#pragma glslify: another_thing = require(./another, t = v = 4.0, u = uVec.x) #pragma glslify: LightStruct = require(./struct) float sibling(float a) { LightStruct b = LightStruct(vec3(0), vec4(0)); return a * another_thing(b.color + 2.0); } #pragma glslify: export(sibling)