Switch to async patterns
This commit is contained in:
parent
d2826a0f63
commit
e83f0d607c
10
src/main.py
10
src/main.py
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@ -17,16 +17,11 @@ async def main():
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patterns = Patterns(settings["led_pin"], settings["num_leds"], selected=settings["pattern"])
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if settings["color_order"] == "rbg": color_order = (1, 5, 3)
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else: color_order = (1, 3, 5)
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patterns.set_color1(tuple(int(settings["color1"][i:i+2], 16) for i in color_order))
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patterns.set_color2(tuple(int(settings["color2"][i:i+2], 16) for i in color_order))
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patterns.set_color(0,(tuple(int(settings["color1"][i:i+2], 16) for i in color_order)))
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patterns.set_color(1,(tuple(int(settings["color2"][i:i+2], 16) for i in color_order)))
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patterns.set_brightness(int(settings["brightness"]))
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patterns.set_delay(int(settings["delay"]))
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async def tick():
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while True:
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patterns.tick()
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await asyncio.sleep_ms(1)
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w = web(settings, patterns)
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print(settings)
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# start the server in a bacakground task
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@ -35,7 +30,6 @@ async def main():
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wdt = machine.WDT(timeout=10000)
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wdt.feed()
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asyncio.create_task(tick())
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asyncio.create_task(p2p(settings, patterns))
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while True:
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@ -16,5 +16,5 @@ async def p2p(settings, patterns):
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if "step" in settings and isinstance(settings["step"], int):
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patterns.set_pattern_step(settings["step"])
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else:
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settings.set_settings(data.get("settings", {}), patterns, data.get("save", False))
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await settings.set_settings(data.get("settings", {}), patterns, data.get("save", False))
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print("should not print")
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439
src/patterns.py
439
src/patterns.py
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@ -1,4 +1,5 @@
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from machine import Pin
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import asyncio
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from machine import Pin, WDT
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from neopixel import NeoPixel
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import utime
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import random
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@ -7,56 +8,24 @@ class Patterns:
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def __init__(self, pin, num_leds, color1=(0,0,0), color2=(0,0,0), brightness=127, selected="rainbow_cycle", delay=100):
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self.n = NeoPixel(Pin(pin, Pin.OUT), num_leds)
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self.num_leds = num_leds
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self.pattern_step = 0
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self.last_update = utime.ticks_ms()
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self.delay = delay
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self.brightness = brightness
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self.patterns = {
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"off": self.off,
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"on" : self.on,
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"color_wipe": self.color_wipe_step,
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"rainbow_cycle": self.rainbow_cycle_step,
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"theater_chase": self.theater_chase_step,
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"blink": self.blink_step,
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"random_color_wipe": self.random_color_wipe_step,
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"random_rainbow_cycle": self.random_rainbow_cycle_step,
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"random_theater_chase": self.random_theater_chase_step,
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"random_blink": self.random_blink_step,
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"color_transition": self.color_transition_step, # Added new pattern
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"flicker": self.flicker_step,
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"external": None
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"blink": self.blink,
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"rainbow": self.rainbow,
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"theater chase": self.theater_chase,
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"flicker": self.flicker # Added flicker pattern
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}
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self.selected = selected
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# Ensure colors list always starts with at least two for robust transition handling
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self.colors = [color1, color2] if color1 != color2 else [color1, (255, 255, 255)] # Fallback if initial colors are same
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if not self.colors: # Ensure at least one color exists
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self.colors = [(0, 0, 0)]
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self.transition_duration = delay * 50 # Default transition duration
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self.hold_duration = delay * 10 # Default hold duration at each color
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self.transition_step = 0 # Current step in the transition
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self.current_color_idx = 0 # Index of the color currently being held/transitioned from
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self.current_color = self.colors[self.current_color_idx] # The actual blended color
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self.hold_start_time = utime.ticks_ms() # Time when the current color hold started
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def sync(self):
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self.pattern_step=0
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self.last_update = utime.ticks_ms() - self.delay
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if self.selected == "color_transition":
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self.transition_step = 0
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self.current_color_idx = 0
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self.current_color = self.colors[self.current_color_idx]
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self.hold_start_time = utime.ticks_ms() # Reset hold time
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self.tick()
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def set_pattern_step(self, step):
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self.pattern_step = step
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def tick(self):
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if self.patterns[self.selected]:
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self.patterns[self.selected]()
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self.task = None
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self.pattern_step = 0
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def update_num_leds(self, pin, num_leds):
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self.n = NeoPixel(Pin(pin, Pin.OUT), num_leds)
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@ -65,124 +34,44 @@ class Patterns:
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def set_delay(self, delay):
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self.delay = delay
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# Update transition duration and hold duration when delay changes
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self.transition_duration = self.delay * 50
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self.hold_duration = self.delay * 10
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def set_brightness(self, brightness):
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self.brightness = brightness
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def set_color1(self, color):
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if len(self.colors) > 0:
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self.colors[0] = color
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if self.selected == "color_transition":
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# If the first color is changed, potentially reset transition
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# to start from this new color if we were about to transition from it
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if self.current_color_idx == 0:
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self.transition_step = 0
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self.current_color = self.colors[0]
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self.hold_start_time = utime.ticks_ms()
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else:
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self.colors.append(color)
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def set_color2(self, color):
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if len(self.colors) > 1:
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self.colors[1] = color
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elif len(self.colors) == 1:
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self.colors.append(color)
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else: # List is empty
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self.colors.append((0,0,0)) # Dummy color
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self.colors.append(color)
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def set_colors(self, colors):
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if colors and len(colors) >= 2:
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self.colors = colors
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if self.selected == "color_transition":
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self.sync() # Reset transition if new color list is provided
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elif colors and len(colors) == 1:
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self.colors = [colors[0], (255,255,255)] # Add a default second color
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if self.selected == "color_transition":
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print("Warning: 'color_transition' requires at least two colors. Adding a default second color.")
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self.sync()
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else:
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print("Error: set_colors requires a list of at least one color.")
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self.colors = [(0,0,0), (255,255,255)] # Fallback
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if self.selected == "color_transition":
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self.sync()
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self.colors = colors
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def set_color(self, num, color):
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# Changed: More robust index check
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if 0 <= num < len(self.colors):
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self.colors[num] = color
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# If the changed color is part of the current or next transition,
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# restart the transition for smoother updates
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if self.selected == "color_transition":
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current_from_idx = self.current_color_idx
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current_to_idx = (self.current_color_idx + 1) % len(self.colors)
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if num == current_from_idx or num == current_to_idx:
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# If we change a color involved in the current transition,
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# it's best to restart the transition state for smoothness.
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self.transition_step = 0
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self.current_color_idx = current_from_idx # Stay at the current starting color
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self.current_color = self.colors[self.current_color_idx]
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self.hold_start_time = utime.ticks_ms() # Reset hold
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return True
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elif num == len(self.colors): # Allow setting a new color at the end
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self.colors.append(color)
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return True
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return False
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def add_color(self, color):
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self.colors.append(color)
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if self.selected == "color_transition" and len(self.colors) == 2:
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# If we just added the second color needed for transition
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self.sync()
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def del_color(self, num):
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# Changed: More robust index check and using del for lists
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if 0 <= num < len(self.colors):
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del self.colors[num]
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# If the color being deleted was part of the current transition,
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# re-evaluate the current_color_idx
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if self.selected == "color_transition":
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if len(self.colors) < 2: # Need at least two colors for transition
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print("Warning: Not enough colors for 'color_transition'. Switching to 'on'.")
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self.select("on") # Or some other default
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else:
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# Adjust index if it's out of bounds after deletion or was the one transitioning from
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self.current_color_idx %= len(self.colors)
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self.transition_step = 0
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self.current_color = self.colors[self.current_color_idx]
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self.hold_start_time = utime.ticks_ms()
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return True
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return False
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def apply_brightness(self, color, brightness_override=None):
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effective_brightness = brightness_override if brightness_override is not None else self.brightness
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return tuple(int(c * effective_brightness / 255) for c in color)
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effective_brightness = brightness_override if brightness_override is not None else self.brightness
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return tuple(int(c * effective_brightness / 255) for c in color)
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def select(self, pattern):
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if pattern in self.patterns:
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self.selected = pattern
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self.sync() # Reset pattern state when selecting a new pattern
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if pattern == "color_transition":
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if len(self.colors) < 2:
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print("Warning: 'color_transition' requires at least two colors. Switching to 'on'.")
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self.selected = "on" # Fallback if not enough colors
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self.sync() # Re-sync for the new pattern
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else:
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self.transition_step = 0
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self.current_color_idx = 0 # Start from the first color in the list
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self.current_color = self.colors[self.current_color_idx]
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self.hold_start_time = utime.ticks_ms() # Reset hold timer
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self.transition_duration = self.delay * 50 # Initialize transition duration
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self.hold_duration = self.delay * 10 # Initialize hold duration
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return True
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return False
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async def select(self, pattern, reset = True):
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if pattern not in self.patterns:
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return False
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self.selected = pattern
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if self.task is not None:
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self.task.cancel()
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if reset: self.pattern_step = 0
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print(pattern)
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self.task = asyncio.create_task(self.patterns[pattern]())
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return True
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def set(self, i, color):
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self.n[i] = color
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@ -190,190 +79,144 @@ class Patterns:
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def write(self):
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self.n.write()
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def fill(self, color=None):
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fill_color = color if color is not None else self.colors[0]
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for i in range(self.num_leds):
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self.n[i] = fill_color
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def fill(self, color):
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self.n.fill(color)
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self.n.write()
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def off(self):
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async def off(self):
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self.fill((0, 0, 0))
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def on(self):
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async def on(self):
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self.fill(self.apply_brightness(self.colors[0]))
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def color_wipe_step(self):
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color = self.apply_brightness(self.colors[0])
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current_time = utime.ticks_ms()
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if utime.ticks_diff(current_time, self.last_update) >= self.delay:
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if self.pattern_step < self.num_leds:
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for i in range(self.num_leds):
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self.n[i] = (0, 0, 0)
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self.n[self.pattern_step] = self.apply_brightness(color)
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self.n.write()
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self.pattern_step += 1
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def sync(self):
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self.pattern_step = 0
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async def rainbow(self):
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def wheel(pos):
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if pos < 85:
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return (pos * 3, 255 - pos * 3, 0)
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elif pos < 170:
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pos -= 85
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return (255 - pos * 3, 0, pos * 3)
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else:
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self.pattern_step = 0
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self.last_update = current_time
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pos -= 170
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return (0, pos * 3, 255 - pos * 3)
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last_update = utime.ticks_ms()
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while True:
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if utime.ticks_diff(utime.ticks_ms(), last_update) >= self.delay:
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for i in range(self.num_leds):
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rc_index = (i * 256 // self.num_leds) + self.pattern_step
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self.n[i] = self.apply_brightness(wheel(rc_index & 255))
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self.n.write()
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self.pattern_step = (self.pattern_step + 1) % 256
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last_update += self.delay
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await asyncio.sleep(0)
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def rainbow_cycle_step(self):
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current_time = utime.ticks_ms()
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if utime.ticks_diff(current_time, self.last_update) >= self.delay/5:
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def wheel(pos):
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if pos < 85:
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return (pos * 3, 255 - pos * 3, 0)
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elif pos < 170:
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pos -= 85
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return (255 - pos * 3, 0, pos * 3)
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async def theater_chase(self):
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last_update = utime.ticks_ms()
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while True:
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if utime.ticks_diff(utime.ticks_ms(), last_update) >= self.delay:
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for i in range(self.num_leds):
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if (i + self.pattern_step) % 3 == 0:
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self.n[i] = self.apply_brightness(self.colors[0])
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else:
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self.n[i] = (0, 0, 0)
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self.n.write()
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self.pattern_step = (self.pattern_step + 1) % 3
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last_update += self.delay
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await asyncio.sleep(0)
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async def blink(self):
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last_update = utime.ticks_ms()
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self.pattern_step = 0
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while True:
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if utime.ticks_diff(utime.ticks_ms(), last_update) >= self.delay:
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if self.pattern_step:
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self.off()
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self.pattern_step = 0
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else:
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pos -= 170
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return (0, pos * 3, 255 - pos * 3)
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self.on()
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self.pattern_step = 1
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last_update += self.delay
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await asyncio.sleep(0)
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for i in range(self.num_leds):
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rc_index = (i * 256 // self.num_leds) + self.pattern_step
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self.n[i] = self.apply_brightness(wheel(rc_index & 255))
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self.n.write()
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self.pattern_step = (self.pattern_step + 1) % 256
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self.last_update = current_time
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async def flicker(self):
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last_update = utime.ticks_ms()
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while True:
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if utime.ticks_diff(utime.ticks_ms(), last_update) >= self.delay:
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# Calculate a single flicker amount for all LEDs
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flicker_amount = random.randint(int(-self.brightness // 1.5), int(self.brightness // 1.5))
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flicker_brightness = max(0, min(255, self.brightness + flicker_amount))
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self.fill(self.apply_brightness(self.colors[0], brightness_override=flicker_brightness))
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last_update += self.delay
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await asyncio.sleep(0)
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def theater_chase_step(self):
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current_time = utime.ticks_ms()
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if utime.ticks_diff(current_time, self.last_update) >= self.delay:
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for i in range(self.num_leds):
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if (i + self.pattern_step) % 3 == 0:
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self.n[i] = self.apply_brightness(self.colors[0])
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else:
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self.n[i] = (0, 0, 0)
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self.n.write()
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self.pattern_step = (self.pattern_step + 1) % 3
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self.last_update = current_time
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def blink_step(self):
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current_time = utime.ticks_ms()
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if utime.ticks_diff(current_time, self.last_update) >= self.delay:
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if self.pattern_step % 2 == 0:
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async def color_transition(self):
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if len(self.colors) < 2:
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# If there's only one color or no colors, just display that color (or off)
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self.fill(self.apply_brightness(self.colors[0]))
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else:
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self.fill((0, 0, 0))
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self.pattern_step = (self.pattern_step + 1) % 2
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self.last_update = current_time
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def random_color_wipe_step(self):
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current_time = utime.ticks_ms()
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if utime.ticks_diff(current_time, self.last_update) >= self.delay:
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color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
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if self.pattern_step < self.num_leds:
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for i in range(self.num_leds):
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self.n[i] = (0, 0, 0)
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self.n[self.pattern_step] = self.apply_brightness(color)
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self.n.write()
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self.pattern_step += 1
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else:
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self.pattern_step = 0
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self.last_update = current_time
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def random_rainbow_cycle_step(self):
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current_time = utime.ticks_ms()
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if utime.ticks_diff(current_time, self.last_update) >= self.delay: # Kept original delay for now
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def wheel(pos):
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if pos < 85:
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return (pos * 3, 255 - pos * 3, 0)
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elif pos < 170:
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pos -= 85
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return (255 - pos * 3, 0, pos * 3)
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else:
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pos -= 170
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return (0, pos * 3, 255 - pos * 3)
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random_offset = random.randint(0, 255)
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for i in range(self.num_leds):
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rc_index = (i * 256 // self.num_leds) + self.pattern_step + random_offset
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self.n[i] = self.apply_brightness(wheel(rc_index & 255))
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self.n.write()
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self.pattern_step = (self.pattern_step + 1) % 256
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self.last_update = current_time
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def random_theater_chase_step(self):
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current_time = utime.ticks_ms()
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if utime.ticks_diff(current_time, self.last_update) >= self.delay:
|
||||
color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
|
||||
for i in range(self.num_leds):
|
||||
if (i + self.pattern_step) % 3 == 0:
|
||||
self.n[i] = self.apply_brightness(color)
|
||||
else:
|
||||
self.n[i] = (0, 0, 0)
|
||||
self.n.write()
|
||||
self.pattern_step = (self.pattern_step + 1) % 3
|
||||
self.last_update = current_time
|
||||
|
||||
def random_blink_step(self):
|
||||
current_time = utime.ticks_ms()
|
||||
if utime.ticks_diff(current_time, self.last_update) >= self.delay*10:
|
||||
color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
|
||||
if self.pattern_step % 2 == 0:
|
||||
self.fill(self.apply_brightness(color))
|
||||
else:
|
||||
self.fill((0, 0, 0))
|
||||
self.pattern_step = (self.pattern_step + 1) % 2
|
||||
self.last_update = current_time
|
||||
|
||||
def color_transition_step(self):
|
||||
current_time = utime.ticks_ms()
|
||||
|
||||
# Check for hold duration first
|
||||
if utime.ticks_diff(current_time, self.hold_start_time) < self.hold_duration:
|
||||
# Still in hold phase, just display the current solid color
|
||||
self.fill(self.apply_brightness(self.current_color))
|
||||
self.last_update = current_time # Keep updating last_update to avoid skipping frames
|
||||
return
|
||||
|
||||
# If hold duration is over, proceed with transition
|
||||
if utime.ticks_diff(current_time, self.last_update) >= self.delay:
|
||||
num_colors = len(self.colors)
|
||||
if num_colors < 2:
|
||||
# Should not happen if select handles it, but as a safeguard
|
||||
self.select("on")
|
||||
return
|
||||
|
||||
from_color = self.colors[self.current_color_idx]
|
||||
to_color_idx = (self.current_color_idx + 1) % num_colors
|
||||
to_color = self.colors[to_color_idx]
|
||||
last_transition_start_time = utime.ticks_ms()
|
||||
current_color_index = 0
|
||||
transition_duration_ms = self.delay # Use self.delay as the transition time
|
||||
|
||||
# Calculate interpolation factor (0.0 to 1.0)
|
||||
# transition_step goes from 0 to transition_duration - 1
|
||||
if self.transition_duration > 0:
|
||||
interp_factor = self.transition_step / self.transition_duration
|
||||
else:
|
||||
interp_factor = 1.0 # Immediately transition if duration is zero
|
||||
while True:
|
||||
color_from = self.colors[current_color_index]
|
||||
color_to = self.colors[(current_color_index + 1) % len(self.colors)]
|
||||
|
||||
# Interpolate each color component
|
||||
r = int(from_color[0] + (to_color[0] - from_color[0]) * interp_factor)
|
||||
g = int(from_color[1] + (to_color[1] - from_color[1]) * interp_factor)
|
||||
b = int(from_color[2] + (to_color[2] - from_color[2]) * interp_factor)
|
||||
start_time = utime.ticks_ms()
|
||||
elapsed_time = 0
|
||||
|
||||
self.current_color = (r, g, b)
|
||||
self.fill(self.apply_brightness(self.current_color))
|
||||
while elapsed_time < transition_duration_ms:
|
||||
# Calculate the interpolation factor (0.0 to 1.0)
|
||||
# Maximize to avoid division by zero if delay is 0, though a meaningful delay is expected
|
||||
t = min(1.0, elapsed_time / max(1, transition_duration_ms))
|
||||
|
||||
self.transition_step += self.delay # Advance the transition step by the delay
|
||||
# Interpolate each color component
|
||||
interpolated_color = (
|
||||
int(color_from[0] + (color_to[0] - color_from[0]) * t),
|
||||
int(color_from[1] + (color_to[1] - color_from[1]) * t),
|
||||
int(color_from[2] + (color_to[2] - color_from[2]) * t)
|
||||
)
|
||||
|
||||
if self.transition_step >= self.transition_duration:
|
||||
# Transition complete, move to the next color and reset for hold phase
|
||||
self.current_color_idx = to_color_idx
|
||||
self.current_color = self.colors[self.current_color_idx] # Ensure current_color is the exact target color
|
||||
self.transition_step = 0 # Reset transition progress
|
||||
self.hold_start_time = current_time # Start hold phase for the new color
|
||||
self.fill(self.apply_brightness(interpolated_color))
|
||||
await asyncio.sleep(0) # Update smoothly
|
||||
elapsed_time = utime.ticks_diff(utime.ticks_ms(), start_time)
|
||||
|
||||
self.last_update = current_time
|
||||
# Ensure the final color is set precisely after interpolation loop
|
||||
self.fill(self.apply_brightness(color_to))
|
||||
|
||||
def flicker_step(self):
|
||||
current_time = utime.ticks_ms()
|
||||
if utime.ticks_diff(current_time, self.last_update) >= self.delay/5:
|
||||
base_color = self.colors[0]
|
||||
# Increase the range for flicker_brightness_offset
|
||||
# Changed from self.brightness // 4 to self.brightness // 2 (or even self.brightness for max intensity)
|
||||
flicker_brightness_offset = random.randint(-int(self.brightness // 1.5), int(self.brightness // 1.5))
|
||||
flicker_brightness = max(0, min(255, self.brightness + flicker_brightness_offset))
|
||||
current_color_index = (current_color_index + 1) % len(self.colors)
|
||||
await asyncio.sleep(0) # Yield control
|
||||
|
||||
flicker_color = self.apply_brightness(base_color, brightness_override=flicker_brightness)
|
||||
self.fill(flicker_color)
|
||||
self.last_update = current_time
|
||||
async def main():
|
||||
w = WDT(timeout = 10000)
|
||||
p = Patterns(num_leds=10, pin=10, color1=(16,16,0))
|
||||
# p.set_delay(100)
|
||||
# await p.select("blink")
|
||||
# await asyncio.sleep(2)
|
||||
# p.set_delay(10)
|
||||
# await p.select("rainbow")
|
||||
# await asyncio.sleep(2)
|
||||
# p.set_delay(100)
|
||||
# await p.select("theater chase")
|
||||
# await asyncio.sleep(2)
|
||||
# p.set_colors([(255, 100, 0)]) # Set a base color for flicker (e.g., orange for a candle effect)
|
||||
# p.set_brightness(200) # Set a brighter base for flicker to allow for dimming
|
||||
# p.set_delay(100) # Faster updates for a more convincing flicker
|
||||
# await p.select("flicker")
|
||||
# await asyncio.sleep(2)
|
||||
w.feed()
|
||||
# Test the new color transition pattern
|
||||
print("Starting color transition...")
|
||||
p.set_colors([(255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 0)]) # Red, Green, Blue, Yellow
|
||||
p.set_delay(1000) # 1 second transition between colors
|
||||
p.set_brightness(150)
|
||||
await p.select("color transition")
|
||||
await asyncio.sleep(10) # Let it run for 10 seconds
|
||||
|
||||
if __name__ == "__main__":
|
||||
asyncio.run(main())
|
||||
|
|
|
@ -45,7 +45,7 @@ class Settings(dict):
|
|||
self.set_defaults()
|
||||
self.save()
|
||||
|
||||
def set_settings(self, data, patterns, save):
|
||||
async def set_settings(self, data, patterns, save):
|
||||
try:
|
||||
print(data)
|
||||
for key, value in data.items():
|
||||
|
@ -56,13 +56,13 @@ class Settings(dict):
|
|||
buff.append(tuple(int(color[i:i+2], 16) for i in self.color_order))
|
||||
patterns.set_colors(buff)
|
||||
elif key == "color1":
|
||||
patterns.set_color1(tuple(int(value[i:i+2], 16) for i in self.color_order)) # Convert hex to RGB
|
||||
patterns.set_color(0,(tuple(int(value[i:i+2], 16) for i in self.color_order))) # Convert hex to RGB
|
||||
elif key == "color2":
|
||||
patterns.set_color2(tuple(int(value[i:i+2], 16) for i in self.color_order)) # Convert hex to RGB
|
||||
patterns.set_color(1,(tuple(int(value[i:i+2], 16) for i in self.color_order))) # Convert hex to RGB
|
||||
elif key == "num_leds":
|
||||
patterns.update_num_leds(self["led_pin"], value)
|
||||
elif key == "pattern":
|
||||
if not patterns.select(value):
|
||||
if not await patterns.select(value):
|
||||
return "Pattern doesn't exist", 400
|
||||
elif key == "delay":
|
||||
delay = int(data["delay"])
|
||||
|
|
|
@ -35,7 +35,7 @@ def web(settings, patterns):
|
|||
if data:
|
||||
|
||||
# Process the received data
|
||||
_, status_code = settings.set_settings(json.loads(data), patterns, True)
|
||||
_, status_code = await settings.set_settings(json.loads(data), patterns, True)
|
||||
#await ws.send(status_code)
|
||||
else:
|
||||
break
|
||||
|
|
Loading…
Reference in New Issue