Fix n_chase pattern to properly chase through all LED positions

- Replace oscillating behavior with proper chasing movement
- Use pattern_step for internal tracking instead of controller's step
- Calculate position relative to chase head: (i - pattern_step) % num_leds
- Chase head moves through all LED positions with n3 step multiplier
- n1 controls width of lit chase segment
This commit is contained in:
2025-09-19 00:22:25 +12:00
parent 67c4a1a6f6
commit d715af4344
2 changed files with 45 additions and 37 deletions

View File

@@ -47,39 +47,39 @@ def main():
last_msg = msg
if last_msg:
# try:
data = json.loads(last_msg)
defaults = data.get("d", {})
bar = data.get(settings.get("name"), {})
# Check message type
message_type = defaults.get("t", "b") # Default to beat if not specified
# Always update parameters from message
patterns.brightness = bar.get("br", defaults.get("br", patterns.brightness))
patterns.delay = bar.get("dl", defaults.get("dl", patterns.delay))
patterns.colors = bar.get("cl", defaults.get("cl", patterns.colors))
patterns.n1 = bar.get("n1", defaults.get("n1", patterns.n1))
patterns.n2 = bar.get("n2", defaults.get("n2", patterns.n2))
patterns.n3 = bar.get("n3", defaults.get("n3", patterns.n3))
patterns.step = bar.get("pattern_step", defaults.get("step", patterns.step))
# Only execute pattern if it's a beat message
if message_type == "b": # Beat message
selected_pattern = bar.get("pt", defaults.get("pt", "off"))
if selected_pattern in patterns.patterns:
# Run the selected pattern ONCE in response to this beat message
patterns.patterns[selected_pattern]()
try:
data = json.loads(last_msg)
defaults = data.get("d", {})
bar = data.get(settings.get("name"), {})
# Check message type
message_type = defaults.get("t", "b") # Default to beat if not specified
# Always update parameters from message
patterns.brightness = bar.get("br", defaults.get("br", patterns.brightness))
patterns.delay = bar.get("dl", defaults.get("dl", patterns.delay))
patterns.colors = bar.get("cl", defaults.get("cl", patterns.colors))
patterns.n1 = bar.get("n1", defaults.get("n1", patterns.n1))
patterns.n2 = bar.get("n2", defaults.get("n2", patterns.n2))
patterns.n3 = bar.get("n3", defaults.get("n3", patterns.n3))
patterns.step = bar.get("s", defaults.get("s", patterns.step))
# Only execute pattern if it's a beat message
if message_type == "b": # Beat message
selected_pattern = bar.get("pt", defaults.get("pt", "off"))
if selected_pattern in patterns.patterns:
# Run the selected pattern ONCE in response to this beat message
patterns.patterns[selected_pattern]()
else:
print(f"Pattern {selected_pattern} not found")
elif message_type == "u": # Update message
# Just update parameters, don't execute pattern
print(f"Parameters updated: brightness={patterns.brightness}, delay={patterns.delay}")
else:
print(f"Pattern {selected_pattern} not found")
elif message_type == "u": # Update message
# Just update parameters, don't execute pattern
print(f"Parameters updated: brightness={patterns.brightness}, delay={patterns.delay}")
else:
print(f"Unknown message type: {message_type}")
# except Exception as ex:
# print(f"Failed to load espnow data {last_msg}: {ex}")
# continue
print(f"Unknown message type: {message_type}")
except Exception as ex:
print(f"Failed to load espnow data {last_msg}: {ex}")
continue
main()