food positioning
This commit is contained in:
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commit
7458d3188e
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@ -13,18 +13,6 @@
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<br>
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<br>
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<select id="shape-selector">
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<select id="shape-selector">
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<option value="Larry">Larry</option>
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<option value="Larry">Larry</option>
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<option value="NewWave">NewWave</option>
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<option value="EyePrototype">EyePrototype</option>
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<option value="Nodal_expanding">Nodal_expanding</option>
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<option value="MaryFace">MaryFace</option>
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<option value="CircleExpand">CircleExpand</option>
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<option value="PolyTwistColourWidth">PolyTwistColourWidth</option>
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<option value="FloralPhyllo">FloralPhyllo</option>
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<option value="FloralPhyllo_Accident">FloralPhyllo_Accident</option>
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<option value="Spiral1">Spiral1</option>
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<option value="FloralAccident">FloralAccident</option>
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<option value="Phyllotaxis">Phyllotaxis</option>
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<option value="SquareTwist_angle">SquareTwist_angle</option>
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</select>
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</select>
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<div id="custom"></div>
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<div id="custom"></div>
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<br>
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<br>
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@ -135,7 +135,7 @@ const hatConfig = {
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};
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};
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const foodConfig = {
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const foodConfig = {
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apple: { sizeMult: 3.5, n: 4 },
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apple: { sizeMult: 0.25, n: 4 },
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nothing: { sizeMult: 2, n: 5 },
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nothing: { sizeMult: 2, n: 5 },
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};
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};
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@ -20,18 +20,7 @@ let drawObj = null;
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function createInstance(className, args) {
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function createInstance(className, args) {
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const classMap = {
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const classMap = {
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Larry: Larry,
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Larry: Larry,
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NewWave: NewWave,
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PolyTwistColourWidth: PolyTwistColourWidth,
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FloralPhyllo: FloralPhyllo,
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Spiral1: Spiral1,
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FloralAccident: FloralAccident,
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FloralPhyllo_Accident: FloralPhyllo_Accident,
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Nodal_expanding: Nodal_expanding,
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Phyllotaxis:Phyllotaxis,
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SquareTwist_angle:SquareTwist_angle,
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EyePrototype:EyePrototype,
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CircleExpand:CircleExpand,
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MaryFace:MaryFace,
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// Add more class constructors here as needed
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// Add more class constructors here as needed
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};
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};
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@ -53,7 +53,7 @@ class Larry extends BaseShape {
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this.headHeight = 24;
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this.headHeight = 24;
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this.headOffsetX = 54 - this.headWidth * this.magnitude / 2;
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this.headOffsetX = 54 - this.headWidth * this.magnitude / 2;
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this.headOffsetY = this.bodyHeight * this.magnitude - 7; // Bottom of the body minus 7 pixels
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this.headOffsetY = this.bodyHeight * this.magnitude - 7; // Bottom of the body minus 7 pixels
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this.globalX = centerX;
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this.globalX = Math.random() * 1000;
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this.globalY = centerY;
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this.globalY = centerY;
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this.localX = 0;
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this.localX = 0;
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this.localY = 0;
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this.localY = 0;
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@ -80,6 +80,10 @@ class Larry extends BaseShape {
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this.hatXoffset = 0;
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this.hatXoffset = 0;
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this.hatYoffset = 0;
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this.hatYoffset = 0;
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this.foodXoffset = 0;
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this.foodYoffset = 0;
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this.foodSizeMuliplier = 0;
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this.lastTimestamp = 0;
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this.lastTimestamp = 0;
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}
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}
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@ -117,11 +121,13 @@ class Larry extends BaseShape {
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const n = this.eatDuration
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const n = this.eatDuration
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console.log(adjustedTimestamp)
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console.log(adjustedTimestamp)
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console.log((-adjustedTimestamp + 10 * n) / 10)
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console.log((-adjustedTimestamp + 10 * n) / 10)
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console.log(Math.floor((-adjustedTimestamp + (10/(this.eatSpeed/100)) * n) / (10/(this.eatSpeed/100))))
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console.log(Math.floor((-adjustedTimestamp + (10 / (this.eatSpeed / 100)) * n) / (10 / (this.eatSpeed / 100))))
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const frame = Math.floor((-adjustedTimestamp + (10/(this.eatSpeed/100)) * n) / (10/(this.eatSpeed/100)))
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const frame = Math.floor((-adjustedTimestamp + (10 / (this.eatSpeed / 100)) * n) / (10 / (this.eatSpeed / 100)))
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this.foodImage.src = "larry_photos/foods/" + document.getElementById('elselectedFood').value+ frame + ".png";
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this.foodImage.src = "larry_photos/foods/" + document.getElementById('elselectedFood').value + frame + ".png";
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ctx.drawImage(this.foodImage, centerX, centerY,200,226.5)
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this.drawCrosshair(bodyX + this.foodXoffset, bodyY + this.foodYoffset, 30)
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ctx.drawImage(this.foodImage, bodyX + this.foodXoffset, bodyY + this.foodYoffset, this.foodImage.width * this.foodSizeMuliplier, this.foodImage.height * this.foodSizeMuliplier)
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}
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}
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ctx.drawImage(this.headImage, headX, headY, this.headWidth * this.magnitude, this.headHeight * this.magnitude);
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ctx.drawImage(this.headImage, headX, headY, this.headWidth * this.magnitude, this.headHeight * this.magnitude);
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// Draw hat if any
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// Draw hat if any
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@ -151,9 +157,21 @@ class Larry extends BaseShape {
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startEating() {
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startEating() {
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console.log("Larry starts eating");
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console.log("Larry starts eating");
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this.foodImage.src = document.getElementById('elselectedFood').value
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const foodSelection = document.getElementById('elselectedFood').value
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this.isEating = true;
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this.isEating = true;
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this.eatEndTimestamp = this.lastTimestamp + (parseInt(this.eatDuration)/(6*(this.eatSpeed/100))) * 1000 / (1000 / 60);
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this.eatEndTimestamp = this.lastTimestamp + (parseInt(this.eatDuration) / (6 * (this.eatSpeed / 100))) * 1000 / (1000 / 60);
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if (foodSelection === "") {
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this.foodXoffset = 0;
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this.foodYoffset = 0;
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} else {
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this.foodImage.src = "larry_photos/foods/" + document.getElementById('elselectedFood').value + 0 + ".png";
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const offsets = foodConfig[foodSelection] || { sizeMult: 0, n: 0 };
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this.foodSizeMuliplier = offsets.sizeMult;
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this.foodXoffset = (this.bodyWidth * this.magnitude) ;
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this.foodYoffset = bodyY + (this.bodyHeight * this.magnitude - 7 * this.magnitude) - this.headHeight * this.magnitude - (this.foodImage.height/2) ;
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}
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console.log(this.eatEndTimestamp)
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console.log(this.eatEndTimestamp)
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// setTimeout(() => {
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// setTimeout(() => {
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// this.isEating = false;
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// this.isEating = false;
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@ -205,643 +223,3 @@ class Larry extends BaseShape {
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}
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}
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}
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}
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class PolyTwistColourWidth extends BaseShape {
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constructor(sides, width, line_width, depth, rotation, speedMultiplier, colour1, colour2) {
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super();
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this.sides = sides;
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this.width = width;
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this.line_width = line_width;
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this.depth = depth;
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this.rotation = rotation;
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this.speedMultiplier = speedMultiplier;
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this.colour1 = colour1;
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this.colour2 = colour2;
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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let out_angle = 0;
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const innerAngle = 180 - ((this.sides - 2) * 180) / this.sides;
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const scopeAngle = rotation - (innerAngle * Math.floor(rotation / innerAngle));
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if (scopeAngle < innerAngle / 2) {
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out_angle = innerAngle / (2 * Math.cos((2 * Math.PI * scopeAngle) / (3 * innerAngle))) - innerAngle / 2;
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} else {
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out_angle = -innerAngle / (2 * Math.cos(((2 * Math.PI) / 3) - ((2 * Math.PI * scopeAngle) / (3 * innerAngle)))) + (innerAngle * 3) / 2;
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}
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let minWidth = Math.sin(rad(innerAngle / 2)) * (0.5 / Math.tan(rad(innerAngle / 2))) * 2;
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let widthMultiplier = minWidth / Math.sin(Math.PI / 180 * (90 + innerAngle / 2 - out_angle + innerAngle * Math.floor(out_angle / innerAngle)));
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for (let i = 0; i < this.depth; i++) {
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const fraction = i / this.depth;
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const ncolour = LerpHex(this.colour1, this.colour2, fraction);
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DrawPolygon(this.sides, this.width * widthMultiplier ** i, out_angle * i + this.rotation, ncolour, this.line_width);
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}
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}
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}
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class FloralPhyllo extends BaseShape {
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constructor(width, depth, start, colour1, colour2) {
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super();
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this.width = width;
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this.depth = depth;
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this.start = start;
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this.colour1 = colour1;
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this.colour2 = colour2;
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this.speedMultiplier = 500;
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 500)
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rotation += this.start
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// var c = 24; //something to do with width. but not width
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var c = 1; //something to do with width. but not width
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//dont make larger than 270 unless altering the number of colours in lerpedColours
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for (let n = this.depth; n > 0; n -= 1) {
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let colVal = waveNormal(n, this.depth)
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let ncolour = LerpHex(this.colour1, this.colour2, n / this.depth);
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const a = n * rotation / 1000; //137.5;
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const r = c * Math.sqrt(n);
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const x = r * Math.cos(a) + centerX;
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const y = r * Math.sin(a) + centerY;
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drawEyelid(n * 2.4 + 40, x, y, ncolour);
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}
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}
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}
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class Spiral1 extends BaseShape {
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constructor(sides, width, colour) {
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super();
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this.sides = sides;
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this.width = width;
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this.colour = colour;
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
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var piv = 360 / this.sides;
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var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
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var end = 0;
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var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf
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for (let i = 1; i < this.sides + 1; i++) {
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end = stt + rad(rot);
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ctx.lineWidth = 5
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ctx.beginPath();
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ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt + rad(rotation) - (stt - end) / 2, end + rad(rotation) + rad(n), 0);
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ctx.strokeStyle = this.colour;
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ctx.stroke();
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ctx.beginPath();
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ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt - rad(rotation), end - (end - stt) / 2 + rad(n) - rad(rotation), 0);
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ctx.strokeStyle = this.colour;
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ctx.stroke();
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stt = end + -(rad(rot - piv)) //+rad(30);
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}
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}
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}
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class FloralAccident extends BaseShape {
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constructor(sides, width, colour) {
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super();
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this.sides = sides;
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this.width = width;
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this.colour = colour;
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
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var piv = 360 / this.sides;
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var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
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var end = 0;
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var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf
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for (let i = 1; i < this.sides + 1; i++) {
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end = stt + rad(rot);
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ctx.beginPath();
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ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt - (stt - end + rad(rotation)) / 2, end + rad(n), 0);
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ctx.strokeStyle = this.colour;
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ctx.stroke();
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ctx.beginPath();
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ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt, end - (end - stt - rad(rotation)) / 2 + rad(n), 0);
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ctx.strokeStyle = this.colour;
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ctx.stroke();
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stt = end + -(rad(rot - piv)) //+rad(30);
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}
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}
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}
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class FloralPhyllo_Accident extends BaseShape {
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constructor(sides, width, colour1, colour2) {
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super();
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this.sides = sides;
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this.width = width;
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this.colour1 = colour1;
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this.colour2 = colour2;
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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var c = 24; //something to do with width. but not width
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for (let n = 0; n < 300; n += 1) {
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let ncolour = LerpHex(this.colour1, this.colour2, Math.cos(rad(n / 2)));
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let a = n * (rotation / 1000 + 100); //137.5;
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let r = c * Math.sqrt(n);
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let x = r * Math.cos(a) + centerX;
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let y = r * Math.sin(a) + centerY;
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drawEyelidAccident(x, y);
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}
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}
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}
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class Nodal_expanding extends BaseShape {
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constructor(expand, points, start, line_width, colour1, colour2, colour_change) {
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super();
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this.expand = expand;
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this.points = points;
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this.start = start;
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this.line_width = line_width;
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this.colour1 = colour1;
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this.colour2 = colour2;
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this.colour_change = colour_change
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 1000)
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var angle = (360 / 3000 * rotation) + this.start //2000 controls speed
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var length = this.expand;
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for (let z = 1; z <= this.points; z++) { //why specifically 2500
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ctx.beginPath();
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let ncolour = LerpHex(this.colour1, this.colour2, z / this.points);
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ctx.moveTo(centerX + (Math.cos(rad(angle * (z - 1) + 0)) * (length - this.expand)), centerY + (Math.sin(rad(angle * (z - 1) + 0)) * (length - this.expand)));
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ctx.lineTo(centerX + (Math.cos(rad(angle * z + 0)) * length), centerY + (Math.sin(rad(angle * z + 0)) * length));
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length += this.expand;
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ctx.lineWidth = this.line_width;//try 1
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ctx.strokeStyle = ncolour;
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ctx.lineCap = "round"
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// ctx.strokeStyle = colourToText(ncolour);
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console.log(ncolour)
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ctx.stroke();
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}
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}
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}
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class Phyllotaxis extends BaseShape {
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constructor(width, start, nMax, wave, colour1, colour2) {
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super();
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this.width = width;
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this.start = start;
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this.nMax = nMax;
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this.wave = wave;
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this.colour1 = colour1;
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this.colour2 = colour2;
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}
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drawWave(angle) {
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angle /= 1000
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const startColor = [45, 129, 252];
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const endColor = [252, 3, 98];
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const distanceMultiplier = 3;
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const maxIterations = 200;
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// angle=0;
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for (let n = 0; n < maxIterations; n++) {
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ctx.beginPath();
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|
||||||
const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
|
|
||||||
|
|
||||||
// const nAngle = n* angle ;
|
|
||||||
// const nAngle = n*angle+ Math.sin(rad(n*1+angle*4000))/1 ;
|
|
||||||
const nAngle = n * angle + Math.sin(rad(n * 1 + angle * 40000)) / 2;
|
|
||||||
const radius = distanceMultiplier * n;
|
|
||||||
const xCoord = radius * Math.cos(nAngle) + centerX;
|
|
||||||
const yCoord = radius * Math.sin(nAngle) + centerY;
|
|
||||||
ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
|
|
||||||
ctx.fillStyle = colourToText(nColor);
|
|
||||||
ctx.fill();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
drawSpiral(angle) {
|
|
||||||
angle /= 5000
|
|
||||||
const startColor = [45, 129, 252];
|
|
||||||
const endColor = [252, 3, 98];
|
|
||||||
const distanceMultiplier = 2;
|
|
||||||
const maxIterations = 1000;
|
|
||||||
|
|
||||||
|
|
||||||
for (let n = 0; n < maxIterations; n++) {
|
|
||||||
const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
|
|
||||||
|
|
||||||
const nAngle = n * angle + Math.sin(angle * n * 2);
|
|
||||||
const radius = distanceMultiplier * n;
|
|
||||||
const xCoord = radius * Math.cos(nAngle) + centerX;
|
|
||||||
const yCoord = radius * Math.sin(nAngle) + centerY;
|
|
||||||
|
|
||||||
ctx.beginPath();
|
|
||||||
ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
|
|
||||||
ctx.fillStyle = colourToText(nColor);
|
|
||||||
ctx.fill();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw_nodal(300, 100, 31, rotation, "blue");
|
|
||||||
draw(rotation) {
|
|
||||||
rotation *= (this.speedMultiplier / 300)
|
|
||||||
rotation += this.start
|
|
||||||
const sizeMultiplier = this.nMax / (5 - 3)
|
|
||||||
if (this.wave === 1) {
|
|
||||||
this.drawWave(rotation)
|
|
||||||
}
|
|
||||||
else if (this.wave === 2) {
|
|
||||||
this.drawSpiral(rotation)
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
for (let n = 0; n < this.nMax; n += 1) {
|
|
||||||
const ncolour = LerpHex(this.colour1, this.colour2, n / this.nMax);
|
|
||||||
// const ncolour = LerpHex(this.colour1, this.colour2, (n/this.nMax)**2);
|
|
||||||
const a = n * (rotation / 1000)//137.5;
|
|
||||||
const r = this.width * Math.sqrt(n);
|
|
||||||
const x = r * Math.cos(a) + centerX;
|
|
||||||
const y = r * Math.sin(a) + centerY;
|
|
||||||
|
|
||||||
ctx.beginPath();
|
|
||||||
ctx.arc(x, y, (n / sizeMultiplier) + 3, 0, 2 * Math.PI);
|
|
||||||
ctx.fillStyle = ncolour;
|
|
||||||
// ctx.fillStyle = colourToText(ncolour);
|
|
||||||
ctx.fill();
|
|
||||||
// console.log(this.c)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
class SquareTwist_angle extends BaseShape {
|
|
||||||
constructor(width, line_width, colour1) {
|
|
||||||
super();
|
|
||||||
this.width = width;
|
|
||||||
this.line_width = line_width;
|
|
||||||
this.colour1 = colour1;
|
|
||||||
}
|
|
||||||
drawSquare(angle, size, colour) {
|
|
||||||
ctx.save();
|
|
||||||
ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
|
|
||||||
ctx.rotate(rad(angle + 180));
|
|
||||||
ctx.beginPath();
|
|
||||||
ctx.strokeStyle = colour;
|
|
||||||
ctx.lineWidth = this.line_width;
|
|
||||||
ctx.rect(-size / 2, -size / 2, size, size);
|
|
||||||
ctx.stroke();
|
|
||||||
ctx.restore();
|
|
||||||
}
|
|
||||||
// DrawSquareTwist_angle(400,0,rotation,"red")
|
|
||||||
draw(rotation) {
|
|
||||||
rotation *= (this.speedMultiplier / 100)
|
|
||||||
let out_angle = rotation;
|
|
||||||
let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (130 - out_angle + 90 * Math.floor(out_angle / 90)))) + 0.5
|
|
||||||
|
|
||||||
for (let i = 0; i < 25; i++) {
|
|
||||||
this.drawSquare(rotation * i, this.width * widthMultiplier ** i, this.colour1)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class CircleExpand extends BaseShape {
|
|
||||||
constructor(nCircles, gap, linear, heart, colour1, colour2) {
|
|
||||||
super();
|
|
||||||
this.nCircles = nCircles;
|
|
||||||
this.gap = gap;
|
|
||||||
this.linear = linear;
|
|
||||||
this.heart = heart;
|
|
||||||
this.colour1 = colour1;
|
|
||||||
this.colour2 = colour2
|
|
||||||
}
|
|
||||||
lerpColor(a, b, amount) {
|
|
||||||
var ah = +a.replace('#', '0x'),
|
|
||||||
ar = ah >> 16, ag = ah >> 8 & 0xff, ab = ah & 0xff,
|
|
||||||
bh = +b.replace('#', '0x'),
|
|
||||||
br = bh >> 16, bg = bh >> 8 & 0xff, bb = bh & 0xff,
|
|
||||||
rr = ar + amount * (br - ar),
|
|
||||||
rg = ag + amount * (bg - ag),
|
|
||||||
rb = ab + amount * (bb - ab);
|
|
||||||
|
|
||||||
return '#' + ((1 << 24) + (rr << 16) + (rg << 8) + rb | 0).toString(16).slice(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
arraySort(x, y) {
|
|
||||||
if (x.r > y.r) {
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
if (x.r < y.r) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
drawHeart(w, colour) {
|
|
||||||
// var w = 200
|
|
||||||
ctx.strokeStyle = "black";
|
|
||||||
ctx.fillStyle = colour;
|
|
||||||
ctx.lineWidth = 1;
|
|
||||||
var x = centerX - w / 2;
|
|
||||||
let y = centerY - w / 2
|
|
||||||
ctx.beginPath();
|
|
||||||
ctx.moveTo(x, y + w / 4);
|
|
||||||
ctx.quadraticCurveTo(x, y, x + w / 4, y);
|
|
||||||
ctx.quadraticCurveTo(x + w / 2, y, x + w / 2, y + w / 5);
|
|
||||||
ctx.quadraticCurveTo(x + w / 2, y, x + w * 3 / 4, y);
|
|
||||||
ctx.quadraticCurveTo(x + w, y, x + w, y + w / 4);
|
|
||||||
ctx.quadraticCurveTo(x + w, y + w / 2, x + w * 3 / 4, y + w * 3 / 4);
|
|
||||||
ctx.lineTo(x + w / 2, y + w);
|
|
||||||
ctx.lineTo(x + w / 4, y + w * 3 / 4);
|
|
||||||
ctx.quadraticCurveTo(x, y + w / 2, x, y + w / 4);
|
|
||||||
ctx.stroke();
|
|
||||||
ctx.fill();
|
|
||||||
}
|
|
||||||
|
|
||||||
draw(rotation) {
|
|
||||||
rotation *= (0.9)
|
|
||||||
ctx.strokeWeight = 1;
|
|
||||||
ctx.lineWidth = 1;
|
|
||||||
let arrOfWidths = []
|
|
||||||
let arrOfco = []
|
|
||||||
let intRot;
|
|
||||||
if (this.linear) {
|
|
||||||
intRot = Math.floor(rotation * 30) / 100
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
intRot = Math.sin(rad(Math.floor(rotation * 30) / 4)) + rotation / 4
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let i = 0; i < this.nCircles; i++) {
|
|
||||||
const width = this.gap * ((intRot + i) % this.nCircles);
|
|
||||||
const colour = (Math.sin(rad(i * (360 / this.nCircles) - 90)) + 1) / 2
|
|
||||||
arrOfWidths.push({ r: width, c: colour });
|
|
||||||
}
|
|
||||||
|
|
||||||
let newArr = arrOfWidths.sort(this.arraySort)
|
|
||||||
|
|
||||||
for (let i = this.nCircles - 1; i >= 0; i--) {
|
|
||||||
let newColour = this.lerpColor(this.colour1, this.colour2, newArr[i].c)
|
|
||||||
|
|
||||||
if (this.heart) {
|
|
||||||
this.drawHeart(newArr[i].r, newColour)
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
ctx.beginPath();
|
|
||||||
ctx.arc(centerX, centerY, newArr[i].r, 0, 2 * Math.PI);
|
|
||||||
ctx.fillStyle = newColour;
|
|
||||||
ctx.fill();
|
|
||||||
ctx.stokeStyle = "black";
|
|
||||||
ctx.stroke();
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
class EyePrototype extends BaseShape {
|
|
||||||
constructor(x, y, rotate, flip, width, blink_speed, draw_spiral, spiral_full, draw_pupil, draw_expand, draw_hypno, line_width, colourPupil, colourSpiral, colourExpand) {
|
|
||||||
super();
|
|
||||||
this.x = x;
|
|
||||||
this.y = y;
|
|
||||||
this.rotate = rotate;
|
|
||||||
this.flip = flip
|
|
||||||
this.width = width;
|
|
||||||
this.blink_speed = blink_speed;
|
|
||||||
this.line_width = line_width;
|
|
||||||
this.step = 0;
|
|
||||||
this.opening = true;
|
|
||||||
this.counter = 0;
|
|
||||||
this.cooldown = 0;
|
|
||||||
this.draw_spiral = draw_spiral;
|
|
||||||
this.spiral_full = spiral_full;
|
|
||||||
this.draw_pupil = draw_pupil;
|
|
||||||
this.draw_expand = draw_expand;
|
|
||||||
this.draw_hypno = draw_hypno;
|
|
||||||
this.colourPupil = colourPupil;
|
|
||||||
this.colourSpiral = colourSpiral;
|
|
||||||
this.colourExpand = colourExpand;
|
|
||||||
this.centerPulse = new CircleExpand(10, 30, 1, 0, "#2D81FC", "#FC0362")
|
|
||||||
}
|
|
||||||
drawEyelid(rotation) {
|
|
||||||
ctx.strokeStyle = "orange";
|
|
||||||
let relCenterX = centerX + this.x;
|
|
||||||
let relCenterY = centerY + this.y;
|
|
||||||
rotation *= (this.speedMultiplier / 100)
|
|
||||||
ctx.lineWidth = 1;
|
|
||||||
ctx.beginPath();
|
|
||||||
let newPoint = 0
|
|
||||||
let newPoint1 = 0
|
|
||||||
let addedRotate = this.flip ? 90 : 0
|
|
||||||
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
|
||||||
ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
|
||||||
newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate + addedRotate)
|
|
||||||
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
|
||||||
ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
|
||||||
|
|
||||||
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
|
||||||
ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
|
||||||
newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate + addedRotate)
|
|
||||||
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
|
||||||
ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
|
||||||
ctx.stroke();
|
|
||||||
}
|
|
||||||
eyelidCut(rotation) {
|
|
||||||
let relCenterX = centerX + this.x;
|
|
||||||
let relCenterY = centerY + this.y;
|
|
||||||
let newPoint = 0
|
|
||||||
let newPoint1 = 0
|
|
||||||
let addedRotate = this.flip ? 90 : 0
|
|
||||||
// ctx.lineWidth = 1;
|
|
||||||
let squarePath = new Path2D();
|
|
||||||
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
|
||||||
squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
|
||||||
newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate + addedRotate)
|
|
||||||
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
|
||||||
squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
|
||||||
|
|
||||||
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
|
||||||
squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
|
||||||
newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate + addedRotate)
|
|
||||||
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
|
||||||
squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
|
||||||
|
|
||||||
ctx.clip(squarePath);
|
|
||||||
}
|
|
||||||
drawGrowEye(step) {
|
|
||||||
// console.log(step)
|
|
||||||
ctx.strokeStyle = this.colourExpand
|
|
||||||
ctx.beginPath();
|
|
||||||
ctx.lineWidth = 5;
|
|
||||||
ctx.arc(centerX + this.x, centerY + this.y, step, 0, 2 * Math.PI);
|
|
||||||
ctx.stroke();
|
|
||||||
}
|
|
||||||
drawCircle(step) {
|
|
||||||
ctx.strokeStyle = this.colourPupil
|
|
||||||
ctx.beginPath();
|
|
||||||
ctx.lineWidth = 5;
|
|
||||||
ctx.arc(centerX + this.x, centerY + this.y, step, 0, 2 * Math.PI);
|
|
||||||
ctx.stroke();
|
|
||||||
}
|
|
||||||
|
|
||||||
drawSpiral(step) {
|
|
||||||
ctx.strokeStyle = this.colourSpiral;
|
|
||||||
let a = 1
|
|
||||||
let b = 5
|
|
||||||
ctx.moveTo(centerX, centerY);
|
|
||||||
ctx.beginPath();
|
|
||||||
let max = this.spiral_full ? this.width : this.width / 2
|
|
||||||
for (let i = 0; i < max; i++) {
|
|
||||||
let angle = 0.1 * i;
|
|
||||||
let x = centerX + (a + b * angle) * Math.cos(angle + step / 2);
|
|
||||||
let y = centerY + (a + b * angle) * Math.sin(angle + step / 2);
|
|
||||||
|
|
||||||
ctx.lineTo(x + this.x, y + this.y);
|
|
||||||
}
|
|
||||||
ctx.lineWidth = 3;
|
|
||||||
ctx.stroke();
|
|
||||||
}
|
|
||||||
stepFunc() {
|
|
||||||
if (this.cooldown != 0) {
|
|
||||||
this.cooldown--;
|
|
||||||
} else {
|
|
||||||
if (this.opening == true) {
|
|
||||||
if (this.step >= 200) {
|
|
||||||
this.cooldown = 200;
|
|
||||||
this.opening = false;
|
|
||||||
this.step -= this.blink_speed;
|
|
||||||
} else {
|
|
||||||
this.step += this.blink_speed;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (this.step <= 0) {
|
|
||||||
this.opening = true;
|
|
||||||
this.step += this.blink_speed;
|
|
||||||
} else {
|
|
||||||
this.step -= this.blink_speed;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
draw(rotation) {
|
|
||||||
let speedMult = 50
|
|
||||||
console.log(this.blink_speed)
|
|
||||||
let waitTime = this.blink_speed
|
|
||||||
let cap = 200
|
|
||||||
let d = waitTime * speedMult * 10
|
|
||||||
let a = cap * 2 + d
|
|
||||||
let outputRotation = Math.min(Math.abs((Math.floor(rotation * speedMult) % a) - a / 2 - d / 2), cap)
|
|
||||||
|
|
||||||
ctx.fillStyle = "black";
|
|
||||||
ctx.save();
|
|
||||||
this.drawEyelid(outputRotation);
|
|
||||||
// squareCut();
|
|
||||||
this.eyelidCut(outputRotation);
|
|
||||||
// console.log(Math.floor(this.counter % this.width / 2))
|
|
||||||
if (Math.floor(this.counter % (this.width / 4)) === 0) {
|
|
||||||
this.counter = 0;
|
|
||||||
}
|
|
||||||
ctx.fillStyle = "black";
|
|
||||||
ctx.fillRect(this.x - this.width / 2 + centerX, 0, this.width, ctx.canvas.height);
|
|
||||||
if (this.draw_expand) {
|
|
||||||
this.drawGrowEye(this.width / 4 + this.counter);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.draw_hypno) {
|
|
||||||
this.centerPulse.draw(rotation)
|
|
||||||
}
|
|
||||||
if (this.draw_spiral) {
|
|
||||||
this.drawSpiral(rotation)
|
|
||||||
}
|
|
||||||
if (this.draw_pupil) {
|
|
||||||
this.drawCircle(this.width / 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
ctx.restore();
|
|
||||||
|
|
||||||
this.stepFunc();
|
|
||||||
this.counter++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
class MaryFace extends BaseShape {
|
|
||||||
constructor(x1, y1, rotate1, width1, x2, y2, rotate2, width2) {
|
|
||||||
super();
|
|
||||||
this.x1 = x1;
|
|
||||||
this.y1 = y1;
|
|
||||||
this.rotate1 = rotate1;
|
|
||||||
this.width1 = width1;
|
|
||||||
this.x2 = x2;
|
|
||||||
this.y2 = y2;
|
|
||||||
this.rotate2 = rotate2;
|
|
||||||
this.width2 = width2;
|
|
||||||
this.eye1 = new EyePrototype(x1, y1, rotate1, 0, width1, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
|
|
||||||
this.eye2 = new EyePrototype(x2, y2, rotate2, 0, width2, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
|
|
||||||
// this.eye3 = new EyePrototype(112, -280, rotate2+2,1, width2, 10, 1, 1, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
|
|
||||||
this.eye3 = new EyePrototype(110, -280, rotate2 + 2, 1, width2, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")//maybe
|
|
||||||
}
|
|
||||||
|
|
||||||
draw(rotation) {
|
|
||||||
let img = new Image();
|
|
||||||
img.src = "maryFace.png";
|
|
||||||
|
|
||||||
ctx.drawImage(img, centerX - img.width / 2, centerY - img.height / 2);
|
|
||||||
this.eye1.draw(rotation);
|
|
||||||
this.eye2.draw(rotation);
|
|
||||||
this.eye3.draw(rotation);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
class NewWave extends BaseShape {
|
|
||||||
constructor(width, sides, step, lineWidth, limiter) {
|
|
||||||
super();
|
|
||||||
this.width = width
|
|
||||||
this.sides = sides;
|
|
||||||
this.step = step;
|
|
||||||
this.lineWidth = lineWidth;
|
|
||||||
this.limiter = limiter;
|
|
||||||
}
|
|
||||||
|
|
||||||
draw(rotation) {
|
|
||||||
rotation *= this.speedMultiplier / 400
|
|
||||||
ctx.lineWidth = this.lineWidth
|
|
||||||
for (let j = 0; j < this.sides; j++) {
|
|
||||||
const radRotation = rad(360 / this.sides * j)
|
|
||||||
const inverter = 1 - (j % 2) * 2
|
|
||||||
let lastX = centerX
|
|
||||||
let lastY = centerY
|
|
||||||
for (let i = 0; i < this.width; i += this.step) {
|
|
||||||
|
|
||||||
ctx.beginPath();
|
|
||||||
ctx.moveTo(lastX, lastY);
|
|
||||||
ctx.strokeStyle = colourToText(lerpRGB([255, 51, 170], [51, 170, 255], i / this.width))
|
|
||||||
const x = i
|
|
||||||
const y = (Math.sin(-i * inverter / 30 + rotation * inverter) * i / (this.limiter / 100))
|
|
||||||
|
|
||||||
const xRotated = x * Math.cos(radRotation) - y * Math.sin(radRotation)
|
|
||||||
const yRotated = x * Math.sin(radRotation) + y * Math.cos(radRotation)
|
|
||||||
lastX = centerX + xRotated;
|
|
||||||
lastY = centerY + yRotated;
|
|
||||||
ctx.lineTo(centerX + xRotated, centerY + yRotated);
|
|
||||||
ctx.stroke();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue