diff --git a/Larry the snail/index.html b/Larry the snail/index.html
index c4748c3..cf97691 100644
--- a/Larry the snail/index.html
+++ b/Larry the snail/index.html
@@ -13,18 +13,6 @@
Larry
- NewWave
- EyePrototype
- Nodal_expanding
- MaryFace
- CircleExpand
- PolyTwistColourWidth
- FloralPhyllo
- FloralPhyllo_Accident
- Spiral1
- FloralAccident
- Phyllotaxis
- SquareTwist_angle
diff --git a/Larry the snail/js/helper.js b/Larry the snail/js/helper.js
index cc2201b..ea2c21e 100644
--- a/Larry the snail/js/helper.js
+++ b/Larry the snail/js/helper.js
@@ -135,7 +135,7 @@ const hatConfig = {
};
const foodConfig = {
- apple: { sizeMult: 3.5, n: 4 },
+ apple: { sizeMult: 0.25, n: 4 },
nothing: { sizeMult: 2, n: 5 },
};
diff --git a/Larry the snail/js/index.js b/Larry the snail/js/index.js
index f374a65..cc170a4 100644
--- a/Larry the snail/js/index.js
+++ b/Larry the snail/js/index.js
@@ -20,18 +20,7 @@ let drawObj = null;
function createInstance(className, args) {
const classMap = {
Larry: Larry,
- NewWave: NewWave,
- PolyTwistColourWidth: PolyTwistColourWidth,
- FloralPhyllo: FloralPhyllo,
- Spiral1: Spiral1,
- FloralAccident: FloralAccident,
- FloralPhyllo_Accident: FloralPhyllo_Accident,
- Nodal_expanding: Nodal_expanding,
- Phyllotaxis:Phyllotaxis,
- SquareTwist_angle:SquareTwist_angle,
- EyePrototype:EyePrototype,
- CircleExpand:CircleExpand,
- MaryFace:MaryFace,
+
// Add more class constructors here as needed
};
diff --git a/Larry the snail/js/objects.js b/Larry the snail/js/objects.js
index 6727009..2e53460 100644
--- a/Larry the snail/js/objects.js
+++ b/Larry the snail/js/objects.js
@@ -53,7 +53,7 @@ class Larry extends BaseShape {
this.headHeight = 24;
this.headOffsetX = 54 - this.headWidth * this.magnitude / 2;
this.headOffsetY = this.bodyHeight * this.magnitude - 7; // Bottom of the body minus 7 pixels
- this.globalX = centerX;
+ this.globalX = Math.random() * 1000;
this.globalY = centerY;
this.localX = 0;
this.localY = 0;
@@ -80,6 +80,10 @@ class Larry extends BaseShape {
this.hatXoffset = 0;
this.hatYoffset = 0;
+
+ this.foodXoffset = 0;
+ this.foodYoffset = 0;
+ this.foodSizeMuliplier = 0;
this.lastTimestamp = 0;
}
@@ -117,11 +121,13 @@ class Larry extends BaseShape {
const n = this.eatDuration
console.log(adjustedTimestamp)
console.log((-adjustedTimestamp + 10 * n) / 10)
- console.log(Math.floor((-adjustedTimestamp + (10/(this.eatSpeed/100)) * n) / (10/(this.eatSpeed/100))))
- const frame = Math.floor((-adjustedTimestamp + (10/(this.eatSpeed/100)) * n) / (10/(this.eatSpeed/100)))
- this.foodImage.src = "larry_photos/foods/" + document.getElementById('elselectedFood').value+ frame + ".png";
- ctx.drawImage(this.foodImage, centerX, centerY,200,226.5)
+ console.log(Math.floor((-adjustedTimestamp + (10 / (this.eatSpeed / 100)) * n) / (10 / (this.eatSpeed / 100))))
+ const frame = Math.floor((-adjustedTimestamp + (10 / (this.eatSpeed / 100)) * n) / (10 / (this.eatSpeed / 100)))
+ this.foodImage.src = "larry_photos/foods/" + document.getElementById('elselectedFood').value + frame + ".png";
+ this.drawCrosshair(bodyX + this.foodXoffset, bodyY + this.foodYoffset, 30)
+ ctx.drawImage(this.foodImage, bodyX + this.foodXoffset, bodyY + this.foodYoffset, this.foodImage.width * this.foodSizeMuliplier, this.foodImage.height * this.foodSizeMuliplier)
}
+
ctx.drawImage(this.headImage, headX, headY, this.headWidth * this.magnitude, this.headHeight * this.magnitude);
// Draw hat if any
@@ -151,9 +157,21 @@ class Larry extends BaseShape {
startEating() {
console.log("Larry starts eating");
- this.foodImage.src = document.getElementById('elselectedFood').value
+ const foodSelection = document.getElementById('elselectedFood').value
this.isEating = true;
- this.eatEndTimestamp = this.lastTimestamp + (parseInt(this.eatDuration)/(6*(this.eatSpeed/100))) * 1000 / (1000 / 60);
+ this.eatEndTimestamp = this.lastTimestamp + (parseInt(this.eatDuration) / (6 * (this.eatSpeed / 100))) * 1000 / (1000 / 60);
+
+ if (foodSelection === "") {
+ this.foodXoffset = 0;
+ this.foodYoffset = 0;
+ } else {
+ this.foodImage.src = "larry_photos/foods/" + document.getElementById('elselectedFood').value + 0 + ".png";
+ const offsets = foodConfig[foodSelection] || { sizeMult: 0, n: 0 };
+ this.foodSizeMuliplier = offsets.sizeMult;
+ this.foodXoffset = (this.bodyWidth * this.magnitude) ;
+ this.foodYoffset = bodyY + (this.bodyHeight * this.magnitude - 7 * this.magnitude) - this.headHeight * this.magnitude - (this.foodImage.height/2) ;
+
+ }
console.log(this.eatEndTimestamp)
// setTimeout(() => {
// this.isEating = false;
@@ -205,643 +223,3 @@ class Larry extends BaseShape {
}
}
-
-class PolyTwistColourWidth extends BaseShape {
- constructor(sides, width, line_width, depth, rotation, speedMultiplier, colour1, colour2) {
- super();
- this.sides = sides;
- this.width = width;
- this.line_width = line_width;
- this.depth = depth;
- this.rotation = rotation;
- this.speedMultiplier = speedMultiplier;
- this.colour1 = colour1;
- this.colour2 = colour2;
- }
-
- draw(rotation) {
- rotation *= (this.speedMultiplier / 100)
- let out_angle = 0;
- const innerAngle = 180 - ((this.sides - 2) * 180) / this.sides;
- const scopeAngle = rotation - (innerAngle * Math.floor(rotation / innerAngle));
-
- if (scopeAngle < innerAngle / 2) {
- out_angle = innerAngle / (2 * Math.cos((2 * Math.PI * scopeAngle) / (3 * innerAngle))) - innerAngle / 2;
- } else {
- out_angle = -innerAngle / (2 * Math.cos(((2 * Math.PI) / 3) - ((2 * Math.PI * scopeAngle) / (3 * innerAngle)))) + (innerAngle * 3) / 2;
- }
- let minWidth = Math.sin(rad(innerAngle / 2)) * (0.5 / Math.tan(rad(innerAngle / 2))) * 2;
-
- let widthMultiplier = minWidth / Math.sin(Math.PI / 180 * (90 + innerAngle / 2 - out_angle + innerAngle * Math.floor(out_angle / innerAngle)));
-
- for (let i = 0; i < this.depth; i++) {
- const fraction = i / this.depth;
- const ncolour = LerpHex(this.colour1, this.colour2, fraction);
- DrawPolygon(this.sides, this.width * widthMultiplier ** i, out_angle * i + this.rotation, ncolour, this.line_width);
- }
- }
-}
-class FloralPhyllo extends BaseShape {
- constructor(width, depth, start, colour1, colour2) {
- super();
- this.width = width;
- this.depth = depth;
- this.start = start;
- this.colour1 = colour1;
- this.colour2 = colour2;
- this.speedMultiplier = 500;
- }
-
- draw(rotation) {
- rotation *= (this.speedMultiplier / 500)
- rotation += this.start
- // var c = 24; //something to do with width. but not width
- var c = 1; //something to do with width. but not width
- //dont make larger than 270 unless altering the number of colours in lerpedColours
- for (let n = this.depth; n > 0; n -= 1) {
- let colVal = waveNormal(n, this.depth)
- let ncolour = LerpHex(this.colour1, this.colour2, n / this.depth);
- const a = n * rotation / 1000; //137.5;
- const r = c * Math.sqrt(n);
- const x = r * Math.cos(a) + centerX;
- const y = r * Math.sin(a) + centerY;
-
- drawEyelid(n * 2.4 + 40, x, y, ncolour);
- }
- }
-}
-class Spiral1 extends BaseShape {
- constructor(sides, width, colour) {
- super();
- this.sides = sides;
- this.width = width;
- this.colour = colour;
- }
-
- draw(rotation) {
- rotation *= (this.speedMultiplier / 100)
- var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
- var piv = 360 / this.sides;
- var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
- var end = 0;
- var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf
-
- for (let i = 1; i < this.sides + 1; i++) {
- end = stt + rad(rot);
- ctx.lineWidth = 5
- ctx.beginPath();
- ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt + rad(rotation) - (stt - end) / 2, end + rad(rotation) + rad(n), 0);
- ctx.strokeStyle = this.colour;
- ctx.stroke();
-
-
- ctx.beginPath();
- ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt - rad(rotation), end - (end - stt) / 2 + rad(n) - rad(rotation), 0);
- ctx.strokeStyle = this.colour;
- ctx.stroke();
-
-
- stt = end + -(rad(rot - piv)) //+rad(30);
- }
-
- }
-}
-
-class FloralAccident extends BaseShape {
- constructor(sides, width, colour) {
- super();
- this.sides = sides;
- this.width = width;
- this.colour = colour;
- }
-
- draw(rotation) {
- rotation *= (this.speedMultiplier / 100)
- var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
- var piv = 360 / this.sides;
- var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
- var end = 0;
- var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf
-
- for (let i = 1; i < this.sides + 1; i++) {
- end = stt + rad(rot);
-
- ctx.beginPath();
- ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt - (stt - end + rad(rotation)) / 2, end + rad(n), 0);
- ctx.strokeStyle = this.colour;
- ctx.stroke();
-
-
- ctx.beginPath();
- ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt, end - (end - stt - rad(rotation)) / 2 + rad(n), 0);
- ctx.strokeStyle = this.colour;
- ctx.stroke();
-
-
- stt = end + -(rad(rot - piv)) //+rad(30);
- }
-
- }
-}
-class FloralPhyllo_Accident extends BaseShape {
- constructor(sides, width, colour1, colour2) {
- super();
- this.sides = sides;
- this.width = width;
- this.colour1 = colour1;
- this.colour2 = colour2;
- }
-
- draw(rotation) {
- rotation *= (this.speedMultiplier / 100)
- var c = 24; //something to do with width. but not width
-
- for (let n = 0; n < 300; n += 1) {
- let ncolour = LerpHex(this.colour1, this.colour2, Math.cos(rad(n / 2)));
- let a = n * (rotation / 1000 + 100); //137.5;
- let r = c * Math.sqrt(n);
- let x = r * Math.cos(a) + centerX;
- let y = r * Math.sin(a) + centerY;
-
- drawEyelidAccident(x, y);
-
- }
- }
-}
-class Nodal_expanding extends BaseShape {
- constructor(expand, points, start, line_width, colour1, colour2, colour_change) {
- super();
- this.expand = expand;
- this.points = points;
- this.start = start;
- this.line_width = line_width;
- this.colour1 = colour1;
- this.colour2 = colour2;
- this.colour_change = colour_change
- }
-
- draw(rotation) {
- rotation *= (this.speedMultiplier / 1000)
- var angle = (360 / 3000 * rotation) + this.start //2000 controls speed
-
- var length = this.expand;
-
- for (let z = 1; z <= this.points; z++) { //why specifically 2500
- ctx.beginPath();
- let ncolour = LerpHex(this.colour1, this.colour2, z / this.points);
-
- ctx.moveTo(centerX + (Math.cos(rad(angle * (z - 1) + 0)) * (length - this.expand)), centerY + (Math.sin(rad(angle * (z - 1) + 0)) * (length - this.expand)));
- ctx.lineTo(centerX + (Math.cos(rad(angle * z + 0)) * length), centerY + (Math.sin(rad(angle * z + 0)) * length));
- length += this.expand;
- ctx.lineWidth = this.line_width;//try 1
- ctx.strokeStyle = ncolour;
- ctx.lineCap = "round"
- // ctx.strokeStyle = colourToText(ncolour);
- console.log(ncolour)
- ctx.stroke();
- }
-
-
- }
-}
-class Phyllotaxis extends BaseShape {
- constructor(width, start, nMax, wave, colour1, colour2) {
- super();
- this.width = width;
- this.start = start;
- this.nMax = nMax;
- this.wave = wave;
- this.colour1 = colour1;
- this.colour2 = colour2;
- }
- drawWave(angle) {
- angle /= 1000
- const startColor = [45, 129, 252];
- const endColor = [252, 3, 98];
- const distanceMultiplier = 3;
- const maxIterations = 200;
- // angle=0;
- for (let n = 0; n < maxIterations; n++) {
- ctx.beginPath();
- const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
-
- // const nAngle = n* angle ;
- // const nAngle = n*angle+ Math.sin(rad(n*1+angle*4000))/1 ;
- const nAngle = n * angle + Math.sin(rad(n * 1 + angle * 40000)) / 2;
- const radius = distanceMultiplier * n;
- const xCoord = radius * Math.cos(nAngle) + centerX;
- const yCoord = radius * Math.sin(nAngle) + centerY;
- ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
- ctx.fillStyle = colourToText(nColor);
- ctx.fill();
- }
- }
- drawSpiral(angle) {
- angle /= 5000
- const startColor = [45, 129, 252];
- const endColor = [252, 3, 98];
- const distanceMultiplier = 2;
- const maxIterations = 1000;
-
-
- for (let n = 0; n < maxIterations; n++) {
- const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
-
- const nAngle = n * angle + Math.sin(angle * n * 2);
- const radius = distanceMultiplier * n;
- const xCoord = radius * Math.cos(nAngle) + centerX;
- const yCoord = radius * Math.sin(nAngle) + centerY;
-
- ctx.beginPath();
- ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
- ctx.fillStyle = colourToText(nColor);
- ctx.fill();
- }
- }
-
- // Draw_nodal(300, 100, 31, rotation, "blue");
- draw(rotation) {
- rotation *= (this.speedMultiplier / 300)
- rotation += this.start
- const sizeMultiplier = this.nMax / (5 - 3)
- if (this.wave === 1) {
- this.drawWave(rotation)
- }
- else if (this.wave === 2) {
- this.drawSpiral(rotation)
- }
- else {
- for (let n = 0; n < this.nMax; n += 1) {
- const ncolour = LerpHex(this.colour1, this.colour2, n / this.nMax);
- // const ncolour = LerpHex(this.colour1, this.colour2, (n/this.nMax)**2);
- const a = n * (rotation / 1000)//137.5;
- const r = this.width * Math.sqrt(n);
- const x = r * Math.cos(a) + centerX;
- const y = r * Math.sin(a) + centerY;
-
- ctx.beginPath();
- ctx.arc(x, y, (n / sizeMultiplier) + 3, 0, 2 * Math.PI);
- ctx.fillStyle = ncolour;
- // ctx.fillStyle = colourToText(ncolour);
- ctx.fill();
- // console.log(this.c)
- }
- }
- }
-}
-class SquareTwist_angle extends BaseShape {
- constructor(width, line_width, colour1) {
- super();
- this.width = width;
- this.line_width = line_width;
- this.colour1 = colour1;
- }
- drawSquare(angle, size, colour) {
- ctx.save();
- ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
- ctx.rotate(rad(angle + 180));
- ctx.beginPath();
- ctx.strokeStyle = colour;
- ctx.lineWidth = this.line_width;
- ctx.rect(-size / 2, -size / 2, size, size);
- ctx.stroke();
- ctx.restore();
- }
- // DrawSquareTwist_angle(400,0,rotation,"red")
- draw(rotation) {
- rotation *= (this.speedMultiplier / 100)
- let out_angle = rotation;
- let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (130 - out_angle + 90 * Math.floor(out_angle / 90)))) + 0.5
-
- for (let i = 0; i < 25; i++) {
- this.drawSquare(rotation * i, this.width * widthMultiplier ** i, this.colour1)
- }
-
- }
-}
-
-class CircleExpand extends BaseShape {
- constructor(nCircles, gap, linear, heart, colour1, colour2) {
- super();
- this.nCircles = nCircles;
- this.gap = gap;
- this.linear = linear;
- this.heart = heart;
- this.colour1 = colour1;
- this.colour2 = colour2
- }
- lerpColor(a, b, amount) {
- var ah = +a.replace('#', '0x'),
- ar = ah >> 16, ag = ah >> 8 & 0xff, ab = ah & 0xff,
- bh = +b.replace('#', '0x'),
- br = bh >> 16, bg = bh >> 8 & 0xff, bb = bh & 0xff,
- rr = ar + amount * (br - ar),
- rg = ag + amount * (bg - ag),
- rb = ab + amount * (bb - ab);
-
- return '#' + ((1 << 24) + (rr << 16) + (rg << 8) + rb | 0).toString(16).slice(1);
- }
-
- arraySort(x, y) {
- if (x.r > y.r) {
- return 1;
- }
- if (x.r < y.r) {
- return -1;
- }
- return 0;
- }
- drawHeart(w, colour) {
- // var w = 200
- ctx.strokeStyle = "black";
- ctx.fillStyle = colour;
- ctx.lineWidth = 1;
- var x = centerX - w / 2;
- let y = centerY - w / 2
- ctx.beginPath();
- ctx.moveTo(x, y + w / 4);
- ctx.quadraticCurveTo(x, y, x + w / 4, y);
- ctx.quadraticCurveTo(x + w / 2, y, x + w / 2, y + w / 5);
- ctx.quadraticCurveTo(x + w / 2, y, x + w * 3 / 4, y);
- ctx.quadraticCurveTo(x + w, y, x + w, y + w / 4);
- ctx.quadraticCurveTo(x + w, y + w / 2, x + w * 3 / 4, y + w * 3 / 4);
- ctx.lineTo(x + w / 2, y + w);
- ctx.lineTo(x + w / 4, y + w * 3 / 4);
- ctx.quadraticCurveTo(x, y + w / 2, x, y + w / 4);
- ctx.stroke();
- ctx.fill();
- }
-
- draw(rotation) {
- rotation *= (0.9)
- ctx.strokeWeight = 1;
- ctx.lineWidth = 1;
- let arrOfWidths = []
- let arrOfco = []
- let intRot;
- if (this.linear) {
- intRot = Math.floor(rotation * 30) / 100
- }
- else {
- intRot = Math.sin(rad(Math.floor(rotation * 30) / 4)) + rotation / 4
- }
-
- for (let i = 0; i < this.nCircles; i++) {
- const width = this.gap * ((intRot + i) % this.nCircles);
- const colour = (Math.sin(rad(i * (360 / this.nCircles) - 90)) + 1) / 2
- arrOfWidths.push({ r: width, c: colour });
- }
-
- let newArr = arrOfWidths.sort(this.arraySort)
-
- for (let i = this.nCircles - 1; i >= 0; i--) {
- let newColour = this.lerpColor(this.colour1, this.colour2, newArr[i].c)
-
- if (this.heart) {
- this.drawHeart(newArr[i].r, newColour)
- }
- else {
- ctx.beginPath();
- ctx.arc(centerX, centerY, newArr[i].r, 0, 2 * Math.PI);
- ctx.fillStyle = newColour;
- ctx.fill();
- ctx.stokeStyle = "black";
- ctx.stroke();
-
- }
- }
-
- }
-}
-
-
-class EyePrototype extends BaseShape {
- constructor(x, y, rotate, flip, width, blink_speed, draw_spiral, spiral_full, draw_pupil, draw_expand, draw_hypno, line_width, colourPupil, colourSpiral, colourExpand) {
- super();
- this.x = x;
- this.y = y;
- this.rotate = rotate;
- this.flip = flip
- this.width = width;
- this.blink_speed = blink_speed;
- this.line_width = line_width;
- this.step = 0;
- this.opening = true;
- this.counter = 0;
- this.cooldown = 0;
- this.draw_spiral = draw_spiral;
- this.spiral_full = spiral_full;
- this.draw_pupil = draw_pupil;
- this.draw_expand = draw_expand;
- this.draw_hypno = draw_hypno;
- this.colourPupil = colourPupil;
- this.colourSpiral = colourSpiral;
- this.colourExpand = colourExpand;
- this.centerPulse = new CircleExpand(10, 30, 1, 0, "#2D81FC", "#FC0362")
- }
- drawEyelid(rotation) {
- ctx.strokeStyle = "orange";
- let relCenterX = centerX + this.x;
- let relCenterY = centerY + this.y;
- rotation *= (this.speedMultiplier / 100)
- ctx.lineWidth = 1;
- ctx.beginPath();
- let newPoint = 0
- let newPoint1 = 0
- let addedRotate = this.flip ? 90 : 0
- newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
- ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
- newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate + addedRotate)
- newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
- ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
-
- newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
- ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
- newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate + addedRotate)
- newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
- ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
- ctx.stroke();
- }
- eyelidCut(rotation) {
- let relCenterX = centerX + this.x;
- let relCenterY = centerY + this.y;
- let newPoint = 0
- let newPoint1 = 0
- let addedRotate = this.flip ? 90 : 0
- // ctx.lineWidth = 1;
- let squarePath = new Path2D();
- newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
- squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
- newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate + addedRotate)
- newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
- squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
-
- newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
- squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
- newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate + addedRotate)
- newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
- squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
-
- ctx.clip(squarePath);
- }
- drawGrowEye(step) {
- // console.log(step)
- ctx.strokeStyle = this.colourExpand
- ctx.beginPath();
- ctx.lineWidth = 5;
- ctx.arc(centerX + this.x, centerY + this.y, step, 0, 2 * Math.PI);
- ctx.stroke();
- }
- drawCircle(step) {
- ctx.strokeStyle = this.colourPupil
- ctx.beginPath();
- ctx.lineWidth = 5;
- ctx.arc(centerX + this.x, centerY + this.y, step, 0, 2 * Math.PI);
- ctx.stroke();
- }
-
- drawSpiral(step) {
- ctx.strokeStyle = this.colourSpiral;
- let a = 1
- let b = 5
- ctx.moveTo(centerX, centerY);
- ctx.beginPath();
- let max = this.spiral_full ? this.width : this.width / 2
- for (let i = 0; i < max; i++) {
- let angle = 0.1 * i;
- let x = centerX + (a + b * angle) * Math.cos(angle + step / 2);
- let y = centerY + (a + b * angle) * Math.sin(angle + step / 2);
-
- ctx.lineTo(x + this.x, y + this.y);
- }
- ctx.lineWidth = 3;
- ctx.stroke();
- }
- stepFunc() {
- if (this.cooldown != 0) {
- this.cooldown--;
- } else {
- if (this.opening == true) {
- if (this.step >= 200) {
- this.cooldown = 200;
- this.opening = false;
- this.step -= this.blink_speed;
- } else {
- this.step += this.blink_speed;
- }
- } else {
- if (this.step <= 0) {
- this.opening = true;
- this.step += this.blink_speed;
- } else {
- this.step -= this.blink_speed;
- }
- }
- }
- }
-
- draw(rotation) {
- let speedMult = 50
- console.log(this.blink_speed)
- let waitTime = this.blink_speed
- let cap = 200
- let d = waitTime * speedMult * 10
- let a = cap * 2 + d
- let outputRotation = Math.min(Math.abs((Math.floor(rotation * speedMult) % a) - a / 2 - d / 2), cap)
-
- ctx.fillStyle = "black";
- ctx.save();
- this.drawEyelid(outputRotation);
- // squareCut();
- this.eyelidCut(outputRotation);
- // console.log(Math.floor(this.counter % this.width / 2))
- if (Math.floor(this.counter % (this.width / 4)) === 0) {
- this.counter = 0;
- }
- ctx.fillStyle = "black";
- ctx.fillRect(this.x - this.width / 2 + centerX, 0, this.width, ctx.canvas.height);
- if (this.draw_expand) {
- this.drawGrowEye(this.width / 4 + this.counter);
- }
-
- if (this.draw_hypno) {
- this.centerPulse.draw(rotation)
- }
- if (this.draw_spiral) {
- this.drawSpiral(rotation)
- }
- if (this.draw_pupil) {
- this.drawCircle(this.width / 4);
- }
-
- ctx.restore();
-
- this.stepFunc();
- this.counter++;
- }
-}
-class MaryFace extends BaseShape {
- constructor(x1, y1, rotate1, width1, x2, y2, rotate2, width2) {
- super();
- this.x1 = x1;
- this.y1 = y1;
- this.rotate1 = rotate1;
- this.width1 = width1;
- this.x2 = x2;
- this.y2 = y2;
- this.rotate2 = rotate2;
- this.width2 = width2;
- this.eye1 = new EyePrototype(x1, y1, rotate1, 0, width1, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
- this.eye2 = new EyePrototype(x2, y2, rotate2, 0, width2, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
- // this.eye3 = new EyePrototype(112, -280, rotate2+2,1, width2, 10, 1, 1, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
- this.eye3 = new EyePrototype(110, -280, rotate2 + 2, 1, width2, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")//maybe
- }
-
- draw(rotation) {
- let img = new Image();
- img.src = "maryFace.png";
-
- ctx.drawImage(img, centerX - img.width / 2, centerY - img.height / 2);
- this.eye1.draw(rotation);
- this.eye2.draw(rotation);
- this.eye3.draw(rotation);
- }
-}
-class NewWave extends BaseShape {
- constructor(width, sides, step, lineWidth, limiter) {
- super();
- this.width = width
- this.sides = sides;
- this.step = step;
- this.lineWidth = lineWidth;
- this.limiter = limiter;
- }
-
- draw(rotation) {
- rotation *= this.speedMultiplier / 400
- ctx.lineWidth = this.lineWidth
- for (let j = 0; j < this.sides; j++) {
- const radRotation = rad(360 / this.sides * j)
- const inverter = 1 - (j % 2) * 2
- let lastX = centerX
- let lastY = centerY
- for (let i = 0; i < this.width; i += this.step) {
-
- ctx.beginPath();
- ctx.moveTo(lastX, lastY);
- ctx.strokeStyle = colourToText(lerpRGB([255, 51, 170], [51, 170, 255], i / this.width))
- const x = i
- const y = (Math.sin(-i * inverter / 30 + rotation * inverter) * i / (this.limiter / 100))
-
- const xRotated = x * Math.cos(radRotation) - y * Math.sin(radRotation)
- const yRotated = x * Math.sin(radRotation) + y * Math.cos(radRotation)
- lastX = centerX + xRotated;
- lastY = centerY + yRotated;
- ctx.lineTo(centerX + xRotated, centerY + yRotated);
- ctx.stroke();
- }
- }
-
- }
-}
-