99 lines
2.7 KiB
JavaScript
99 lines
2.7 KiB
JavaScript
|
const canvas = document.getElementById('canvas');
|
||
|
const gl = canvas.getContext('webgl');
|
||
|
|
||
|
if (!gl) {
|
||
|
alert('WebGL is not supported in your browser.');
|
||
|
}
|
||
|
|
||
|
function resizeCanvas() {
|
||
|
canvas.width = window.innerWidth;
|
||
|
canvas.height = window.innerHeight;
|
||
|
gl.viewport(0, 0, canvas.width, canvas.height);
|
||
|
}
|
||
|
|
||
|
window.addEventListener('resize', resizeCanvas);
|
||
|
resizeCanvas();
|
||
|
|
||
|
const vertices = [
|
||
|
-0.5, -0.5,
|
||
|
0.5, -0.5,
|
||
|
0.5, 0.5,
|
||
|
-0.5, 0.5,
|
||
|
];
|
||
|
|
||
|
const vertexBuffer = gl.createBuffer();
|
||
|
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
|
||
|
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
|
||
|
|
||
|
const vertexShaderSource = `
|
||
|
attribute vec2 a_position;
|
||
|
|
||
|
uniform vec2 u_resolution;
|
||
|
uniform vec2 u_translation;
|
||
|
uniform vec2 u_scale;
|
||
|
|
||
|
void main() {
|
||
|
vec2 scaledPosition = a_position * u_scale;
|
||
|
vec2 position = scaledPosition + u_translation;
|
||
|
|
||
|
vec2 zeroToOne = position / u_resolution;
|
||
|
vec2 zeroToTwo = zeroToOne * 2.0;
|
||
|
vec2 clipSpace = zeroToTwo - 1.0;
|
||
|
|
||
|
gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1);
|
||
|
}
|
||
|
`;
|
||
|
|
||
|
const vertexShader = gl.createShader(gl.VERTEX_SHADER);
|
||
|
gl.shaderSource(vertexShader, vertexShaderSource);
|
||
|
gl.compileShader(vertexShader);
|
||
|
|
||
|
const fragmentShaderSource = `
|
||
|
precision mediump float;
|
||
|
|
||
|
void main() {
|
||
|
gl_FragColor = vec4(1, 0, 0, 1);
|
||
|
}
|
||
|
`;
|
||
|
|
||
|
const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
|
||
|
gl.shaderSource(fragmentShader, fragmentShaderSource);
|
||
|
gl.compileShader(fragmentShader);
|
||
|
|
||
|
const program = gl.createProgram();
|
||
|
gl.attachShader(program, vertexShader);
|
||
|
gl.attachShader(program, fragmentShader);
|
||
|
gl.linkProgram(program);
|
||
|
gl.useProgram(program);
|
||
|
|
||
|
const positionAttributeLocation = gl.getAttribLocation(program, 'a_position');
|
||
|
gl.enableVertexAttribArray(positionAttributeLocation);
|
||
|
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
|
||
|
gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0);
|
||
|
|
||
|
const resolutionUniformLocation = gl.getUniformLocation(program, 'u_resolution');
|
||
|
const translationUniformLocation = gl.getUniformLocation(program, 'u_translation');
|
||
|
const scaleUniformLocation = gl.getUniformLocation(program, 'u_scale');
|
||
|
|
||
|
function drawScene() {
|
||
|
gl.clearColor(0, 0, 0, 1);
|
||
|
gl.clear(gl.COLOR_BUFFER_BIT);
|
||
|
|
||
|
gl.uniform2f(resolutionUniformLocation, canvas.width, canvas.height);
|
||
|
|
||
|
const squareWidth = 50;
|
||
|
const squareHeight = 50;
|
||
|
const xCenter = (canvas.width - squareWidth) / 2;
|
||
|
const yCenter = (canvas.height - squareHeight) / 2;
|
||
|
gl.uniform2f(translationUniformLocation, xCenter, yCenter);
|
||
|
|
||
|
gl.uniform2f(scaleUniformLocation, squareWidth, squareHeight);
|
||
|
|
||
|
gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
|
||
|
|
||
|
requestAnimationFrame(drawScene);
|
||
|
}
|
||
|
|
||
|
drawScene();
|
||
|
|