animate/webGl/my-threejs-test/node_modules/glslify-bundle/README.md

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# glslify-bundle
[![experimental](http://badges.github.io/stability-badges/dist/experimental.svg)](http://github.com/badges/stability-badges)
Bundle a [glslify-deps](http://github.com/stackgl/glslify-deps) dependency tree into
a GLSL source string.
This has been separated from *glslify-deps* such that you can prebundle a dependency
tree server-side, but then still modify shader file contents in a browser.
## Usage
[![NPM](https://nodei.co/npm/glslify-bundle.png)](https://nodei.co/npm/glslify-bundle/)
### `source = bundle(deps)`
Takes the output object from [glslify-deps](http://github.com/stackgl/glslify-deps)
and returns a bundled GLSL string.
``` javascript
var bundle = require('glslify-bundle')
var deps = require('glslify-deps')
var path = require('path')
var file = path.join(__dirname, 'index.glsl')
deps().add(file, function(err, tree) {
if (err) throw err
var glsl = bundle(tree)
console.log(glsl)
})
```
## Contributing
See [stackgl/contributing](https://github.com/stackgl/contributing) for details.
## License
MIT. See [LICENSE.md](http://github.com/stackgl/glslify-bundle/blob/master/LICENSE.md) for details.