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https://github.com/SamEyeBam/animate.git
synced 2025-09-28 15:05:25 +00:00
Marys face done, added params for others
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@@ -69,22 +69,24 @@ class PolyTwistColourWidth extends BaseShape {
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}
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}
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class FloralPhyllo extends BaseShape {
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constructor(width, depth, colour1, colour2) {
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constructor(width, depth, start, colour1, colour2) {
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super();
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this.width = width;
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this.depth = depth;
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this.start = start;
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this.colour1 = colour1;
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this.colour2 = colour2;
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this.speedMultiplier = 500;
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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rotation *= (this.speedMultiplier / 500)
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rotation += this.start
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// var c = 24; //something to do with width. but not width
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var c = 1; //something to do with width. but not width
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//dont make larger than 270 unless altering the number of colours in lerpedColours
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let max = 200;
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for (let n = 200; n > 0; n -= 1) {
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let max = this.depth;
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for (let n = this.depth; n > 0; n -= 1) {
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let colVal = waveNormal(n, max)
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let ncolour = LerpHex(this.colour1, this.colour2, n / max);
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const a = n * rotation / 1000; //137.5;
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@@ -195,10 +197,11 @@ class FloralPhyllo_Accident extends BaseShape {
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}
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}
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class Nodal_expanding extends BaseShape {
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constructor(expand, points, line_width, colour1, colour2, colour_change) {
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constructor(expand, points, start, line_width, colour1, colour2, colour_change) {
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super();
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this.expand = expand;
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this.points = points;
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this.start = start;
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this.line_width = line_width;
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this.colour1 = colour1;
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this.colour2 = colour2;
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@@ -206,18 +209,18 @@ class Nodal_expanding extends BaseShape {
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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rotation *= (this.speedMultiplier / 1000)
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let colour_change = this.colour_change / 8
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var angle = 360 / this.points * rotation
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var angle = (360 / 3000 * rotation) + this.start //2000 controls speed
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var start_angle = angle;
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var done = false;
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var total_moves = 1;
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var length = this.expand;
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for (let z = 1; z <= 100; z++) { //why specifically 2500
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for (let z = 1; z <= this.points; z++) { //why specifically 2500
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ctx.beginPath();
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let ncolour = LerpHex(this.colour1, this.colour2, Math.cos(rad(z * colour_change)));
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let ncolour = LerpHex(this.colour1, this.colour2, z / this.points);
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ctx.moveTo(centerX + (Math.cos(rad(angle * (z - 1) + 0)) * (length - this.expand)), centerY + (Math.sin(rad(angle * (z - 1) + 0)) * (length - this.expand)));
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ctx.lineTo(centerX + (Math.cos(rad(angle * z + 0)) * length), centerY + (Math.sin(rad(angle * z + 0)) * length));
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@@ -233,71 +236,87 @@ class Nodal_expanding extends BaseShape {
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}
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}
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class Nodal extends BaseShape {
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constructor(width, points, line_width, step, colour) {
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super();
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this.width = width;
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this.points = points;
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this.line_width = line_width;
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this.step = step;
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this.colour = colour;
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}
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// Draw_nodal(300, 100, 31, rotation, "blue");
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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// console.log(rotate)
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var angle = 360 / this.points * this.step
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ctx.beginPath();
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var start_angle = angle;
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var done = false;
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var total_moves = 1;
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ctx.moveTo(centerX + (Math.cos(rad(angle + rotation)) * this.width), centerY + (Math.sin(rad(angle + rotation)) * this.width));
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while (done != true) {
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if ((total_moves * this.step) % this.points != 0) {
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total_moves++
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}
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else {
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total_moves++
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done = true
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}
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}
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for (let z = 1; z <= total_moves; z++) {
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ctx.lineTo(centerX + (Math.cos(rad(angle * z + rotation)) * this.width), centerY + (Math.sin(rad(angle * z + rotation)) * this.width));
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}
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ctx.lineWidth = this.line_width;//try 1
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ctx.strokeStyle = this.colour;
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ctx.stroke();
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}
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}
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class Phyllotaxis extends BaseShape {
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constructor(width, nMax, colour1, colour2) {
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constructor(width, start, nMax, wave, colour1, colour2) {
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super();
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this.width = width;
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this.start = start;
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this.nMax = nMax;
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this.wave = wave;
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this.colour1 = colour1;
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this.colour2 = colour2;
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}
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drawWave(angle) {
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angle /= 1000
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const startColor = [45, 129, 252];
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const endColor = [252, 3, 98];
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const distanceMultiplier = 3;
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const maxIterations = 200;
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// angle=0;
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for (let n = 0; n < maxIterations; n++) {
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ctx.beginPath();
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const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
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// const nAngle = n* angle ;
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// const nAngle = n*angle+ Math.sin(rad(n*1+angle*4000))/1 ;
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const nAngle = n * angle + Math.sin(rad(n * 1 + angle * 40000)) / 2;
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const radius = distanceMultiplier * n;
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const xCoord = radius * Math.cos(nAngle) + centerX;
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const yCoord = radius * Math.sin(nAngle) + centerY;
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ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
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ctx.fillStyle = colourToText(nColor);
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ctx.fill();
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}
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}
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drawSpiral(angle) {
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angle /= 5000
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const startColor = [45, 129, 252];
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const endColor = [252, 3, 98];
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const distanceMultiplier = 2;
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const maxIterations = 1000;
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for (let n = 0; n < maxIterations; n++) {
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const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
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const nAngle = n * angle + Math.sin(angle * n * 2);
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const radius = distanceMultiplier * n;
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const xCoord = radius * Math.cos(nAngle) + centerX;
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const yCoord = radius * Math.sin(nAngle) + centerY;
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ctx.beginPath();
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ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
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ctx.fillStyle = colourToText(nColor);
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ctx.fill();
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}
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}
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// Draw_nodal(300, 100, 31, rotation, "blue");
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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for (let n = 0; n < this.nMax; n += 1) {
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const ncolour = LerpHex(this.colour1, this.colour2, n / this.nMax);
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// const ncolour = LerpHex(this.colour1, this.colour2, (n/this.nMax)**2);
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const a = n * (rotation / 1000)//137.5;
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const r = this.width * Math.sqrt(n);
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const x = r * Math.cos(a) + centerX;
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const y = r * Math.sin(a) + centerY;
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ctx.beginPath();
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ctx.arc(x, y, 8, 0, 2 * Math.PI);
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ctx.fillStyle = ncolour;
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// ctx.fillStyle = colourToText(ncolour);
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ctx.fill();
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// console.log(this.c)
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rotation *= (this.speedMultiplier / 300)
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rotation += this.start
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if (this.wave===1) {
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this.drawWave(rotation)
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}
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else if(this.wave ===2){
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this.drawSpiral(rotation)
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}
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else {
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for (let n = 0; n < this.nMax; n += 1) {
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const ncolour = LerpHex(this.colour1, this.colour2, n / this.nMax);
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// const ncolour = LerpHex(this.colour1, this.colour2, (n/this.nMax)**2);
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const a = n * (rotation / 1000)//137.5;
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const r = this.width * Math.sqrt(n);
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const x = r * Math.cos(a) + centerX;
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const y = r * Math.sin(a) + centerY;
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ctx.beginPath();
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ctx.arc(x, y, 8, 0, 2 * Math.PI);
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ctx.fillStyle = ncolour;
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// ctx.fillStyle = colourToText(ncolour);
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ctx.fill();
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// console.log(this.c)
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}
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}
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}
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}
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class SquareTwist_angle extends BaseShape {
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@@ -474,24 +493,45 @@ class EyePrototype extends BaseShape {
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}
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drawEyelid(rotation) {
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ctx.strokeStyle = "orange";
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let relCenterX = centerX + this.x;
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let relCenterY = centerY + this.y;
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rotation *= (this.speedMultiplier / 100)
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ctx.lineWidth = 1;
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ctx.beginPath();
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ctx.moveTo(centerX + this.x - this.width / 2, centerY + this.y);
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ctx.quadraticCurveTo(centerX + this.x, centerY + this.y - rotation / 400 * this.width, centerX + this.x + this.width / 2, centerY + this.y);
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let newPoint = 0
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let newPoint1 = 0
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ctx.moveTo(centerX + this.x - this.width / 2, centerY + this.y);
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ctx.quadraticCurveTo(centerX + this.x, centerY + this.y + rotation / 400 * this.width, centerX + this.x + this.width / 2, centerY + this.y);
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newPoint = rotatePoint(- this.width / 2, 0, this.rotate)
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ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
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newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate)
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newPoint1 = rotatePoint(this.width / 2, 0, this.rotate)
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ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
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newPoint = rotatePoint(- this.width / 2, 0, this.rotate)
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ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
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newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate)
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newPoint1 = rotatePoint(this.width / 2, 0, this.rotate)
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ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
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ctx.stroke();
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}
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eyelidCut(step) {
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eyelidCut(rotation) {
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let relCenterX = centerX + this.x;
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let relCenterY = centerY + this.y;
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let newPoint = 0
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let newPoint1 = 0
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// ctx.lineWidth = 1;
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let squarePath = new Path2D();
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squarePath.moveTo(centerX + this.x - this.width / 2, centerY + this.y);
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squarePath.quadraticCurveTo(centerX + this.x, centerY + this.y - step / 400 * this.width, centerX + this.x + this.width / 2, centerY + this.y);
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newPoint = rotatePoint(- this.width / 2, 0, this.rotate)
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squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
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newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate)
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newPoint1 = rotatePoint(this.width / 2, 0, this.rotate)
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squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
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squarePath.moveTo(centerX + this.x - this.width / 2, centerY + this.y);
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squarePath.quadraticCurveTo(centerX + this.x, centerY + this.y + step / 400 * this.width, centerX + this.x + this.width / 2, centerY + this.y);
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newPoint = rotatePoint(- this.width / 2, 0, this.rotate)
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squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
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newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate)
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newPoint1 = rotatePoint(this.width / 2, 0, this.rotate)
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squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
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ctx.clip(squarePath);
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}
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@@ -558,7 +598,7 @@ class EyePrototype extends BaseShape {
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let a = cap * 2 + d
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let outputRotation = Math.min(Math.abs((Math.floor(rotation * speedMult) % a) - a / 2 - d / 2), cap)
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// console.log("Rot: "+ rotation + " | " +Math.floor(rotation)%a)
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console.log(outputRotation)
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// console.log(outputRotation)
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// console.log(this.counter)
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ctx.fillStyle = "black";
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@@ -573,7 +613,7 @@ class EyePrototype extends BaseShape {
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// ctx.stroke();
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// this.drawEyelid(this.step);
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ctx.save();
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this.drawEyelid(outputRotation);
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// squareCut();
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@@ -582,7 +622,7 @@ class EyePrototype extends BaseShape {
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this.counter = 0;
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}
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ctx.fillStyle = "black";
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ctx.fillRect(this.x-this.width/2 +centerX,0 , this.width, ctx.canvas.height);
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ctx.fillRect(this.x - this.width / 2 + centerX, 0, this.width, ctx.canvas.height);
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if (this.draw_expand) {
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this.drawGrowEye(this.width / 4 + this.counter);
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}
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@@ -611,8 +651,8 @@ class MaryFace extends BaseShape {
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this.y2 = y2;
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this.rotate2 = rotate2;
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this.width2 = width2;
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this.eye1 = new EyePrototype(x1, y1, rotate1, width1, 10, 1, 1, 0, 1, "#00fffb", "#00fffb", "#00fffb")
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this.eye2 = new EyePrototype(x2, y2, rotate2, width2, 10, 1, 1, 0, 1, "#00fffb", "#00fffb", "#00fffb")
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this.eye1 = new EyePrototype(x1, y1, rotate1, width1, 10,1, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
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this.eye2 = new EyePrototype(x2, y2, rotate2, width2, 10, 1, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
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}
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draw(rotation) {
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