animate/webGl/my-threejs-test/node_modules/glsl-token-depth/README.md

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2024-06-24 09:24:00 +00:00
# glsl-token-depth
[![experimental](http://badges.github.io/stability-badges/dist/experimental.svg)](http://github.com/badges/stability-badges)
Determine the scope depth of an array of GLSL tokens.
Useful for inferring the scope of variables in a GLSL shader without having
to fully parse the source.
## Usage
[![NPM](https://nodei.co/npm/glsl-token-depth.png)](https://nodei.co/npm/glsl-token-depth/)
### `depth(tokens)`
Where `tokens` is an array of tokens returned from
[`glsl-tokenizer`](http://github.com/stackgl/glsl-tokenizer). Each token will
be modified in-place, and given a `depth` property.
``` javascript
var tokenize = require('glsl-tokenizer/string')
var depth = require('glsl-token-depth')
var fs = require('fs')
var src = fs.readFileSync('shader.frag', 'utf8')
var tokens = tokenize(src)
depth(tokens)
tokens[0].depth // 0
tokens[1].depth // 0
tokens[2].depth // 0
tokens[3].depth // 0
tokens[4].depth // 1
// ...
```
## See Also
* [stackgl/glsl-tokenizer](http://github.com/stackgl/glsl-tokenizer)
## License
MIT. See [LICENSE.md](http://github.com/stackgl/glsl-token-depth/blob/master/LICENSE.md) for details.