fix(patterns): remove blocking sleeps from pattern loops
Replace sleep-based timing in pattern generators with non-blocking tick checks so long delays do not block the main loop and risk watchdog resets. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -7,18 +7,38 @@ class StrobeBurst:
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def run(self, preset):
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colors = preset.c if preset.c else [(255, 255, 255)]
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count = max(1, int(preset.n1) if int(preset.n1) > 0 else 3)
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gap = max(1, int(preset.n2) if int(preset.n2) > 0 else 60)
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cooldown = max(1, int(preset.n3) if int(preset.n3) > 0 else 400)
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c = self.driver.apply_brightness(colors[0], preset.b)
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state = "flash_on"
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flash_idx = 0
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state_start = utime.ticks_ms()
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while True:
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for _ in range(count):
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count = max(1, int(preset.n1) if int(preset.n1) > 0 else 3)
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gap = max(1, int(preset.n2) if int(preset.n2) > 0 else 60)
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cooldown = max(1, int(preset.n3) if int(preset.n3) > 0 else 400)
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on_ms = max(1, int(preset.d) // 2)
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c = self.driver.apply_brightness(colors[0], preset.b)
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now = utime.ticks_ms()
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if state == "flash_on":
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self.driver.fill(c)
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utime.sleep_ms(max(1, int(preset.d)//2))
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if utime.ticks_diff(now, state_start) >= on_ms:
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state = "flash_off"
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state_start = utime.ticks_add(state_start, on_ms)
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elif state == "flash_off":
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self.driver.fill((0, 0, 0))
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utime.sleep_ms(gap)
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yield
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utime.sleep_ms(cooldown)
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if utime.ticks_diff(now, state_start) >= gap:
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flash_idx += 1
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if flash_idx >= count:
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if not preset.a:
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return
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state = "cooldown"
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flash_idx = 0
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state_start = utime.ticks_add(state_start, gap)
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else:
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state = "flash_on"
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state_start = utime.ticks_add(state_start, gap)
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else:
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self.driver.fill((0, 0, 0))
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if utime.ticks_diff(now, state_start) >= cooldown:
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state = "flash_on"
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state_start = utime.ticks_add(state_start, cooldown)
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yield
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if not preset.a:
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return
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