Add Docker deployment support, richer Selenium/LED pattern tests, in-browser diagnostics, responsive UI improvements, and 16x16 panel simulation tooling to speed iteration and hardware-style prototyping. Made-with: Cursor
122 lines
4.3 KiB
Markdown
122 lines
4.3 KiB
Markdown
# python-editor
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Browser-based Python editing: **FastAPI** serves static assets, stores workspace files, and optional **API key auth**. **Pyodide** runs your scripts and **Jedi** (inside Pyodide) powers completions — no server-side Python execution or Jedi.
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## Run
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```bash
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cp .env.example .env # optional: set WORKSPACE_ROOT, EDITOR_API_KEY, etc.
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pipenv install
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pipenv run dev
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```
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Configuration is read from **`.env`** at the repo root (see `.env.example`). Values there are applied when the app loads unless the variable is already set in your shell. [Pipenv](https://pipenv.pypa.io/) also loads `.env` for `pipenv run` commands.
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Tests (includes **pytest** and **selenium** in dev dependencies):
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```bash
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pipenv run test
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pipenv run test-integration # Playwright; optional
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```
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### Selenium
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Selenium talks to a **real browser** against a **running server** (not the in-process `TestClient`).
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1. Install **Google Chrome** or Chromium on the machine (Selenium 4 uses [Selenium Manager](https://www.selenium.dev/documentation/selenium_manager/) to resolve a matching driver).
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2. In one terminal, start the app (default `http://127.0.0.1:8080`):
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```bash
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pipenv run dev
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```
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3. In another terminal:
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```bash
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pipenv run test-selenium
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```
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If the app listens elsewhere, set **`SELENIUM_BASE_URL`** (e.g. `http://127.0.0.1:9000`) before running.
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Or run only Selenium-marked tests:
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```bash
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cd src && PYTHONPATH=. pipenv run pytest ../tests -m selenium -v
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```
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If nothing is listening, the smoke test **skips** with a short message instead of failing.
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Open [http://localhost:8080](http://localhost:8080).
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## Deploy with Docker
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Build and run with Docker Compose:
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```bash
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cp .env.example .env
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mkdir -p data
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docker compose up --build
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```
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Then open [http://localhost:8080](http://localhost:8080).
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Notes:
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- `workspace/` is mounted to `/app/workspace` so your code persists locally.
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- `data/` is mounted to `/app/data` for the SQLite auth DB.
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- In container mode, `WORKSPACE_ROOT` and `AUTH_DATABASE_PATH` are set by `docker-compose.yml`.
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**User accounts** — Set `AUTH_ENABLED=true` in `.env` to require sign-in for workspace APIs. Users live in a SQLite file (`AUTH_DATABASE_PATH`, default `./data/editor.db`). Use `/register` (if `AUTH_REGISTER_OPEN=true`) or `BOOTSTRAP_ADMIN_USERNAME` / `BOOTSTRAP_ADMIN_PASSWORD` for the first superuser. Superusers can **GET/POST/DELETE `/api/users`** to list, create, or remove accounts.
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**API key** — If `EDITOR_API_KEY` is set, requests may use `Authorization: Bearer …` instead of a session (useful for automation). When `AUTH_ENABLED=true`, a valid session *or* API key is accepted.
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The home page can store the API key in `sessionStorage` when you are not using cookie login, or use `?api_key=` on `/editor`.
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## Layout
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- `src/` — FastAPI app and static UI (`src/static/`)
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- `workspace/` — default tree: `code/` (editable), `lib/` (read-only via API)
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## ESP32 / NeoPixel mock
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The browser runtime now includes MicroPython-style mocks in `workspace/lib`:
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- `machine.Pin`
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- `neopixel.NeoPixel`
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Use them from scripts in `workspace/code` exactly like ESP32 examples:
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```python
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from machine import Pin
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import neopixel
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np = neopixel.NeoPixel(Pin(4), 8)
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np[0] = (255, 0, 0)
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np.write()
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```
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`write()` updates the NeoPixel simulator window so you can verify behavior visually.
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Tutorial files:
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- `LED_TUTORIAL.md` - step-by-step NeoPixel tutorial
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- `workspace/code/led_tutorial.py` - runnable guided LED example
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- `workspace/code/led_patterns.py` - reusable pattern helpers (`rainbow_frame`, `chase_frame`, `twinkle_frame`)
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- `workspace/code/pattern_rainbow_demo.py` - rainbow animation demo
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- `workspace/code/pattern_chase_demo.py` - chase animation demo
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- `workspace/code/pattern_twinkle_demo.py` - twinkle animation demo
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- `workspace/code/panel16_utils.py` - helpers for 16x16 serpentine mapping
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- `workspace/code/panel16_rainbow_wave.py` - 16x16 rainbow wave
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- `workspace/code/panel16_bounce.py` - 16x16 bouncing pixel with trail
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- `workspace/code/panel16_matrix_rain.py` - 16x16 matrix rain effect
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## Dev auto-reload hook
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Project hook files are included in `.cursor/`:
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- `.cursor/hooks.json`
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- `.cursor/hooks/dev-reload-touch.sh`
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When files are edited through Cursor tools, the hook updates `src/static/.reload-token`.
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The editor (on localhost) polls that token and auto-reloads the browser when it changes.
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