Add portal web simulator, SPI bridges, and Pico firmware updates.

Bring the five-panel hex portal online with a browser 3D/schematic preview, Pi SPI backends, and renamed multi-panel Pico UDP firmware.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-07-30 14:54:51 +12:00
parent d5cab2efdf
commit 5094c7bcee
78 changed files with 62251 additions and 832 deletions

99
web/vendor/postprocessing/RenderPass.js vendored Normal file
View File

@@ -0,0 +1,99 @@
import {
Color
} from 'three';
import { Pass } from './Pass.js';
class RenderPass extends Pass {
constructor( scene, camera, overrideMaterial = null, clearColor = null, clearAlpha = null ) {
super();
this.scene = scene;
this.camera = camera;
this.overrideMaterial = overrideMaterial;
this.clearColor = clearColor;
this.clearAlpha = clearAlpha;
this.clear = true;
this.clearDepth = false;
this.needsSwap = false;
this._oldClearColor = new Color();
}
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
const oldAutoClear = renderer.autoClear;
renderer.autoClear = false;
let oldClearAlpha, oldOverrideMaterial;
if ( this.overrideMaterial !== null ) {
oldOverrideMaterial = this.scene.overrideMaterial;
this.scene.overrideMaterial = this.overrideMaterial;
}
if ( this.clearColor !== null ) {
renderer.getClearColor( this._oldClearColor );
renderer.setClearColor( this.clearColor, renderer.getClearAlpha() );
}
if ( this.clearAlpha !== null ) {
oldClearAlpha = renderer.getClearAlpha();
renderer.setClearAlpha( this.clearAlpha );
}
if ( this.clearDepth == true ) {
renderer.clearDepth();
}
renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
if ( this.clear === true ) {
// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
}
renderer.render( this.scene, this.camera );
// restore
if ( this.clearColor !== null ) {
renderer.setClearColor( this._oldClearColor );
}
if ( this.clearAlpha !== null ) {
renderer.setClearAlpha( oldClearAlpha );
}
if ( this.overrideMaterial !== null ) {
this.scene.overrideMaterial = oldOverrideMaterial;
}
renderer.autoClear = oldAutoClear;
}
}
export { RenderPass };