updates hehe
This commit is contained in:
parent
483744ea36
commit
e27f0ce984
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<!DOCTYPE html>
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<html>
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<body style="margin: 0; overflow: hidden">
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<canvas id="myCanvas" style="display: block; box-sizing: border-box"></canvas>
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<script src="script.js"></script>
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</body>
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</html>
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const canvas = document.getElementById("myCanvas");
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const ctx = canvas.getContext("2d");
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let centerX, centerY;
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function setCanvasSize() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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centerX = canvas.width / 2;
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centerY = canvas.height / 2;
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}
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setCanvasSize();
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window.addEventListener("resize", setCanvasSize);
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const degPerSec = 0.00000015;
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const time = 99999999;
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const fps = 60;
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let rotation = 0;
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let currentFrame = 0;
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function render() {
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if (currentFrame < maxTime / (1 / fps)) {
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setTimeout(() => {
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render();
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clearCanvas();
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drawSpiral(rotation + 1);
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rotation += degPerSec * fps;
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currentFrame++;
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}, 1000 / fps);
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}
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}
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render();
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function clearCanvas() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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function drawSpiral(angle) {
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const startColor = [45, 129, 252];
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const endColor = [252, 3, 98];
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const distanceMultiplier = 2;
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const maxIterations = 1000;
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for (let n = 0; n < maxIterations; n++) {
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const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
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const nAngle = n * angle + Math.sin(angle * n * 3);
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const radius = distanceMultiplier * n;
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const xCoord = radius * Math.cos(nAngle) + centerX;
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const yCoord = radius * Math.sin(nAngle) + centerY;
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ctx.beginPath();
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ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
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ctx.fillStyle = colourToText(nColor);
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ctx.fill();
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}
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}
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function rad(degrees) {
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return degrees * (Math.PI / 180);
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}
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function lerpRGB(a, b, t) {
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const result = [0, 0, 0];
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for (let i = 0; i < 3; i++) {
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result[i] = (1 - t) * a[i] + t * b[i];
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}
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return result;
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}
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function colourToText(colour) {
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return `rgb(${colour[0]}, ${colour[1]}, ${colour[2]})`;
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}
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const canvas = document.getElementById("myCanvas");
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const ctx = canvas.getContext("2d");
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let centerX, centerY;
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function setCanvasSize() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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centerX = canvas.width / 2;
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centerY = canvas.height / 2;
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}
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setCanvasSize();
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window.addEventListener("resize", setCanvasSize);
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const degPerSec = 0.0000015;
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const maxTime = 99999999;
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let startingRotation = 0.5;
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let currentFrame = 0;
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let fps = 0;
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let fpsCounter = 0;
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let lastTime = 0;
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function render(timestamp) {
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if (!startTime) startTime = timestamp;
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const elapsedTime = timestamp - startTime;
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clearCanvas();
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drawSpiral(startingRotation + degPerSec * elapsedTime);
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if (elapsedTime < maxTime) {
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requestAnimationFrame(render);
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}
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displayFPS(timestamp);
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}
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let startTime = null;
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requestAnimationFrame(render);
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function clearCanvas() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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function drawSpiral(angle) {
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const startColor = [45, 129, 252];
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const endColor = [252, 3, 98];
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const distanceMultiplier = 5;
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const maxIterations = 200;
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let cX = centerX;
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let cY = centerY;
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for (let n = 0; n < maxIterations; n++) {
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ctx.beginPath();
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ctx.moveTo(cX, cY);
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const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
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const nAngle = n * angle + Math.sin(angle * (n - angle * 100) * 3);
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const radius = distanceMultiplier * n;
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const xCoord = radius * Math.cos(nAngle) + centerX;
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const yCoord = radius * Math.sin(nAngle) + centerY;
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ctx.lineTo(xCoord, yCoord);
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cX = xCoord;
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cY = yCoord;
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// ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
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ctx.strokeStyle = colourToText(nColor);
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ctx.lineWidth = 5;
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ctx.lineCap = "round";
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ctx.stroke();
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}
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}
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function rad(degrees) {
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return degrees * (Math.PI / 180);
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}
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function lerpRGB(a, b, t) {
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const result = [0, 0, 0];
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for (let i = 0; i < 3; i++) {
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result[i] = (1 - t) * a[i] + t * b[i];
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}
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return result;
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}
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function displayFPS(timestamp) {
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// Calculate FPS
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fpsCounter++;
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if (timestamp > lastTime + 1000) {
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fps = Math.round((fpsCounter * 1000) / (timestamp - lastTime));
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fpsCounter = 0;
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lastTime = timestamp;
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}
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// Display FPS
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ctx.fillStyle = "white";
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ctx.font = "16px Arial";
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ctx.fillText(`FPS: ${fps}`, 10, 30);
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}
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function colourToText(colour) {
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return `rgb(${colour[0]}, ${colour[1]}, ${colour[2]})`;
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}
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<!DOCTYPE html>
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<html>
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<body style="margin: 0; overflow: hidden">
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<canvas id="myCanvas" style="display: block; box-sizing: border-box"></canvas>
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<script src="script.js"></script>
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</body>
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</html>
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const canvas = document.getElementById("myCanvas");
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const ctx = canvas.getContext("2d");
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let centerX, centerY;
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function setCanvasSize() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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centerX = canvas.width / 2;
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centerY = canvas.height / 2;
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}
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setCanvasSize();
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window.addEventListener("resize", setCanvasSize);
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const degPerSec = 0.00000015;
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const time = 99999999;
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const fps = 60;
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let rotation = 0;
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let currentFrame = 0;
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function render() {
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if (currentFrame < maxTime / (1 / fps)) {
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setTimeout(() => {
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render();
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clearCanvas();
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drawSpiral(rotation + 1);
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rotation += degPerSec * fps;
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currentFrame++;
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}, 1000 / fps);
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}
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}
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render();
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function clearCanvas() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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function drawSpiral(angle) {
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const startColor = [45, 129, 252];
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const endColor = [252, 3, 98];
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const distanceMultiplier = 2;
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const maxIterations = 1000;
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for (let n = 0; n < maxIterations; n++) {
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const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
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const nAngle = n * angle + Math.sin(angle * n * 3);
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const radius = distanceMultiplier * n;
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const xCoord = radius * Math.cos(nAngle) + centerX;
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const yCoord = radius * Math.sin(nAngle) + centerY;
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ctx.beginPath();
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ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
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ctx.fillStyle = colourToText(nColor);
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ctx.fill();
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}
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}
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function rad(degrees) {
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return degrees * (Math.PI / 180);
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}
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function lerpRGB(a, b, t) {
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const result = [0, 0, 0];
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for (let i = 0; i < 3; i++) {
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result[i] = (1 - t) * a[i] + t * b[i];
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}
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return result;
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}
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function colourToText(colour) {
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return `rgb(${colour[0]}, ${colour[1]}, ${colour[2]})`;
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}
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const canvas = document.getElementById("myCanvas");
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const ctx = canvas.getContext("2d");
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let centerX, centerY;
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function setCanvasSize() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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centerX = canvas.width / 2;
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centerY = canvas.height / 2;
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}
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setCanvasSize();
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window.addEventListener("resize", setCanvasSize);
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const degPerSec = 0.000005;
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const maxTime = 99999999;
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let startingRotation = 0.5;
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let currentFrame = 0;
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let fps = 0;
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let fpsCounter = 0;
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let lastTime = 0;
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function render(timestamp) {
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if (!startTime) startTime = timestamp;
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const elapsedTime = timestamp - startTime;
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clearCanvas();
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drawSpiral(startingRotation + degPerSec * elapsedTime,elapsedTime);
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if (elapsedTime < maxTime) {
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requestAnimationFrame(render);
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}
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displayFPS(timestamp);
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}
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let startTime = null;
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requestAnimationFrame(render);
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function clearCanvas() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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function drawSpiral(angle,elapsedTime) {
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const startColor = [45, 129, 252];
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const endColor = [252, 3, 98];
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const distanceMultiplier = 3;
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const maxIterations = 200;
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// angle=0;
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for (let n = 0; n < maxIterations; n++) {
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ctx.beginPath();
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const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
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// const nAngle = n* angle ;
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// const nAngle = n*angle+ Math.sin(rad(n*1+angle*4000))/1 ;
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const nAngle = n*angle +Math.sin(rad(n*1+angle*40000))/2 ;
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const radius = distanceMultiplier * n;
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const xCoord = radius * Math.cos(nAngle) + centerX;
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const yCoord = radius * Math.sin(nAngle) + centerY;
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ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
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ctx.fillStyle = colourToText(nColor);
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ctx.fill();
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}
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}
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function rad(degrees) {
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return degrees * (Math.PI / 180);
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}
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function lerpRGB(a, b, t) {
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const result = [0, 0, 0];
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for (let i = 0; i < 3; i++) {
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result[i] = (1 - t) * a[i] + t * b[i];
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}
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return result;
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}
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function displayFPS(timestamp) {
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// Calculate FPS
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fpsCounter++;
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if (timestamp > lastTime + 1000) {
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fps = Math.round((fpsCounter * 1000) / (timestamp - lastTime));
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fpsCounter = 0;
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lastTime = timestamp;
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}
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// Display FPS
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ctx.fillStyle = "white";
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ctx.font = "16px Arial";
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ctx.fillText(`FPS: ${fps}`, 10, 30);
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}
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function colourToText(colour) {
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return `rgb(${colour[0]}, ${colour[1]}, ${colour[2]})`;
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}
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<!DOCTYPE html>
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<html>
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<body style="margin: 0; overflow: hidden">
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<canvas id="myCanvas" style="display: block; box-sizing: border-box"></canvas>
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<script src="script.js"></script>
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</body>
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</html>
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const canvas = document.getElementById("myCanvas");
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const ctx = canvas.getContext("2d");
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let centerX, centerY;
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function setCanvasSize() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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centerX = canvas.width / 2;
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centerY = canvas.height / 2;
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}
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setCanvasSize();
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window.addEventListener("resize", setCanvasSize);
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const degPerSec = 0.00000015;
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const time = 99999999;
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const fps = 60;
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let rotation = 0;
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let currentFrame = 0;
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function render() {
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if (currentFrame < maxTime / (1 / fps)) {
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setTimeout(() => {
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render();
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clearCanvas();
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drawSpiral(rotation + 1);
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rotation += degPerSec * fps;
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currentFrame++;
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}, 1000 / fps);
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}
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}
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render();
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function clearCanvas() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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function drawSpiral(angle) {
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const startColor = [45, 129, 252];
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const endColor = [252, 3, 98];
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const distanceMultiplier = 2;
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const maxIterations = 1000;
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for (let n = 0; n < maxIterations; n++) {
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const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
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const nAngle = n * angle + Math.sin(angle * n * 3);
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const radius = distanceMultiplier * n;
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const xCoord = radius * Math.cos(nAngle) + centerX;
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const yCoord = radius * Math.sin(nAngle) + centerY;
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ctx.beginPath();
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ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
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ctx.fillStyle = colourToText(nColor);
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ctx.fill();
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}
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}
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function rad(degrees) {
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return degrees * (Math.PI / 180);
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}
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function lerpRGB(a, b, t) {
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const result = [0, 0, 0];
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for (let i = 0; i < 3; i++) {
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result[i] = (1 - t) * a[i] + t * b[i];
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}
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return result;
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}
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function colourToText(colour) {
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return `rgb(${colour[0]}, ${colour[1]}, ${colour[2]})`;
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}
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const canvas = document.getElementById("myCanvas");
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const ctx = canvas.getContext("2d");
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let centerX, centerY;
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function setCanvasSize() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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centerX = canvas.width / 2;
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centerY = canvas.height / 2;
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}
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setCanvasSize();
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window.addEventListener("resize", setCanvasSize);
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const degPerSec = 0.00000015;
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const maxTime = 99999999;
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let startingRotation = 1;
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let currentFrame = 0;
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let fps = 0;
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let fpsCounter = 0;
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let lastTime = 0;
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function render(timestamp) {
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if (!startTime) startTime = timestamp;
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const elapsedTime = timestamp - startTime;
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clearCanvas();
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drawSpiral(startingRotation + degPerSec * elapsedTime);
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if (elapsedTime < maxTime) {
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requestAnimationFrame(render);
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}
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displayFPS(timestamp);
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}
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let startTime = null;
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requestAnimationFrame(render);
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function clearCanvas() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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function drawSpiral(angle) {
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const startColor = [45, 129, 252];
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const endColor = [252, 3, 98];
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const distanceMultiplier = 2;
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const maxIterations = 1000;
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for (let n = 0; n < maxIterations; n++) {
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const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
|
||||
|
||||
const nAngle = n * angle + Math.sin(angle * n * 3);
|
||||
const radius = distanceMultiplier * n;
|
||||
const xCoord = radius * Math.cos(nAngle) + centerX;
|
||||
const yCoord = radius * Math.sin(nAngle) + centerY;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = colourToText(nColor);
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
|
||||
function rad(degrees) {
|
||||
return degrees * (Math.PI / 180);
|
||||
}
|
||||
|
||||
function lerpRGB(a, b, t) {
|
||||
const result = [0, 0, 0];
|
||||
for (let i = 0; i < 3; i++) {
|
||||
result[i] = (1 - t) * a[i] + t * b[i];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
function displayFPS(timestamp) {
|
||||
// Calculate FPS
|
||||
fpsCounter++;
|
||||
if (timestamp > lastTime + 1000) {
|
||||
fps = Math.round((fpsCounter * 1000) / (timestamp - lastTime));
|
||||
fpsCounter = 0;
|
||||
lastTime = timestamp;
|
||||
}
|
||||
|
||||
// Display FPS
|
||||
ctx.fillStyle = "white";
|
||||
ctx.font = "16px Arial";
|
||||
ctx.fillText(`FPS: ${fps}`, 10, 30);
|
||||
}
|
||||
|
||||
function colourToText(colour) {
|
||||
return `rgb(${colour[0]}, ${colour[1]}, ${colour[2]})`;
|
||||
}
|
|
@ -28,7 +28,7 @@
|
|||
render();
|
||||
render_clear();
|
||||
|
||||
draw_floral(16, 200, rotation *0, centerX, centerY, "red");
|
||||
draw_floral(8, 200, rotation *0, centerX, centerY, "red");
|
||||
|
||||
|
||||
}, 1000 / fps);
|
||||
|
@ -50,6 +50,7 @@
|
|||
ctx.beginPath();
|
||||
ctx.arc(x + Math.cos(rad(90 + piv * i + rotation)) * radius, y + Math.sin(rad(90 + piv * i + rotation)) * radius, radius, stt, end, 0);
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.lineWidth = 3;
|
||||
ctx.stroke();
|
||||
|
||||
stt = end + -(rad(rot - piv)) //+rad(30);
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
height="10"
|
||||
style="display: block; box-sizing: border-box"
|
||||
>
|
||||
Your browser does not support the HTML5 canvas tag.</canvas
|
||||
Browser does not support the HTML5 canvas tag</canvas
|
||||
>
|
||||
<script>
|
||||
let c = document.getElementById("myCanvas");
|
||||
|
@ -18,7 +18,7 @@
|
|||
ctx.canvas.height = window.innerHeight;
|
||||
|
||||
//increase deg_per_sec to rotation speed
|
||||
let deg_per_sec = 1 /// 200;
|
||||
let deg_per_sec = 1/200 /// 200;
|
||||
let time = 99999999; //set this to stop the animation after x seconds (stops it running in background)
|
||||
let fps = 60;
|
||||
let leafWidth = 200; //leaf height is just half width
|
||||
|
@ -49,9 +49,11 @@
|
|||
render();
|
||||
render_clear();
|
||||
|
||||
Draw_Phyllotaxis(Math.PI/4);
|
||||
// Draw_Phyllotaxis(rotation + 4.8);
|
||||
// Draw_Phyllotaxis(rotation);
|
||||
Draw_Phyllotaxis(rotation+.5);
|
||||
// Draw_Phyllotaxis(rotation + 1.5);
|
||||
// Draw_Phyllotaxis(rotation + 4.8);
|
||||
// Draw_Phyllotaxis(Math.PI/4);
|
||||
// Draw_Phyllotaxis(1.5);
|
||||
// Draw_center(50); //Debugging
|
||||
|
||||
|
|
|
@ -0,0 +1,159 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<!-- ahhh -->
|
||||
|
||||
<body style="margin:0;overflow: hidden;">
|
||||
<canvas id="myCanvas" width="10" height="10" style="display: block;box-sizing: border-box;">
|
||||
Your browser does not support the HTML5 canvas tag.</canvas>
|
||||
<script>
|
||||
let c = document.getElementById("myCanvas");
|
||||
let ctx = c.getContext("2d");
|
||||
ctx.canvas.width = window.innerWidth;
|
||||
ctx.canvas.height = window.innerHeight;
|
||||
|
||||
|
||||
|
||||
let deg_per_sec = 30 / 200000;
|
||||
let xx_per_sec = 10;
|
||||
let time = 99999999;
|
||||
let fps = 60;
|
||||
|
||||
centerX = ctx.canvas.width / 2;
|
||||
centerY = ctx.canvas.height / 2;
|
||||
|
||||
let xx = 0
|
||||
rotation = 0; //was = j = angle
|
||||
currentFrame = 0; //was = i
|
||||
|
||||
|
||||
|
||||
function render() {
|
||||
if (currentFrame < time / (1 / fps)) {
|
||||
setTimeout(() => {
|
||||
render();
|
||||
render_clear();
|
||||
|
||||
// Draw_Phyllotaxis(rotation + 3.1);
|
||||
// Draw_Phyllotaxis(rotation + 1.5);
|
||||
Draw_Spiral(rotation +1);
|
||||
// Draw_Phyllotaxis(rotation/5000);
|
||||
|
||||
// Draw_center(); //Debugging
|
||||
// DrawBorder();
|
||||
}, 1000 / fps);
|
||||
rotation += deg_per_sec / fps; // was = j = angle, now = rotation
|
||||
xx += xx_per_sec / fps; // was = j = angle, now = rotation
|
||||
currentFrame += 1; // was = i
|
||||
}
|
||||
}
|
||||
|
||||
render();
|
||||
|
||||
function Draw_Spiral(angle) {
|
||||
// colour1 = [255, 170, 0];
|
||||
// colour2 = [255, 0, 221];
|
||||
colour1 = [45, 129, 252];
|
||||
colour2 = [252, 3, 98];
|
||||
|
||||
var c = 1; //something to do with width. but not width
|
||||
|
||||
for (let n = 0; n < 1000; n += 1) {
|
||||
ncolour = LerpRGB(colour1, colour2, Math.cos(rad(n / 2)));
|
||||
var a = n * angle + (Math.sin((angle *n*3)))
|
||||
// var r = c * Math.sqrt(n);
|
||||
var r = c * n;
|
||||
var x = r * Math.cos(a) + centerX;
|
||||
var y = r * Math.sin(a) + centerY;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(x, y, 8, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = colourToText(ncolour);
|
||||
ctx.fill();
|
||||
|
||||
}
|
||||
// for (let n = 0; n < 300; n += 1) {
|
||||
// ncolour = LerpRGB(colour1, colour2, Math.cos(rad(n / 2)));
|
||||
// var a = n * (angle)//137.5;
|
||||
// // var r = c * Math.sqrt(n);
|
||||
// var r = c * n;
|
||||
// var x = r * Math.cos(a) + centerX;
|
||||
// var y = r * Math.sin(a) + centerY;
|
||||
|
||||
// ctx.beginPath();
|
||||
// ctx.arc(x, y, 8, 0, 2 * Math.PI);
|
||||
// ctx.fillStyle = colourToText(ncolour);
|
||||
// ctx.fill();
|
||||
|
||||
// }
|
||||
|
||||
|
||||
}
|
||||
function Draw_SpiralAccident(angle) {
|
||||
// colour1 = [255, 170, 0];
|
||||
// colour2 = [255, 0, 221];
|
||||
colour1 = [45, 129, 252];
|
||||
colour2 = [252, 3, 98];
|
||||
|
||||
var c = 2; //something to do with width. but not width
|
||||
|
||||
for (let n = 0; n < 300; n += 1) {
|
||||
ncolour = LerpRGB(colour1, colour2, Math.cos(rad(n / 2)));
|
||||
var a = n * angle + (Math.sin((n * angle) * 3))
|
||||
// var r = c * Math.sqrt(n);
|
||||
var r = c * n;
|
||||
var x = r * Math.cos(a) + centerX;
|
||||
var y = r * Math.sin(a) + centerY;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(x, y, 8, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = colourToText(ncolour);
|
||||
ctx.fill();
|
||||
|
||||
}
|
||||
// for (let n = 0; n < 300; n += 1) {
|
||||
// ncolour = LerpRGB(colour1, colour2, Math.cos(rad(n / 2)));
|
||||
// var a = n * (angle)//137.5;
|
||||
// // var r = c * Math.sqrt(n);
|
||||
// var r = c * n;
|
||||
// var x = r * Math.cos(a) + centerX;
|
||||
// var y = r * Math.sin(a) + centerY;
|
||||
|
||||
// ctx.beginPath();
|
||||
// ctx.arc(x, y, 8, 0, 2 * Math.PI);
|
||||
// ctx.fillStyle = colourToText(ncolour);
|
||||
// ctx.fill();
|
||||
|
||||
// }
|
||||
|
||||
|
||||
}
|
||||
function rad(degrees) {
|
||||
var pi = Math.PI;
|
||||
return degrees * (pi / 180);
|
||||
}
|
||||
|
||||
function LerpRGB(a, b, t) {
|
||||
if (t < 0) {
|
||||
t *= -1;
|
||||
}
|
||||
var newColor = [0, 0, 0];
|
||||
newColor[0] = a[0] + (b[0] - a[0]) * t;
|
||||
newColor[1] = a[1] + (b[1] - a[1]) * t;
|
||||
newColor[2] = a[2] + (b[2] - a[2]) * t;
|
||||
return newColor;
|
||||
}
|
||||
|
||||
function colourToText(colour) {
|
||||
return "rgb(" + colour[0] + "," + colour[1] + "," + colour[2] + ")"
|
||||
}
|
||||
|
||||
function render_clear() {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
}
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
Loading…
Reference in New Issue