package gg.wildfrontier.goldpanning; import org.bukkit.Material; import org.bukkit.inventory.ItemStack; public class PanItem extends ItemStack{ int chance, adddelaymin, adddelaymax, removedelaymin, removedelaymax; public PanItem(String material, int chance, int adddelaymin, int adddelaymax, int removedelaymin, int removedelaymax) { super(Material.getMaterial(material), 1); this.chance = chance; this.adddelaymin = adddelaymin; this.adddelaymax = adddelaymax; this.removedelaymin = removedelaymin; this.removedelaymax = removedelaymax; } public Boolean spawn() { return (Math.random()*100)