Add circle loading pattern
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@@ -23,6 +23,7 @@ class Patterns(PatternBase): # Inherit from PatternBase
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"o": self.off,
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"on": self.on,
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"bl": self.blink,
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"cl": self.circle_loading,
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}
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self.step = 0
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self.run = True
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@@ -64,6 +65,79 @@ class Patterns(PatternBase): # Inherit from PatternBase
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self.run = False
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self.running = False
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def circle_loading(self):
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"""Circle loading pattern - grows to n2, then tail moves forward at n3 until min length n4"""
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self.run = True
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head = 0
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tail = 0
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# Calculate timing
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head_rate = max(1, int(self.n1)) # n1 = head moves per second
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tail_rate = max(1, int(self.n3)) # n3 = tail moves per second
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max_length = max(1, int(self.n2)) # n2 = max length
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min_length = max(0, int(self.n4)) # n4 = min length
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head_delay = 1000 // head_rate # ms between head movements
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tail_delay = 1000 // tail_rate # ms between tail movements
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last_head_move = utime.ticks_ms()
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last_tail_move = utime.ticks_ms()
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phase = "growing" # "growing", "shrinking", or "off"
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while self.run:
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self.wdt.feed()
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current_time = utime.ticks_ms()
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# Clear all LEDs
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self.n.fill((0, 0, 0))
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# Calculate segment length
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segment_length = (head - tail) % self.num_leds
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if segment_length == 0 and head != tail:
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segment_length = self.num_leds
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# Draw segment from tail to head
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color = self.apply_brightness(self.colors[0])
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for i in range(segment_length + 1):
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led_pos = (tail + i) % self.num_leds
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self.n[led_pos] = color
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# Move head continuously at n1 LEDs per second
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if utime.ticks_diff(current_time, last_head_move) >= head_delay:
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head = (head + 1) % self.num_leds
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last_head_move = current_time
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# Tail behavior based on phase
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if phase == "growing":
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# Growing phase: tail stays at 0 until max length reached
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if segment_length >= max_length:
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phase = "shrinking"
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elif phase == "shrinking":
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# Shrinking phase: move tail forward at n3 LEDs per second
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if utime.ticks_diff(current_time, last_tail_move) >= tail_delay:
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tail = (tail + 1) % self.num_leds
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last_tail_move = current_time
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# Check if we've reached min length
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current_length = (head - tail) % self.num_leds
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if current_length == 0 and head != tail:
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current_length = self.num_leds
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# For min_length = 0, we need at least 1 LED (the head)
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if min_length == 0 and current_length <= 1:
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phase = "off" # All LEDs off for 1 step
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elif min_length > 0 and current_length <= min_length:
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phase = "growing" # Cycle repeats
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else: # phase == "off"
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# Off phase: all LEDs off for 1 step, then restart
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phase = "growing"
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self.n.write()
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self.run = False
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self.running = False
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# def flicker(self):
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# current_time = utime.ticks_ms()
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# base_color = self.colors[0]
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