animate/Catalogue/SpiralAccident/script.js

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const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
let centerX, centerY;
function setCanvasSize() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
centerX = canvas.width / 2;
centerY = canvas.height / 2;
}
setCanvasSize();
window.addEventListener("resize", setCanvasSize);
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const degPerSec = 0.000001;
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const maxTime = 99999999;
let startingRotation = 1;
let currentFrame = 0;
let fps = 0;
let fpsCounter = 0;
let lastTime = 0;
function render(timestamp) {
if (!startTime) startTime = timestamp;
const elapsedTime = timestamp - startTime;
clearCanvas();
drawSpiral(startingRotation + degPerSec * elapsedTime);
if (elapsedTime < maxTime) {
requestAnimationFrame(render);
}
displayFPS(timestamp);
}
let startTime = null;
requestAnimationFrame(render);
function clearCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = "black";
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
}
function drawSpiral(angle) {
const startColor = [45, 129, 252];
const endColor = [252, 3, 98];
const distanceMultiplier = 2;
const maxIterations = 1000;
for (let n = 0; n < maxIterations; n++) {
const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
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const nAngle = n * angle + Math.sin(angle * n * 2);
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const radius = distanceMultiplier * n;
const xCoord = radius * Math.cos(nAngle) + centerX;
const yCoord = radius * Math.sin(nAngle) + centerY;
ctx.beginPath();
ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
ctx.fillStyle = colourToText(nColor);
ctx.fill();
}
}
function rad(degrees) {
return degrees * (Math.PI / 180);
}
function lerpRGB(a, b, t) {
const result = [0, 0, 0];
for (let i = 0; i < 3; i++) {
result[i] = (1 - t) * a[i] + t * b[i];
}
return result;
}
function displayFPS(timestamp) {
// Calculate FPS
fpsCounter++;
if (timestamp > lastTime + 1000) {
fps = Math.round((fpsCounter * 1000) / (timestamp - lastTime));
fpsCounter = 0;
lastTime = timestamp;
}
// Display FPS
ctx.fillStyle = "white";
ctx.font = "16px Arial";
ctx.fillText(`FPS: ${fps}`, 10, 30);
}
function colourToText(colour) {
return `rgb(${colour[0]}, ${colour[1]}, ${colour[2]})`;
}