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#pragma glslify: another_thing = require(./another, t = v = 4.0, u = uVec.x)
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#pragma glslify: LightStruct = require(./struct)
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float sibling(float a) {
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LightStruct b = LightStruct(vec3(0), vec4(0));
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return a * another_thing(b.color + 2.0);
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}
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#pragma glslify: export(sibling)
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