Initial commit
This commit is contained in:
150
editor.py
Executable file
150
editor.py
Executable file
@@ -0,0 +1,150 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import pygame
|
||||
from pygame import Color, Rect
|
||||
from pygame.locals import *
|
||||
import datetime
|
||||
import array
|
||||
|
||||
# Initialize pygame
|
||||
pygame.init()
|
||||
|
||||
# Set up the display
|
||||
pixel_size = 40
|
||||
width = 16 * pixel_size
|
||||
height = 16 * pixel_size + 100 # Increased height for the color palette
|
||||
screen = pygame.display.set_mode((width, height))
|
||||
|
||||
# Create a 16x16 pixel array to store the colors
|
||||
pixels = [[(0, 0, 0) for _ in range(16)] for _ in range(16)]
|
||||
|
||||
# Create a stack to store previous pixel states for undo
|
||||
undo_stack = []
|
||||
|
||||
# Set up the drawing flag
|
||||
drawing = False
|
||||
|
||||
# Color palette (24-bit RGB colors)
|
||||
palette = [
|
||||
Color(0, 0, 0), # Black
|
||||
Color(255, 255, 255), # White
|
||||
Color(255, 0, 0), # Red
|
||||
Color(0, 255, 0), # Green
|
||||
Color(0, 0, 255), # Blue
|
||||
Color(255, 255, 0), # Yellow
|
||||
Color(255, 0, 255), # Magenta
|
||||
Color(0, 255, 255) # Cyan
|
||||
]
|
||||
|
||||
# Set up the color palette dimensions
|
||||
palette_x = 20
|
||||
palette_y = height - 80
|
||||
palette_width = width - 40
|
||||
palette_height = 60
|
||||
color_width = palette_width // len(palette)
|
||||
|
||||
# Set up the initial selected color
|
||||
selected_color = palette[0]
|
||||
|
||||
# Main loop
|
||||
running = True
|
||||
while running:
|
||||
for event in pygame.event.get():
|
||||
if event.type == QUIT:
|
||||
running = False
|
||||
elif event.type == MOUSEBUTTONDOWN:
|
||||
if event.button == 1: # Left mouse button
|
||||
x, y = event.pos
|
||||
# Check if the click is inside the color palette
|
||||
if palette_y <= y < palette_y + palette_height:
|
||||
color_index = (x - palette_x) // color_width
|
||||
# Update the selected color for drawing
|
||||
if 0 <= color_index < len(palette):
|
||||
selected_color = palette[color_index]
|
||||
else:
|
||||
row = (y - 20) // pixel_size
|
||||
col = x // pixel_size
|
||||
if 0 <= row < 16 and 0 <= col < 16:
|
||||
# Store the current pixel state for undo
|
||||
undo_stack.append([row, col, pixels[row][col]])
|
||||
drawing = True
|
||||
pixels[row][col] = selected_color
|
||||
elif event.type == MOUSEBUTTONUP:
|
||||
if event.button == 1: # Left mouse button
|
||||
drawing = False
|
||||
elif event.type == MOUSEMOTION:
|
||||
if drawing:
|
||||
x, y = event.pos
|
||||
row = (y - 20) // pixel_size
|
||||
col = x // pixel_size
|
||||
if 0 <= row < 16 and 0 <= col < 16:
|
||||
# Store the current pixel state for undo
|
||||
undo_stack.append([row, col, pixels[row][col]])
|
||||
pixels[row][col] = selected_color
|
||||
elif event.type == KEYDOWN:
|
||||
if event.key == K_s and pygame.key.get_mods() & KMOD_CTRL:
|
||||
# Create a new surface with the pixel art
|
||||
pixel_art = pygame.Surface((width, height))
|
||||
for row in range(16):
|
||||
for col in range(16):
|
||||
pygame.draw.rect(pixel_art, pixels[row][col], Rect(col * pixel_size, row * pixel_size + 20, pixel_size, pixel_size))
|
||||
|
||||
# Save the pixel art as an image
|
||||
timestamp = datetime.datetime.now().strftime("%Y%m%d_%H%M%S")
|
||||
filename = f"art.png"
|
||||
pygame.image.save(pixel_art, filename, "PNG")
|
||||
print(f"Pixel art saved as {filename}!")
|
||||
|
||||
# Convert RGB values to binary format
|
||||
bitstream = array.array("B")
|
||||
for y in range(16):
|
||||
if y % 2 == 0: # Every second line (odd-indexed line)
|
||||
pixels_row = pixels[y][::-1] # Flip the line
|
||||
else:
|
||||
pixels_row = pixels[y]
|
||||
|
||||
# Iterate over the RGB values of the line
|
||||
for pixel in pixels_row:
|
||||
r, g, b, *_ = pixel # Unpack the first three values and ignore the rest
|
||||
|
||||
# Apply gamma correction if needed (optional)
|
||||
# r = int(pow(r / 255, 2.8) * 255)
|
||||
# g = int(pow(g / 255, 2.8) * 255)
|
||||
# b = int(pow(b / 255, 2.8) * 255)
|
||||
|
||||
# Write the color components to the binary array in GRB order for WS2812
|
||||
bitstream.extend([g, r, b])
|
||||
|
||||
# Save the binary data as a file
|
||||
filename = f"art.grb"
|
||||
with open(filename, "wb") as file:
|
||||
file.write(bitstream)
|
||||
|
||||
print(f"Pixel art saved as {filename}!")
|
||||
|
||||
if event.key == K_u and pygame.key.get_mods() & KMOD_CTRL:
|
||||
# Undo the previous modification if available
|
||||
if undo_stack:
|
||||
row, col, color = undo_stack.pop()
|
||||
pixels[row][col] = color
|
||||
print("Undo")
|
||||
|
||||
# Clear the screen
|
||||
screen.fill((255, 255, 255))
|
||||
|
||||
# Draw the outline of the canvas
|
||||
pygame.draw.rect(screen, (0, 0, 0), Rect(0, 20, width, height - 100), 1)
|
||||
|
||||
# Draw the color palette
|
||||
for i, color in enumerate(palette):
|
||||
pygame.draw.rect(screen, color, Rect(palette_x + i * color_width, palette_y, color_width, palette_height))
|
||||
|
||||
# Draw the pixels on the screen
|
||||
for row in range(16):
|
||||
for col in range(16):
|
||||
pygame.draw.rect(screen, pixels[row][col], Rect(col * pixel_size, row * pixel_size + 20, pixel_size, pixel_size))
|
||||
|
||||
pygame.display.update()
|
||||
|
||||
# Quit the program
|
||||
pygame.quit()
|
Reference in New Issue
Block a user