feat(ui): edit tab zones, audio readout, live reload
- Zones/presets/sequence strip and Pipfile dev command fix - Optional live reload and beat test audio asset + generator Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -1,8 +1,21 @@
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(() => {
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let pollTimer = null;
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let lastBeatSeq = 0;
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let lastLoggedSequenceBeatFractions = "";
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/** Prior poll had server zone sequence playback active (`status.sequence.active === true`). */
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let prevZoneSequencePlaybackActive = false;
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/**
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* After sequence playback ends/stops while audio keeps running, keep header # idle until the
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* next beat bumps `beat_seq` (avoids the stuck final cumulative value vs sequence readout).
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*/
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let headerBeatStickyIdleAfterSeq = false;
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/** Suppresses duplicate `console.log` when the same `beat_seq` + server `beat_readout` repeats. */
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let lastBeatConsoleKey = "";
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/** @type {Set<ReturnType<typeof setTimeout>>} */
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const pendingBeatPhaseTimers = new Set();
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const STORAGE_KEY = "led-controller-audio-restore";
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const PHASE_MS_KEY = "led-controller-audio-beat-phase-ms";
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const STORAGE_VERSION = 1;
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function readRestorePrefs() {
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@@ -48,6 +61,45 @@
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return document.getElementById(id);
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}
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/** @param {Record<string, unknown>} status */
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function updateBeatReadoutDisplays(status) {
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const text = String((status && status.beat_readout) || "").trim();
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for (const id of ["audio-top-beat-readout", "audio-modal-beat-readout"]) {
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const n = el(id);
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if (n) n.textContent = text;
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}
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}
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/**
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* On each new audio `beat_seq`, log server `beat_readout` once (deduped when poll repeats the
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* same `beat_seq` + line).
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* @param {Record<string, unknown>} status
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*/
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function logServerBeatConsoleOnPollEdge(status) {
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const beatSeq = Number((status && status.beat_seq) || 0);
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const line = String((status && status.beat_readout) || "").trim();
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const key = `${beatSeq}\t${line}`;
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if (key !== lastBeatConsoleKey) {
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lastBeatConsoleKey = key;
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if (!line) return;
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const seq = /** @type {Record<string, unknown>|undefined} */ (status && status.sequence);
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const seqBeats =
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!!seq &&
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!!seq.active &&
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String(seq.advance_mode || "").toLowerCase() === "beats";
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let out = line;
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if (seqBeats) {
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const nLanes = Number(seq && seq.num_lanes);
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const lanesNote =
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Number.isFinite(nLanes) && nLanes > 1
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? `lane 1 of ${nLanes} (readout is for this lane only)`
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: "lane 1";
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out = `${line} — ${lanesNote}`;
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}
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console.log(out);
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}
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}
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function updateBpmDisplay(bpm) {
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const node = el("audio-bpm-value");
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if (!node) return;
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@@ -58,11 +110,45 @@
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}
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}
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function updateBeatCounter(seq) {
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const topNode = el("audio-top-beat-count");
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if (!topNode) return;
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const n = Number(seq);
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topNode.textContent = Number.isFinite(n) && n >= 0 ? `#${Math.floor(n)}` : "#0";
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/** Zone sequence playback (server); only when `active === true` is beat X/Y meaningful. */
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function sequencePlaybackActiveFromStatus(status) {
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const seq = /** @type {Record<string, unknown>|undefined} */ (
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status && status.sequence
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);
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return !!(seq && seq.active);
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}
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/** Build sequence beat fractions for debug logging (browser console only). */
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function formatSequenceBeatFractionsForLog(status) {
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const seq = /** @type {Record<string, unknown>|undefined} */ (status && status.sequence);
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if (!seq || !seq.active) return null;
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if (seq.advance_mode !== "beats") return null;
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const laneBeatAt = Number(seq.lane0_beat_in_step);
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const laneBeatsPerStep = Number(seq.lane0_beats_per_step);
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if (
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!Number.isFinite(laneBeatAt) ||
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laneBeatAt <= 0 ||
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!Number.isFinite(laneBeatsPerStep) ||
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laneBeatsPerStep <= 0
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) {
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return null;
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}
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const presetFraction = `${Math.floor(laneBeatAt)}/${Math.floor(laneBeatsPerStep)}`;
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const sequenceBeatAt = Number(seq.sequence_beat_at);
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const sequenceBeatsPerPass = Number(seq.sequence_beats_per_pass);
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if (
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!Number.isFinite(sequenceBeatAt) ||
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sequenceBeatAt <= 0 ||
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!Number.isFinite(sequenceBeatsPerPass) ||
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sequenceBeatsPerPass <= 0
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) {
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return null;
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}
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const sequenceFraction = `${Math.floor(sequenceBeatAt)}/${Math.floor(sequenceBeatsPerPass)}`;
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return `${presetFraction} ${sequenceFraction}`;
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}
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function updateHitTypeDisplay(hitType, confidence) {
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@@ -91,15 +177,67 @@
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}
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}
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function clearBeatPhaseTimers() {
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pendingBeatPhaseTimers.forEach((t) => clearTimeout(t));
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pendingBeatPhaseTimers.clear();
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}
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function getBeatPhaseDelayMs() {
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const inp = el("audio-beat-phase-ms");
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if (inp && String(inp.value).trim() !== "") {
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const n = parseInt(String(inp.value).trim(), 10);
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if (Number.isFinite(n)) return Math.min(500, Math.max(0, n));
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}
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try {
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const v = parseInt(localStorage.getItem(PHASE_MS_KEY) || "0", 10);
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return Number.isFinite(v) ? Math.min(500, Math.max(0, v)) : 0;
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} catch {
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return 0;
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}
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}
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function persistBeatPhaseMs() {
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try {
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localStorage.setItem(PHASE_MS_KEY, String(getBeatPhaseDelayMs()));
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} catch (e) {
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console.warn("beat phase ms save failed", e);
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}
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}
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function scheduleBeatPhaseFire(seq, delayMs) {
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let tid = null;
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const run = () => {
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if (tid != null) pendingBeatPhaseTimers.delete(tid);
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flashBeat();
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try {
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window.dispatchEvent(
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new CustomEvent("ledControllerAudioBeat", { detail: { beatSeq: seq } }),
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);
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} catch (e) {
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/* ignore */
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}
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};
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if (delayMs <= 0) {
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run();
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return;
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}
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tid = setTimeout(run, delayMs);
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pendingBeatPhaseTimers.add(tid);
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}
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/** Stop detector and polling; does not clear “resume on load” prefs (used before restart). */
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async function stopAudioOnly() {
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setTopBpmVisible(false);
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clearBeatPhaseTimers();
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if (pollTimer) {
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clearInterval(pollTimer);
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pollTimer = null;
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}
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lastBeatSeq = 0;
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updateBeatCounter(0);
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prevZoneSequencePlaybackActive = false;
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headerBeatStickyIdleAfterSeq = false;
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lastBeatConsoleKey = "";
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updateBeatReadoutDisplays({});
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try {
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await fetch("/api/audio/stop", { method: "POST" });
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} catch (e) {
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@@ -115,7 +253,7 @@
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async function pollStatus() {
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try {
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const res = await fetch("/api/audio/status");
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const res = await fetch("/api/audio/status", { cache: "no-store" });
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const data = await res.json();
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const status = data?.status || {};
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if (status.error && String(status.error).trim()) {
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@@ -123,6 +261,7 @@
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if (node) {
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node.textContent = String(status.error).trim().slice(0, 120);
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}
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updateBeatReadoutDisplays({});
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updateBpmDisplay(null);
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setTopBpmVisible(!!status.running);
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if (!status.running && pollTimer) {
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@@ -134,12 +273,46 @@
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setTopBpmVisible(!!status.running);
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updateBpmDisplay(status.bpm);
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updateHitTypeDisplay(status.beat_type, Number(status.beat_type_confidence));
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const seq = Number(status.beat_seq || 0);
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updateBeatCounter(seq);
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if (seq > lastBeatSeq) {
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lastBeatSeq = seq;
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flashBeat();
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/*
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* `status.beat_seq` is cumulative since Audio Start — used only for flash / sticky idle
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* after sequence ends. Preset and sequence loop counts come from `manual_beat_stride` /
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* `sequence` on each poll.
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*/
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const beatSeq = Number(status.beat_seq || 0);
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const zoneSeqActive = sequencePlaybackActiveFromStatus(status);
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const endedSeq = prevZoneSequencePlaybackActive && !zoneSeqActive;
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const startedSeq = !prevZoneSequencePlaybackActive && zoneSeqActive;
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prevZoneSequencePlaybackActive = zoneSeqActive;
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if (startedSeq) {
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headerBeatStickyIdleAfterSeq = false;
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lastLoggedSequenceBeatFractions = "";
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}
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if (endedSeq) {
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headerBeatStickyIdleAfterSeq = true;
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clearBeatPhaseTimers();
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lastBeatSeq = beatSeq;
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}
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if (!zoneSeqActive && headerBeatStickyIdleAfterSeq) {
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if (beatSeq > lastBeatSeq) {
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lastBeatSeq = beatSeq;
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logServerBeatConsoleOnPollEdge(status);
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scheduleBeatPhaseFire(beatSeq, getBeatPhaseDelayMs());
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headerBeatStickyIdleAfterSeq = false;
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}
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} else if (beatSeq > lastBeatSeq) {
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lastBeatSeq = beatSeq;
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logServerBeatConsoleOnPollEdge(status);
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scheduleBeatPhaseFire(beatSeq, getBeatPhaseDelayMs());
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}
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const beatFractions = formatSequenceBeatFractionsForLog(status);
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if (beatFractions) {
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if (beatFractions !== lastLoggedSequenceBeatFractions) {
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lastLoggedSequenceBeatFractions = beatFractions;
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}
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} else {
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lastLoggedSequenceBeatFractions = "";
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}
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updateBeatReadoutDisplays(status);
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} catch (e) {
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console.warn("audio status poll failed", e);
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}
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@@ -164,7 +337,6 @@
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writeRestorePrefs(override, selected);
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updateBpmDisplay(null);
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updateHitTypeDisplay("unknown", NaN);
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updateBeatCounter(0);
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pollTimer = setInterval(pollStatus, 250);
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await pollStatus();
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}
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@@ -252,17 +424,30 @@
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});
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}
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const phaseInp = el("audio-beat-phase-ms");
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if (phaseInp) {
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try {
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const stored = parseInt(localStorage.getItem(PHASE_MS_KEY) || "0", 10);
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if (Number.isFinite(stored)) {
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phaseInp.value = String(Math.min(500, Math.max(0, stored)));
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}
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} catch {
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/* ignore */
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}
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phaseInp.addEventListener("change", () => persistBeatPhaseMs());
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phaseInp.addEventListener("input", () => persistBeatPhaseMs());
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}
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}
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async function resumePollingIfDetectorRunning() {
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try {
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const res = await fetch("/api/audio/status");
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const res = await fetch("/api/audio/status", { cache: "no-store" });
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const data = await res.json();
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const status = data?.status || {};
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if (status.running && !pollTimer) {
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pollTimer = setInterval(pollStatus, 250);
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lastBeatSeq = Number(status.beat_seq || 0);
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updateBeatCounter(lastBeatSeq);
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prevZoneSequencePlaybackActive = sequencePlaybackActiveFromStatus(status);
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await pollStatus();
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}
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} catch (e) {
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@@ -270,8 +455,11 @@
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}
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}
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async function restoreAudioIfNeeded() {
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if (pollTimer) return;
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/**
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* Apply browser-stored device fields only (GET /devices list); does not start detection.
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* Beat detector run/stop is server-owned (`db/audio_run.json` + explicit Start/Stop in UI).
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*/
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async function applySavedAudioDeviceFormOnly() {
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const prefs = readRestorePrefs();
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if (!prefs) return;
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const ov = el("audio-device-override");
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@@ -280,20 +468,14 @@
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try {
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await refreshDevices();
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} catch (e) {
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console.warn("audio restore refresh devices failed", e);
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console.warn("audio device list refresh failed", e);
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}
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if (sel && prefs.select) sel.value = prefs.select;
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try {
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await startAudio();
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} catch (e) {
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console.warn("audio auto-restart failed", e);
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clearRestorePrefs();
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}
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}
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document.addEventListener("DOMContentLoaded", async () => {
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bind();
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await resumePollingIfDetectorRunning();
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await restoreAudioIfNeeded();
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await applySavedAudioDeviceFormOnly();
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});
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})();
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