loop complete

This commit is contained in:
Sam 2023-09-09 17:19:22 +12:00
parent 8928173f84
commit 7ef6afb922
7 changed files with 201 additions and 147 deletions

View File

@ -12,11 +12,11 @@
<div id="toolbar"> <div id="toolbar">
<br> <br>
<select id="shape-selector"> <select id="shape-selector">
<option value="PolyTwistColourWidth">PolyTwistColourWidth</option>
<option value="EyePrototype">EyePrototype</option> <option value="EyePrototype">EyePrototype</option>
<option value="Nodal_expanding">Nodal_expanding</option> <option value="Nodal_expanding">Nodal_expanding</option>
<option value="MaryFace">MaryFace</option> <option value="MaryFace">MaryFace</option>
<option value="CircleExpand">CircleExpand</option> <option value="CircleExpand">CircleExpand</option>
<option value="PolyTwistColourWidth">PolyTwistColourWidth</option>
<option value="FloralPhyllo">FloralPhyllo</option> <option value="FloralPhyllo">FloralPhyllo</option>
<option value="FloralPhyllo_Accident">FloralPhyllo_Accident</option> <option value="FloralPhyllo_Accident">FloralPhyllo_Accident</option>
<option value="Spiral1">Spiral1</option> <option value="Spiral1">Spiral1</option>
@ -45,9 +45,9 @@
</div> </div>
<button class="buttonReset button-8" id="resetButton" onclick="Reset()">Reset Rotation</button> <button class="buttonReset button-8" id="resetButton" onclick="Reset()">Reset Rotation</button>
</div> </div>
<div> <!-- <div>
<button onclick="manualToggleSettings()" class="button">Show/hide</button> <button onclick="manualToggleSettings()" class="button">Show/hide</button>
</div> </div> -->
</body> </body>
<script src="./js/helper.js" type="text/javascript"></script> <script src="./js/helper.js" type="text/javascript"></script>
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script> <script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>

View File

@ -21,6 +21,7 @@ async function fetchConfig(className) {
Spiral1: [ Spiral1: [
{ type: "range", min: 1, max: 50, defaultValue: 20, property: "sides" }, { type: "range", min: 1, max: 50, defaultValue: 20, property: "sides" },
{ type: "range", min: 1, max: 600, defaultValue: 240, property: "width" }, { type: "range", min: 1, max: 600, defaultValue: 240, property: "width" },
{ type: "range", min: 1, max: 10, defaultValue: 2, property: "lineWidth" },
{ type: "color", defaultValue: "#4287f5", property: "colour" }, { type: "color", defaultValue: "#4287f5", property: "colour" },
], ],
FloralAccident: [ FloralAccident: [
@ -68,11 +69,12 @@ async function fetchConfig(className) {
{ type: "range", min: 0, max: 1, defaultValue: 0, property: "draw_pupil" }, { type: "range", min: 0, max: 1, defaultValue: 0, property: "draw_pupil" },
{ type: "range", min: 0, max: 1, defaultValue: 0, property: "draw_expand" }, { type: "range", min: 0, max: 1, defaultValue: 0, property: "draw_expand" },
{ type: "range", min: 0, max: 1, defaultValue: 1, property: "draw_hypno" }, { type: "range", min: 0, max: 1, defaultValue: 1, property: "draw_hypno" },
{ type: "range", min: 0, max: 1, defaultValue: 1, property: "draw_eyelid" },
{ type: "range", min: 1, max: 10, defaultValue: 1, property: "line_width" }, { type: "range", min: 1, max: 10, defaultValue: 1, property: "line_width" },
{ type: "color", defaultValue: "#00fffb", property: "colourPupil" }, { type: "color", defaultValue: "#00fffb", property: "colourPupil" },
{ type: "color", defaultValue: "#ff0000", property: "colourSpiral" }, { type: "color", defaultValue: "#ff0000", property: "colourSpiral" },
{ type: "color", defaultValue: "#00fffb", property: "colourExpand" }, { type: "color", defaultValue: "#00fffb", property: "colourExpand" },
{ type: "range", min: 0, max: 1, defaultValue: 1, property: "draw_eyelid" }, { type: "color", defaultValue: "#00fffb", property: "colourEyelid" },
], ],
CircleExpand: [ CircleExpand: [
{ type: "range", min: 1, max: 70, defaultValue: 21, property: "nCircles" }, { type: "range", min: 1, max: 70, defaultValue: 21, property: "nCircles" },
@ -176,7 +178,7 @@ function drawEyelid(width, x1, y1, colour) {
ctx.stroke(); ctx.stroke();
} }
function drawEyelidAccident(x1, y1) { function drawEyelidAccident(x1, y1, colour) {
let leafWidth = 120; let leafWidth = 120;
let leafHeight = 60; let leafHeight = 60;
x1 -= centerX; x1 -= centerX;
@ -232,7 +234,7 @@ function drawEyelidAccident(x1, y1) {
ctx.moveTo(x1, y1); ctx.moveTo(x1, y1);
ctx.quadraticCurveTo(x4, y4, x2, y2); ctx.quadraticCurveTo(x4, y4, x2, y2);
ctx.strokeStyle = "orange"; ctx.strokeStyle = colour;
ctx.stroke(); ctx.stroke();
} }

View File

@ -16,6 +16,9 @@ let paused = true;
render_clear(); render_clear();
let drawObj = null; let drawObj = null;
function createInstance(className, args) { function createInstance(className, args) {
const classMap = { const classMap = {
PolyTwistColourWidth: PolyTwistColourWidth, PolyTwistColourWidth: PolyTwistColourWidth,
@ -24,11 +27,11 @@ function createInstance(className, args) {
FloralAccident: FloralAccident, FloralAccident: FloralAccident,
FloralPhyllo_Accident: FloralPhyllo_Accident, FloralPhyllo_Accident: FloralPhyllo_Accident,
Nodal_expanding: Nodal_expanding, Nodal_expanding: Nodal_expanding,
Phyllotaxis:Phyllotaxis, Phyllotaxis: Phyllotaxis,
SquareTwist_angle:SquareTwist_angle, SquareTwist_angle: SquareTwist_angle,
EyePrototype:EyePrototype, EyePrototype: EyePrototype,
CircleExpand:CircleExpand, CircleExpand: CircleExpand,
MaryFace:MaryFace, MaryFace: MaryFace,
// Add more class constructors here as needed // Add more class constructors here as needed
}; };
@ -42,30 +45,146 @@ function createInstance(className, args) {
async function updateDrawObj() { async function updateDrawObj() {
const shapeSelector = document.getElementById("shape-selector"); deg_per_sec = animationList[currentAnimationIndex].speed;
const selectedShape = shapeSelector.value; drawObj = createInstance(animationList[currentAnimationIndex].name, animationList[currentAnimationIndex].args);
const config = await fetchConfig(selectedShape);
if (drawObj) {
drawObj.remove(); // Remove the previous instance
}
// Extract default values from the configuration
const defaultValues = config
// .filter((item) => item.type !== "color") // Exclude color inputs
.map((item) => item.defaultValue);
drawObj = createInstance(selectedShape, defaultValues);
// drawObj = await createShapeWithRandomProperties(813311281, config1);
console.log(drawObj)
drawObj.initialise(config);
} }
let animationList = []
animationList.push({
name: "PolyTwistColourWidth",
args: [4, 400, 5, 14, -90, 100, "#e0ba10", "#e01044"],
speed: 10,
duration: 9*8
})
animationList.push({
name: "FloralPhyllo",
args: [300, 180, 1000, "#e0ba10", "#e01044"],
speed: 5,
duration: 60*10
})
animationList.push({
name: "EyePrototype",
args: [0, 0, 0, 1, 800, 10, 1, 1, 0, 0, 0, 0, 1, "#e0ba10", "#e01044", "#e0ba10", "blue"],
speed: 10,
duration: 60 * 3
})
animationList.push({
name: "Spiral1",
args: [6, 240, 5, "#e0ba10",],
speed: 10,
duration: 60*5
})
animationList.push({
name: "PolyTwistColourWidth",
args: [8, 400, 5, 65, -90, 100, "black","#e0ba10"],
speed: 5,
duration: 9*8
})
animationList.push({
name: "FloralPhyllo_Accident",
args: [20, 240, "#e01044", "#e0ba10"],
speed: 4,
duration: 60
})
animationList.push({
name: "Nodal_expanding",
args: [5, 120, 56, 6, "#e01044", "#e0ba10", 5],
speed: 20,
duration: 60 * 5
})
animationList.push({
name: "Spiral1",
args: [50, 240, 3, "#e01044"],
speed: 8,
duration: 60 * 5
})
animationList.push({
name: "Phyllotaxis",
args: [13, 1000, 6650, 0, "#e01044", "#e0ba10"],
speed: 2,
duration: 60 * 5
})
animationList.push({
name: "MaryFace",
args: [-110, -140, 18, 160, 195, -30, 18, 160],
speed: 10,
duration: 3
})
animationList.push({
name: "FloralAccident",
args: [20, 240, "#e01044"],
speed: 8,
duration: 60
})
animationList.push({
name: "Phyllotaxis",
args: [13, 500, 200, 1, "#e01044", "#e0ba10"],
speed: 15,
duration: 60 * 10
})
animationList.push({
name: "SquareTwist_angle",
args: [400, 3, "#e0ba10", "#e01044"],
speed: 10,
duration: 40
})
animationList.push({
name: "Phyllotaxis",
args: [13, 0, 600, 2, "#e0ba10", "#e01044"],
speed: 15,
duration: 60 * 10
})
animationList.push({
name: "EyePrototype",
args: [0, 0, 0, 0, 1000, 10, 0, 0, 0, 0, 1, 1, 1, "#e0ba10", "#e01044", "#e0ba10", "black"],
speed: 10,
duration: 60 * 3
})
animationList.push({
name: "MaryFace",
args: [-110, -140, 18, 160, 195, -30, 18, 160],
speed: 10,
duration: 3
})
animationList.push({
name: "EyePrototype",
args: [0, 0, 0, 0, 1000, 15, 1, 0, 1, 0, 0, 1, 1, "#e01044", "#e0ba10", "#e01044", "#e01044"],
speed: 10,
duration: 60
})
animationList.push({
name: "CircleExpand",
args: [21, 150, 1, 1, "#e01044", "#e0ba10"],
speed: 10,
duration: 60
})
let totalTime = 0;
for (let i = 0; i < animationList.length; i++) {
totalTime += animationList[i].duration;
}
console.log("Total time: " + totalTime / 60)
let currentAnimationIndex = 0;
updateDrawObj(); updateDrawObj();
function render() { function render() {
setTimeout(() => { setTimeout(() => {
requestAnimationFrame(() => { requestAnimationFrame(() => {
render_clear(); render_clear();
console.log(rotation)
if (rotation / deg_per_sec >= animationList[currentAnimationIndex].duration) {
currentAnimationIndex += 1;
if (currentAnimationIndex === animationList.length) {
currentAnimationIndex = 0;
}
rotation = 0
updateDrawObj();
}
if (drawObj) { if (drawObj) {
drawObj.draw(rotation); drawObj.draw(rotation);
} }
@ -86,7 +205,8 @@ document
let toolbarShowing = true; let toolbarShowing = true;
document.addEventListener("keydown", toggleSettings); document.addEventListener("keydown", toggleSettings);
function manualToggleSettings(){ manualToggleSettings();
function manualToggleSettings() {
console.log("hi") console.log("hi")
toolbarShowing = !toolbarShowing; toolbarShowing = !toolbarShowing;
let tb = document.getElementById("toolbar"); let tb = document.getElementById("toolbar");
@ -105,6 +225,29 @@ function toggleSettings(e) {
paused = !paused; paused = !paused;
} }
if (e.keyCode == '37') {
// left arrow
if (currentAnimationIndex === 0) {
currentAnimationIndex = animationList.length - 1
}
else {
currentAnimationIndex -= 1
}
updateDrawObj();
rotation = 0
}
else if (e.keyCode == '39') {
// right arrow
if (currentAnimationIndex === animationList.length - 1) {
currentAnimationIndex = 0
}
else {
currentAnimationIndex += 1
}
updateDrawObj();
rotation = 0
}
let tb = document.getElementById("toolbar"); let tb = document.getElementById("toolbar");
if (toolbarShowing) { if (toolbarShowing) {
tb.style.display = "flex"; tb.style.display = "flex";

View File

@ -98,10 +98,11 @@ class FloralPhyllo extends BaseShape {
} }
} }
class Spiral1 extends BaseShape { class Spiral1 extends BaseShape {
constructor(sides, width, colour) { constructor(sides, width, lineWidth, colour) {
super(); super();
this.sides = sides; this.sides = sides;
this.width = width; this.width = width;
this.lineWidth = lineWidth;
this.colour = colour; this.colour = colour;
} }
@ -115,7 +116,7 @@ class Spiral1 extends BaseShape {
for (let i = 1; i < this.sides + 1; i++) { for (let i = 1; i < this.sides + 1; i++) {
end = stt + rad(rot); end = stt + rad(rot);
ctx.lineWidth = this.lineWidth;
ctx.beginPath(); ctx.beginPath();
ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt + rad(rotation) - (stt - end) / 2, end + rad(rotation) + rad(n), 0); ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt + rad(rotation) - (stt - end) / 2, end + rad(rotation) + rad(n), 0);
ctx.strokeStyle = this.colour; ctx.strokeStyle = this.colour;
@ -190,7 +191,7 @@ class FloralPhyllo_Accident extends BaseShape {
let x = r * Math.cos(a) + centerX; let x = r * Math.cos(a) + centerX;
let y = r * Math.sin(a) + centerY; let y = r * Math.sin(a) + centerY;
drawEyelidAccident(x, y); drawEyelidAccident(x, y, this.colour1);
} }
} }
@ -246,11 +247,12 @@ class Phyllotaxis extends BaseShape {
const startColor = [45, 129, 252]; const startColor = [45, 129, 252];
const endColor = [252, 3, 98]; const endColor = [252, 3, 98];
const distanceMultiplier = 3; const distanceMultiplier = 3;
const maxIterations = 200; const maxIterations = this.nMax;
// angle=0; // angle=0;
for (let n = 0; n < maxIterations; n++) { for (let n = 0; n < maxIterations; n++) {
ctx.beginPath(); ctx.beginPath();
const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2))); // const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
const nColor = LerpHex(this.colour1, this.colour2, n / this.nMax);
// const nAngle = n* angle ; // const nAngle = n* angle ;
// const nAngle = n*angle+ Math.sin(rad(n*1+angle*4000))/1 ; // const nAngle = n*angle+ Math.sin(rad(n*1+angle*4000))/1 ;
@ -259,20 +261,23 @@ class Phyllotaxis extends BaseShape {
const xCoord = radius * Math.cos(nAngle) + centerX; const xCoord = radius * Math.cos(nAngle) + centerX;
const yCoord = radius * Math.sin(nAngle) + centerY; const yCoord = radius * Math.sin(nAngle) + centerY;
ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI); ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
ctx.fillStyle = colourToText(nColor); // ctx.fillStyle = colourToText(nColor);
ctx.fillStyle = nColor;
ctx.fill(); ctx.fill();
} }
} }
drawSpiral(angle) { drawSpiral(angle) {
angle /= 5000 angle /= 5000
const startColor = [45, 129, 252]; const startColor = [224, 186, 16];
const endColor = [252, 3, 98]; const endColor = [224, 16, 68];
const distanceMultiplier = 2; const distanceMultiplier = 2;
const maxIterations = 1000; const maxIterations = this.nMax;
for (let n = 0; n < maxIterations; n++) { for (let n = 0; n < maxIterations; n++) {
const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2))); const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
// const nColor = lerpHex(this.colour1, this.colour2, Math.cos(rad(n / 2)));
// const nColor = LerpHex(this.colour1, this.colour2, n / this.nMax);
const nAngle = n * angle + Math.sin(angle * n * 2); const nAngle = n * angle + Math.sin(angle * n * 2);
const radius = distanceMultiplier * n; const radius = distanceMultiplier * n;
@ -281,6 +286,7 @@ class Phyllotaxis extends BaseShape {
ctx.beginPath(); ctx.beginPath();
ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI); ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
// ctx.fillStyle = nColor;
ctx.fillStyle = colourToText(nColor); ctx.fillStyle = colourToText(nColor);
ctx.fill(); ctx.fill();
} }
@ -290,7 +296,7 @@ class Phyllotaxis extends BaseShape {
draw(rotation) { draw(rotation) {
rotation *= (this.speedMultiplier / 300) rotation *= (this.speedMultiplier / 300)
rotation += this.start rotation += this.start
const sizeMultiplier = this.nMax/(5-3) const sizeMultiplier = this.nMax / (5 - 3)
if (this.wave === 1) { if (this.wave === 1) {
this.drawWave(rotation) this.drawWave(rotation)
} }
@ -307,7 +313,7 @@ class Phyllotaxis extends BaseShape {
const y = r * Math.sin(a) + centerY; const y = r * Math.sin(a) + centerY;
ctx.beginPath(); ctx.beginPath();
ctx.arc(x, y, (n/sizeMultiplier)+3, 0, 2 * Math.PI); ctx.arc(x, y, (n / sizeMultiplier) + 3, 0, 2 * Math.PI);
ctx.fillStyle = ncolour; ctx.fillStyle = ncolour;
// ctx.fillStyle = colourToText(ncolour); // ctx.fillStyle = colourToText(ncolour);
ctx.fill(); ctx.fill();
@ -443,7 +449,7 @@ class CircleExpand extends BaseShape {
class EyePrototype extends BaseShape { class EyePrototype extends BaseShape {
constructor(x, y, rotate, flip, width, blink_speed, draw_spiral, spiral_full, draw_pupil, draw_expand, draw_hypno, line_width, colourPupil, colourSpiral, colourExpand) { constructor(x, y, rotate, flip, width, blink_speed, draw_spiral, spiral_full, draw_pupil, draw_expand, draw_hypno, draw_eyelid, line_width, colourPupil, colourSpiral, colourExpand, colourEyelid) {
super(); super();
this.x = x; this.x = x;
this.y = y; this.y = y;
@ -461,13 +467,15 @@ class EyePrototype extends BaseShape {
this.draw_pupil = draw_pupil; this.draw_pupil = draw_pupil;
this.draw_expand = draw_expand; this.draw_expand = draw_expand;
this.draw_hypno = draw_hypno; this.draw_hypno = draw_hypno;
this.draw_eyelid = draw_eyelid;
this.colourPupil = colourPupil; this.colourPupil = colourPupil;
this.colourSpiral = colourSpiral; this.colourSpiral = colourSpiral;
this.colourExpand = colourExpand; this.colourExpand = colourExpand;
this.centerPulse = new CircleExpand(10, 30, 1, 0, "#2D81FC", "#FC0362") this.colourEyelid = colourEyelid;
this.centerPulse = new CircleExpand(20, 40, 0, 0, "#2D81FC", "#FC0362")
} }
drawEyelid(rotation) { drawEyelid(rotation) {
ctx.strokeStyle = "orange"; ctx.strokeStyle = this.colourEyelid;
let relCenterX = centerX + this.x; let relCenterX = centerX + this.x;
let relCenterY = centerY + this.y; let relCenterY = centerY + this.y;
rotation *= (this.speedMultiplier / 100) rotation *= (this.speedMultiplier / 100)
@ -578,7 +586,9 @@ class EyePrototype extends BaseShape {
ctx.fillStyle = "black"; ctx.fillStyle = "black";
ctx.save(); ctx.save();
this.drawEyelid(outputRotation); if (this.draw_eyelid) {
this.drawEyelid(outputRotation);
}
// squareCut(); // squareCut();
this.eyelidCut(outputRotation); this.eyelidCut(outputRotation);
// console.log(Math.floor(this.counter % this.width / 2)) // console.log(Math.floor(this.counter % this.width / 2))

View File

@ -115,7 +115,7 @@ class Spiral1 extends BaseShape {
for (let i = 1; i < this.sides + 1; i++) { for (let i = 1; i < this.sides + 1; i++) {
end = stt + rad(rot); end = stt + rad(rot);
ctx.lineWidth = 5
ctx.beginPath(); ctx.beginPath();
ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt + rad(rotation) - (stt - end) / 2, end + rad(rotation) + rad(n), 0); ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt + rad(rotation) - (stt - end) / 2, end + rad(rotation) + rad(n), 0);
ctx.strokeStyle = this.colour; ctx.strokeStyle = this.colour;

View File

@ -1,101 +0,0 @@
// Get a reference to the canvas element
const canvas = document.getElementById('canvas');
// Set up WebGL context
const gl = canvas.getContext('webgl');
// Set the canvas size and WebGL viewport
canvas.width = 800;
canvas.height = 800;
// let centerX = canvas.width / 2;
// let centerY = canvas.height / 2;
gl.viewport(0, 0, canvas.width, canvas.height);
// Create vertex shader
const vertexShaderSource = `
attribute vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}
`;
// Create fragment shader using the code you wrote
const fragmentShaderSource = `
precision mediump float;
uniform vec2 iResolution;
uniform float iTime;
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 uv = (fragCoord * 2.0 - iResolution.xy) / iResolution.y;
vec2 uv0 = uv;
vec3 colour = vec3(1.0, 1.5, 2.0);
vec3 colour2 = vec3(0.2, 0.2, 1.0);
float pi = 3.1415926;
for (float i = 0.0; i < 2.0; i++) {
uv = fract(uv * 1.5) - 0.5;
float distance = length(uv);
distance = sin(distance * pi * 5.0 - iTime) / (pi * 5.0);
distance = abs(distance);
distance = 0.02 / distance;
colour = mix(colour, colour2, length(uv));
colour *= distance;
}
float distance = length(uv0);
distance = sin(distance * pi * 5.0 - iTime) / (pi * 5.0);
distance = abs(distance);
distance = 0.02 / distance;
colour = mix(colour, colour2, length(uv0));
colour *= distance;
fragColor = vec4(colour, 1.0);
}
void main() {
vec2 fragCoord = gl_FragCoord.xy;
vec2 iResolution = vec2(${canvas.width.toFixed(1)}, ${canvas.height.toFixed(1)});
float iTime = ${performance.now().toFixed(3)} / 1000.0;
vec4 fragColor;
mainImage(fragColor, fragCoord);
gl_FragColor = fragColor;
}
`;
// Compile and link shaders
const vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, vertexShaderSource);
gl.compileShader(vertexShader);
const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, fragmentShaderSource);
gl.compileShader(fragmentShader);
const program = gl.createProgram();
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
// Create vertex buffer
const positionBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);
const positionAttributeLocation = gl.getAttribLocation(program, 'position');
gl.enableVertexAttribArray(positionAttributeLocation);
gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0);
// Set uniforms
const iResolutionLocation = gl.getUniformLocation(program, 'iResolution');
gl.uniform2f(iResolutionLocation, canvas.width, canvas.height);
// Render the shader
function render() {
gl.uniform1f(gl.getUniformLocation(program, 'iTime'), performance.now() / 1000.0);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
requestAnimationFrame(render);
}
render();

View File

@ -71,11 +71,11 @@ class EyePrototype extends BaseShape {
vec3 colour = vec3(1.0, 1.5, 2.0); vec3 colour = vec3(1.0, 1.5, 2.0);
vec3 colour2 = vec3(0.2, 0.2, 1.0); vec3 colour2 = vec3(0.2, 0.2, 1.0);
float pi = 3.1415926; float pi = 3.1415926;
float pie = iVal1/10.0; float val1Div = iVal1/10.0;
for (float i = 0.0; i < 2.0; i++) { for (float i = 0.0; i < 2.0; i++) {
uv = fract(uv * pie) - 0.5; uv = fract(uv * val1Div) - 0.5;
float distance = length(uv); float distance = length(uv);
distance = sin(distance * pi * 5.0 - iTime) / (pi * 5.0); distance = sin(distance * pi * 5.0 - iTime) / (pi * 5.0);