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package gg.wildfrontier.goldpanning;
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import java.io.Console;
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import java.util.logging.Level;
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import org.bukkit.Bukkit;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.Material;
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public class GoldPan implements Runnable {
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JavaPlugin plugin;
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Inventory goldpan;
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Player player;
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int count = 0;
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int maxcount;
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public GoldPan(JavaPlugin plugin, Player player, String name) {
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this.plugin = plugin;
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this.player = player;
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this.maxcount = (int)(Math.random()*50+5);
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this.goldpan = Bukkit.createInventory(this.player, 54, name);
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this.player.openInventory(this.goldpan);
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run();
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}
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public void run() {
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ItemStack goldnugget = new ItemStack(Material.getMaterial("GOLD_NUGGET"), 1);
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ItemStack gravel = new ItemStack(Material.GRAVEL, 1);
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if(count>maxcount) {
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player.closeInventory();
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return;
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}
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int slot = (int)(Math.random()*54);
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if((Math.random()*100)<75) {
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new AddItem(slot, goldnugget);
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}
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slot = (int)(Math.random()*54);
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if((Math.random()*100)<90) {
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new AddItem(slot, gravel);
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}
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Bukkit.getScheduler().runTaskLater(plugin, this, (int)(Math.random()*25+5));
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plugin.getLogger().log(Level.INFO, String.valueOf(count));
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count++;
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}
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private class AddItem implements Runnable {
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int slot;
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ItemStack item;
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private AddItem(int slot, ItemStack item) {
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this.slot = slot;
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this.item = item;
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Bukkit.getScheduler().runTaskLater(plugin, this, (int)(Math.random()*25+5));
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}
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public void run() {
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goldpan.setItem(slot, item);
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new RemoveItem(slot);
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}
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}
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private class RemoveItem implements Runnable {
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int slot;
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private RemoveItem(int slot) {
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this.slot = slot;
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Bukkit.getScheduler().runTaskLater(plugin, this, (int)(Math.random()*25+5));
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}
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public void run() {
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goldpan.setItem(slot, null);
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}
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}
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}
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@ -1,51 +0,0 @@
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package gg.wildfrontier.goldpanning;
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import java.io.Console;
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import java.util.logging.Level;
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import org.bukkit.Bukkit;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.Material;
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public class PopulatePan implements Runnable {
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JavaPlugin plugin;
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Inventory goldpan;
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Player player;
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int count = 0;
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int maxcount;
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int lastslot;
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public PopulatePan(JavaPlugin plugin, Inventory goldpan, Player player) {
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this.plugin = plugin;
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this.goldpan = goldpan;
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this.player = player;
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maxcount = (int)(Math.random()*50+5);
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run();
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}
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public void run() {
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ItemStack goldnugget = new ItemStack(Material.GOLD_NUGGET, 1);
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int slot = (int)(Math.random()*54);
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goldpan.setItem(lastslot, null);
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lastslot = slot;
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goldpan.setItem(slot, goldnugget);
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if(count>maxcount) {
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player.closeInventory();
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return;
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}
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int delay = (int)(Math.random()*25+5);
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Bukkit.getScheduler().runTaskLater(plugin, this, delay);
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plugin.getLogger().log(Level.INFO, String.valueOf(count));
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count++;
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}
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}
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