feat(patterns): add colour cycle, flicker, and flame

Made-with: Cursor
This commit is contained in:
2026-04-19 23:27:19 +12:00
parent 22b1a8a6d6
commit c47725e31a
4 changed files with 311 additions and 6 deletions

40
src/patterns/flicker.py Normal file
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import random
import utime
class Flicker:
def __init__(self, driver):
self.driver = driver
def run(self, preset):
"""Random brightness between n1 (min) and b (max); delay d ms between updates."""
colors = preset.c if preset.c else [(255, 255, 255)]
color_index = 0
last_update = utime.ticks_ms()
def brightness_bounds():
lo = max(0, min(255, int(preset.n1)))
hi = max(0, min(255, int(preset.b)))
if lo > hi:
lo, hi = hi, lo
return lo, hi
if not preset.a:
lo, hi = brightness_bounds()
level = random.randint(lo, hi)
base = colors[color_index % len(colors)]
self.driver.fill(self.driver.apply_brightness(base, level))
yield
return
while True:
current_time = utime.ticks_ms()
delay_ms = max(1, int(preset.d))
lo, hi = brightness_bounds()
if utime.ticks_diff(current_time, last_update) >= delay_ms:
level = random.randint(lo, hi)
base = colors[color_index % len(colors)]
self.driver.fill(self.driver.apply_brightness(base, level))
color_index += 1
last_update = utime.ticks_add(last_update, delay_ms)
yield