Initial commit

This commit is contained in:
jimmy 2023-06-04 18:38:15 +12:00
commit fd4b2047ae
5 changed files with 316 additions and 0 deletions

4
.gitignore vendored Normal file
View File

@ -0,0 +1,4 @@
*.grb
*.png
.venv
.vscode

150
editor.py Executable file
View File

@ -0,0 +1,150 @@
#!/usr/bin/env python3
import pygame
from pygame import Color, Rect
from pygame.locals import *
import datetime
import array
# Initialize pygame
pygame.init()
# Set up the display
pixel_size = 40
width = 16 * pixel_size
height = 16 * pixel_size + 100 # Increased height for the color palette
screen = pygame.display.set_mode((width, height))
# Create a 16x16 pixel array to store the colors
pixels = [[(0, 0, 0) for _ in range(16)] for _ in range(16)]
# Create a stack to store previous pixel states for undo
undo_stack = []
# Set up the drawing flag
drawing = False
# Color palette (24-bit RGB colors)
palette = [
Color(0, 0, 0), # Black
Color(255, 255, 255), # White
Color(255, 0, 0), # Red
Color(0, 255, 0), # Green
Color(0, 0, 255), # Blue
Color(255, 255, 0), # Yellow
Color(255, 0, 255), # Magenta
Color(0, 255, 255) # Cyan
]
# Set up the color palette dimensions
palette_x = 20
palette_y = height - 80
palette_width = width - 40
palette_height = 60
color_width = palette_width // len(palette)
# Set up the initial selected color
selected_color = palette[0]
# Main loop
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
running = False
elif event.type == MOUSEBUTTONDOWN:
if event.button == 1: # Left mouse button
x, y = event.pos
# Check if the click is inside the color palette
if palette_y <= y < palette_y + palette_height:
color_index = (x - palette_x) // color_width
# Update the selected color for drawing
if 0 <= color_index < len(palette):
selected_color = palette[color_index]
else:
row = (y - 20) // pixel_size
col = x // pixel_size
if 0 <= row < 16 and 0 <= col < 16:
# Store the current pixel state for undo
undo_stack.append([row, col, pixels[row][col]])
drawing = True
pixels[row][col] = selected_color
elif event.type == MOUSEBUTTONUP:
if event.button == 1: # Left mouse button
drawing = False
elif event.type == MOUSEMOTION:
if drawing:
x, y = event.pos
row = (y - 20) // pixel_size
col = x // pixel_size
if 0 <= row < 16 and 0 <= col < 16:
# Store the current pixel state for undo
undo_stack.append([row, col, pixels[row][col]])
pixels[row][col] = selected_color
elif event.type == KEYDOWN:
if event.key == K_s and pygame.key.get_mods() & KMOD_CTRL:
# Create a new surface with the pixel art
pixel_art = pygame.Surface((width, height))
for row in range(16):
for col in range(16):
pygame.draw.rect(pixel_art, pixels[row][col], Rect(col * pixel_size, row * pixel_size + 20, pixel_size, pixel_size))
# Save the pixel art as an image
timestamp = datetime.datetime.now().strftime("%Y%m%d_%H%M%S")
filename = f"art.png"
pygame.image.save(pixel_art, filename, "PNG")
print(f"Pixel art saved as {filename}!")
# Convert RGB values to binary format
bitstream = array.array("B")
for y in range(16):
if y % 2 == 0: # Every second line (odd-indexed line)
pixels_row = pixels[y][::-1] # Flip the line
else:
pixels_row = pixels[y]
# Iterate over the RGB values of the line
for pixel in pixels_row:
r, g, b, *_ = pixel # Unpack the first three values and ignore the rest
# Apply gamma correction if needed (optional)
# r = int(pow(r / 255, 2.8) * 255)
# g = int(pow(g / 255, 2.8) * 255)
# b = int(pow(b / 255, 2.8) * 255)
# Write the color components to the binary array in GRB order for WS2812
bitstream.extend([g, r, b])
# Save the binary data as a file
filename = f"art.grb"
with open(filename, "wb") as file:
file.write(bitstream)
print(f"Pixel art saved as {filename}!")
if event.key == K_u and pygame.key.get_mods() & KMOD_CTRL:
# Undo the previous modification if available
if undo_stack:
row, col, color = undo_stack.pop()
pixels[row][col] = color
print("Undo")
# Clear the screen
screen.fill((255, 255, 255))
# Draw the outline of the canvas
pygame.draw.rect(screen, (0, 0, 0), Rect(0, 20, width, height - 100), 1)
# Draw the color palette
for i, color in enumerate(palette):
pygame.draw.rect(screen, color, Rect(palette_x + i * color_width, palette_y, color_width, palette_height))
# Draw the pixels on the screen
for row in range(16):
for col in range(16):
pygame.draw.rect(screen, pixels[row][col], Rect(col * pixel_size, row * pixel_size + 20, pixel_size, pixel_size))
pygame.display.update()
# Quit the program
pygame.quit()

52
pico.py Normal file
View File

@ -0,0 +1,52 @@
import machine
import sdcard
import uos
import array, time
from machine import Pin
import rp2
from ws2812b import WS2812B
NUM_LEDS = 256
ws = WS2812B(256, 28, 0.1)
# Assign chip select (CS) pin (and start it high)
cs = machine.Pin(13, machine.Pin.OUT)
# Intialize SPI peripheral (start with 1 MHz)
spi = machine.SPI(1,
baudrate=1000000,
polarity=0,
phase=0,
bits=8,
firstbit=machine.SPI.MSB,
sck=machine.Pin(10),
mosi=machine.Pin(11),
miso=machine.Pin(12))
# Initialize SD card
sd = sdcard.SDCard(spi, cs)
# Mount filesystem
vfs = uos.VfsFat(sd)
uos.mount(vfs, "/sd")
print(uos.listdir("/sd"))
with open("/sd/art.grb", 'rb') as f:
while True:
frame = f.read(256*3)
if not frame:
print("End of frames")
break
for i in range(256):
offset = i * 3
green, red, blue = frame[offset:offset + 3]
print(red, green, blue)
ws.pixels_set(i, (red, green, blue))
ws.pixels_show()

2
requirements.txt Normal file
View File

@ -0,0 +1,2 @@
pygame
pillow

108
ws2812b.py Normal file
View File

@ -0,0 +1,108 @@
# Example using PIO to drive a set of WS2812 LEDs.
import array, time
from machine import Pin
import rp2
from time import sleep
# Configure the number of WS2812 LEDs.
NUM_LEDS = 256
PIN_NUM = 0
brightness = 0.2
@rp2.asm_pio(sideset_init=rp2.PIO.OUT_LOW, out_shiftdir=rp2.PIO.SHIFT_LEFT, autopull=True, pull_thresh=24)
def ws2812():
T1 = 2
T2 = 5
T3 = 3
wrap_target()
label("bitloop")
out(x, 1) .side(0) [T3 - 1]
jmp(not_x, "do_zero") .side(1) [T1 - 1]
jmp("bitloop") .side(1) [T2 - 1]
label("do_zero")
nop() .side(0) [T2 - 1]
wrap()
class WS2812B:
def __init__(self, num_leds, pin_num=0, brightness=1, sm=0):
# Create the StateMachine with the ws2812 program, outputting on pin
self.sm = rp2.StateMachine(sm, ws2812, freq=8_000_000, sideset_base=Pin(pin_num))
# Start the StateMachine, it will wait for data on its FIFO.
self.sm.active(1)
# Display a pattern on the LEDs via an array of LED RGB values.
self.ar = array.array("I", [0 for _ in range(num_leds)])
self.num_leds = num_leds
self.brightness = brightness
##########################################################################
def pixels_show(self):
dimmer_ar = array.array("I", [0 for _ in range(self.num_leds)])
for i,c in enumerate(self.ar):
r = int(((c >> 8) & 0xFF) * self.brightness)
g = int(((c >> 16) & 0xFF) * self.brightness)
b = int((c & 0xFF) * self.brightness)
dimmer_ar[i] = (g<<16) + (r<<8) + b
self.sm.put(dimmer_ar, 8)
time.sleep_ms(1)
def pixels_set(self, i, color):
self.ar[i] = (color[1]<<16) + (color[0]<<8) + color[2]
def pixels_fill(self, color):
for i in range(len(self.ar)):
self.pixels_set(i, color)
def color_chase(self, color, wait):
for i in range(self.num_leds):
self.pixels_set(i, color)
time.sleep(wait)
self.pixels_show()
time.sleep(0.2)
def wheel(self, pos):
# Input a value 0 to 255 to get a color value.
# The colours are a transition r - g - b - back to r.
if pos < 0 or pos > 255:
return (0, 0, 0)
if pos < 85:
return (255 - pos * 3, pos * 3, 0)
if pos < 170:
pos -= 85
return (0, 255 - pos * 3, pos * 3)
pos -= 170
return (pos * 3, 0, 255 - pos * 3)
def rainbow_cycle(self, wait):
for j in range(255):
for i in range(self.num_leds):
rc_index = (i * 256 // self.num_leds) + j
self.pixels_set(i, self.wheel(rc_index & 255))
self.pixels_show()
time.sleep(wait)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
YELLOW = (255, 150, 0)
GREEN = (0, 255, 0)
CYAN = (0, 255, 255)
BLUE = (0, 0, 255)
PURPLE = (180, 0, 255)
WHITE = (255, 255, 255)
COLORS = (BLACK, RED, YELLOW, GREEN, CYAN, BLUE, PURPLE, WHITE)
if __name__ == "__main__":
ws = WS2812B(10, 28, 0.1, 7)
ws2 = WS2812B(10)
while True:
for color in ws.COLORS:
ws.pixels_fill(color)
ws.pixels_show()
ws2.pixels_fill(color)
ws2.pixels_show()
time.sleep(0.2)