mirror of
https://github.com/SamEyeBam/animate.git
synced 2025-09-27 22:45:25 +00:00
allinone started
This commit is contained in:
@@ -50,7 +50,7 @@
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render_clear();
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// Draw_Phyllotaxis(rotation);
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Draw_Phyllotaxis(rotation+.5);
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Draw_FloralPhyllo(rotation+.5);
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// Draw_Phyllotaxis(rotation + 1.5);
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// Draw_Phyllotaxis(rotation + 4.8);
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// Draw_Phyllotaxis(Math.PI/4);
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@@ -70,7 +70,7 @@
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render();
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function Draw_Phyllotaxis(angle) {
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function Draw_FloralPhyllo(angle) {
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// var c = 24; //something to do with width. but not width
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var c = 1; //something to do with width. but not width
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@@ -31,9 +31,9 @@
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render_clear();
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colour2 = [255, 0, 0];
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colour1 = [0, 0, 0];
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colour1 = [0, 255, 0];
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DrawPolyTwistColour_angle(8,400,-90,rotation/10,colour1, colour2)
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DrawPolyTwistColour_width(4,400,-90,rotation/10,colour1, colour2)
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// DrawPolyTwist_angle(15,400,-90,rotation/20,"red")
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// DrawPolyTwistColour_width(4,400,-45,rotation/4,colour1,colour2)
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// DrawPolyTwist_width(10,400,-90,rotation/20,"red")
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@@ -1,159 +0,0 @@
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<!DOCTYPE html>
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<html>
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<!-- ahhh -->
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<body style="margin:0;overflow: hidden;">
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<canvas id="myCanvas" width="10" height="10" style="display: block;box-sizing: border-box;">
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Your browser does not support the HTML5 canvas tag.</canvas>
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<script>
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let c = document.getElementById("myCanvas");
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let ctx = c.getContext("2d");
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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let deg_per_sec = 30 / 200000;
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let xx_per_sec = 10;
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let time = 99999999;
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let fps = 60;
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centerX = ctx.canvas.width / 2;
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centerY = ctx.canvas.height / 2;
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let xx = 0
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rotation = 0; //was = j = angle
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currentFrame = 0; //was = i
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function render() {
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if (currentFrame < time / (1 / fps)) {
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setTimeout(() => {
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render();
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render_clear();
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// Draw_Phyllotaxis(rotation + 3.1);
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// Draw_Phyllotaxis(rotation + 1.5);
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Draw_Spiral(rotation +1);
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// Draw_Phyllotaxis(rotation/5000);
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// Draw_center(); //Debugging
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// DrawBorder();
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}, 1000 / fps);
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rotation += deg_per_sec / fps; // was = j = angle, now = rotation
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xx += xx_per_sec / fps; // was = j = angle, now = rotation
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currentFrame += 1; // was = i
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}
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}
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render();
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function Draw_Spiral(angle) {
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// colour1 = [255, 170, 0];
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// colour2 = [255, 0, 221];
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colour1 = [45, 129, 252];
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colour2 = [252, 3, 98];
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var c = 1; //something to do with width. but not width
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for (let n = 0; n < 1000; n += 1) {
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ncolour = LerpRGB(colour1, colour2, Math.cos(rad(n / 2)));
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var a = n * angle + (Math.sin((angle *n*3)))
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// var r = c * Math.sqrt(n);
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var r = c * n;
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var x = r * Math.cos(a) + centerX;
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var y = r * Math.sin(a) + centerY;
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ctx.beginPath();
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ctx.arc(x, y, 8, 0, 2 * Math.PI);
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ctx.fillStyle = colourToText(ncolour);
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ctx.fill();
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}
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// for (let n = 0; n < 300; n += 1) {
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// ncolour = LerpRGB(colour1, colour2, Math.cos(rad(n / 2)));
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// var a = n * (angle)//137.5;
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// // var r = c * Math.sqrt(n);
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// var r = c * n;
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// var x = r * Math.cos(a) + centerX;
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// var y = r * Math.sin(a) + centerY;
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// ctx.beginPath();
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// ctx.arc(x, y, 8, 0, 2 * Math.PI);
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// ctx.fillStyle = colourToText(ncolour);
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// ctx.fill();
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// }
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}
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function Draw_SpiralAccident(angle) {
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// colour1 = [255, 170, 0];
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// colour2 = [255, 0, 221];
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colour1 = [45, 129, 252];
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colour2 = [252, 3, 98];
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var c = 2; //something to do with width. but not width
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for (let n = 0; n < 300; n += 1) {
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ncolour = LerpRGB(colour1, colour2, Math.cos(rad(n / 2)));
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var a = n * angle + (Math.sin((n * angle) * 3))
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// var r = c * Math.sqrt(n);
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var r = c * n;
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var x = r * Math.cos(a) + centerX;
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var y = r * Math.sin(a) + centerY;
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ctx.beginPath();
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ctx.arc(x, y, 8, 0, 2 * Math.PI);
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ctx.fillStyle = colourToText(ncolour);
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ctx.fill();
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}
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// for (let n = 0; n < 300; n += 1) {
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// ncolour = LerpRGB(colour1, colour2, Math.cos(rad(n / 2)));
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// var a = n * (angle)//137.5;
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// // var r = c * Math.sqrt(n);
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// var r = c * n;
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// var x = r * Math.cos(a) + centerX;
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// var y = r * Math.sin(a) + centerY;
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// ctx.beginPath();
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// ctx.arc(x, y, 8, 0, 2 * Math.PI);
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// ctx.fillStyle = colourToText(ncolour);
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// ctx.fill();
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// }
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}
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function rad(degrees) {
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var pi = Math.PI;
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return degrees * (pi / 180);
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}
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function LerpRGB(a, b, t) {
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if (t < 0) {
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t *= -1;
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}
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var newColor = [0, 0, 0];
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newColor[0] = a[0] + (b[0] - a[0]) * t;
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newColor[1] = a[1] + (b[1] - a[1]) * t;
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newColor[2] = a[2] + (b[2] - a[2]) * t;
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return newColor;
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}
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function colourToText(colour) {
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return "rgb(" + colour[0] + "," + colour[1] + "," + colour[2] + ")"
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}
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function render_clear() {
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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</script>
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</body>
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</html>
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21
Catalogue/unknown/index.html
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21
Catalogue/unknown/index.html
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@@ -0,0 +1,21 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Reaction-Diffusion Animation</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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}
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canvas {
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display: block;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<script src="script.js"></script>
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</body>
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</html>
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156
Catalogue/unknown/script.js
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156
Catalogue/unknown/script.js
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@@ -0,0 +1,156 @@
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const canvas = document.getElementById("canvas");
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const ctx = canvas.getContext("2d");
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canvas.width = 500; //window.innerWidth;
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canvas.height = 500; //window.innerHeight;
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let gridSizeX = canvas.width;
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let gridSizeY = canvas.height;
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let gridA = create2DArray(gridSizeX, gridSizeY);
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let gridB = create2DArray(gridSizeX, gridSizeY);
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let nextGridA = create2DArray(gridSizeX, gridSizeY);
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let nextGridB = create2DArray(gridSizeX, gridSizeY);
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function create2DArray(rows, cols) {
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let arr = new Array(rows);
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for (let i = 0; i < rows; i++) {
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arr[i] = new Array(cols).fill(0);
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}
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return arr;
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}
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function seedGrid() {
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for (let i = 0; i < gridSizeX; i++) {
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for (let j = 0; j < gridSizeY; j++) {
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gridA[i][j] = 1;
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gridB[i][j] = Math.random() < 0.1 ? 0.5 : 0;
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}
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}
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}
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seedGrid();
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let dA = 1;
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let dB = 0.5;
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let feed = 0.055;
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let kill = 0.062;
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function updateGrid() {
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const centerX = gridSizeX / 2;
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const centerY = gridSizeY / 2;
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const radialFlowStrength = 0.01;
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let tempGridA = create2DArray(gridSizeX, gridSizeY);
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let tempGridB = create2DArray(gridSizeX, gridSizeY);
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for (let x = 1; x < gridSizeX - 1; x++) {
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for (let y = 1; y < gridSizeY - 1; y++) {
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let deltaX = x - centerX;
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let deltaY = y - centerY;
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let distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
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let flowFactor = radialFlowStrength * (distance + 1);
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let dx = Math.round(deltaX * flowFactor);
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let dy = Math.round(deltaY * flowFactor);
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let sourceX = (x + Math.abs(dx) % gridSizeX) % gridSizeX;
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let sourceY = (y + Math.abs(dy) % gridSizeY) % gridSizeY;
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tempGridA[x][y] = gridA[sourceX][sourceY];
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tempGridB[x][y] = gridB[sourceX][sourceY];
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}
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}
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for (let x = 1; x < gridSizeX - 1; x++) {
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for (let y = 1; y < gridSizeY - 1; y++) {
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let a = tempGridA[x][y];
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let b = tempGridB[x][y];
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nextGridA[x][y] = a + (dA * laplaceA(x, y)) - (a * b * b) + (feed * (1 - a));
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nextGridB[x][y] = b + (dB * laplaceB(x, y)) + (a * b * b) - ((kill + feed) * b);
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nextGridA[x][y] = Math.min(Math.max(nextGridA[x][y], 0), 1);
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nextGridB[x][y] = Math.min(Math.max(nextGridB[x][y], 0), 1);
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}
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}
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let temp = gridA;
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gridA = nextGridA;
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nextGridA = temp;
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temp = gridB;
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gridB = nextGridB;
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nextGridB = temp;
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}
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function laplaceA(x, y) {
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let sum = 0;
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let weights = [
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[0.05, 0.2, 0.05],
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[0.2, -1, 0.2],
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[0.05, 0.2, 0.05],
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];
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for (let i = -1; i < 2; i++) {
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for (let j = -1; j < 2; j++) {
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let row = (x + i + gridSizeX) % gridSizeX;
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let col = (y + j + gridSizeY) % gridSizeY;
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sum += gridA[row][col] * weights[i + 1][j + 1];
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}
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}
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return sum;
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}
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function laplaceB(x, y) {
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let sum = 0;
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let weights = [
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[0.05, 0.2, 0.05],
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[0.2, -1, 0.2],
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[0.05, 0.2, 0.05],
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];
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for (let i = -1; i < 2; i++) {
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for (let j = -1; j < 2; j++) {
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let row = (x + i + gridSizeX) % gridSizeX;
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let col = (y + j + gridSizeY) % gridSizeY;
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sum += gridB[row][col] * weights[i + 1][j + 1];
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}
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}
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return sum;
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}
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function draw() {
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const imageData = ctx.createImageData(canvas.width, canvas.height);
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const data = imageData.data;
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for (let x = 0; x < gridSizeX; x++) {
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for (let y = 0; y < gridSizeY; y++) {
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const index = (x + y * gridSizeX) * 4;
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const a = gridA[x][y];
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const b = gridB[x][y];
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const color = {
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r: 206 * b,
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g: 66 * b,
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b: 245 * b,
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};
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data[index + 0] = color.r;
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data[index + 1] = color.g;
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data[index + 2] = color.b;
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data[index + 3] = 255;
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}
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}
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ctx.putImageData(imageData, 0, 0);
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}
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function loop() {
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draw();
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updateGrid();
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requestAnimationFrame(loop);
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}
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loop();
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