animate/docs/js/objects.js

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class BaseShape {
constructor() {
this.controls = []; // Keep track of created elements and event listeners
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this.speedMultiplier = 100;
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}
initialise(config) {
for (let item of config) {
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const { element, listener } = addControl(item, this);
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this.controls.push({ element, listener });
}
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const { element, listener } = addControl({ type: "range", min: 1, max: 500, defaultValue: 100, property: "speedMultiplier", }, this);
this.controls.push({ element, listener });
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}
remove() {
this.controls.forEach(({ element, listener }) => {
if (element && listener) {
element.removeEventListener("input", listener);
}
if (element && element.parentElement) {
element.parentElement.removeChild(element);
const titleElement = document.getElementById("elText" + element.id.slice(2));
titleElement.parentElement.removeChild(titleElement);
}
});
this.controls = [];
}
draw() {
throw new Error("Draw function not implemented");
}
}
class PolyTwistColourWidth extends BaseShape {
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constructor(sides, width,line_width, depth, rotation, speedMultiplier,colour1, colour2) {
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super();
this.sides = sides;
this.width = width;
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this.line_width = line_width;
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this.depth = depth;
this.rotation = rotation;
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this.speedMultiplier = speedMultiplier;
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this.colour1 = colour1;
this.colour2 = colour2;
}
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draw(rotation) {
rotation*=(this.speedMultiplier/100)
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let out_angle = 0;
const innerAngle = 180 - ((this.sides - 2) * 180) / this.sides;
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const scopeAngle = rotation - (innerAngle * Math.floor(rotation / innerAngle));
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if (scopeAngle < innerAngle / 2) {
out_angle = innerAngle / (2 * Math.cos((2 * Math.PI * scopeAngle) / (3 * innerAngle))) - innerAngle / 2;
} else {
out_angle = -innerAngle / (2 * Math.cos(((2 * Math.PI) / 3) - ((2 * Math.PI * scopeAngle) / (3 * innerAngle)))) + (innerAngle * 3) / 2;
}
let minWidth = Math.sin(rad(innerAngle / 2)) * (0.5 / Math.tan(rad(innerAngle / 2))) * 2;
let widthMultiplier = minWidth / Math.sin(Math.PI / 180 * (90 + innerAngle / 2 - out_angle + innerAngle * Math.floor(out_angle / innerAngle)));
for (let i = 0; i < this.depth; i++) {
const fraction = i / this.depth;
const ncolour = LerpHex(this.colour1, this.colour2, fraction);
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DrawPolygon(this.sides, this.width * widthMultiplier ** i, out_angle * i + this.rotation, ncolour,this.line_width);
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}
}
}
class FloralPhyllo extends BaseShape {
constructor(width, depth, colour1, colour2) {
super();
this.width = width;
this.depth = depth;
this.colour1 = colour1;
this.colour2 = colour2;
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this.speedMultiplier = 500;
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}
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draw(rotation) {
rotation*=(this.speedMultiplier/100)
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// var c = 24; //something to do with width. but not width
var c = 1; //something to do with width. but not width
//dont make larger than 270 unless altering the number of colours in lerpedColours
for (let n = 200; n > 0; n -= 1) {
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// let ncolour = LerpHex(this.colour1, this.colour2, n);
const a = n * rotation / 1000; //137.5;
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const r = c * Math.sqrt(n);
const x = r * Math.cos(a) + centerX;
const y = r * Math.sin(a) + centerY;
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drawEyelid(n * 2.4 + 40, x, y, ncolour);
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}
}
}
class Spiral1 extends BaseShape {
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constructor(sides, width, colour) {
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super();
this.sides = sides;
this.width = width;
this.colour = colour;
}
draw(rotation) {
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rotation*=(this.speedMultiplier/100)
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var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
var piv = 360 / this.sides;
var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
var end = 0;
var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf
for (let i = 1; i < this.sides + 1; i++) {
end = stt + rad(rot);
ctx.beginPath();
ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt + rad(rotation) - (stt - end) / 2, end + rad(rotation) + rad(n), 0);
ctx.strokeStyle = this.colour;
ctx.stroke();
ctx.beginPath();
ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt - rad(rotation), end - (end - stt) / 2 + rad(n) - rad(rotation), 0);
ctx.strokeStyle = this.colour;
ctx.stroke();
stt = end + -(rad(rot - piv)) //+rad(30);
}
}
}
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class FloralAccident extends BaseShape {
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constructor(sides, width, colour) {
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super();
this.sides = sides;
this.width = width;
this.colour = colour;
}
draw(rotation) {
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rotation*=(this.speedMultiplier/100)
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var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
var piv = 360 / this.sides;
var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
var end = 0;
var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf
for (let i = 1; i < this.sides + 1; i++) {
end = stt + rad(rot);
ctx.beginPath();
ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt - (stt - end + rad(rotation)) / 2, end + rad(n), 0);
ctx.strokeStyle = this.colour;
ctx.stroke();
ctx.beginPath();
ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt, end - (end - stt - rad(rotation)) / 2 + rad(n), 0);
ctx.strokeStyle = this.colour;
ctx.stroke();
stt = end + -(rad(rot - piv)) //+rad(30);
}
}
}
class FloralPhyllo_Accident extends BaseShape {
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constructor(sides, width, colour1, colour2) {
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super();
this.sides = sides;
this.width = width;
this.colour1 = colour1;
this.colour2 = colour2;
}
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draw(rotation) {
rotation*=(this.speedMultiplier/100)
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var c = 24; //something to do with width. but not width
for (let n = 0; n < 300; n += 1) {
let ncolour = LerpHex(this.colour1, this.colour2, Math.cos(rad(n / 2)));
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let a = n * (rotation / 1000 + 100); //137.5;
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let r = c * Math.sqrt(n);
let x = r * Math.cos(a) + centerX;
let y = r * Math.sin(a) + centerY;
drawEyelidAccident(x, y);
}
}
}
class Nodal_expanding extends BaseShape {
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constructor(expand, points, line_width, colour1, colour2, colour_change) {
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super();
this.expand = expand;
this.points = points;
this.line_width = line_width;
this.colour1 = colour1;
this.colour2 = colour2;
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this.colour_change = colour_change
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}
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draw(rotation) {
rotation*=(this.speedMultiplier/100)
let colour_change = this.colour_change / 8
var angle = 360 / this.points * rotation
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var start_angle = angle;
var done = false;
var total_moves = 1;
var length = this.expand;
for (let z = 1; z <= 100; z++) { //why specifically 2500
ctx.beginPath();
let ncolour = LerpHex(this.colour1, this.colour2, Math.cos(rad(z * colour_change)));
ctx.moveTo(centerX + (Math.cos(rad(angle * (z - 1) + 0)) * (length - this.expand)), centerY + (Math.sin(rad(angle * (z - 1) + 0)) * (length - this.expand)));
ctx.lineTo(centerX + (Math.cos(rad(angle * z + 0)) * length), centerY + (Math.sin(rad(angle * z + 0)) * length));
length += this.expand;
ctx.lineWidth = this.line_width;//try 1
ctx.strokeStyle = ncolour;
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ctx.lineCap = "round"
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// ctx.strokeStyle = colourToText(ncolour);
console.log(ncolour)
ctx.stroke();
}
}
}
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class Nodal extends BaseShape {
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constructor(width, points, line_width, step, colour) {
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super();
this.width = width;
this.points = points;
this.line_width = line_width;
this.step = step;
this.colour = colour;
}
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// Draw_nodal(300, 100, 31, rotation, "blue");
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draw(rotation) {
rotation*=(this.speedMultiplier/100)
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// console.log(rotate)
var angle = 360 / this.points * this.step
ctx.beginPath();
var start_angle = angle;
var done = false;
var total_moves = 1;
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ctx.moveTo(centerX + (Math.cos(rad(angle + rotation)) * this.width), centerY + (Math.sin(rad(angle + rotation)) * this.width));
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while (done != true) {
if ((total_moves * this.step) % this.points != 0) {
total_moves++
}
else {
total_moves++
done = true
}
}
for (let z = 1; z <= total_moves; z++) {
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ctx.lineTo(centerX + (Math.cos(rad(angle * z + rotation)) * this.width), centerY + (Math.sin(rad(angle * z + rotation)) * this.width));
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}
ctx.lineWidth = this.line_width;//try 1
ctx.strokeStyle = this.colour;
ctx.stroke();
}
}
class Phyllotaxis extends BaseShape {
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constructor(width, nMax, colour1, colour2) {
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super();
this.width = width;
this.nMax = nMax;
this.colour1 = colour1;
this.colour2 = colour2;
}
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// Draw_nodal(300, 100, 31, rotation, "blue");
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draw(rotation) {
rotation*=(this.speedMultiplier/100)
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for (let n = 0; n < this.nMax; n += 1) {
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const ncolour = LerpHex(this.colour1, this.colour2, n / this.nMax);
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// const ncolour = LerpHex(this.colour1, this.colour2, (n/this.nMax)**2);
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const a = n * (rotation / 1000)//137.5;
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const r = this.width * Math.sqrt(n);
const x = r * Math.cos(a) + centerX;
const y = r * Math.sin(a) + centerY;
ctx.beginPath();
ctx.arc(x, y, 8, 0, 2 * Math.PI);
ctx.fillStyle = ncolour;
// ctx.fillStyle = colourToText(ncolour);
ctx.fill();
// console.log(this.c)
}
}
}
class SquareTwist_angle extends BaseShape {
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constructor(width, line_width, colour1) {
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super();
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this.width = width;
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this.line_width = line_width;
this.colour1 = colour1;
}
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drawSquare(angle, size, colour) {
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ctx.save();
ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
ctx.rotate(rad(angle + 180));
ctx.beginPath();
ctx.strokeStyle = colour;
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ctx.lineWidth = this.line_width;
ctx.rect(-size / 2, -size / 2, size, size);
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ctx.stroke();
ctx.restore();
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}
// DrawSquareTwist_angle(400,0,rotation,"red")
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draw(rotation) {
rotation*=(this.speedMultiplier/100)
let out_angle = rotation;
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let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (130 - out_angle + 90 * Math.floor(out_angle / 90)))) + 0.5
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for (let i = 0; i < 25; i++) {
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this.drawSquare(rotation * i, this.width * widthMultiplier ** i, this.colour1)
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}
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}
}
class rectangle_pattern1 extends BaseShape {
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constructor(width, squares, line_width, colour1) {
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super();
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this.width = width;
this.squares = squares;
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this.line_width = line_width;
this.colour1 = colour1;
}
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drawSquare(angle, size, colour) {
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ctx.save();
ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
ctx.rotate(rad(angle + 180));
ctx.beginPath();
ctx.strokeStyle = colour;
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ctx.lineWidth = this.line_width;
ctx.rect(-size / 2, -size / 2, size, size);
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ctx.stroke();
ctx.restore();
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}
// Draw_rectangle_pattern1(rotation, squares, 200, "blue");
draw(rotation) {
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rotation*=(this.speedMultiplier/100)
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for (let z = 0; z < 360; z += 360 / this.squares) {
this.drawSquare(z + rotation, this.width, this.colour1);
}
}
}
class EyePrototype extends BaseShape {
constructor(width, line_width, colour1) {
super();
this.width = width;
this.line_width = line_width;
this.colour1 = colour1;
this.step = 0;
this.speed = 8;
this.opening = true;
this.counter = 0;
this.points = [
[50, 250],
[450, 250],
];
this.cooldown = 0;
}
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drawEyelid(rotation) {
rotation*=(this.speedMultiplier/100)
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ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(this.points[0][0], this.points[0][1]);
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ctx.quadraticCurveTo(250, 250 - rotation, this.points[1][0], this.points[0][1]);
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ctx.moveTo(this.points[0][0], this.points[0][1]);
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ctx.quadraticCurveTo(250, 250 + rotation, this.points[1][0], this.points[0][1]);
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ctx.stroke();
}
eyelidCut(step) {
// ctx.lineWidth = 1;
let squarePath = new Path2D();
squarePath.moveTo(this.points[0][0], this.points[0][1]);
squarePath.quadraticCurveTo(250, 250 - step, this.points[1][0], this.points[0][1]);
squarePath.moveTo(this.points[0][0], this.points[0][1]);
squarePath.quadraticCurveTo(250, 250 + step, this.points[1][0], this.points[0][1]);
ctx.clip(squarePath);
}
drawGrowEye(step) {
console.log(step)
ctx.strokeStyle = "aqua";
ctx.beginPath();
ctx.lineWidth = 5;
ctx.arc(250, 250, step, 0, 2 * Math.PI);
ctx.stroke();
ctx.strokeStyle = "orange";
}
drawCircle(step) {
ctx.beginPath();
ctx.lineWidth = 5;
ctx.arc(250, 250, step, 0, 2 * Math.PI);
ctx.stroke();
}
stepFunc() {
if (this.cooldown != 0) {
this.cooldown--;
} else {
if (this.opening == true) {
if (this.step >= 200) {
this.cooldown = 200;
this.opening = false;
this.step -= this.speed;
} else {
this.step += this.speed;
}
} else {
if (this.step <= 0) {
this.opening = true;
this.step += this.speed;
} else {
this.step -= this.speed;
}
}
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}
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}
draw(rotation) {
console.log(this.counter)
ctx.strokeStyle = "orange";
ctx.fillStyle = "black";
// ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
// ctx.fillRect(0, 0, 500, 500);
// let newPath = new Path2D();
// newPath.arc(150, 75, 75, 0, 2 * Math.PI);
ctx.beginPath();
ctx.rect(100, 100, 300, 300);
ctx.stroke();
this.drawEyelid(this.step);
ctx.save();
// squareCut();
this.eyelidCut(this.step);
if (this.counter % 100 == 0) {
this.counter = 0;
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}
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this.drawGrowEye(100 + this.counter);
this.drawCircle(100);
ctx.restore();
this.stepFunc();
this.counter++;
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}
}
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