Remove random patterns
This commit is contained in:
parent
d2826a0f63
commit
50545e3170
143
src/patterns.py
143
src/patterns.py
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@ -18,12 +18,10 @@ class Patterns:
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"rainbow_cycle": self.rainbow_cycle_step,
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"theater_chase": self.theater_chase_step,
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"blink": self.blink_step,
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"random_color_wipe": self.random_color_wipe_step,
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"random_rainbow_cycle": self.random_rainbow_cycle_step,
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"random_theater_chase": self.random_theater_chase_step,
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"random_blink": self.random_blink_step,
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"color_transition": self.color_transition_step, # Added new pattern
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"flicker": self.flicker_step,
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"scanner": self.scanner_step, # New: Single direction scanner
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"bidirectional_scanner": self.bidirectional_scanner_step, # New: Bidirectional scanner
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"external": None
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}
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self.selected = selected
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@ -40,6 +38,9 @@ class Patterns:
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self.hold_start_time = utime.ticks_ms() # Time when the current color hold started
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# New attributes for scanner patterns
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self.scanner_direction = 1 # 1 for forward, -1 for backward
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self.scanner_tail_length = 3 # Number of trailing pixels
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def sync(self):
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self.pattern_step=0
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@ -49,6 +50,8 @@ class Patterns:
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self.current_color_idx = 0
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self.current_color = self.colors[self.current_color_idx]
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self.hold_start_time = utime.ticks_ms() # Reset hold time
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# Reset scanner specific variables
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self.scanner_direction = 1
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self.tick()
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def set_pattern_step(self, step):
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@ -258,65 +261,6 @@ class Patterns:
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self.pattern_step = (self.pattern_step + 1) % 2
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self.last_update = current_time
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def random_color_wipe_step(self):
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current_time = utime.ticks_ms()
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if utime.ticks_diff(current_time, self.last_update) >= self.delay:
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color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
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if self.pattern_step < self.num_leds:
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for i in range(self.num_leds):
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self.n[i] = (0, 0, 0)
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self.n[self.pattern_step] = self.apply_brightness(color)
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self.n.write()
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self.pattern_step += 1
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else:
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self.pattern_step = 0
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self.last_update = current_time
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def random_rainbow_cycle_step(self):
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current_time = utime.ticks_ms()
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if utime.ticks_diff(current_time, self.last_update) >= self.delay: # Kept original delay for now
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def wheel(pos):
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if pos < 85:
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return (pos * 3, 255 - pos * 3, 0)
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elif pos < 170:
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pos -= 85
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return (255 - pos * 3, 0, pos * 3)
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else:
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pos -= 170
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return (0, pos * 3, 255 - pos * 3)
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random_offset = random.randint(0, 255)
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for i in range(self.num_leds):
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rc_index = (i * 256 // self.num_leds) + self.pattern_step + random_offset
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self.n[i] = self.apply_brightness(wheel(rc_index & 255))
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self.n.write()
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self.pattern_step = (self.pattern_step + 1) % 256
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self.last_update = current_time
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def random_theater_chase_step(self):
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current_time = utime.ticks_ms()
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if utime.ticks_diff(current_time, self.last_update) >= self.delay:
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color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
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for i in range(self.num_leds):
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if (i + self.pattern_step) % 3 == 0:
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self.n[i] = self.apply_brightness(color)
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else:
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self.n[i] = (0, 0, 0)
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self.n.write()
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self.pattern_step = (self.pattern_step + 1) % 3
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self.last_update = current_time
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def random_blink_step(self):
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current_time = utime.ticks_ms()
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if utime.ticks_diff(current_time, self.last_update) >= self.delay*10:
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color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
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if self.pattern_step % 2 == 0:
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self.fill(self.apply_brightness(color))
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else:
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self.fill((0, 0, 0))
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self.pattern_step = (self.pattern_step + 1) % 2
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self.last_update = current_time
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def color_transition_step(self):
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current_time = utime.ticks_ms()
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@ -377,3 +321,76 @@ class Patterns:
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flicker_color = self.apply_brightness(base_color, brightness_override=flicker_brightness)
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self.fill(flicker_color)
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self.last_update = current_time
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def scanner_step(self):
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"""
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Mimics a 'Knight Rider' style scanner, moving in one direction.
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"""
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current_time = utime.ticks_ms()
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if utime.ticks_diff(current_time, self.last_update) >= self.delay:
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self.fill((0, 0, 0)) # Clear all LEDs
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# Calculate the head and tail position
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head_pos = self.pattern_step
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color = self.apply_brightness(self.colors[0])
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# Draw the head
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if 0 <= head_pos < self.num_leds:
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self.n[head_pos] = color
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# Draw the trailing pixels with decreasing brightness
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for i in range(1, self.scanner_tail_length + 1):
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tail_pos = head_pos - i
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if 0 <= tail_pos < self.num_leds:
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# Calculate fading color for tail
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# Example: linear fade from full brightness to off
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fade_factor = 1.0 - (i / (self.scanner_tail_length + 1))
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faded_color = tuple(int(c * fade_factor) for c in color)
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self.n[tail_pos] = faded_color
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self.n.write()
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self.pattern_step += 1
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if self.pattern_step >= self.num_leds + self.scanner_tail_length:
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self.pattern_step = 0 # Reset to start
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self.last_update = current_time
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def bidirectional_scanner_step(self):
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"""
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Mimics a 'Knight Rider' style scanner, moving back and forth.
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"""
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current_time = utime.ticks_ms()
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if utime.ticks_diff(current_time, self.last_update) >= self.delay/100:
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self.fill((0, 0, 0)) # Clear all LEDs
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color = self.apply_brightness(self.colors[0])
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# Calculate the head position based on direction
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head_pos = self.pattern_step
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# Draw the head
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if 0 <= head_pos < self.num_leds:
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self.n[head_pos] = color
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# Draw the trailing pixels with decreasing brightness
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for i in range(1, self.scanner_tail_length + 1):
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tail_pos = head_pos - (i * self.scanner_direction)
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if 0 <= tail_pos < self.num_leds:
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fade_factor = 1.0 - (i / (self.scanner_tail_length + 1))
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faded_color = tuple(int(c * fade_factor) for c in color)
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self.n[tail_pos] = faded_color
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self.n.write()
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self.pattern_step += self.scanner_direction
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# Change direction if boundaries are reached
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if self.scanner_direction == 1 and self.pattern_step >= self.num_leds:
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self.scanner_direction = -1
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self.pattern_step = self.num_leds - 1 # Start moving back from the last LED
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elif self.scanner_direction == -1 and self.pattern_step < 0:
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self.scanner_direction = 1
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self.pattern_step = 0 # Start moving forward from the first LED
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self.last_update = current_time
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