Solved the npoly twist equation. works for n sides greater than 3
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@ -28,7 +28,7 @@
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render();
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render();
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render_clear();
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render_clear();
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draw_floral(9, 200, rotation *0, centerX, centerY, "red");
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draw_floral(16, 200, rotation *0, centerX, centerY, "red");
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}, 1000 / fps);
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}, 1000 / fps);
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@ -0,0 +1,141 @@
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<!DOCTYPE html>
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<html>
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<!-- ahhh -->
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<body style="margin:0;">
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<canvas id="myCanvas" width="10" height="10"
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style="display: block;box-sizing: border-box;">
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Your browser does not support the HTML5 canvas tag.</canvas>
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<script>
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let c = document.getElementById("myCanvas");
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let ctx = c.getContext("2d");
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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let deg_per_sec = 30;
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let time = 120;
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let fps = 60;
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centerX = ctx.canvas.width / 2;
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centerY = ctx.canvas.height / 2;
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rotation = 0; //was = j = angle
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currentFrame = 0; //was = i
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function render() {
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if (currentFrame < time / (1 / fps)) {
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setTimeout(() => {
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render();
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render_clear();
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DrawSquareTwist_width(7,400,0,rotation,"red")
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// DrawSquareTwist_angle(3,400,0,rotation,"red")
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}, 1000 / fps);
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rotation += deg_per_sec / fps; // was = j = innerRotation, now = rotation
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currentFrame += 1; // was = i
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}
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}
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render();
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function DrawSquareTwist_angle(sides,width, rotation,innerRotation, colour){
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let out_angle = innerRotation;
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// let widthMultiplier = 169 / (239 * Math.sin(Math.PI / 180 * (135 - out_angle + 90 * Math.floor(out_angle / 90))))
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// let widthMultiplier = Math.sqrt(0.5) * 1/ (Math.sin(Math.PI / 180 * (135 - out_angle + 90 * Math.floor(out_angle / 90))))
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let widthMultiplier = Math.sqrt(0.5) * 1/ (Math.sin(Math.PI / 180 * (135 - out_angle + 90 * Math.floor(out_angle / 90))))
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for (let i = 0; i < 25; i++) {
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DrawPolygon(sides,width*widthMultiplier**i,innerRotation*i, colour)
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}
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}
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function DrawSquareTwist_width(sides,width, rotation,innerRotation, colour){
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// if(innerRotation >59){
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// innerRotation=59
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// }
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let out_angle = 0
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let innerAngle = 180 - ((sides-2) *180/sides);
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// console.log(innerAngle);
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let scopeAngle = innerRotation - (innerAngle*Math.floor(innerRotation/innerAngle));
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if (scopeAngle < innerAngle/2) {
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out_angle = innerAngle / (2 * Math.cos((2*Math.PI*scopeAngle)/(3*innerAngle))) - innerAngle/2
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}
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else {
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out_angle = -innerAngle / (2 * Math.cos( ((2*Math.PI)/3) - ((2*Math.PI*scopeAngle)/(3*innerAngle))) ) + (innerAngle*3)/2
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}
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let minWidth = Math.sin(rad(innerAngle/2))*(0.5/Math.tan(rad(innerAngle/2)))*2;
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console.log(minWidth);
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// let widthMultiplier = 169 / (239 * Math.sin(Math.PI / 180 * (135 - out_angle + 90 * Math.floor(out_angle / 90))))
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// let widthMultiplier = Math.sqrt(0.5) * 1/ (Math.sin(Math.PI / 180 * (((innerAngle/2)*3) - out_angle + innerAngle * Math.floor(out_angle / innerAngle))))
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// let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (150 - out_angle + 120 * Math.floor(out_angle / 120)))) //triangle
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let widthMultiplier = minWidth / Math.sin(Math.PI / 180 * (90+innerAngle/2 - out_angle + innerAngle * Math.floor(out_angle / innerAngle))) //triangle
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console.log(innerRotation + ": " + out_angle);
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for (let i = 0; i < 25; i++) {
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DrawPolygon(sides,width*widthMultiplier**i,out_angle*i, colour)
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// draw_triangle(180+out_angle*i,width*widthMultiplier**i, colour)
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}
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}
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function DrawPolygon(sides, width, rotation, colour) {
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ctx.beginPath();
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ctx.moveTo(centerX + width * Math.cos(((rotation*4)*Math.PI/180) / sides), centerY + width * Math.sin(((rotation*4)*Math.PI/180) / sides));
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for (var i = 1; i <= sides; i += 1) {
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ctx.lineTo(
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centerX + width * Math.cos((i * 2 * Math.PI +((rotation*4)*Math.PI/180)) / sides),
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centerY + width * Math.sin((i * 2 * Math.PI +((rotation*4)*Math.PI/180)) / sides)
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);
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}
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ctx.strokeStyle = colour;
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ctx.lineWidth = 1;
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ctx.stroke();
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}
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function drawSquare(angle,size, colour) {
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ctx.save();
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ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
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ctx.rotate(rad(angle + 180));
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ctx.beginPath();
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ctx.strokeStyle = colour;
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ctx.rect(-size/2, -size/2, size, size);
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ctx.stroke();
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ctx.restore();
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}
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function draw_triangle(ang, radius, colour) {
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ctx.beginPath();
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ctx.moveTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
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ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 2 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 2 + ang)) * radius);
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ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 3 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 3 + ang)) * radius);
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ctx.lineTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
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ctx.strokeStyle = colour;
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ctx.stroke();
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}
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function rad(degrees) {
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var pi = Math.PI;
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return degrees * (pi / 180);
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}
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function render_clear() {
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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</script>
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</body>
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</html>
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@ -0,0 +1,109 @@
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<!DOCTYPE html>
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<html>
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<!-- ahhh -->
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<body style="margin:0;">
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<canvas id="myCanvas" width="10" height="10"
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style="display: block;box-sizing: border-box;">
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Your browser does not support the HTML5 canvas tag.</canvas>
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<script>
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let c = document.getElementById("myCanvas");
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let ctx = c.getContext("2d");
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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let deg_per_sec = 30;
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let time = 120;
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let fps = 60;
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centerX = ctx.canvas.width / 2;
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centerY = ctx.canvas.height / 2;
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rotation = 0; //was = j = angle
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currentFrame = 0; //was = i
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function render() {
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if (currentFrame < time / (1 / fps)) {
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setTimeout(() => {
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render();
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render_clear();
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DrawPolyTwist_width(3,400,-90,rotation,"red")
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// DrawSquareTwist_angle(3,400,0,rotation,"red")
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}, 1000 / fps);
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rotation += deg_per_sec / fps; // was = j = innerRotation, now = rotation
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currentFrame += 1; // was = i
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}
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}
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render();
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function DrawSquareTwist_angle(sides,width, rotation,innerRotation, colour){
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let out_angle = innerRotation;
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// let widthMultiplier = 169 / (239 * Math.sin(Math.PI / 180 * (135 - out_angle + 90 * Math.floor(out_angle / 90))))
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// let widthMultiplier = Math.sqrt(0.5) * 1/ (Math.sin(Math.PI / 180 * (135 - out_angle + 90 * Math.floor(out_angle / 90))))
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let widthMultiplier = Math.sqrt(0.5) * 1/ (Math.sin(Math.PI / 180 * (135 - out_angle + 90 * Math.floor(out_angle / 90))))
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for (let i = 0; i < 25; i++) {
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DrawPolygon(sides,width*widthMultiplier**i,innerRotation*i, colour)
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}
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function DrawPolyTwist_width(sides,width, rotation,innerRotation, colour){
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let out_angle = 0
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let innerAngle = 180 - ((sides-2) *180/sides);
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let scopeAngle = innerRotation - (innerAngle*Math.floor(innerRotation/innerAngle));
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if (scopeAngle < innerAngle/2) {
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out_angle = innerAngle / (2 * Math.cos((2*Math.PI*scopeAngle)/(3*innerAngle))) - innerAngle/2
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}
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else {
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out_angle = -innerAngle / (2 * Math.cos( ((2*Math.PI)/3) - ((2*Math.PI*scopeAngle)/(3*innerAngle))) ) + (innerAngle*3)/2
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}
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let minWidth = Math.sin(rad(innerAngle/2))*(0.5/Math.tan(rad(innerAngle/2)))*2;
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let widthMultiplier = minWidth / Math.sin(Math.PI / 180 * (90+innerAngle/2 - out_angle + innerAngle * Math.floor(out_angle / innerAngle)))
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for (let i = 0; i < 25; i++) {
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DrawPolygon(sides,width*widthMultiplier**i,out_angle*i+rotation, colour)
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}
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}
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function DrawPolygon(sides, width, rotation, colour) {
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ctx.beginPath();
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ctx.moveTo (centerX + width * Math.cos(rotation*Math.PI/180), centerY + width * Math.sin(rotation*Math.PI/180));
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for (var i = 1; i <= sides; i += 1) {
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ctx.lineTo(
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centerX + width * Math.cos(i * 2 * Math.PI / sides + (rotation*Math.PI/180)),
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centerY + width * Math.sin(i * 2 * Math.PI / sides + (rotation*Math.PI/180))
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);
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}
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ctx.strokeStyle = colour;
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ctx.lineWidth = 1;
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ctx.stroke();
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}
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function rad(degrees) {
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var pi = Math.PI;
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return degrees * (pi / 180);
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}
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function render_clear() {
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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</script>
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</body>
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</html>
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<!DOCTYPE html>
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<html>
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<!-- ahhh -->
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<body style="margin: 0; overflow: hidden">
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<canvas
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id="myCanvas"
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width="10"
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height="10"
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style="display: block; box-sizing: border-box"
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>
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Your browser does not support the HTML5 canvas tag.</canvas
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>
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<script>
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let c = document.getElementById("myCanvas");
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let ctx = c.getContext("2d");
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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let deg_per_sec = 30;
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let time = 120;
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let fps = 60;
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centerX = ctx.canvas.width / 2;
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centerY = ctx.canvas.height / 2;
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rotation = 0; //was = j = angle
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currentFrame = 0; //was = i
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function render() {
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if (currentFrame < time / (1 / fps)) {
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setTimeout(() => {
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render();
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render_clear();
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DrawPolygon(4, 300, rotation, "red");
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}, 1000 / fps);
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rotation += deg_per_sec / fps; // was = j = angle, now = rotation
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currentFrame += 1; // was = i
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}
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}
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render();
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function DrawPolygon(sides, width, rotation, colour) {
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ctx.beginPath();
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ctx.moveTo(
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centerX + width * Math.cos((rotation * Math.PI) / 180),
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centerY + width * Math.sin((rotation * Math.PI) / 180)
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);
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for (var i = 1; i <= sides; i += 1) {
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ctx.lineTo(
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centerX + width * Math.cos( (i * 2 * Math.PI) / sides + (rotation * Math.PI) / 180 ),
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centerY + width * Math.sin( (i * 2 * Math.PI) / sides + (rotation * Math.PI) / 180 )
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);
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}
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ctx.strokeStyle = colour;
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ctx.lineWidth = 1;
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ctx.stroke();
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}
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function render_clear() {
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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</script>
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</body>
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</html>
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Binary file not shown.
After Width: | Height: | Size: 138 KiB |
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@ -0,0 +1,81 @@
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<!DOCTYPE html>
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<html>
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<!-- ahhh -->
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<body style="margin:0;">
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<canvas id="myCanvas" width="10" height="10"
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style="display: block;box-sizing: border-box;">
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Your browser does not support the HTML5 canvas tag.</canvas>
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<script>
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let c = document.getElementById("myCanvas");
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let ctx = c.getContext("2d");
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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let deg_per_sec = 30;
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let time = 120;
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let fps = 60;
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centerX = ctx.canvas.width / 2;
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centerY = ctx.canvas.height / 2;
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rotation = 0; //was = j = angle
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currentFrame = 0; //was = i
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function render() {
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if (currentFrame < time / (1 / fps)) {
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setTimeout(() => {
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render();
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render_clear();
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DrawSquareTwist_angle(400,0,rotation,"red")
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}, 1000 / fps);
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rotation += deg_per_sec / fps; // was = j = innerRotation, now = rotation
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currentFrame += 1; // was = i
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}
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}
|
||||||
|
|
||||||
|
render();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
function DrawSquareTwist_angle(width, rotation,innerRotation, colour){
|
||||||
|
let out_angle = innerRotation;
|
||||||
|
let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (130 - out_angle + 90 * Math.floor(out_angle / 90))))+0.5
|
||||||
|
|
||||||
|
for (let i = 0; i < 25; i++) {
|
||||||
|
drawSquare(innerRotation*i,width*widthMultiplier**i, colour)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawSquare(angle,size, colour) {
|
||||||
|
ctx.save();
|
||||||
|
ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
|
||||||
|
ctx.rotate(rad(angle + 180));
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.strokeStyle = colour;
|
||||||
|
ctx.rect(-size/2, -size/2, size, size);
|
||||||
|
ctx.stroke();
|
||||||
|
ctx.restore();
|
||||||
|
}
|
||||||
|
|
||||||
|
function rad(degrees) {
|
||||||
|
var pi = Math.PI;
|
||||||
|
return degrees * (pi / 180);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
function render_clear() {
|
||||||
|
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||||
|
ctx.fillStyle = "black";
|
||||||
|
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||||
|
}
|
||||||
|
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
|
||||||
|
</html>
|
Binary file not shown.
After Width: | Height: | Size: 176 KiB |
|
@ -2,7 +2,7 @@
|
||||||
<html>
|
<html>
|
||||||
<!-- ahhh -->
|
<!-- ahhh -->
|
||||||
|
|
||||||
<body style="margin:0;overflow: hidden;">
|
<body style="margin:0;">
|
||||||
<canvas id="myCanvas" width="10" height="10"
|
<canvas id="myCanvas" width="10" height="10"
|
||||||
style="display: block;box-sizing: border-box;">
|
style="display: block;box-sizing: border-box;">
|
||||||
Your browser does not support the HTML5 canvas tag.</canvas>
|
Your browser does not support the HTML5 canvas tag.</canvas>
|
||||||
|
@ -29,8 +29,8 @@
|
||||||
render();
|
render();
|
||||||
render_clear();
|
render_clear();
|
||||||
|
|
||||||
DrawTriangleTwist_angle(400,0,rotation,"red")
|
// DrawTriangleTwist_angle(400,0,rotation,"red")
|
||||||
// DrawTriangleTwist_width(400,0,rotation,"red")
|
DrawTriangleTwist_width(400,0,rotation,"red")
|
||||||
|
|
||||||
}, 1000 / fps);
|
}, 1000 / fps);
|
||||||
rotation += deg_per_sec / fps; // was = j = innerRotation, now = rotation
|
rotation += deg_per_sec / fps; // was = j = innerRotation, now = rotation
|
||||||
|
@ -41,9 +41,10 @@
|
||||||
render();
|
render();
|
||||||
|
|
||||||
|
|
||||||
function DrawTriangleTwist_width(width, rotation,innerRotation, colour){
|
function DrawTriangleTwist_angle(width, rotation,innerRotation, colour){
|
||||||
|
let out_angle = innerRotation;
|
||||||
let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (150 - innerRotation + 120 * Math.floor(innerRotation / 120))))
|
// let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (150 - innerRotation + 120 * Math.floor(innerRotation / 120))))
|
||||||
|
let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (150 - out_angle + 120 * Math.floor(out_angle / 120))))
|
||||||
|
|
||||||
for (let i = 0; i < 25; i++) {
|
for (let i = 0; i < 25; i++) {
|
||||||
draw_triangle(180+innerRotation*i,width*widthMultiplier**i, colour)
|
draw_triangle(180+innerRotation*i,width*widthMultiplier**i, colour)
|
||||||
|
@ -51,7 +52,7 @@
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function DrawTriangleTwist_angle(width, rotation,innerRotation, colour){
|
function DrawTriangleTwist_width(width, rotation,innerRotation, colour){
|
||||||
let out_angle = 0
|
let out_angle = 0
|
||||||
let innerAngle = innerRotation - (120*Math.floor(innerRotation/120));
|
let innerAngle = innerRotation - (120*Math.floor(innerRotation/120));
|
||||||
|
|
||||||
|
@ -62,7 +63,7 @@
|
||||||
out_angle = -120 / (2 * Math.cos(2 * Math.PI / 3 - (innerAngle * Math.PI / 180))) + 180
|
out_angle = -120 / (2 * Math.cos(2 * Math.PI / 3 - (innerAngle * Math.PI / 180))) + 180
|
||||||
}
|
}
|
||||||
|
|
||||||
let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (150 - out_angle + 120 * Math.floor(out_angle / 120))))
|
let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (150 - out_angle + 120 * Math.floor(out_angle / 120)))) //150 = 90+innerangle/2
|
||||||
|
|
||||||
for (let i = 0; i < 25; i++) {
|
for (let i = 0; i < 25; i++) {
|
||||||
draw_triangle(180+out_angle*i,width*widthMultiplier**i, colour)
|
draw_triangle(180+out_angle*i,width*widthMultiplier**i, colour)
|
||||||
|
@ -70,9 +71,6 @@
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function draw_triangle(ang, radius, colour) {
|
function draw_triangle(ang, radius, colour) {
|
||||||
ctx.beginPath();
|
ctx.beginPath();
|
||||||
ctx.moveTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
|
ctx.moveTo(centerX + Math.cos(rad(90 + 120 * 1 + ang)) * radius, centerY + Math.sin(rad(90 + 120 * 1 + ang)) * radius);
|
||||||
|
|
Loading…
Reference in New Issue