animate/Catalogue/spiral.html

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2023-03-16 05:01:04 +00:00
<!DOCTYPE html>
<html>
<!-- ahhh -->
<body style="margin:0;overflow: hidden;">
<canvas id="myCanvas" width="10" height="10" style="display: block;box-sizing: border-box;">
Your browser does not support the HTML5 canvas tag.</canvas>
<script>
let c = document.getElementById("myCanvas");
let ctx = c.getContext("2d");
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
let deg_per_sec = 30 / 200000;
let xx_per_sec = 10;
let time = 99999999;
let fps = 60;
centerX = ctx.canvas.width / 2;
centerY = ctx.canvas.height / 2;
let xx = 0
rotation = 0; //was = j = angle
currentFrame = 0; //was = i
function render() {
if (currentFrame < time / (1 / fps)) {
setTimeout(() => {
render();
render_clear();
// Draw_Phyllotaxis(rotation + 3.1);
// Draw_Phyllotaxis(rotation + 1.5);
Draw_Spiral(rotation +1);
// Draw_Phyllotaxis(rotation/5000);
// Draw_center(); //Debugging
// DrawBorder();
}, 1000 / fps);
rotation += deg_per_sec / fps; // was = j = angle, now = rotation
xx += xx_per_sec / fps; // was = j = angle, now = rotation
currentFrame += 1; // was = i
}
}
render();
function Draw_Spiral(angle) {
// colour1 = [255, 170, 0];
// colour2 = [255, 0, 221];
colour1 = [45, 129, 252];
colour2 = [252, 3, 98];
var c = 1; //something to do with width. but not width
for (let n = 0; n < 1000; n += 1) {
ncolour = LerpRGB(colour1, colour2, Math.cos(rad(n / 2)));
var a = n * angle + (Math.sin((angle *n*3)))
// var r = c * Math.sqrt(n);
var r = c * n;
var x = r * Math.cos(a) + centerX;
var y = r * Math.sin(a) + centerY;
ctx.beginPath();
ctx.arc(x, y, 8, 0, 2 * Math.PI);
ctx.fillStyle = colourToText(ncolour);
ctx.fill();
}
// for (let n = 0; n < 300; n += 1) {
// ncolour = LerpRGB(colour1, colour2, Math.cos(rad(n / 2)));
// var a = n * (angle)//137.5;
// // var r = c * Math.sqrt(n);
// var r = c * n;
// var x = r * Math.cos(a) + centerX;
// var y = r * Math.sin(a) + centerY;
// ctx.beginPath();
// ctx.arc(x, y, 8, 0, 2 * Math.PI);
// ctx.fillStyle = colourToText(ncolour);
// ctx.fill();
// }
}
function Draw_SpiralAccident(angle) {
// colour1 = [255, 170, 0];
// colour2 = [255, 0, 221];
colour1 = [45, 129, 252];
colour2 = [252, 3, 98];
var c = 2; //something to do with width. but not width
for (let n = 0; n < 300; n += 1) {
ncolour = LerpRGB(colour1, colour2, Math.cos(rad(n / 2)));
var a = n * angle + (Math.sin((n * angle) * 3))
// var r = c * Math.sqrt(n);
var r = c * n;
var x = r * Math.cos(a) + centerX;
var y = r * Math.sin(a) + centerY;
ctx.beginPath();
ctx.arc(x, y, 8, 0, 2 * Math.PI);
ctx.fillStyle = colourToText(ncolour);
ctx.fill();
}
// for (let n = 0; n < 300; n += 1) {
// ncolour = LerpRGB(colour1, colour2, Math.cos(rad(n / 2)));
// var a = n * (angle)//137.5;
// // var r = c * Math.sqrt(n);
// var r = c * n;
// var x = r * Math.cos(a) + centerX;
// var y = r * Math.sin(a) + centerY;
// ctx.beginPath();
// ctx.arc(x, y, 8, 0, 2 * Math.PI);
// ctx.fillStyle = colourToText(ncolour);
// ctx.fill();
// }
}
function rad(degrees) {
var pi = Math.PI;
return degrees * (pi / 180);
}
function LerpRGB(a, b, t) {
if (t < 0) {
t *= -1;
}
var newColor = [0, 0, 0];
newColor[0] = a[0] + (b[0] - a[0]) * t;
newColor[1] = a[1] + (b[1] - a[1]) * t;
newColor[2] = a[2] + (b[2] - a[2]) * t;
return newColor;
}
function colourToText(colour) {
return "rgb(" + colour[0] + "," + colour[1] + "," + colour[2] + ")"
}
function render_clear() {
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
ctx.fillStyle = "black";
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
}
</script>
</body>
</html>