
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end = stt + rad(rot);
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ctx.beginPath();
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ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt - (stt - end + rad(rotation)) / 2, end + rad(n), 0);
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ctx.arc(
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centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width,
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centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width,
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this.width,
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stt - (stt - end + rad(rotation)) / 2,
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end + rad(n),
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0
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);
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ctx.strokeStyle = this.colour;
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ctx.stroke();
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ctx.beginPath();
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ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt, end - (end - stt - rad(rotation)) / 2 + rad(n), 0);
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ctx.arc(
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centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width,
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centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width,
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this.width,
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stt,
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end - (end - stt - rad(rotation)) / 2 + rad(n),
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0
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);
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ctx.strokeStyle = this.colour;
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ctx.stroke();
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stt = end + -(rad(rot - piv)) //+rad(30);
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stt = end + -rad(rot - piv); //+rad(30);
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}
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}
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}
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class FloralPhyllo_Accident extends BaseShape {
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@ -177,7 +244,7 @@ class FloralPhyllo_Accident extends BaseShape {
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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rotation *= this.speedMultiplier / 100;
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var c = 24; //something to do with width. but not width
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for (let n = 0; n < 300; n += 1) {
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@ -188,7 +255,6 @@ class FloralPhyllo_Accident extends BaseShape {
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let y = r * Math.sin(a) + centerY;
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drawEyelidAccident(x, y);
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}
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}
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}
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@ -200,35 +266,44 @@ class Nodal_expanding extends BaseShape {
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this.line_width = line_width;
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this.colour1 = colour1;
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this.colour2 = colour2;
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this.colour_change = colour_change
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this.colour_change = colour_change;
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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let colour_change = this.colour_change / 8
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var angle = 360 / this.points * rotation
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rotation *= this.speedMultiplier / 100;
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let colour_change = this.colour_change / 8;
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var angle = (360 / this.points) * rotation;
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var start_angle = angle;
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var done = false;
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var total_moves = 1;
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var length = this.expand;
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for (let z = 1; z <= 100; z++) { //why specifically 2500
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for (let z = 1; z <= 100; z++) {
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//why specifically 2500
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ctx.beginPath();
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let ncolour = LerpHex(this.colour1, this.colour2, Math.cos(rad(z * colour_change)));
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let ncolour = LerpHex(
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this.colour1,
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this.colour2,
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Math.cos(rad(z * colour_change))
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);
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ctx.moveTo(centerX + (Math.cos(rad(angle * (z - 1) + 0)) * (length - this.expand)), centerY + (Math.sin(rad(angle * (z - 1) + 0)) * (length - this.expand)));
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ctx.lineTo(centerX + (Math.cos(rad(angle * z + 0)) * length), centerY + (Math.sin(rad(angle * z + 0)) * length));
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ctx.moveTo(
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centerX + Math.cos(rad(angle * (z - 1) + 0)) * (length - this.expand),
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centerY + Math.sin(rad(angle * (z - 1) + 0)) * (length - this.expand)
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);
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ctx.lineTo(
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centerX + Math.cos(rad(angle * z + 0)) * length,
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centerY + Math.sin(rad(angle * z + 0)) * length
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);
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length += this.expand;
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ctx.lineWidth = this.line_width;//try 1
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ctx.lineWidth = this.line_width; //try 1
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ctx.strokeStyle = ncolour;
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ctx.lineCap = "round"
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ctx.lineCap = "round";
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// ctx.strokeStyle = colourToText(ncolour);
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console.log(ncolour)
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console.log(ncolour);
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ctx.stroke();
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}
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}
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}
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class Nodal extends BaseShape {
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|
@ -242,31 +317,35 @@ class Nodal extends BaseShape {
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}
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// Draw_nodal(300, 100, 31, rotation, "blue");
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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rotation *= this.speedMultiplier / 100;
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// console.log(rotate)
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var angle = 360 / this.points * this.step
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var angle = (360 / this.points) * this.step;
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ctx.beginPath();
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var start_angle = angle;
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var done = false;
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var total_moves = 1;
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ctx.moveTo(centerX + (Math.cos(rad(angle + rotation)) * this.width), centerY + (Math.sin(rad(angle + rotation)) * this.width));
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ctx.moveTo(
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centerX + Math.cos(rad(angle + rotation)) * this.width,
|
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centerY + Math.sin(rad(angle + rotation)) * this.width
|
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);
|
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|
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while (done != true) {
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if ((total_moves * this.step) % this.points != 0) {
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total_moves++
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}
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else {
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total_moves++
|
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done = true
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total_moves++;
|
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} else {
|
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total_moves++;
|
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done = true;
|
||||
}
|
||||
}
|
||||
for (let z = 1; z <= total_moves; z++) {
|
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ctx.lineTo(centerX + (Math.cos(rad(angle * z + rotation)) * this.width), centerY + (Math.sin(rad(angle * z + rotation)) * this.width));
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||||
ctx.lineTo(
|
||||
centerX + Math.cos(rad(angle * z + rotation)) * this.width,
|
||||
centerY + Math.sin(rad(angle * z + rotation)) * this.width
|
||||
);
|
||||
}
|
||||
ctx.lineWidth = this.line_width;//try 1
|
||||
ctx.lineWidth = this.line_width; //try 1
|
||||
ctx.strokeStyle = this.colour;
|
||||
ctx.stroke();
|
||||
|
||||
}
|
||||
}
|
||||
class Phyllotaxis extends BaseShape {
|
||||
|
@ -279,11 +358,11 @@ class Phyllotaxis extends BaseShape {
|
|||
}
|
||||
// Draw_nodal(300, 100, 31, rotation, "blue");
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
rotation *= this.speedMultiplier / 100;
|
||||
for (let n = 0; n < this.nMax; n += 1) {
|
||||
const ncolour = LerpHex(this.colour1, this.colour2, n / this.nMax);
|
||||
// const ncolour = LerpHex(this.colour1, this.colour2, (n/this.nMax)**2);
|
||||
const a = n * (rotation / 1000)//137.5;
|
||||
const a = n * (rotation / 1000); //137.5;
|
||||
const r = this.width * Math.sqrt(n);
|
||||
const x = r * Math.cos(a) + centerX;
|
||||
const y = r * Math.sin(a) + centerY;
|
||||
|
@ -295,7 +374,6 @@ class Phyllotaxis extends BaseShape {
|
|||
ctx.fill();
|
||||
// console.log(this.c)
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
class SquareTwist_angle extends BaseShape {
|
||||
|
@ -307,7 +385,7 @@ class SquareTwist_angle extends BaseShape {
|
|||
}
|
||||
drawSquare(angle, size, colour) {
|
||||
ctx.save();
|
||||
ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
|
||||
ctx.translate(centerX, centerY); //-(Math.sin(rad(angle)) *centerX));
|
||||
ctx.rotate(rad(angle + 180));
|
||||
ctx.beginPath();
|
||||
ctx.strokeStyle = colour;
|
||||
|
@ -318,14 +396,24 @@ class SquareTwist_angle extends BaseShape {
|
|||
}
|
||||
// DrawSquareTwist_angle(400,0,rotation,"red")
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
rotation *= this.speedMultiplier / 100;
|
||||
let out_angle = rotation;
|
||||
let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (130 - out_angle + 90 * Math.floor(out_angle / 90)))) + 0.5
|
||||
let widthMultiplier =
|
||||
1 /
|
||||
(2 *
|
||||
Math.sin(
|
||||
(Math.PI / 180) *
|
||||
(130 - out_angle + 90 * Math.floor(out_angle / 90))
|
||||
)) +
|
||||
0.5;
|
||||
|
||||
for (let i = 0; i < 25; i++) {
|
||||
this.drawSquare(rotation * i, this.width * widthMultiplier ** i, this.colour1)
|
||||
this.drawSquare(
|
||||
rotation * i,
|
||||
this.width * widthMultiplier ** i,
|
||||
this.colour1
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
class rectangle_pattern1 extends BaseShape {
|
||||
|
@ -338,7 +426,7 @@ class rectangle_pattern1 extends BaseShape {
|
|||
}
|
||||
drawSquare(angle, size, colour) {
|
||||
ctx.save();
|
||||
ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
|
||||
ctx.translate(centerX, centerY); //-(Math.sin(rad(angle)) *centerX));
|
||||
ctx.rotate(rad(angle + 180));
|
||||
ctx.beginPath();
|
||||
ctx.strokeStyle = colour;
|
||||
|
@ -349,18 +437,31 @@ class rectangle_pattern1 extends BaseShape {
|
|||
}
|
||||
// Draw_rectangle_pattern1(rotation, squares, 200, "blue");
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
rotation *= this.speedMultiplier / 100;
|
||||
for (let z = 0; z < 360; z += 360 / this.squares) {
|
||||
this.drawSquare(z + rotation, this.width, this.colour1);
|
||||
}
|
||||
}
|
||||
}
|
||||
class EyePrototype extends BaseShape {
|
||||
constructor(width, blink_speed, draw_spiral, draw_pupil, line_width, colour1) {
|
||||
constructor(
|
||||
width,
|
||||
blink_speed,
|
||||
draw_spiral,
|
||||
draw_pupil,
|
||||
draw_expand,
|
||||
draw_eyelid,
|
||||
line_width,
|
||||
colourPupil,
|
||||
colourSpiral,
|
||||
colourExpand
|
||||
) {
|
||||
super();
|
||||
this.width = width;
|
||||
this.line_width = line_width;
|
||||
this.colour1 = colour1;
|
||||
this.colourPupil = colourPupil;
|
||||
this.colourSpiral = colourSpiral;
|
||||
this.colourExpand = colourExpand;
|
||||
this.step = 0;
|
||||
this.speed = blink_speed;
|
||||
this.opening = true;
|
||||
|
@ -368,40 +469,63 @@ class EyePrototype extends BaseShape {
|
|||
this.cooldown = 0;
|
||||
this.draw_spiral = draw_spiral;
|
||||
this.draw_pupil = draw_pupil;
|
||||
this.draw_expand = draw_expand;
|
||||
this.draw_eyelid = draw_eyelid;
|
||||
}
|
||||
drawEyelid(rotation) {
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
rotation *= this.speedMultiplier / 100;
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(centerX - this.width / 2, centerY);
|
||||
ctx.quadraticCurveTo(centerX, centerY - rotation / 400 * this.width, centerX + this.width / 2, centerY);
|
||||
ctx.quadraticCurveTo(
|
||||
centerX,
|
||||
centerY - (rotation / 400) * this.width,
|
||||
centerX + this.width / 2,
|
||||
centerY
|
||||
);
|
||||
|
||||
ctx.moveTo(centerX - this.width / 2, centerY);
|
||||
ctx.quadraticCurveTo(centerX, centerY + rotation / 400 * this.width, centerX + this.width / 2, centerY);
|
||||
ctx.quadraticCurveTo(
|
||||
centerX,
|
||||
centerY + (rotation / 400) * this.width,
|
||||
centerX + this.width / 2,
|
||||
centerY
|
||||
);
|
||||
ctx.stroke();
|
||||
}
|
||||
eyelidCut(step) {
|
||||
// ctx.lineWidth = 1;
|
||||
let squarePath = new Path2D();
|
||||
squarePath.moveTo(centerX - this.width / 2, centerY);
|
||||
squarePath.quadraticCurveTo(centerX, centerY - step / 400 * this.width, centerX + this.width / 2, centerY);
|
||||
squarePath.quadraticCurveTo(
|
||||
centerX,
|
||||
centerY - (step / 400) * this.width,
|
||||
centerX + this.width / 2,
|
||||
centerY
|
||||
);
|
||||
|
||||
squarePath.moveTo(centerX - this.width / 2, centerY);
|
||||
squarePath.quadraticCurveTo(centerX, centerY + step / 400 * this.width, centerX + this.width / 2, centerY);
|
||||
squarePath.quadraticCurveTo(
|
||||
centerX,
|
||||
centerY + (step / 400) * this.width,
|
||||
centerX + this.width / 2,
|
||||
centerY
|
||||
);
|
||||
|
||||
ctx.clip(squarePath);
|
||||
}
|
||||
drawGrowEye(step) {
|
||||
// console.log(step)
|
||||
ctx.strokeStyle = "aqua";
|
||||
ctx.strokeStyle = this.colourExpand;
|
||||
ctx.beginPath();
|
||||
ctx.lineWidth = 5;
|
||||
ctx.arc(centerX, centerY, step, 0, 2 * Math.PI);
|
||||
ctx.stroke();
|
||||
ctx.strokeStyle = "red";
|
||||
|
||||
// ctx.strokeStyle = "orange";
|
||||
}
|
||||
drawCircle(step) {
|
||||
ctx.strokeStyle = this.colourPupil;
|
||||
ctx.beginPath();
|
||||
ctx.lineWidth = 5;
|
||||
ctx.arc(centerX, centerY, step, 0, 2 * Math.PI);
|
||||
|
@ -409,8 +533,8 @@ class EyePrototype extends BaseShape {
|
|||
}
|
||||
|
||||
drawSpiral(step) {
|
||||
let a = 1
|
||||
let b = 5
|
||||
let a = 1;
|
||||
let b = 5;
|
||||
ctx.moveTo(centerX, centerY);
|
||||
ctx.beginPath();
|
||||
for (let i = 0; i < 400; i++) {
|
||||
|
@ -421,7 +545,7 @@ class EyePrototype extends BaseShape {
|
|||
ctx.lineTo(x, y);
|
||||
}
|
||||
ctx.lineWidth = 3;
|
||||
ctx.strokeStyle = "red";
|
||||
ctx.strokeStyle = this.colourSpiral;
|
||||
ctx.stroke();
|
||||
}
|
||||
stepFunc() {
|
||||
|
@ -457,7 +581,12 @@ class EyePrototype extends BaseShape {
|
|||
// console.log("Rot: "+ rotation + " | " +Math.floor(rotation)%a)
|
||||
console.log(outputRotation)
|
||||
// console.log(this.counter)
|
||||
ctx.strokeStyle = "orange";
|
||||
if (this.draw_eyelid) {
|
||||
ctx.strokeStyle = "white";
|
||||
}
|
||||
else{
|
||||
ctx.strokeStyle = "black";
|
||||
}
|
||||
ctx.fillStyle = "black";
|
||||
// ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
// ctx.fillRect(0, 0, 500, 500);
|
||||
|
@ -483,6 +612,18 @@ class EyePrototype extends BaseShape {
|
|||
if (this.draw_spiral) {
|
||||
this.drawSpiral(rotation)
|
||||
}
|
||||
|
||||
this.eyelidCut(outputRotation);
|
||||
console.log(this.draw_expand);
|
||||
if (this.counter % Math.floor(this.width / 4) == 0) {
|
||||
this.counter = 0;
|
||||
}
|
||||
if (this.draw_expand) {
|
||||
this.drawGrowEye(this.width / 4 + this.counter);
|
||||
}
|
||||
if (this.draw_spiral) {
|
||||
this.drawSpiral(rotation);
|
||||
}
|
||||
if (this.draw_pupil) {
|
||||
this.drawCircle(this.width / 4);
|
||||
}
|
||||
|
@ -493,4 +634,3 @@ class EyePrototype extends BaseShape {
|
|||
// this.counter++;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue