loop started
This commit is contained in:
parent
54a9d8495a
commit
8928173f84
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{
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"PolyTwistColourWidth": [
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{ "type": "range", "min": 3, "max": 10, "defaultValue": 5, "property": "sides" },
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{ "type": "range", "min": 1, "max": 600, "defaultValue": 300, "property": "width" },
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{ "type": "range", "min": 1, "max": 100, "defaultValue": 50, "property": "depth" },
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{ "type": "range", "min": 0, "max": 360, "defaultValue": 180, "property": "rotation" },
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{ "type": "color", "defaultValue": "#4287f5", "property": "colour1" },
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{ "type": "color", "defaultValue": "#42f57b", "property": "colour2" }
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],
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"FloralPhyllo": [
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{ "type": "range", "min": 1, "max": 600, "defaultValue": 300, "property": "width" },
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{ "type": "range", "min": 1, "max": 100, "defaultValue": 50, "property": "depth" },
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{ "type": "color", "defaultValue": "#4287f5", "property": "colour1" },
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{ "type": "color", "defaultValue": "#4287f5", "property": "colour2" }
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]
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}
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body {
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-webkit-box-sizing: border-box;
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/* Safari/Chrome, other WebKit */
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-moz-box-sizing: border-box;
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/* Firefox, other Gecko */
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box-sizing: border-box;
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/* Opera/IE 8+ */
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height: 100%
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}
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p {
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margin: 0px;
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}
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canvas {
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position: absolute;
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}
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#toolbar {
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display: flex;
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flex-flow: column;
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height: 100%;
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position: absolute;
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padding: 0px 20px 0px 20px;
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width: 500px;
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height: 100vh;
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background-color: rgb(189, 189, 189);
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}
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#custom {
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display: flex;
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flex-flow: column;
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height: 100%;
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/* position: absolute; */
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padding: 0px 20px 0px 20px;
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/* width: 500px; */
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/* height: 100vh; */
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background-color: rgb(189, 189, 189);
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}
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.button {
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display: block;
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position: absolute;
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right: 20px;
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z-index: 100;
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}
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.controls {
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display: flex;
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margin: 8px 0px;
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}
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.controlFrameButton {
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width: 8%;
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}
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.controlPauseButton {
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width: 80%;
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margin: auto;
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}
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/* <!-- HTML !-->
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<button class="button-8" role="button">Button 8</button> */
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/* CSS */
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.button-8 {
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background-color: #e1ecf4;
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border-radius: 3px;
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border: 1px solid #7aa7c7;
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box-shadow: rgba(255, 255, 255, .7) 0 1px 0 0 inset;
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box-sizing: border-box;
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color: #1f3f55;
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cursor: pointer;
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display: inline-block;
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/* font-family: -apple-system,system-ui,"Segoe UI","Liberation Sans",sans-serif; */
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font-size: 13px;
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font-weight: 400;
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line-height: 1.15385;
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/* margin: 0; */
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outline: none;
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padding: 8px .8em;
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position: relative;
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text-align: center;
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text-decoration: none;
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user-select: none;
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-webkit-user-select: none;
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touch-action: manipulation;
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vertical-align: baseline;
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white-space: nowrap;
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}
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.button-8:hover,
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.button-8:focus {
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background-color: #b3d3ea;
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color: #2c5777;
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}
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.button-8:focus {
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box-shadow: 0 0 0 4px rgba(0, 149, 255, .15);
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}
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.button-8:active {
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background-color: #a0c7e4;
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box-shadow: none;
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color: #2c5777;
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}
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.buttonReset{
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background-color: #f4e1e1;
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}
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<!DOCTYPE html>
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<html>
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<!-- ahhh -->
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<head>
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<title>Document</title>
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<link rel="stylesheet" href="./css/styles.css">
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</head>
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<body style="margin:0;">
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<canvas id="myCanvas" style="display: block;box-sizing: border-box;"></canvas>
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<div id="toolbar">
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<br>
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<select id="shape-selector">
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<option value="EyePrototype">EyePrototype</option>
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<option value="Nodal_expanding">Nodal_expanding</option>
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<option value="MaryFace">MaryFace</option>
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<option value="CircleExpand">CircleExpand</option>
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<option value="PolyTwistColourWidth">PolyTwistColourWidth</option>
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<option value="FloralPhyllo">FloralPhyllo</option>
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<option value="FloralPhyllo_Accident">FloralPhyllo_Accident</option>
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<option value="Spiral1">Spiral1</option>
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<option value="FloralAccident">FloralAccident</option>
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<option value="Phyllotaxis">Phyllotaxis</option>
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<option value="SquareTwist_angle">SquareTwist_angle</option>
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</select>
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<div id="custom"></div>
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<br>
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<p>Controls:</p>
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<p>
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Press "Space" to pause and start the animation
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</p>
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<p>
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Press "P" to show/hide the control panel
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</p>
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<br>
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<p>Speed</p>
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<input type="text" id="inputDegPerSec" value="10" onchange="ChangeDegPerSec(this.value)">
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<br>
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<p>Controls</p>
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<div class="controls">
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<button class="controlFrameButton button-8" onclick="BackwardFrame()"><</button>
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<button class="controlPauseButton button-8" id="pauseButton" onclick="TogglePause()">Play</button>
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<button class="controlFrameButton button-8" onclick="ForwardFrame()">></button>
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</div>
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<button class="buttonReset button-8" id="resetButton" onclick="Reset()">Reset Rotation</button>
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</div>
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<div>
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<button onclick="manualToggleSettings()" class="button">Show/hide</button>
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</div>
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</body>
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<script src="./js/helper.js" type="text/javascript"></script>
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<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
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<script src="./js/math.js" type="text/javascript"></script>
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<script src="./js/objects.js" type="text/javascript"></script>
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<script src="./js/index.js"></script>
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</html>
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async function fetchConfig(className) {
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// const config = await $.getJSON("config.json");
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const config = {
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PolyTwistColourWidth: [
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{ type: "range", min: 3, max: 10, defaultValue: 5, property: "sides" },
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{ type: "range", min: 400, max: 2000, defaultValue: 400, property: "width" },
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{ type: "range", min: 2, max: 5, defaultValue: 5, property: "line_width" },
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{ type: "range", min: 1, max: 100, defaultValue: 50, property: "depth" },
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{ type: "range", min: -180, max: 180, defaultValue: -90, property: "rotation", },
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{ type: "range", min: 1, max: 500, defaultValue: 100, property: "speedMultiplier", },
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{ type: "color", defaultValue: "#4287f5", property: "colour1" },
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{ type: "color", defaultValue: "#42f57b", property: "colour2" },
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],
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FloralPhyllo: [
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{ type: "range", min: 1, max: 600, defaultValue: 300, property: "width" },
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{ type: "range", min: 1, max: 300, defaultValue: 150, property: "depth" },
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{ type: "range", min: 0, max: 3141, defaultValue: 0, property: "start" },
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{ type: "color", defaultValue: "#4287f5", property: "colour1" },
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{ type: "color", defaultValue: "#FC0362", property: "colour2" },
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],
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Spiral1: [
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{ type: "range", min: 1, max: 50, defaultValue: 20, property: "sides" },
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{ type: "range", min: 1, max: 600, defaultValue: 240, property: "width" },
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{ type: "color", defaultValue: "#4287f5", property: "colour" },
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],
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FloralAccident: [
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{ type: "range", min: 1, max: 50, defaultValue: 20, property: "sides" },
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{ type: "range", min: 1, max: 600, defaultValue: 240, property: "width" },
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{ type: "color", defaultValue: "#4287f5", property: "colour" },
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],
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FloralPhyllo_Accident: [
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{ type: "range", min: 1, max: 50, defaultValue: 20, property: "sides" },
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{ type: "range", min: 1, max: 600, defaultValue: 240, property: "width" },
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{ type: "color", defaultValue: "#2D81FC", property: "colour1" },
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{ type: "color", defaultValue: "#FC0362", property: "colour2" },
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],
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Nodal_expanding: [
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{ type: "range", min: 1, max: 100, defaultValue: 5, property: "expand" },
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{ type: "range", min: 1, max: 1000, defaultValue: 150, property: "points" },
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{ type: "range", min: 1, max: 360, defaultValue: 0, property: "start" },
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{ type: "range", min: 1, max: 10, defaultValue: 6, property: "line_width" },
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{ type: "color", defaultValue: "#2D81FC", property: "colour1" },
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{ type: "color", defaultValue: "#FC0362", property: "colour2" },
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{ type: "range", min: 0, max: 10, defaultValue: 5, property: "colour_change" },
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],
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Phyllotaxis: [
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{ type: "range", min: 1, max: 40, defaultValue: 24, property: "width" },
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{ type: "range", min: 0, max: 3141, defaultValue: 0, property: "start" },
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{ type: "range", min: 1, max: 10000, defaultValue: 300, property: "nMax" },
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{ type: "range", min: 0, max: 2, defaultValue: 0, property: "wave" },
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{ type: "color", defaultValue: "#2D81FC", property: "colour1" },
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{ type: "color", defaultValue: "#FC0362", property: "colour2" },
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],
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SquareTwist_angle: [
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{ type: "range", min: 1, max: 800, defaultValue: 400, property: "width" },
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{ type: "range", min: 1, max: 10, defaultValue: 1, property: "line_width" },
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{ type: "color", defaultValue: "#2D81FC", property: "colour1" },
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],
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EyePrototype: [
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{ type: "range", min: -400, max: 400, defaultValue: 0, property: "x" },
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{ type: "range", min: -400, max: 400, defaultValue: 0, property: "y" },
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{ type: "range", min: -180, max: 180, defaultValue: 0, property: "rotate" },
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{ type: "range", min: 0, max: 1, defaultValue: 1, property: "flip" },
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{ type: "range", min: 1, max: 800, defaultValue: 400, property: "width" },
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{ type: "range", min: 1, max: 100, defaultValue: 5, property: "blink_speed" },
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{ type: "range", min: 0, max: 1, defaultValue: 0, property: "draw_spiral" },
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{ type: "range", min: 0, max: 1, defaultValue: 1, property: "spiral_full" },
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{ type: "range", min: 0, max: 1, defaultValue: 0, property: "draw_pupil" },
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{ type: "range", min: 0, max: 1, defaultValue: 0, property: "draw_expand" },
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{ type: "range", min: 0, max: 1, defaultValue: 1, property: "draw_hypno" },
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{ type: "range", min: 1, max: 10, defaultValue: 1, property: "line_width" },
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{ type: "color", defaultValue: "#00fffb", property: "colourPupil" },
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{ type: "color", defaultValue: "#ff0000", property: "colourSpiral" },
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{ type: "color", defaultValue: "#00fffb", property: "colourExpand" },
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{ type: "range", min: 0, max: 1, defaultValue: 1, property: "draw_eyelid" },
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],
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CircleExpand: [
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{ type: "range", min: 1, max: 70, defaultValue: 21, property: "nCircles" },
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{ type: "range", min: 50, max: 150, defaultValue: 150, property: "gap" },
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{ type: "range", min: 0, max: 1, defaultValue: 1, property: "linear" },
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{ type: "range", min: 0, max: 1, defaultValue: 1, property: "heart" },
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{ type: "color", defaultValue: "#fc03cf", property: "colour1" },
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{ type: "color", defaultValue: "#00fffb", property: "colour2" },
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],
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MaryFace: [
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{ type: "range", min: -400, max: 400, defaultValue: -110, property: "x1" },
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{ type: "range", min: -400, max: 400, defaultValue: -140, property: "y1" },
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{ type: "range", min: -180, max: 180, defaultValue: 18, property: "rotate1" },
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{ type: "range", min: 0, max: 400, defaultValue: 160, property: "width1" },
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{ type: "range", min: -400, max: 400, defaultValue: 195, property: "x2" },
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{ type: "range", min: -400, max: 400, defaultValue: -30, property: "y2" },
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{ type: "range", min: -180, max: 180, defaultValue: 18, property: "rotate2" },
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{ type: "range", min: 0, max: 400, defaultValue: 160, property: "width2" },
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],
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};
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return config[className];
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}
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function addControl(item, instance) {
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console.log(item);
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let parentDiv = document.getElementById("custom");
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let title = document.createElement("p");
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title.innerText = item.property + ": " + item.defaultValue;
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title.id = "elText" + item.property;
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let control = document.createElement("input");
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control.type = item.type;
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if (item.type === "range") {
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control.min = item.min;
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control.max = item.max;
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}
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control.value = item.defaultValue;
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control.className = "control";
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control.id = "el" + item.property;
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const listener = (event) => {
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const newValue = event.target.value;
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instance[item.property] =
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item.type === "range" ? parseInt(newValue, 10) : newValue;
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title.innerText = item.property + ": " + newValue;
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};
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control.addEventListener("input", listener);
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parentDiv.appendChild(title);
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parentDiv.appendChild(control);
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return { element: control, listener };
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}
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function drawEyelid(width, x1, y1, colour) {
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x1 -= centerX;
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y1 -= centerY;
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const angle = Math.atan2(y1, x1);
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const cosAngle = Math.cos(angle);
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const sinAngle = Math.sin(angle);
|
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const x2 = cosAngle * width;
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const y2 = sinAngle * width;
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const x3Old = width / 2;
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const y3Old = width / 2;
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const x4Old = width / 2;
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const y4Old = -width / 2;
|
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|
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const x3 = x3Old * cosAngle - y3Old * sinAngle;
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const y3 = x3Old * sinAngle + y3Old * cosAngle;
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const x4 = x4Old * cosAngle - y4Old * sinAngle;
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const y4 = x4Old * sinAngle + y4Old * cosAngle;
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x1 += centerX;
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y1 += centerY;
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const x2Final = x2 + x1;
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const y2Final = y2 + y1;
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const x3Final = x3 + x1;
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const y3Final = y3 + y1;
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const x4Final = x4 + x1;
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const y4Final = y4 + y1;
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.quadraticCurveTo(x3Final, y3Final, x2Final, y2Final);
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ctx.moveTo(x1, y1);
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ctx.quadraticCurveTo(x4Final, y4Final, x2Final, y2Final);
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ctx.fillStyle = colour;
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ctx.fill();
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|
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ctx.lineWidth = 2;
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||||
ctx.strokeStyle = "black";
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||||
ctx.stroke();
|
||||
}
|
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|
||||
function drawEyelidAccident(x1, y1) {
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let leafWidth = 120;
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let leafHeight = 60;
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x1 -= centerX;
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y1 -= centerY;
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let angle = Math.atan(y1 / x1);
|
||||
// if(angle >=Math.PI){
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// angle -=Math.PI
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// console.log("greater called")
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// }
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angle = Math.abs(angle);
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||||
let x2Old = 0 + leafWidth;
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let y2Old = 0;
|
||||
|
||||
let x3Old = 0 + leafWidth / 2;
|
||||
let y3Old = 0 + leafHeight / 2;
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||||
|
||||
let x4Old = 0 + leafWidth / 2;
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||||
let y4Old = 0 - leafHeight / 2;
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let x2 = x2Old * Math.cos(angle) - y2Old * Math.sin(angle);
|
||||
let y2 = x2Old * Math.sin(angle) + y2Old * Math.cos(angle);
|
||||
|
||||
let x3 = x3Old * Math.cos(angle) - y3Old * Math.sin(angle);
|
||||
let y3 = x3Old * Math.sin(angle) + y3Old * Math.cos(angle);
|
||||
|
||||
let x4 = x4Old * Math.cos(angle) - y4Old * Math.sin(angle);
|
||||
let y4 = x4Old * Math.sin(angle) + y4Old * Math.cos(angle);
|
||||
|
||||
let oldx1 = x1;
|
||||
let oldy1 = y1;
|
||||
|
||||
x1 += centerX; // +x2/2
|
||||
y1 += centerY; // +x2/2
|
||||
x2 += x1;
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||||
y2 += y1;
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x3 += x1;
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y3 += y1;
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x4 += x1;
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y4 += y1;
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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||||
ctx.quadraticCurveTo(x3, y3, x2, y2);
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||||
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||||
ctx.moveTo(x1, y1);
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||||
ctx.quadraticCurveTo(x4, y4, x2, y2);
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fill();
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||||
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x1, y1);
|
||||
ctx.quadraticCurveTo(x3, y3, x2, y2);
|
||||
|
||||
ctx.moveTo(x1, y1);
|
||||
ctx.quadraticCurveTo(x4, y4, x2, y2);
|
||||
ctx.strokeStyle = "orange";
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
function DrawPolygon(sides, width, rotation, colour, line_width) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(
|
||||
centerX + width * Math.cos((rotation * Math.PI) / 180),
|
||||
centerY + width * Math.sin((rotation * Math.PI) / 180)
|
||||
);
|
||||
|
||||
for (var i = 1; i <= sides; i += 1) {
|
||||
ctx.lineTo(
|
||||
centerX +
|
||||
width *
|
||||
Math.cos((i * 2 * Math.PI) / sides + (rotation * Math.PI) / 180),
|
||||
centerY +
|
||||
width * Math.sin((i * 2 * Math.PI) / sides + (rotation * Math.PI) / 180)
|
||||
);
|
||||
}
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.lineWidth = line_width;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
function rad(degrees) {
|
||||
return (degrees * Math.PI) / 180;
|
||||
}
|
||||
|
||||
function colourToText(colour) {
|
||||
return "rgb(" + colour[0] + "," + colour[1] + "," + colour[2] + ")";
|
||||
}
|
||||
|
||||
|
||||
function waveNormal(x, max) {
|
||||
let val = Math.sin((x / max) * Math.PI * 2 - max * (Math.PI / (max * 2))) / 2 + 0.5
|
||||
return val
|
||||
}
|
||||
|
||||
function LerpHex(a, b, amount) {
|
||||
var ah = parseInt(a.replace(/#/g, ""), 16),
|
||||
ar = ah >> 16,
|
||||
ag = (ah >> 8) & 0xff,
|
||||
ab = ah & 0xff,
|
||||
bh = parseInt(b.replace(/#/g, ""), 16),
|
||||
br = bh >> 16,
|
||||
bg = (bh >> 8) & 0xff,
|
||||
bb = bh & 0xff,
|
||||
rr = ar + amount * (br - ar),
|
||||
rg = ag + amount * (bg - ag),
|
||||
rb = ab + amount * (bb - ab);
|
||||
|
||||
return (
|
||||
"#" + (((1 << 24) + (rr << 16) + (rg << 8) + rb) | 0).toString(16).slice(1)
|
||||
);
|
||||
}
|
||||
|
||||
function LerpRGB(a, b, t) {
|
||||
if (t < 0) {
|
||||
t *= -1;
|
||||
}
|
||||
var newColor = [0, 0, 0];
|
||||
newColor[0] = a[0] + (b[0] - a[0]) * t;
|
||||
newColor[1] = a[1] + (b[1] - a[1]) * t;
|
||||
newColor[2] = a[2] + (b[2] - a[2]) * t;
|
||||
return newColor;
|
||||
}
|
||||
|
||||
function lerpRGB(a, b, t) {
|
||||
const result = [0, 0, 0];
|
||||
for (let i = 0; i < 3; i++) {
|
||||
result[i] = (1 - t) * a[i] + t * b[i];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
function drawCenter(width) {
|
||||
console.log("center?")
|
||||
ctx.strokeStyle = "pink";
|
||||
ctx.lineWidth = 1
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(centerX - width, centerY);
|
||||
ctx.lineTo(centerX + width, centerY);
|
||||
ctx.closePath();
|
||||
ctx.stroke();
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(centerX, centerY - width);
|
||||
ctx.lineTo(centerX, centerY + width);
|
||||
ctx.closePath();
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
function render_clear() {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
}
|
||||
|
||||
function rotatePointTmp(x, y, centerXX, centerYY, rotation) {
|
||||
let xFromC = x - centerXX;
|
||||
let yFromC = y - centerYY;
|
||||
let d = (xFromC ** 2 + yFromC ** 2) ** 0.5
|
||||
// let orgAngle = Math.atan2(yFromC/xFromC)
|
||||
let orgAngle = Math.atan2(xFromC, yFromC)
|
||||
let tmp = Math.cos(rad(orgAngle - rotation)) * d
|
||||
// console.log(Math.cos((-90)*(Math.PI/180)))
|
||||
console.log(orgAngle)
|
||||
console.log(rad(rotation))
|
||||
console.log(Math.cos(orgAngle - rad(rotation)) * d)
|
||||
console.log(d)
|
||||
// console.log(d)
|
||||
let newPointX = Math.cos(orgAngle - rad(rotation+90)) * d + centerXX;
|
||||
let newPointY = Math.sin(orgAngle - rad(rotation+90)) * d + centerYY;
|
||||
return [newPointX, newPointY]
|
||||
}
|
||||
|
||||
function rotatePoint(x,y,rotation){
|
||||
let nCos = Math.cos(rad(rotation))
|
||||
// console.log(nCos*(180/Math.PI))
|
||||
// console.log(rad(rotation))
|
||||
let nSin = Math.sin(rad(rotation))
|
||||
let newX = x*nCos - y*nSin
|
||||
let newY = y*nCos + x*nSin
|
||||
return [newX,newY]
|
||||
}
|
|
@ -0,0 +1,144 @@
|
|||
//jshint esversion:8
|
||||
let c = document.getElementById("myCanvas");
|
||||
let ctx = c.getContext("2d");
|
||||
ctx.canvas.width = window.innerWidth;
|
||||
ctx.canvas.height = window.innerHeight;
|
||||
centerX = ctx.canvas.width / 2;
|
||||
centerY = ctx.canvas.height / 2;
|
||||
|
||||
|
||||
let deg_per_sec = 10;
|
||||
let targetFps = 60;
|
||||
let frameDuration = 1000 / targetFps;
|
||||
|
||||
let rotation = 0; //was = j = angle
|
||||
let paused = true;
|
||||
render_clear();
|
||||
|
||||
let drawObj = null;
|
||||
function createInstance(className, args) {
|
||||
const classMap = {
|
||||
PolyTwistColourWidth: PolyTwistColourWidth,
|
||||
FloralPhyllo: FloralPhyllo,
|
||||
Spiral1: Spiral1,
|
||||
FloralAccident: FloralAccident,
|
||||
FloralPhyllo_Accident: FloralPhyllo_Accident,
|
||||
Nodal_expanding: Nodal_expanding,
|
||||
Phyllotaxis:Phyllotaxis,
|
||||
SquareTwist_angle:SquareTwist_angle,
|
||||
EyePrototype:EyePrototype,
|
||||
CircleExpand:CircleExpand,
|
||||
MaryFace:MaryFace,
|
||||
// Add more class constructors here as needed
|
||||
};
|
||||
|
||||
if (classMap.hasOwnProperty(className)) {
|
||||
return new classMap[className](...args);
|
||||
} else {
|
||||
throw new Error(`Unknown class name: ${className}`);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
async function updateDrawObj() {
|
||||
const shapeSelector = document.getElementById("shape-selector");
|
||||
const selectedShape = shapeSelector.value;
|
||||
const config = await fetchConfig(selectedShape);
|
||||
if (drawObj) {
|
||||
drawObj.remove(); // Remove the previous instance
|
||||
}
|
||||
// Extract default values from the configuration
|
||||
const defaultValues = config
|
||||
// .filter((item) => item.type !== "color") // Exclude color inputs
|
||||
.map((item) => item.defaultValue);
|
||||
|
||||
drawObj = createInstance(selectedShape, defaultValues);
|
||||
|
||||
// drawObj = await createShapeWithRandomProperties(813311281, config1);
|
||||
console.log(drawObj)
|
||||
drawObj.initialise(config);
|
||||
}
|
||||
|
||||
updateDrawObj();
|
||||
|
||||
function render() {
|
||||
setTimeout(() => {
|
||||
requestAnimationFrame(() => {
|
||||
render_clear();
|
||||
if (drawObj) {
|
||||
drawObj.draw(rotation);
|
||||
}
|
||||
|
||||
if (!paused) {
|
||||
rotation += deg_per_sec / targetFps;
|
||||
}
|
||||
// drawCenter(300)
|
||||
});
|
||||
render();
|
||||
}, frameDuration);
|
||||
}
|
||||
|
||||
document
|
||||
.getElementById("shape-selector")
|
||||
.addEventListener("change", updateDrawObj);
|
||||
|
||||
let toolbarShowing = true;
|
||||
document.addEventListener("keydown", toggleSettings);
|
||||
|
||||
function manualToggleSettings(){
|
||||
console.log("hi")
|
||||
toolbarShowing = !toolbarShowing;
|
||||
let tb = document.getElementById("toolbar");
|
||||
if (toolbarShowing) {
|
||||
tb.style.display = "flex";
|
||||
} else {
|
||||
tb.style.display = "none";
|
||||
}
|
||||
}
|
||||
|
||||
function toggleSettings(e) {
|
||||
if (e.key == "p") {
|
||||
toolbarShowing = !toolbarShowing;
|
||||
}
|
||||
if (e.code === "Space") {
|
||||
paused = !paused;
|
||||
}
|
||||
|
||||
let tb = document.getElementById("toolbar");
|
||||
if (toolbarShowing) {
|
||||
tb.style.display = "flex";
|
||||
} else {
|
||||
tb.style.display = "none";
|
||||
}
|
||||
}
|
||||
|
||||
function TogglePause() {
|
||||
let pb = document.getElementById("pauseButton");
|
||||
paused = !paused;
|
||||
|
||||
if (paused) {
|
||||
pb.textContent = "Play";
|
||||
} else {
|
||||
pb.textContent = "Pause";
|
||||
}
|
||||
}
|
||||
function Reset() {
|
||||
rotation = 0; //was = j = angle
|
||||
currentFrame = 0;
|
||||
}
|
||||
|
||||
function ForwardFrame() {
|
||||
rotation += deg_per_sec / fps; // was = j = innerRotation, now = rotation
|
||||
currentFrame += 1; // was = i
|
||||
}
|
||||
function BackwardFrame() {
|
||||
rotation -= deg_per_sec / fps; // was = j = innerRotation, now = rotation
|
||||
currentFrame -= 1; // was = i
|
||||
}
|
||||
|
||||
function ChangeDegPerSec(newValue) {
|
||||
deg_per_sec = newValue;
|
||||
}
|
||||
|
||||
window.onload = render;
|
|
@ -0,0 +1,77 @@
|
|||
function rotateMatrix2d(p, angle) {
|
||||
// cos0 sin0
|
||||
// -sin0 cos0
|
||||
const angleD = rad(angle);
|
||||
const r = [
|
||||
[Math.cos(angleD), Math.sin(angleD)],
|
||||
[-Math.sin(angleD), Math.cos(angleD)],
|
||||
];
|
||||
const newPoint = [
|
||||
p[0] * r[0][0] + p[1] * r[0][1],
|
||||
p[0] * r[1][0] + p[1] * r[1][1],
|
||||
];
|
||||
return newPoint;
|
||||
}
|
||||
|
||||
function rotateMatrix3dX(p, angle) {
|
||||
// cos0 sin0
|
||||
// -sin0 cos0
|
||||
const angleD = rad(angle);
|
||||
const r = [
|
||||
[1, 0, 0],
|
||||
[0, Math.cos(angleD), -Math.sin(angleD)],
|
||||
[0, Math.sin(angleD), Math.cos(angleD)],
|
||||
];
|
||||
const newPoint = [
|
||||
p[0] * r[0][0] + p[1] * r[0][1] + p[2] * r[0][2],
|
||||
p[0] * r[1][0] + p[1] * r[1][1] + p[2] * r[1][2],
|
||||
p[0] * r[2][0] + p[1] * r[2][1] + p[2] * r[2][2],
|
||||
];
|
||||
return newPoint;
|
||||
}
|
||||
|
||||
function rotateMatrix3dY(p, angle) {
|
||||
// cos0 sin0
|
||||
// -sin0 cos0
|
||||
const angleD = rad(angle);
|
||||
const r = [
|
||||
[Math.cos(angleD), 0, Math.sin(angleD)],
|
||||
[0, 1, 0],
|
||||
[-Math.sin(angleD), 0, Math.cos(angleD)],
|
||||
];
|
||||
const newPoint = [
|
||||
p[0] * r[0][0] + p[1] * r[0][1] + p[2] * r[0][2],
|
||||
p[0] * r[1][0] + p[1] * r[1][1] + p[2] * r[1][2],
|
||||
p[0] * r[2][0] + p[1] * r[2][1] + p[2] * r[2][2],
|
||||
];
|
||||
return newPoint;
|
||||
}
|
||||
function rotateMatrix3dZ(p, angle) {
|
||||
// cos0 sin0
|
||||
// -sin0 cos0
|
||||
const angleD = rad(angle);
|
||||
const r = [
|
||||
[Math.cos(angleD), -Math.sin(angleD), 0],
|
||||
[Math.sin(angleD), Math.cos(angleD), 0],
|
||||
[0, 0, 1],
|
||||
];
|
||||
const newPoint = [
|
||||
p[0] * r[0][0] + p[1] * r[0][1] + p[2] * r[0][2],
|
||||
p[0] * r[1][0] + p[1] * r[1][1] + p[2] * r[1][2],
|
||||
p[0] * r[2][0] + p[1] * r[2][1] + p[2] * r[2][2],
|
||||
];
|
||||
return newPoint;
|
||||
}
|
||||
|
||||
function projectionOrth(v) {
|
||||
const p = [
|
||||
[1, 0, 0],
|
||||
[0, 1, 0],
|
||||
];
|
||||
|
||||
const nPoint = [
|
||||
p[0][0] * v[0] + p[0][1] * v[1] + p[0][2] * v[2],
|
||||
p[1][0] * v[0] + p[1][1] * v[1] + p[1][2] * v[2],
|
||||
];
|
||||
return nPoint;
|
||||
}
|
|
@ -0,0 +1,637 @@
|
|||
class BaseShape {
|
||||
constructor() {
|
||||
this.controls = []; // Keep track of created elements and event listeners
|
||||
this.speedMultiplier = 100;
|
||||
}
|
||||
|
||||
initialise(config) {
|
||||
for (let item of config) {
|
||||
const { element, listener } = addControl(item, this);
|
||||
this.controls.push({ element, listener });
|
||||
}
|
||||
|
||||
const { element, listener } = addControl({ type: "range", min: 1, max: 500, defaultValue: 100, property: "speedMultiplier", }, this);
|
||||
this.controls.push({ element, listener });
|
||||
}
|
||||
|
||||
remove() {
|
||||
this.controls.forEach(({ element, listener }) => {
|
||||
if (element && listener) {
|
||||
element.removeEventListener("input", listener);
|
||||
}
|
||||
if (element && element.parentElement) {
|
||||
element.parentElement.removeChild(element);
|
||||
const titleElement = document.getElementById("elText" + element.id.slice(2));
|
||||
titleElement.parentElement.removeChild(titleElement);
|
||||
}
|
||||
});
|
||||
this.controls = [];
|
||||
}
|
||||
|
||||
draw() {
|
||||
throw new Error("Draw function not implemented");
|
||||
}
|
||||
}
|
||||
|
||||
class PolyTwistColourWidth extends BaseShape {
|
||||
constructor(sides, width, line_width, depth, rotation, speedMultiplier, colour1, colour2) {
|
||||
super();
|
||||
this.sides = sides;
|
||||
this.width = width;
|
||||
this.line_width = line_width;
|
||||
this.depth = depth;
|
||||
this.rotation = rotation;
|
||||
this.speedMultiplier = speedMultiplier;
|
||||
this.colour1 = colour1;
|
||||
this.colour2 = colour2;
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
let out_angle = 0;
|
||||
const innerAngle = 180 - ((this.sides - 2) * 180) / this.sides;
|
||||
const scopeAngle = rotation - (innerAngle * Math.floor(rotation / innerAngle));
|
||||
|
||||
if (scopeAngle < innerAngle / 2) {
|
||||
out_angle = innerAngle / (2 * Math.cos((2 * Math.PI * scopeAngle) / (3 * innerAngle))) - innerAngle / 2;
|
||||
} else {
|
||||
out_angle = -innerAngle / (2 * Math.cos(((2 * Math.PI) / 3) - ((2 * Math.PI * scopeAngle) / (3 * innerAngle)))) + (innerAngle * 3) / 2;
|
||||
}
|
||||
let minWidth = Math.sin(rad(innerAngle / 2)) * (0.5 / Math.tan(rad(innerAngle / 2))) * 2;
|
||||
|
||||
let widthMultiplier = minWidth / Math.sin(Math.PI / 180 * (90 + innerAngle / 2 - out_angle + innerAngle * Math.floor(out_angle / innerAngle)));
|
||||
|
||||
for (let i = 0; i < this.depth; i++) {
|
||||
const fraction = i / this.depth;
|
||||
const ncolour = LerpHex(this.colour1, this.colour2, fraction);
|
||||
DrawPolygon(this.sides, this.width * widthMultiplier ** i, out_angle * i + this.rotation, ncolour, this.line_width);
|
||||
}
|
||||
}
|
||||
}
|
||||
class FloralPhyllo extends BaseShape {
|
||||
constructor(width, depth, start, colour1, colour2) {
|
||||
super();
|
||||
this.width = width;
|
||||
this.depth = depth;
|
||||
this.start = start;
|
||||
this.colour1 = colour1;
|
||||
this.colour2 = colour2;
|
||||
this.speedMultiplier = 500;
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 500)
|
||||
rotation += this.start
|
||||
// var c = 24; //something to do with width. but not width
|
||||
var c = 1; //something to do with width. but not width
|
||||
//dont make larger than 270 unless altering the number of colours in lerpedColours
|
||||
for (let n = this.depth; n > 0; n -= 1) {
|
||||
let colVal = waveNormal(n, this.depth)
|
||||
let ncolour = LerpHex(this.colour1, this.colour2, n / this.depth);
|
||||
const a = n * rotation / 1000; //137.5;
|
||||
const r = c * Math.sqrt(n);
|
||||
const x = r * Math.cos(a) + centerX;
|
||||
const y = r * Math.sin(a) + centerY;
|
||||
|
||||
drawEyelid(n * 2.4 + 40, x, y, ncolour);
|
||||
}
|
||||
}
|
||||
}
|
||||
class Spiral1 extends BaseShape {
|
||||
constructor(sides, width, colour) {
|
||||
super();
|
||||
this.sides = sides;
|
||||
this.width = width;
|
||||
this.colour = colour;
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
|
||||
var piv = 360 / this.sides;
|
||||
var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
|
||||
var end = 0;
|
||||
var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf
|
||||
|
||||
for (let i = 1; i < this.sides + 1; i++) {
|
||||
end = stt + rad(rot);
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt + rad(rotation) - (stt - end) / 2, end + rad(rotation) + rad(n), 0);
|
||||
ctx.strokeStyle = this.colour;
|
||||
ctx.stroke();
|
||||
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt - rad(rotation), end - (end - stt) / 2 + rad(n) - rad(rotation), 0);
|
||||
ctx.strokeStyle = this.colour;
|
||||
ctx.stroke();
|
||||
|
||||
|
||||
stt = end + -(rad(rot - piv)) //+rad(30);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
class FloralAccident extends BaseShape {
|
||||
constructor(sides, width, colour) {
|
||||
super();
|
||||
this.sides = sides;
|
||||
this.width = width;
|
||||
this.colour = colour;
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
|
||||
var piv = 360 / this.sides;
|
||||
var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
|
||||
var end = 0;
|
||||
var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf
|
||||
|
||||
for (let i = 1; i < this.sides + 1; i++) {
|
||||
end = stt + rad(rot);
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt - (stt - end + rad(rotation)) / 2, end + rad(n), 0);
|
||||
ctx.strokeStyle = this.colour;
|
||||
ctx.stroke();
|
||||
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt, end - (end - stt - rad(rotation)) / 2 + rad(n), 0);
|
||||
ctx.strokeStyle = this.colour;
|
||||
ctx.stroke();
|
||||
|
||||
|
||||
stt = end + -(rad(rot - piv)) //+rad(30);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
class FloralPhyllo_Accident extends BaseShape {
|
||||
constructor(sides, width, colour1, colour2) {
|
||||
super();
|
||||
this.sides = sides;
|
||||
this.width = width;
|
||||
this.colour1 = colour1;
|
||||
this.colour2 = colour2;
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
var c = 24; //something to do with width. but not width
|
||||
|
||||
for (let n = 0; n < 300; n += 1) {
|
||||
let ncolour = LerpHex(this.colour1, this.colour2, Math.cos(rad(n / 2)));
|
||||
let a = n * (rotation / 1000 + 100); //137.5;
|
||||
let r = c * Math.sqrt(n);
|
||||
let x = r * Math.cos(a) + centerX;
|
||||
let y = r * Math.sin(a) + centerY;
|
||||
|
||||
drawEyelidAccident(x, y);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
class Nodal_expanding extends BaseShape {
|
||||
constructor(expand, points, start, line_width, colour1, colour2, colour_change) {
|
||||
super();
|
||||
this.expand = expand;
|
||||
this.points = points;
|
||||
this.start = start;
|
||||
this.line_width = line_width;
|
||||
this.colour1 = colour1;
|
||||
this.colour2 = colour2;
|
||||
this.colour_change = colour_change
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 1000)
|
||||
var angle = (360 / 3000 * rotation) + this.start //2000 controls speed
|
||||
|
||||
var length = this.expand;
|
||||
|
||||
for (let z = 1; z <= this.points; z++) { //why specifically 2500
|
||||
ctx.beginPath();
|
||||
let ncolour = LerpHex(this.colour1, this.colour2, z / this.points);
|
||||
|
||||
ctx.moveTo(centerX + (Math.cos(rad(angle * (z - 1) + 0)) * (length - this.expand)), centerY + (Math.sin(rad(angle * (z - 1) + 0)) * (length - this.expand)));
|
||||
ctx.lineTo(centerX + (Math.cos(rad(angle * z + 0)) * length), centerY + (Math.sin(rad(angle * z + 0)) * length));
|
||||
length += this.expand;
|
||||
ctx.lineWidth = this.line_width;//try 1
|
||||
ctx.strokeStyle = ncolour;
|
||||
ctx.lineCap = "round"
|
||||
// ctx.strokeStyle = colourToText(ncolour);
|
||||
console.log(ncolour)
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
class Phyllotaxis extends BaseShape {
|
||||
constructor(width, start, nMax, wave, colour1, colour2) {
|
||||
super();
|
||||
this.width = width;
|
||||
this.start = start;
|
||||
this.nMax = nMax;
|
||||
this.wave = wave;
|
||||
this.colour1 = colour1;
|
||||
this.colour2 = colour2;
|
||||
}
|
||||
drawWave(angle) {
|
||||
angle /= 1000
|
||||
const startColor = [45, 129, 252];
|
||||
const endColor = [252, 3, 98];
|
||||
const distanceMultiplier = 3;
|
||||
const maxIterations = 200;
|
||||
// angle=0;
|
||||
for (let n = 0; n < maxIterations; n++) {
|
||||
ctx.beginPath();
|
||||
const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
|
||||
|
||||
// const nAngle = n* angle ;
|
||||
// const nAngle = n*angle+ Math.sin(rad(n*1+angle*4000))/1 ;
|
||||
const nAngle = n * angle + Math.sin(rad(n * 1 + angle * 40000)) / 2;
|
||||
const radius = distanceMultiplier * n;
|
||||
const xCoord = radius * Math.cos(nAngle) + centerX;
|
||||
const yCoord = radius * Math.sin(nAngle) + centerY;
|
||||
ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = colourToText(nColor);
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
drawSpiral(angle) {
|
||||
angle /= 5000
|
||||
const startColor = [45, 129, 252];
|
||||
const endColor = [252, 3, 98];
|
||||
const distanceMultiplier = 2;
|
||||
const maxIterations = 1000;
|
||||
|
||||
|
||||
for (let n = 0; n < maxIterations; n++) {
|
||||
const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
|
||||
|
||||
const nAngle = n * angle + Math.sin(angle * n * 2);
|
||||
const radius = distanceMultiplier * n;
|
||||
const xCoord = radius * Math.cos(nAngle) + centerX;
|
||||
const yCoord = radius * Math.sin(nAngle) + centerY;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = colourToText(nColor);
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
|
||||
// Draw_nodal(300, 100, 31, rotation, "blue");
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 300)
|
||||
rotation += this.start
|
||||
const sizeMultiplier = this.nMax/(5-3)
|
||||
if (this.wave === 1) {
|
||||
this.drawWave(rotation)
|
||||
}
|
||||
else if (this.wave === 2) {
|
||||
this.drawSpiral(rotation)
|
||||
}
|
||||
else {
|
||||
for (let n = 0; n < this.nMax; n += 1) {
|
||||
const ncolour = LerpHex(this.colour1, this.colour2, n / this.nMax);
|
||||
// const ncolour = LerpHex(this.colour1, this.colour2, (n/this.nMax)**2);
|
||||
const a = n * (rotation / 1000)//137.5;
|
||||
const r = this.width * Math.sqrt(n);
|
||||
const x = r * Math.cos(a) + centerX;
|
||||
const y = r * Math.sin(a) + centerY;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(x, y, (n/sizeMultiplier)+3, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = ncolour;
|
||||
// ctx.fillStyle = colourToText(ncolour);
|
||||
ctx.fill();
|
||||
// console.log(this.c)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
class SquareTwist_angle extends BaseShape {
|
||||
constructor(width, line_width, colour1) {
|
||||
super();
|
||||
this.width = width;
|
||||
this.line_width = line_width;
|
||||
this.colour1 = colour1;
|
||||
}
|
||||
drawSquare(angle, size, colour) {
|
||||
ctx.save();
|
||||
ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
|
||||
ctx.rotate(rad(angle + 180));
|
||||
ctx.beginPath();
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.lineWidth = this.line_width;
|
||||
ctx.rect(-size / 2, -size / 2, size, size);
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
}
|
||||
// DrawSquareTwist_angle(400,0,rotation,"red")
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
let out_angle = rotation;
|
||||
let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (130 - out_angle + 90 * Math.floor(out_angle / 90)))) + 0.5
|
||||
|
||||
for (let i = 0; i < 25; i++) {
|
||||
this.drawSquare(rotation * i, this.width * widthMultiplier ** i, this.colour1)
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
class CircleExpand extends BaseShape {
|
||||
constructor(nCircles, gap, linear, heart, colour1, colour2) {
|
||||
super();
|
||||
this.nCircles = nCircles;
|
||||
this.gap = gap;
|
||||
this.linear = linear;
|
||||
this.heart = heart;
|
||||
this.colour1 = colour1;
|
||||
this.colour2 = colour2
|
||||
}
|
||||
lerpColor(a, b, amount) {
|
||||
var ah = +a.replace('#', '0x'),
|
||||
ar = ah >> 16, ag = ah >> 8 & 0xff, ab = ah & 0xff,
|
||||
bh = +b.replace('#', '0x'),
|
||||
br = bh >> 16, bg = bh >> 8 & 0xff, bb = bh & 0xff,
|
||||
rr = ar + amount * (br - ar),
|
||||
rg = ag + amount * (bg - ag),
|
||||
rb = ab + amount * (bb - ab);
|
||||
|
||||
return '#' + ((1 << 24) + (rr << 16) + (rg << 8) + rb | 0).toString(16).slice(1);
|
||||
}
|
||||
|
||||
arraySort(x, y) {
|
||||
if (x.r > y.r) {
|
||||
return 1;
|
||||
}
|
||||
if (x.r < y.r) {
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
drawHeart(w, colour) {
|
||||
// var w = 200
|
||||
ctx.strokeStyle = "black";
|
||||
ctx.fillStyle = colour;
|
||||
ctx.lineWidth = 1;
|
||||
var x = centerX - w / 2;
|
||||
let y = centerY - w / 2
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x, y + w / 4);
|
||||
ctx.quadraticCurveTo(x, y, x + w / 4, y);
|
||||
ctx.quadraticCurveTo(x + w / 2, y, x + w / 2, y + w / 5);
|
||||
ctx.quadraticCurveTo(x + w / 2, y, x + w * 3 / 4, y);
|
||||
ctx.quadraticCurveTo(x + w, y, x + w, y + w / 4);
|
||||
ctx.quadraticCurveTo(x + w, y + w / 2, x + w * 3 / 4, y + w * 3 / 4);
|
||||
ctx.lineTo(x + w / 2, y + w);
|
||||
ctx.lineTo(x + w / 4, y + w * 3 / 4);
|
||||
ctx.quadraticCurveTo(x, y + w / 2, x, y + w / 4);
|
||||
ctx.stroke();
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
rotation *= (0.9)
|
||||
ctx.strokeWeight = 1;
|
||||
ctx.lineWidth = 1;
|
||||
let arrOfWidths = []
|
||||
let arrOfco = []
|
||||
let intRot;
|
||||
if (this.linear) {
|
||||
intRot = Math.floor(rotation * 30) / 100
|
||||
}
|
||||
else {
|
||||
intRot = Math.sin(rad(Math.floor(rotation * 30) / 4)) + rotation / 4
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.nCircles; i++) {
|
||||
const width = this.gap * ((intRot + i) % this.nCircles);
|
||||
const colour = (Math.sin(rad(i * (360 / this.nCircles) - 90)) + 1) / 2
|
||||
arrOfWidths.push({ r: width, c: colour });
|
||||
}
|
||||
|
||||
let newArr = arrOfWidths.sort(this.arraySort)
|
||||
|
||||
for (let i = this.nCircles - 1; i >= 0; i--) {
|
||||
let newColour = this.lerpColor(this.colour1, this.colour2, newArr[i].c)
|
||||
|
||||
if (this.heart) {
|
||||
this.drawHeart(newArr[i].r, newColour)
|
||||
}
|
||||
else {
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX, centerY, newArr[i].r, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = newColour;
|
||||
ctx.fill();
|
||||
ctx.stokeStyle = "black";
|
||||
ctx.stroke();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class EyePrototype extends BaseShape {
|
||||
constructor(x, y, rotate, flip, width, blink_speed, draw_spiral, spiral_full, draw_pupil, draw_expand, draw_hypno, line_width, colourPupil, colourSpiral, colourExpand) {
|
||||
super();
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.rotate = rotate;
|
||||
this.flip = flip
|
||||
this.width = width;
|
||||
this.blink_speed = blink_speed;
|
||||
this.line_width = line_width;
|
||||
this.step = 0;
|
||||
this.opening = true;
|
||||
this.counter = 0;
|
||||
this.cooldown = 0;
|
||||
this.draw_spiral = draw_spiral;
|
||||
this.spiral_full = spiral_full;
|
||||
this.draw_pupil = draw_pupil;
|
||||
this.draw_expand = draw_expand;
|
||||
this.draw_hypno = draw_hypno;
|
||||
this.colourPupil = colourPupil;
|
||||
this.colourSpiral = colourSpiral;
|
||||
this.colourExpand = colourExpand;
|
||||
this.centerPulse = new CircleExpand(10, 30, 1, 0, "#2D81FC", "#FC0362")
|
||||
}
|
||||
drawEyelid(rotation) {
|
||||
ctx.strokeStyle = "orange";
|
||||
let relCenterX = centerX + this.x;
|
||||
let relCenterY = centerY + this.y;
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
let newPoint = 0
|
||||
let newPoint1 = 0
|
||||
let addedRotate = this.flip ? 90 : 0
|
||||
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
||||
ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
||||
newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate + addedRotate)
|
||||
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
||||
ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
||||
|
||||
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
||||
ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
||||
newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate + addedRotate)
|
||||
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
||||
ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
||||
ctx.stroke();
|
||||
}
|
||||
eyelidCut(rotation) {
|
||||
let relCenterX = centerX + this.x;
|
||||
let relCenterY = centerY + this.y;
|
||||
let newPoint = 0
|
||||
let newPoint1 = 0
|
||||
let addedRotate = this.flip ? 90 : 0
|
||||
// ctx.lineWidth = 1;
|
||||
let squarePath = new Path2D();
|
||||
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
||||
squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
||||
newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate + addedRotate)
|
||||
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
||||
squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
||||
|
||||
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
||||
squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
||||
newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate + addedRotate)
|
||||
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
||||
squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
||||
|
||||
ctx.clip(squarePath);
|
||||
}
|
||||
drawGrowEye(step) {
|
||||
// console.log(step)
|
||||
ctx.strokeStyle = this.colourExpand
|
||||
ctx.beginPath();
|
||||
ctx.lineWidth = 5;
|
||||
ctx.arc(centerX + this.x, centerY + this.y, step, 0, 2 * Math.PI);
|
||||
ctx.stroke();
|
||||
}
|
||||
drawCircle(step) {
|
||||
ctx.strokeStyle = this.colourPupil
|
||||
ctx.beginPath();
|
||||
ctx.lineWidth = 5;
|
||||
ctx.arc(centerX + this.x, centerY + this.y, step, 0, 2 * Math.PI);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
drawSpiral(step) {
|
||||
ctx.strokeStyle = this.colourSpiral;
|
||||
let a = 1
|
||||
let b = 5
|
||||
ctx.moveTo(centerX, centerY);
|
||||
ctx.beginPath();
|
||||
let max = this.spiral_full ? this.width : this.width / 2
|
||||
for (let i = 0; i < max; i++) {
|
||||
let angle = 0.1 * i;
|
||||
let x = centerX + (a + b * angle) * Math.cos(angle + step / 2);
|
||||
let y = centerY + (a + b * angle) * Math.sin(angle + step / 2);
|
||||
|
||||
ctx.lineTo(x + this.x, y + this.y);
|
||||
}
|
||||
ctx.lineWidth = 3;
|
||||
ctx.stroke();
|
||||
}
|
||||
stepFunc() {
|
||||
if (this.cooldown != 0) {
|
||||
this.cooldown--;
|
||||
} else {
|
||||
if (this.opening == true) {
|
||||
if (this.step >= 200) {
|
||||
this.cooldown = 200;
|
||||
this.opening = false;
|
||||
this.step -= this.blink_speed;
|
||||
} else {
|
||||
this.step += this.blink_speed;
|
||||
}
|
||||
} else {
|
||||
if (this.step <= 0) {
|
||||
this.opening = true;
|
||||
this.step += this.blink_speed;
|
||||
} else {
|
||||
this.step -= this.blink_speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
let speedMult = 50
|
||||
console.log(this.blink_speed)
|
||||
let waitTime = this.blink_speed
|
||||
let cap = 200
|
||||
let d = waitTime * speedMult * 10
|
||||
let a = cap * 2 + d
|
||||
let outputRotation = Math.min(Math.abs((Math.floor(rotation * speedMult) % a) - a / 2 - d / 2), cap)
|
||||
|
||||
ctx.fillStyle = "black";
|
||||
ctx.save();
|
||||
this.drawEyelid(outputRotation);
|
||||
// squareCut();
|
||||
this.eyelidCut(outputRotation);
|
||||
// console.log(Math.floor(this.counter % this.width / 2))
|
||||
if (Math.floor(this.counter % (this.width / 4)) === 0) {
|
||||
this.counter = 0;
|
||||
}
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(this.x - this.width / 2 + centerX, 0, this.width, ctx.canvas.height);
|
||||
if (this.draw_expand) {
|
||||
this.drawGrowEye(this.width / 4 + this.counter);
|
||||
}
|
||||
|
||||
if (this.draw_hypno) {
|
||||
this.centerPulse.draw(rotation)
|
||||
}
|
||||
if (this.draw_spiral) {
|
||||
this.drawSpiral(rotation)
|
||||
}
|
||||
if (this.draw_pupil) {
|
||||
this.drawCircle(this.width / 4);
|
||||
}
|
||||
|
||||
ctx.restore();
|
||||
|
||||
this.stepFunc();
|
||||
this.counter++;
|
||||
}
|
||||
}
|
||||
class MaryFace extends BaseShape {
|
||||
constructor(x1, y1, rotate1, width1, x2, y2, rotate2, width2) {
|
||||
super();
|
||||
this.x1 = x1;
|
||||
this.y1 = y1;
|
||||
this.rotate1 = rotate1;
|
||||
this.width1 = width1;
|
||||
this.x2 = x2;
|
||||
this.y2 = y2;
|
||||
this.rotate2 = rotate2;
|
||||
this.width2 = width2;
|
||||
this.eye1 = new EyePrototype(x1, y1, rotate1, 0, width1, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
|
||||
this.eye2 = new EyePrototype(x2, y2, rotate2, 0, width2, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
|
||||
// this.eye3 = new EyePrototype(112, -280, rotate2+2,1, width2, 10, 1, 1, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
|
||||
this.eye3 = new EyePrototype(110, -280, rotate2 + 2, 1, width2, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")//maybe
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
let img = new Image();
|
||||
img.src = "maryFace.png";
|
||||
|
||||
ctx.drawImage(img, centerX - img.width / 2, centerY - img.height / 2);
|
||||
this.eye1.draw(rotation);
|
||||
this.eye2.draw(rotation);
|
||||
this.eye3.draw(rotation);
|
||||
}
|
||||
}
|
||||
|
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Reference in New Issue