patterns: alternating uses n1 (on) and n2 (off); ensure visible ON color; return delay; phase via self.step
test: WS client sends nested {name:{...}}; add iterations and repeat-delay; include n per message; use n1/n2 for alternating
This commit is contained in:
34
src/main.py
34
src/main.py
@@ -18,13 +18,7 @@ def main():
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settings = Settings()
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print(settings)
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patterns = Patterns(settings["led_pin"], settings["num_leds"], selected=settings["pattern"])
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if settings["color_order"] == "rbg": color_order = (1, 5, 3)
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else: color_order = (1, 3, 5)
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patterns.set_color1(tuple(int(settings["color1"][i:i+2], 16) for i in color_order))
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patterns.set_color2(tuple(int(settings["color2"][i:i+2], 16) for i in color_order))
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patterns.set_brightness(int(settings["brightness"]))
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patterns.set_delay(int(settings["delay"]))
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patterns = Patterns(settings["led_pin"], settings["num_leds"], selected="off")
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sta_if = network.WLAN(network.STA_IF)
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sta_if.active(True)
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@@ -35,7 +29,7 @@ def main():
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wdt = machine.WDT(timeout=10000)
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wdt.feed()
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while True:
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patterns.tick()
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# patterns.tick()
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wdt.feed()
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host, msg = e.recv(0)
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if msg:
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@@ -46,19 +40,19 @@ def main():
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defaults = data.get("d", {})
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bar = data.get(settings.get("name"), {})
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patterns.set_brightness(bar.get("brightness", defaults.get("brightness", 100)))
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patterns.set_delay(bar.get("delay", defaults.get("delay", 100)))
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colors = bar.get("colors", defaults.get("colors", ["#000000", "#000000"]))
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patterns.brightness = bar.get("brightness", defaults.get("brightness", patterns.brightness))
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patterns.delay = bar.get("delay", defaults.get("delay", patterns.delay))
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colors = bar.get("colors", defaults.get("colors", patterns.colors))
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patterns.colors = [tuple(int(color[i:i+2], 16) for i in settings.color_order) for color in colors]
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patterns.select(bar.get("pattern", defaults.get("pattern", "off")))
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patterns.n1 = bar.get("n1", defaults.get("n1", 0))
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patterns.n2 = bar.get("n2", defaults.get("n2", 58))
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patterns.on_width = bar.get("on_width", defaults.get("on_width", 1))
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patterns.off_width = bar.get("off_width", defaults.get("off_width", 2))
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patterns.oneshot = bar.get("oneshot", defaults.get("oneshot", False))
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patterns.beat = bar.get("beat", defaults.get("beat", False))
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patterns.beat_mode = bar.get("beat_mode", defaults.get("beat_mode", False))
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patterns.auto = bar.get("auto", defaults.get("auto", True))
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# patterns.select(bar.get("pattern", defaults.get("pattern", "off")))
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patterns.n1 = bar.get("n1", defaults.get("n1", patterns.n1))
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patterns.n2 = bar.get("n2", defaults.get("n2", patterns.n2))
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patterns.step = bar.get("pattern_step", defaults.get("step", patterns.step))
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selected_pattern = bar.get("pattern", defaults.get("pattern", "off"))
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if selected_pattern in patterns.patterns:
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patterns.patterns[selected_pattern]()
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else:
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print(f"Pattern {selected_pattern} not found")
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except:
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print(f"Failed to load espnow data {msg}")
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331
src/patterns.py
331
src/patterns.py
@@ -14,195 +14,13 @@ class Patterns(PatternBase): # Inherit from PatternBase
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self.n2 = self.num_leds - 1 # Default end of fill range
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self.oneshot = False # New: One-shot flag for patterns like fill_range
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self.patterns = {
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"off": self.off,
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"on" : self.on,
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"color_wipe": self.color_wipe,
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"rainbow_cycle": self.rainbow_cycle,
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"theater_chase": self.theater_chase,
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"blink": self.blink,
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"color_transition": self.color_transition, # Added new pattern
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"flicker": self.flicker,
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"scanner": self.scanner, # New: Single direction scanner
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"bidirectional_scanner": self.bidirectional_scanner, # New: Bidirectional scanner
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"fill_range": self.fill_range, # New: Fill from n1 to n2
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"n_chase": self.n_chase, # New: N1 on, N2 off repeating chase
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"alternating": self.alternating, # New: N1 on/off, N2 off/on alternating chase
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"external": None,
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"fill_range": self.fill_range,
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"n_chase": self.n_chase,
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"alternating": self.alternating,
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"pulse": self.pulse
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}
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# Beat-related functionality removed
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# self.selected is already initialized in PatternBase, but we need to ensure it uses our patterns dict
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# self.selected = selected # Handled by PatternBase
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# Ensure colors list always starts with at least two for robust transition handling
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# self.colors handled by PatternBase
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# Transition attributes handled by PatternBase
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# Scanner attributes handled by PatternBase
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# self.run handled by PatternBase
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def sync(self):
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super().sync() # Call parent sync
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# Reset pattern_step for theater_chase when chase_width changes
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if self.selected == "theater_chase" or self.selected == "fill_range" or self.selected == "n_chase" or self.selected == "alternating":
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self.pattern_step = 0
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self.tick()
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def set_on_width(self, on_width):
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self.on_width = on_width
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def set_off_width(self, off_width):
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self.off_width = off_width
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def set_on_off_width(self, on_width, off_width):
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self.on_width = on_width
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self.off_width = off_width
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self.sync()
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def set_fill_range(self, n1, n2):
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self.n1 = n1
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self.n2 = n2
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self.sync()
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def set_oneshot(self, oneshot_value):
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self.oneshot = oneshot_value
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if self.oneshot: # Reset pattern step if enabling one-shot
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self.pattern_step = 0
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self.sync()
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def select(self, pattern):
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if pattern in self.patterns:
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super().select(pattern) # Use parent select to set self.selected and self.transition_step
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self.run = True # Set run flag
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if pattern == "color_transition":
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if len(self.colors) < 2:
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print("Warning: 'color_transition' requires at least two colors. Switching to 'on'.")
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self.selected = "on" # Fallback if not enough colors
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self.sync() # Re-sync for the new pattern
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else:
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self.transition_step = 0
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self.current_color_idx = 0 # Start from the first color in the list
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self.current_color = self.colors[self.current_color_idx]
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self.hold_start_time = utime.ticks_ms() # Reset hold timer
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self.transition_duration = self.delay * 50 # Initialize transition duration
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self.hold_duration = self.delay * 10 # Initialize hold duration
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return True
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return False
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def off(self):
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self.fill((0, 0, 0))
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return self.delay
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def on(self):
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self.fill(self.apply_brightness(self.colors[0]))
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return self.delay
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def color_wipe(self):
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color = self.apply_brightness(self.colors[0])
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current_time = utime.ticks_ms()
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if self.pattern_step < self.num_leds:
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for i in range(self.num_leds):
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self.n[i] = (0, 0, 0)
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self.n[self.pattern_step] = self.apply_brightness(color)
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self.n.write()
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self.pattern_step += 1
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else:
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self.pattern_step = 0
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self.last_update = current_time
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return self.delay
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def rainbow_cycle(self):
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current_time = utime.ticks_ms()
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def wheel(pos):
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if pos < 85:
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return (pos * 3, 255 - pos * 3, 0)
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elif pos < 170:
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pos -= 85
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return (255 - pos * 3, 0, pos * 3)
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else:
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pos -= 170
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return (0, pos * 3, 255 - pos * 3)
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for i in range(self.num_leds):
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rc_index = (i * 256 // self.num_leds) + self.pattern_step
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self.n[i] = self.apply_brightness(wheel(rc_index & 255))
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self.n.write()
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self.pattern_step = (self.pattern_step + 1) % 256
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self.last_update = current_time
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return max(1, int(self.delay // 5))
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def theater_chase(self):
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current_time = utime.ticks_ms()
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segment_length = self.on_width + self.off_width
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for i in range(self.num_leds):
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if (i + self.pattern_step) % segment_length < self.on_width:
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self.n[i] = self.apply_brightness(self.colors[0])
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else:
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self.n[i] = (0, 0, 0)
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self.n.write()
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self.pattern_step = (self.pattern_step + 1) % segment_length
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self.last_update = current_time
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return self.delay
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def blink(self):
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current_time = utime.ticks_ms()
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if self.pattern_step % 2 == 0:
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self.fill(self.apply_brightness(self.colors[0]))
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else:
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self.fill((0, 0, 0))
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self.pattern_step = (self.pattern_step + 1) % 2
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self.last_update = current_time
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return self.delay
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def color_transition(self):
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current_time = utime.ticks_ms()
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# Check for hold duration first
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if utime.ticks_diff(current_time, self.hold_start_time) < self.hold_duration:
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# Still in hold phase, just display the current solid color
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self.fill(self.apply_brightness(self.current_color))
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self.last_update = current_time # Keep updating last_update to avoid skipping frames
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return self.delay
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# If hold duration is over, proceed with transition
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if utime.ticks_diff(current_time, self.last_update) >= self.delay:
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num_colors = len(self.colors)
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if num_colors < 2:
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# Should not happen if select handles it, but as a safeguard
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self.select("on")
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return self.delay
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from_color = self.colors[self.current_color_idx]
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to_color_idx = (self.current_color_idx + 1) % num_colors
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to_color = self.colors[to_color_idx]
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# Calculate interpolation factor (0.0 to 1.0)
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# transition_step goes from 0 to transition_duration - 1
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if self.transition_duration > 0:
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interp_factor = self.transition_step / self.transition_duration
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else:
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interp_factor = 1.0 # Immediately transition if duration is zero
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# Interpolate each color component
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r = int(from_color[0] + (to_color[0] - from_color[0]) * interp_factor)
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g = int(from_color[1] + (to_color[1] - from_color[1]) * interp_factor)
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b = int(from_color[2] + (to_color[2] - from_color[2]) * interp_factor)
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self.current_color = (r, g, b)
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self.fill(self.apply_brightness(self.current_color))
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self.transition_step += self.delay # Advance the transition step by the delay
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if self.transition_step >= self.transition_duration:
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# Transition complete, move to the next color and reset for hold phase
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self.current_color_idx = to_color_idx
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self.current_color = self.colors[self.current_color_idx] # Ensure current_color is the exact target color
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self.transition_step = 0 # Reset transition progress
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self.hold_start_time = current_time # Start hold phase for the new color
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self.last_update = current_time
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return self.delay
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}
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self.step = 0
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def flicker(self):
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current_time = utime.ticks_ms()
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@@ -217,79 +35,6 @@ class Patterns(PatternBase): # Inherit from PatternBase
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self.last_update = current_time
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return max(1, int(self.delay // 5))
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def scanner(self):
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"""
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Mimics a 'Knight Rider' style scanner, moving in one direction.
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"""
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current_time = utime.ticks_ms()
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self.fill((0, 0, 0)) # Clear all LEDs
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# Calculate the head and tail position
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head_pos = self.pattern_step
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color = self.apply_brightness(self.colors[0])
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# Draw the head
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if 0 <= head_pos < self.num_leds:
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self.n[head_pos] = color
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# Draw the trailing pixels with decreasing brightness
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for i in range(1, self.scanner_tail_length + 1):
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tail_pos = head_pos - i
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if 0 <= tail_pos < self.num_leds:
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# Calculate fading color for tail
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# Example: linear fade from full brightness to off
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fade_factor = 1.0 - (i / (self.scanner_tail_length + 1))
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faded_color = tuple(int(c * fade_factor) for c in color)
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self.n[tail_pos] = faded_color
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self.n.write()
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self.pattern_step += 1
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if self.pattern_step >= self.num_leds + self.scanner_tail_length:
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self.pattern_step = 0 # Reset to start
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self.last_update = current_time
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return self.delay
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def bidirectional_scanner(self):
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"""
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Mimics a 'Knight Rider' style scanner, moving back and forth.
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"""
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current_time = utime.ticks_ms()
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self.fill((0, 0, 0)) # Clear all LEDs
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color = self.apply_brightness(self.colors[0])
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# Calculate the head position based on direction
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head_pos = self.pattern_step
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# Draw the head
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if 0 <= head_pos < self.num_leds:
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self.n[head_pos] = color
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# Draw the trailing pixels with decreasing brightness
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for i in range(1, self.scanner_tail_length + 1):
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tail_pos = head_pos - (i * self.scanner_direction)
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if 0 <= tail_pos < self.num_leds:
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fade_factor = 1.0 - (i / (self.scanner_tail_length + 1))
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faded_color = tuple(int(c * fade_factor) for c in color)
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self.n[tail_pos] = faded_color
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self.n.write()
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self.pattern_step += self.scanner_direction
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# Change direction if boundaries are reached
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if self.scanner_direction == 1 and self.pattern_step >= self.num_leds:
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self.scanner_direction = -1
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self.pattern_step = self.num_leds - 1 # Start moving back from the last LED
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elif self.scanner_direction == -1 and self.pattern_step < 0:
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self.scanner_direction = 1
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self.pattern_step = 0 # Start moving forward from the first LED
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self.last_update = current_time
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return self.delay
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def fill_range(self):
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"""
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Fills a range of LEDs from n1 to n2 with a solid color.
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@@ -331,50 +76,46 @@ class Patterns(PatternBase): # Inherit from PatternBase
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return self.delay
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def alternating(self):
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"""
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An alternating pattern where n1 LEDs are ON/OFF and n2 LEDs are OFF/ON globally, without moving.
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"""
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current_time = utime.ticks_ms()
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total_segment_length = self.n1 + self.n2
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if total_segment_length == 0:
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self.fill((0,0,0))
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# Use n1 as ON width and n2 as OFF width
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segment_on = max(0, int(self.n1))
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segment_off = max(0, int(self.n2))
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total_segment_length = segment_on + segment_off
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if total_segment_length <= 0:
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self.fill((0, 0, 0))
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self.n.write()
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self.last_update = current_time
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return self.delay
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# current_phase will alternate between 0 and 1
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current_phase = self.pattern_step % 2
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current_phase = self.step % 2
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active_color = self.apply_brightness(self.colors[0])
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for i in range(self.num_leds):
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# Position within a single repeating segment (n1 + n2)
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pos_in_segment = i % total_segment_length
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if current_phase == 0: # State 0: n1 ON, n2 OFF
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if pos_in_segment < self.n1:
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self.n[i] = self.apply_brightness(self.colors[0]) # n1 is ON
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if current_phase == 0:
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# ON then OFF
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if pos_in_segment < segment_on:
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self.n[i] = active_color
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else:
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self.n[i] = (0, 0, 0) # n2 is OFF
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else: # State 1: n1 OFF, n2 ON
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if pos_in_segment < self.n1:
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self.n[i] = (0, 0, 0) # n1 is OFF
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self.n[i] = (0, 0, 0)
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else:
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# OFF then ON
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if pos_in_segment < segment_on:
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self.n[i] = (0, 0, 0)
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else:
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self.n[i] = self.apply_brightness(self.colors[0]) # n2 is ON
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self.n[i] = active_color
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self.n.write()
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self.pattern_step = (self.pattern_step + 1) % 2 # Toggle between 0 and 1
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self.last_update = current_time
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return self.delay * 2
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self.step = (self.step + 1) % 2
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return self.delay
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def pulse(self):
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if self.pattern_step == 0:
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self.fill(self.apply_brightness(self.colors[0]))
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self.pattern_step = 1
|
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|
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self.last_update = utime.ticks_ms()
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if utime.ticks_diff(utime.ticks_ms(), self.last_update) > self.delay:
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self.fill((0, 0, 0))
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print(utime.ticks_diff(utime.ticks_ms(), self.last_update))
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self.run = False
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self.fill(self.apply_brightness(self.colors[0]))
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start = utime.ticks_ms()
|
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|
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while utime.ticks_diff(utime.ticks_ms(), start) < self.delay:
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pass
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self.fill((0, 0, 0))
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return self.delay
|
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|
||||
|
||||
|
@@ -33,138 +33,21 @@ class PatternBase:
|
||||
|
||||
# Store last pattern-returned delay to use for subsequent gating
|
||||
self._last_returned_delay = None
|
||||
|
||||
def sync(self):
|
||||
self.pattern_step=0
|
||||
self.last_update = utime.ticks_ms() - self.delay
|
||||
if self.selected == "color_transition":
|
||||
self.transition_step = 0
|
||||
self.current_color_idx = 0
|
||||
self.current_color = self.colors[self.current_color_idx]
|
||||
self.hold_start_time = utime.ticks_ms() # Reset hold time
|
||||
# Reset scanner specific variables
|
||||
self.scanner_direction = 1
|
||||
# self.tick() # Tick moved to Patterns, as patterns dict is there
|
||||
|
||||
def set_pattern_step(self, step):
|
||||
self.pattern_step = step
|
||||
|
||||
def tick(self, delay=0):
|
||||
now =utime.ticks_ms()
|
||||
if self.patterns.get(self.selected) and self.run:
|
||||
if delay == 0:
|
||||
self.patterns[self.selected]()
|
||||
print("manual tick")
|
||||
return 0
|
||||
if utime.ticks_diff(now, delay) > 0:
|
||||
delay = self.patterns[self.selected]()
|
||||
print("auto tick")
|
||||
return delay + now
|
||||
else:
|
||||
return delay
|
||||
|
||||
def update_num_leds(self, pin, num_leds):
|
||||
self.n = NeoPixel(Pin(pin, Pin.OUT), num_leds)
|
||||
self.num_leds = num_leds
|
||||
self.pattern_step = 0
|
||||
|
||||
def set_delay(self, delay):
|
||||
self.delay = delay
|
||||
# Update transition duration and hold duration when delay changes
|
||||
self.transition_duration = self.delay * 50
|
||||
self.hold_duration = self.delay * 10
|
||||
# Reset last returned delay so next tick recomputes
|
||||
self._last_returned_delay = None
|
||||
|
||||
|
||||
def set_brightness(self, brightness):
|
||||
self.brightness = brightness
|
||||
|
||||
def set_color1(self, color):
|
||||
if len(self.colors) > 0:
|
||||
self.colors[0] = color
|
||||
if self.selected == "color_transition":
|
||||
# If the first color is changed, potentially reset transition
|
||||
# to start from this new color if we were about to transition from it
|
||||
if self.current_color_idx == 0:
|
||||
self.transition_step = 0
|
||||
self.current_color = self.colors[0]
|
||||
self.hold_start_time = utime.ticks_ms()
|
||||
else:
|
||||
self.colors.append(color)
|
||||
|
||||
|
||||
def set_color2(self, color):
|
||||
if len(self.colors) > 1:
|
||||
self.colors[1] = color
|
||||
elif len(self.colors) == 1:
|
||||
self.colors.append(color)
|
||||
else: # List is empty
|
||||
self.colors.append((0,0,0)) # Dummy color
|
||||
self.colors.append(color)
|
||||
|
||||
|
||||
def set_colors(self, colors):
|
||||
if colors and len(colors) >= 2:
|
||||
self.colors = colors
|
||||
if self.selected == "color_transition":
|
||||
self.sync() # Reset transition if new color list is provided
|
||||
elif colors and len(colors) == 1:
|
||||
self.colors = [colors[0], (255,255,255)] # Add a default second color
|
||||
if self.selected == "color_transition":
|
||||
print("Warning: 'color_transition' requires at least two colors. Adding a default second color.")
|
||||
self.sync()
|
||||
else:
|
||||
print("Error: set_colors requires a list of at least one color.")
|
||||
self.colors = [(0,0,0), (255,255,255)] # Fallback
|
||||
if self.selected == "color_transition":
|
||||
self.sync()
|
||||
|
||||
def set_color(self, num, color):
|
||||
# Changed: More robust index check
|
||||
if 0 <= num < len(self.colors):
|
||||
self.colors[num] = color
|
||||
# If the changed color is part of the current or next transition,
|
||||
# restart the transition for smoother updates
|
||||
if self.selected == "color_transition":
|
||||
current_from_idx = self.current_color_idx
|
||||
current_to_idx = (self.current_color_idx + 1) % len(self.colors)
|
||||
if num == current_from_idx or num == current_to_idx:
|
||||
# If we change a color involved in the current transition,
|
||||
# it's best to restart the transition state for smoothness.
|
||||
self.transition_step = 0
|
||||
self.current_color_idx = current_from_idx # Stay at the current starting color
|
||||
self.current_color = self.colors[self.current_color_idx]
|
||||
self.hold_start_time = utime.ticks_ms() # Reset hold
|
||||
return True
|
||||
elif num == len(self.colors): # Allow setting a new color at the end
|
||||
self.colors.append(color)
|
||||
return True
|
||||
return False
|
||||
|
||||
def add_color(self, color):
|
||||
self.colors.append(color)
|
||||
if self.selected == "color_transition" and len(self.colors) == 2:
|
||||
# If we just added the second color needed for transition
|
||||
self.sync()
|
||||
|
||||
|
||||
def del_color(self, num):
|
||||
# Changed: More robust index check and using del for lists
|
||||
if 0 <= num < len(self.colors):
|
||||
del self.colors[num]
|
||||
# If the color being deleted was part of the current transition,
|
||||
# re-evaluate the current_color_idx
|
||||
if self.selected == "color_transition":
|
||||
if len(self.colors) < 2: # Need at least two colors for transition
|
||||
print("Warning: Not enough colors for 'color_transition'. Switching to 'on'.")
|
||||
self.select("on") # Or some other default
|
||||
else:
|
||||
# Adjust index if it's out of bounds after deletion or was the one transitioning from
|
||||
self.current_color_idx %= len(self.colors)
|
||||
self.transition_step = 0
|
||||
self.current_color = self.colors[self.current_color_idx]
|
||||
self.hold_start_time = utime.ticks_ms()
|
||||
return True
|
||||
return False
|
||||
|
||||
@@ -172,38 +55,12 @@ class PatternBase:
|
||||
effective_brightness = brightness_override if brightness_override is not None else self.brightness
|
||||
return tuple(int(c * effective_brightness / 255) for c in color)
|
||||
|
||||
def select(self, pattern):
|
||||
# Removed self.run = True here. It should be handled by Patterns class.
|
||||
if pattern in self.patterns:
|
||||
self.selected = pattern
|
||||
self.sync() # Reset pattern state when selecting a new pattern
|
||||
# Reset last returned delay so gating can be recalculated for the new pattern
|
||||
self._last_returned_delay = None
|
||||
if pattern == "color_transition":
|
||||
if len(self.colors) < 2:
|
||||
print("Warning: 'color_transition' requires at least two colors. Switching to 'on'.")
|
||||
self.selected = "on" # Fallback if not enough colors
|
||||
self.sync() # Re-sync for the new pattern
|
||||
else:
|
||||
self.transition_step = 0
|
||||
self.current_color_idx = 0 # Start from the first color in the list
|
||||
self.current_color = self.colors[self.current_color_idx]
|
||||
self.hold_start_time = utime.ticks_ms() # Reset hold timer
|
||||
self.transition_duration = self.delay * 50 # Initialize transition duration
|
||||
self.hold_duration = self.delay * 10 # Initialize hold duration
|
||||
return True
|
||||
return False
|
||||
|
||||
def set(self, i, color):
|
||||
self.n[i] = color
|
||||
|
||||
def write(self):
|
||||
self.n.write()
|
||||
|
||||
def fill(self, color=None):
|
||||
fill_color = color if color is not None else self.colors[0]
|
||||
for i in range(self.num_leds):
|
||||
self.n[i] = fill_color
|
||||
self.n.fill(fill_color)
|
||||
self.n.write()
|
||||
|
||||
def off(self):
|
||||
|
@@ -9,26 +9,14 @@ class Settings(dict):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.load() # Load settings from file during initialization
|
||||
if self["color_order"] == "rbg": self.color_order = (1, 5, 3)
|
||||
if self.get("color_order", "rgb") == "rbg": self.color_order = (1, 5, 3)
|
||||
else: self.color_order = (1, 3, 5)
|
||||
|
||||
def set_defaults(self):
|
||||
self["led_pin"] = 10
|
||||
self["led_pin"] = 4
|
||||
self["num_leds"] = 100
|
||||
self["pattern"] = "on"
|
||||
self["color1"] = "#080000"
|
||||
self["color2"] = "#ff0000"
|
||||
self["delay"] = 100
|
||||
self["brightness"] = 100
|
||||
self["on_width"] = 1 # Default on width for theater chase
|
||||
self["off_width"] = 2 # Default off width for theater chase
|
||||
self["n1"] = 0 # Default start of fill range
|
||||
self["n2"] = 58 # Default end of fill range (assuming 59 leds for now)
|
||||
self["oneshot"] = False # Default one-shot setting
|
||||
self["color_order"] = "rgb"
|
||||
self["name"] = f"5"
|
||||
self["ap_password"] = ""
|
||||
self["id"] = 0
|
||||
self["name"] = f"3"
|
||||
|
||||
def save(self):
|
||||
try:
|
||||
|
Reference in New Issue
Block a user