Align pattern background rendering to use preset.background_or(...) and update pulse/radiate single-step behaviour to preserve visible frames and step progression.
46 lines
1.8 KiB
Python
46 lines
1.8 KiB
Python
import utime
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class StrobeBurst:
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def __init__(self, driver):
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self.driver = driver
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def run(self, preset):
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colors = preset.c if preset.c else [(255, 255, 255)]
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state = "flash_on"
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flash_idx = 0
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state_start = utime.ticks_ms()
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while True:
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count = max(1, int(preset.n1) if int(preset.n1) > 0 else 3)
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gap = max(1, int(preset.n2) if int(preset.n2) > 0 else 60)
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cooldown = max(1, int(preset.n3) if int(preset.n3) > 0 else 400)
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on_ms = max(1, int(preset.d) // 2)
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c = self.driver.apply_brightness(colors[0], preset.b)
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bg_color = self.driver.apply_brightness(preset.background_or(colors), preset.b)
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now = utime.ticks_ms()
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if state == "flash_on":
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self.driver.fill(c)
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if utime.ticks_diff(now, state_start) >= on_ms:
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state = "flash_off"
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state_start = utime.ticks_add(state_start, on_ms)
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elif state == "flash_off":
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self.driver.fill(bg_color)
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if utime.ticks_diff(now, state_start) >= gap:
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flash_idx += 1
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if flash_idx >= count:
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if not preset.a:
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return
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state = "cooldown"
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flash_idx = 0
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state_start = utime.ticks_add(state_start, gap)
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else:
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state = "flash_on"
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state_start = utime.ticks_add(state_start, gap)
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else:
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self.driver.fill(bg_color)
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if utime.ticks_diff(now, state_start) >= cooldown:
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state = "flash_on"
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state_start = utime.ticks_add(state_start, cooldown)
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yield
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