Marys face done, added params for others
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After Width: | Height: | Size: 138 KiB |
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@ -12,16 +12,15 @@
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<div id="toolbar">
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<div id="toolbar">
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<br>
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<br>
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<select id="shape-selector">
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<select id="shape-selector">
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<option value="Nodal_expanding">Nodal_expanding</option>
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<option value="MaryFace">MaryFace</option>
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<option value="MaryFace">MaryFace</option>
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<option value="CircleExpand">CircleExpand</option>
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<option value="EyePrototype">EyePrototype</option>
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<option value="EyePrototype">EyePrototype</option>
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<option value="CircleExpand">CircleExpand</option>
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<option value="PolyTwistColourWidth">PolyTwistColourWidth</option>
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<option value="PolyTwistColourWidth">PolyTwistColourWidth</option>
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<option value="FloralPhyllo">FloralPhyllo</option>
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<option value="FloralPhyllo">FloralPhyllo</option>
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<option value="FloralPhyllo_Accident">FloralPhyllo_Accident</option>
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<option value="FloralPhyllo_Accident">FloralPhyllo_Accident</option>
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<option value="Spiral1">Spiral1</option>
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<option value="Spiral1">Spiral1</option>
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<option value="FloralAccident">FloralAccident</option>
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<option value="FloralAccident">FloralAccident</option>
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<option value="Nodal_expanding">Nodal_expanding</option>
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<option value="Nodal">Nodal</option>
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<option value="Phyllotaxis">Phyllotaxis</option>
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<option value="Phyllotaxis">Phyllotaxis</option>
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<option value="SquareTwist_angle">SquareTwist_angle</option>
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<option value="SquareTwist_angle">SquareTwist_angle</option>
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<option value="rectangle_pattern1">rectangle_pattern1</option>
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<option value="rectangle_pattern1">rectangle_pattern1</option>
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@ -13,7 +13,8 @@ async function fetchConfig(className) {
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],
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],
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FloralPhyllo: [
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FloralPhyllo: [
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{ type: "range", min: 1, max: 600, defaultValue: 300, property: "width" },
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{ type: "range", min: 1, max: 600, defaultValue: 300, property: "width" },
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{ type: "range", min: 1, max: 100, defaultValue: 50, property: "depth" },
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{ type: "range", min: 1, max: 300, defaultValue: 150, property: "depth" },
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{ type: "range", min: 0, max: 3141, defaultValue: 0, property: "start" },
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{ type: "color", defaultValue: "#4287f5", property: "colour1" },
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{ type: "color", defaultValue: "#4287f5", property: "colour1" },
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{ type: "color", defaultValue: "#FC0362", property: "colour2" },
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{ type: "color", defaultValue: "#FC0362", property: "colour2" },
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],
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],
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@ -35,22 +36,18 @@ async function fetchConfig(className) {
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],
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],
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Nodal_expanding: [
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Nodal_expanding: [
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{ type: "range", min: 1, max: 100, defaultValue: 5, property: "expand" },
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{ type: "range", min: 1, max: 100, defaultValue: 5, property: "expand" },
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{ type: "range", min: 1, max: 100000, defaultValue: 100000, property: "points" },
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{ type: "range", min: 1, max: 1000, defaultValue: 150, property: "points" },
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{ type: "range", min: 1, max: 10, defaultValue: 3, property: "line_width" },
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{ type: "range", min: 1, max: 360, defaultValue: 0, property: "start" },
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{ type: "range", min: 1, max: 10, defaultValue: 6, property: "line_width" },
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{ type: "color", defaultValue: "#2D81FC", property: "colour1" },
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{ type: "color", defaultValue: "#2D81FC", property: "colour1" },
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{ type: "color", defaultValue: "#FC0362", property: "colour2" },
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{ type: "color", defaultValue: "#FC0362", property: "colour2" },
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{ type: "range", min: 0, max: 10, defaultValue: 5, property: "colour_change" },
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{ type: "range", min: 0, max: 10, defaultValue: 5, property: "colour_change" },
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],
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],
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Nodal: [
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{ type: "range", min: 1, max: 1000, defaultValue: 400, property: "width" },
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{ type: "range", min: 1, max: 20, defaultValue: 10, property: "points" },
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{ type: "range", min: 1, max: 10, defaultValue: 3, property: "line_width" },
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{ type: "range", min: 1, max: 20, defaultValue: 1, property: "step" },
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{ type: "color", defaultValue: "#2D81FC", property: "colour" },
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],
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Phyllotaxis: [
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Phyllotaxis: [
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{ type: "range", min: 1, max: 40, defaultValue: 24, property: "width" },
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{ type: "range", min: 1, max: 40, defaultValue: 24, property: "width" },
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{ type: "range", min: 0, max: 3141, defaultValue: 0, property: "start" },
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{ type: "range", min: 1, max: 1000, defaultValue: 300, property: "nMax" },
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{ type: "range", min: 1, max: 1000, defaultValue: 300, property: "nMax" },
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{ type: "range", min: 0, max: 2, defaultValue: 0, property: "wave" },
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{ type: "color", defaultValue: "#2D81FC", property: "colour1" },
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{ type: "color", defaultValue: "#2D81FC", property: "colour1" },
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{ type: "color", defaultValue: "#FC0362", property: "colour2" },
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{ type: "color", defaultValue: "#FC0362", property: "colour2" },
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],
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],
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@ -89,13 +86,13 @@ async function fetchConfig(className) {
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{ type: "color", defaultValue: "#00fffb", property: "colour2" },
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{ type: "color", defaultValue: "#00fffb", property: "colour2" },
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],
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],
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MaryFace: [
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MaryFace: [
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{ type: "range", min: -400, max: 400, defaultValue: -100, property: "x1" },
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{ type: "range", min: -400, max: 400, defaultValue: -110, property: "x1" },
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{ type: "range", min: -400, max: 400, defaultValue: -150, property: "y1" },
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{ type: "range", min: -400, max: 400, defaultValue: -140, property: "y1" },
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{ type: "range", min: -180, max: 180, defaultValue: 0, property: "rotate1" },
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{ type: "range", min: -180, max: 180, defaultValue: 18, property: "rotate1" },
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{ type: "range", min: 0, max: 400, defaultValue: 160, property: "width1" },
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{ type: "range", min: 0, max: 400, defaultValue: 160, property: "width1" },
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{ type: "range", min: -400, max: 400, defaultValue: 200, property: "x2" },
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{ type: "range", min: -400, max: 400, defaultValue: 195, property: "x2" },
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{ type: "range", min: -400, max: 400, defaultValue: -30, property: "y2" },
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{ type: "range", min: -400, max: 400, defaultValue: -30, property: "y2" },
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{ type: "range", min: -180, max: 180, defaultValue: 0, property: "rotate2" },
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{ type: "range", min: -180, max: 180, defaultValue: 18, property: "rotate2" },
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{ type: "range", min: 0, max: 400, defaultValue: 160, property: "width2" },
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{ type: "range", min: 0, max: 400, defaultValue: 160, property: "width2" },
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],
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],
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};
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};
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@ -242,7 +239,7 @@ function drawEyelidAccident(x1, y1) {
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ctx.stroke();
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ctx.stroke();
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}
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}
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function DrawPolygon(sides, width, rotation, colour,line_width) {
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function DrawPolygon(sides, width, rotation, colour, line_width) {
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ctx.beginPath();
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ctx.beginPath();
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ctx.moveTo(
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ctx.moveTo(
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centerX + width * Math.cos((rotation * Math.PI) / 180),
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centerX + width * Math.cos((rotation * Math.PI) / 180),
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@ -272,8 +269,8 @@ function colourToText(colour) {
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}
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}
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function waveNormal(x,max){
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function waveNormal(x, max) {
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let val = Math.sin((x/max)* Math.PI*2-max*(Math.PI/(max*2)))/2+0.5
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let val = Math.sin((x / max) * Math.PI * 2 - max * (Math.PI / (max * 2))) / 2 + 0.5
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return val
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return val
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}
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}
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@ -306,6 +303,13 @@ function LerpRGB(a, b, t) {
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return newColor;
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return newColor;
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}
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}
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function lerpRGB(a, b, t) {
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const result = [0, 0, 0];
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for (let i = 0; i < 3; i++) {
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result[i] = (1 - t) * a[i] + t * b[i];
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}
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return result;
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}
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function drawCenter(width) {
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function drawCenter(width) {
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@ -330,3 +334,31 @@ function render_clear() {
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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}
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function rotatePointTmp(x, y, centerXX, centerYY, rotation) {
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let xFromC = x - centerXX;
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let yFromC = y - centerYY;
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let d = (xFromC ** 2 + yFromC ** 2) ** 0.5
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// let orgAngle = Math.atan2(yFromC/xFromC)
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let orgAngle = Math.atan2(xFromC, yFromC)
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let tmp = Math.cos(rad(orgAngle - rotation)) * d
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// console.log(Math.cos((-90)*(Math.PI/180)))
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console.log(orgAngle)
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console.log(rad(rotation))
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console.log(Math.cos(orgAngle - rad(rotation)) * d)
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console.log(d)
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// console.log(d)
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let newPointX = Math.cos(orgAngle - rad(rotation+90)) * d + centerXX;
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let newPointY = Math.sin(orgAngle - rad(rotation+90)) * d + centerYY;
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return [newPointX, newPointY]
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}
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function rotatePoint(x,y,rotation){
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let nCos = Math.cos(rad(rotation))
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// console.log(nCos*(180/Math.PI))
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// console.log(rad(rotation))
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let nSin = Math.sin(rad(rotation))
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console.log(nSin)
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let newX = x*nCos - y*nSin
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let newY = y*nCos + x*nSin
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return [newX,newY]
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}
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@ -24,7 +24,6 @@ function createInstance(className, args) {
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FloralAccident: FloralAccident,
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FloralAccident: FloralAccident,
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FloralPhyllo_Accident: FloralPhyllo_Accident,
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FloralPhyllo_Accident: FloralPhyllo_Accident,
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Nodal_expanding: Nodal_expanding,
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Nodal_expanding: Nodal_expanding,
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Nodal: Nodal,
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Phyllotaxis:Phyllotaxis,
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Phyllotaxis:Phyllotaxis,
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SquareTwist_angle:SquareTwist_angle,
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SquareTwist_angle:SquareTwist_angle,
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rectangle_pattern1:rectangle_pattern1,
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rectangle_pattern1:rectangle_pattern1,
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@ -69,22 +69,24 @@ class PolyTwistColourWidth extends BaseShape {
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}
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}
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}
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}
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class FloralPhyllo extends BaseShape {
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class FloralPhyllo extends BaseShape {
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constructor(width, depth, colour1, colour2) {
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constructor(width, depth, start, colour1, colour2) {
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super();
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super();
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this.width = width;
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this.width = width;
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this.depth = depth;
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this.depth = depth;
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this.start = start;
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this.colour1 = colour1;
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this.colour1 = colour1;
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this.colour2 = colour2;
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this.colour2 = colour2;
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this.speedMultiplier = 500;
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this.speedMultiplier = 500;
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}
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}
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draw(rotation) {
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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rotation *= (this.speedMultiplier / 500)
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rotation += this.start
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// var c = 24; //something to do with width. but not width
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// var c = 24; //something to do with width. but not width
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var c = 1; //something to do with width. but not width
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var c = 1; //something to do with width. but not width
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//dont make larger than 270 unless altering the number of colours in lerpedColours
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//dont make larger than 270 unless altering the number of colours in lerpedColours
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let max = 200;
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let max = this.depth;
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for (let n = 200; n > 0; n -= 1) {
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for (let n = this.depth; n > 0; n -= 1) {
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let colVal = waveNormal(n, max)
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let colVal = waveNormal(n, max)
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let ncolour = LerpHex(this.colour1, this.colour2, n / max);
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let ncolour = LerpHex(this.colour1, this.colour2, n / max);
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const a = n * rotation / 1000; //137.5;
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const a = n * rotation / 1000; //137.5;
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@ -195,10 +197,11 @@ class FloralPhyllo_Accident extends BaseShape {
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}
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}
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}
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}
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class Nodal_expanding extends BaseShape {
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class Nodal_expanding extends BaseShape {
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constructor(expand, points, line_width, colour1, colour2, colour_change) {
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constructor(expand, points, start, line_width, colour1, colour2, colour_change) {
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super();
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super();
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this.expand = expand;
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this.expand = expand;
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this.points = points;
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this.points = points;
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this.start = start;
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this.line_width = line_width;
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this.line_width = line_width;
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this.colour1 = colour1;
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this.colour1 = colour1;
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this.colour2 = colour2;
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this.colour2 = colour2;
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}
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}
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draw(rotation) {
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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rotation *= (this.speedMultiplier / 1000)
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let colour_change = this.colour_change / 8
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let colour_change = this.colour_change / 8
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var angle = 360 / this.points * rotation
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var angle = (360 / 3000 * rotation) + this.start //2000 controls speed
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var start_angle = angle;
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var start_angle = angle;
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var done = false;
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var done = false;
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var total_moves = 1;
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var total_moves = 1;
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var length = this.expand;
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var length = this.expand;
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for (let z = 1; z <= 100; z++) { //why specifically 2500
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for (let z = 1; z <= this.points; z++) { //why specifically 2500
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ctx.beginPath();
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ctx.beginPath();
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let ncolour = LerpHex(this.colour1, this.colour2, Math.cos(rad(z * colour_change)));
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let ncolour = LerpHex(this.colour1, this.colour2, z / this.points);
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ctx.moveTo(centerX + (Math.cos(rad(angle * (z - 1) + 0)) * (length - this.expand)), centerY + (Math.sin(rad(angle * (z - 1) + 0)) * (length - this.expand)));
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ctx.moveTo(centerX + (Math.cos(rad(angle * (z - 1) + 0)) * (length - this.expand)), centerY + (Math.sin(rad(angle * (z - 1) + 0)) * (length - this.expand)));
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ctx.lineTo(centerX + (Math.cos(rad(angle * z + 0)) * length), centerY + (Math.sin(rad(angle * z + 0)) * length));
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ctx.lineTo(centerX + (Math.cos(rad(angle * z + 0)) * length), centerY + (Math.sin(rad(angle * z + 0)) * length));
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@ -233,55 +236,71 @@ class Nodal_expanding extends BaseShape {
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}
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}
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}
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}
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class Nodal extends BaseShape {
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constructor(width, points, line_width, step, colour) {
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super();
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this.width = width;
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this.points = points;
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this.line_width = line_width;
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this.step = step;
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this.colour = colour;
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}
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// Draw_nodal(300, 100, 31, rotation, "blue");
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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// console.log(rotate)
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var angle = 360 / this.points * this.step
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ctx.beginPath();
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var start_angle = angle;
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var done = false;
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var total_moves = 1;
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ctx.moveTo(centerX + (Math.cos(rad(angle + rotation)) * this.width), centerY + (Math.sin(rad(angle + rotation)) * this.width));
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while (done != true) {
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if ((total_moves * this.step) % this.points != 0) {
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total_moves++
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}
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else {
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total_moves++
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done = true
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}
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}
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for (let z = 1; z <= total_moves; z++) {
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ctx.lineTo(centerX + (Math.cos(rad(angle * z + rotation)) * this.width), centerY + (Math.sin(rad(angle * z + rotation)) * this.width));
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}
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ctx.lineWidth = this.line_width;//try 1
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ctx.strokeStyle = this.colour;
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ctx.stroke();
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}
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}
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class Phyllotaxis extends BaseShape {
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class Phyllotaxis extends BaseShape {
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constructor(width, nMax, colour1, colour2) {
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constructor(width, start, nMax, wave, colour1, colour2) {
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super();
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super();
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this.width = width;
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this.width = width;
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this.start = start;
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this.nMax = nMax;
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this.nMax = nMax;
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this.wave = wave;
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this.colour1 = colour1;
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this.colour1 = colour1;
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this.colour2 = colour2;
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this.colour2 = colour2;
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}
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}
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drawWave(angle) {
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angle /= 1000
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const startColor = [45, 129, 252];
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const endColor = [252, 3, 98];
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const distanceMultiplier = 3;
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const maxIterations = 200;
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// angle=0;
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for (let n = 0; n < maxIterations; n++) {
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ctx.beginPath();
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const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
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||||||
|
// const nAngle = n* angle ;
|
||||||
|
// const nAngle = n*angle+ Math.sin(rad(n*1+angle*4000))/1 ;
|
||||||
|
const nAngle = n * angle + Math.sin(rad(n * 1 + angle * 40000)) / 2;
|
||||||
|
const radius = distanceMultiplier * n;
|
||||||
|
const xCoord = radius * Math.cos(nAngle) + centerX;
|
||||||
|
const yCoord = radius * Math.sin(nAngle) + centerY;
|
||||||
|
ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
|
||||||
|
ctx.fillStyle = colourToText(nColor);
|
||||||
|
ctx.fill();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
drawSpiral(angle) {
|
||||||
|
angle /= 5000
|
||||||
|
const startColor = [45, 129, 252];
|
||||||
|
const endColor = [252, 3, 98];
|
||||||
|
const distanceMultiplier = 2;
|
||||||
|
const maxIterations = 1000;
|
||||||
|
|
||||||
|
for (let n = 0; n < maxIterations; n++) {
|
||||||
|
const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
|
||||||
|
|
||||||
|
const nAngle = n * angle + Math.sin(angle * n * 2);
|
||||||
|
const radius = distanceMultiplier * n;
|
||||||
|
const xCoord = radius * Math.cos(nAngle) + centerX;
|
||||||
|
const yCoord = radius * Math.sin(nAngle) + centerY;
|
||||||
|
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
|
||||||
|
ctx.fillStyle = colourToText(nColor);
|
||||||
|
ctx.fill();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Draw_nodal(300, 100, 31, rotation, "blue");
|
// Draw_nodal(300, 100, 31, rotation, "blue");
|
||||||
draw(rotation) {
|
draw(rotation) {
|
||||||
rotation *= (this.speedMultiplier / 100)
|
rotation *= (this.speedMultiplier / 300)
|
||||||
|
rotation += this.start
|
||||||
|
if (this.wave===1) {
|
||||||
|
this.drawWave(rotation)
|
||||||
|
}
|
||||||
|
else if(this.wave ===2){
|
||||||
|
this.drawSpiral(rotation)
|
||||||
|
}
|
||||||
|
else {
|
||||||
for (let n = 0; n < this.nMax; n += 1) {
|
for (let n = 0; n < this.nMax; n += 1) {
|
||||||
const ncolour = LerpHex(this.colour1, this.colour2, n / this.nMax);
|
const ncolour = LerpHex(this.colour1, this.colour2, n / this.nMax);
|
||||||
// const ncolour = LerpHex(this.colour1, this.colour2, (n/this.nMax)**2);
|
// const ncolour = LerpHex(this.colour1, this.colour2, (n/this.nMax)**2);
|
||||||
|
@ -297,7 +316,7 @@ class Phyllotaxis extends BaseShape {
|
||||||
ctx.fill();
|
ctx.fill();
|
||||||
// console.log(this.c)
|
// console.log(this.c)
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
class SquareTwist_angle extends BaseShape {
|
class SquareTwist_angle extends BaseShape {
|
||||||
|
@ -474,24 +493,45 @@ class EyePrototype extends BaseShape {
|
||||||
}
|
}
|
||||||
drawEyelid(rotation) {
|
drawEyelid(rotation) {
|
||||||
ctx.strokeStyle = "orange";
|
ctx.strokeStyle = "orange";
|
||||||
|
let relCenterX = centerX + this.x;
|
||||||
|
let relCenterY = centerY + this.y;
|
||||||
rotation *= (this.speedMultiplier / 100)
|
rotation *= (this.speedMultiplier / 100)
|
||||||
ctx.lineWidth = 1;
|
ctx.lineWidth = 1;
|
||||||
ctx.beginPath();
|
ctx.beginPath();
|
||||||
ctx.moveTo(centerX + this.x - this.width / 2, centerY + this.y);
|
let newPoint = 0
|
||||||
ctx.quadraticCurveTo(centerX + this.x, centerY + this.y - rotation / 400 * this.width, centerX + this.x + this.width / 2, centerY + this.y);
|
let newPoint1 = 0
|
||||||
|
|
||||||
ctx.moveTo(centerX + this.x - this.width / 2, centerY + this.y);
|
newPoint = rotatePoint(- this.width / 2, 0, this.rotate)
|
||||||
ctx.quadraticCurveTo(centerX + this.x, centerY + this.y + rotation / 400 * this.width, centerX + this.x + this.width / 2, centerY + this.y);
|
ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
||||||
|
newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate)
|
||||||
|
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate)
|
||||||
|
ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
||||||
|
|
||||||
|
newPoint = rotatePoint(- this.width / 2, 0, this.rotate)
|
||||||
|
ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
||||||
|
newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate)
|
||||||
|
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate)
|
||||||
|
ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
||||||
ctx.stroke();
|
ctx.stroke();
|
||||||
}
|
}
|
||||||
eyelidCut(step) {
|
eyelidCut(rotation) {
|
||||||
|
let relCenterX = centerX + this.x;
|
||||||
|
let relCenterY = centerY + this.y;
|
||||||
|
let newPoint = 0
|
||||||
|
let newPoint1 = 0
|
||||||
// ctx.lineWidth = 1;
|
// ctx.lineWidth = 1;
|
||||||
let squarePath = new Path2D();
|
let squarePath = new Path2D();
|
||||||
squarePath.moveTo(centerX + this.x - this.width / 2, centerY + this.y);
|
newPoint = rotatePoint(- this.width / 2, 0, this.rotate)
|
||||||
squarePath.quadraticCurveTo(centerX + this.x, centerY + this.y - step / 400 * this.width, centerX + this.x + this.width / 2, centerY + this.y);
|
squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
||||||
|
newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate)
|
||||||
|
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate)
|
||||||
|
squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
||||||
|
|
||||||
squarePath.moveTo(centerX + this.x - this.width / 2, centerY + this.y);
|
newPoint = rotatePoint(- this.width / 2, 0, this.rotate)
|
||||||
squarePath.quadraticCurveTo(centerX + this.x, centerY + this.y + step / 400 * this.width, centerX + this.x + this.width / 2, centerY + this.y);
|
squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
||||||
|
newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate)
|
||||||
|
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate)
|
||||||
|
squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
||||||
|
|
||||||
ctx.clip(squarePath);
|
ctx.clip(squarePath);
|
||||||
}
|
}
|
||||||
|
@ -558,7 +598,7 @@ class EyePrototype extends BaseShape {
|
||||||
let a = cap * 2 + d
|
let a = cap * 2 + d
|
||||||
let outputRotation = Math.min(Math.abs((Math.floor(rotation * speedMult) % a) - a / 2 - d / 2), cap)
|
let outputRotation = Math.min(Math.abs((Math.floor(rotation * speedMult) % a) - a / 2 - d / 2), cap)
|
||||||
// console.log("Rot: "+ rotation + " | " +Math.floor(rotation)%a)
|
// console.log("Rot: "+ rotation + " | " +Math.floor(rotation)%a)
|
||||||
console.log(outputRotation)
|
// console.log(outputRotation)
|
||||||
// console.log(this.counter)
|
// console.log(this.counter)
|
||||||
|
|
||||||
ctx.fillStyle = "black";
|
ctx.fillStyle = "black";
|
||||||
|
@ -582,7 +622,7 @@ class EyePrototype extends BaseShape {
|
||||||
this.counter = 0;
|
this.counter = 0;
|
||||||
}
|
}
|
||||||
ctx.fillStyle = "black";
|
ctx.fillStyle = "black";
|
||||||
ctx.fillRect(this.x-this.width/2 +centerX,0 , this.width, ctx.canvas.height);
|
ctx.fillRect(this.x - this.width / 2 + centerX, 0, this.width, ctx.canvas.height);
|
||||||
if (this.draw_expand) {
|
if (this.draw_expand) {
|
||||||
this.drawGrowEye(this.width / 4 + this.counter);
|
this.drawGrowEye(this.width / 4 + this.counter);
|
||||||
}
|
}
|
||||||
|
@ -611,8 +651,8 @@ class MaryFace extends BaseShape {
|
||||||
this.y2 = y2;
|
this.y2 = y2;
|
||||||
this.rotate2 = rotate2;
|
this.rotate2 = rotate2;
|
||||||
this.width2 = width2;
|
this.width2 = width2;
|
||||||
this.eye1 = new EyePrototype(x1, y1, rotate1, width1, 10, 1, 1, 0, 1, "#00fffb", "#00fffb", "#00fffb")
|
this.eye1 = new EyePrototype(x1, y1, rotate1, width1, 10,1, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
|
||||||
this.eye2 = new EyePrototype(x2, y2, rotate2, width2, 10, 1, 1, 0, 1, "#00fffb", "#00fffb", "#00fffb")
|
this.eye2 = new EyePrototype(x2, y2, rotate2, width2, 10, 1, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
|
||||||
}
|
}
|
||||||
|
|
||||||
draw(rotation) {
|
draw(rotation) {
|
||||||
|
|
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Loading…
Reference in New Issue