feat(patterns): add icicles blizzard and rime winter effects

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-05-16 15:09:59 +12:00
parent 2a768376d0
commit 8f8bc894a9
6 changed files with 328 additions and 0 deletions

72
src/patterns/rime.py Normal file
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import random
import utime
class Rime:
"""Slow frost build-up on a chilly background — gentle random brightening then decay."""
def __init__(self, driver):
self.driver = driver
def run(self, preset):
colors = preset.c if preset.c else [(220, 235, 255), (255, 255, 255), (185, 220, 255)]
num = self.driver.num_leds
if num <= 0:
while True:
yield
return
# n1: spawn tendency (like twinkle upper range)
chill = max(1, min(255, int(preset.n1) if int(preset.n1) > 0 else 36))
# n2: decay per refresh (subtract from glow buffer)
melt = max(1, min(255, int(preset.n2) if int(preset.n2) > 0 else 12))
# n3: how many LEDs can flash brighter per refresh (cap)
spark_cap = max(1, min(num, int(preset.n3) if int(preset.n3) > 0 else 3))
glow = [0] * num
last = utime.ticks_ms()
while True:
d_ms = max(1, int(preset.d))
now = utime.ticks_ms()
if utime.ticks_diff(now, last) >= d_ms:
base_bg = preset.background_or(colors)
bg = self.driver.apply_brightness(base_bg, preset.b)
for i in range(num):
if glow[i] > melt:
glow[i] -= melt
else:
glow[i] = 0
spawned = 0
tries = spark_cap + num // 8
for _ in range(tries):
if spawned >= spark_cap:
break
if random.randint(0, 255) >= chill:
continue
j = random.randint(0, num - 1)
glow[j] = min(255, glow[j] + random.randint(80, 200))
spawned += 1
palette = colors
for i in range(num):
g = glow[i]
fg = palette[i % len(palette)]
hi = self.driver.apply_brightness(fg, preset.b)
mix = max(0, min(255, g))
self.driver.n[i] = (
(hi[0] * mix + bg[0] * (255 - mix)) // 255,
(hi[1] * mix + bg[1] * (255 - mix)) // 255,
(hi[2] * mix + bg[2] * (255 - mix)) // 255,
)
self.driver.n.write()
last = utime.ticks_add(last, d_ms)
if not preset.a:
yield
return
yield