Add flicker pattern

This commit is contained in:
jimmy 2025-07-12 10:21:43 +12:00
parent 03f3f02da8
commit 87fc74bb51
1 changed files with 126 additions and 75 deletions

View File

@ -22,21 +22,33 @@ class Patterns:
"random_rainbow_cycle": self.random_rainbow_cycle_step,
"random_theater_chase": self.random_theater_chase_step,
"random_blink": self.random_blink_step,
"color_transition": self.color_transition_step,
"color_transition": self.color_transition_step, # Added new pattern
"flicker": self.flicker_step,
"external": None
}
self.selected = selected
self.colors = [color1, color2]
self.transition_duration = delay * 10 # Default transition duration is 10 times the delay
self.transition_step = 0
self.current_color = self.colors[0]
# Ensure colors list always starts with at least two for robust transition handling
self.colors = [color1, color2] if color1 != color2 else [color1, (255, 255, 255)] # Fallback if initial colors are same
if not self.colors: # Ensure at least one color exists
self.colors = [(0, 0, 0)]
self.transition_duration = delay * 50 # Default transition duration
self.hold_duration = delay * 10 # Default hold duration at each color
self.transition_step = 0 # Current step in the transition
self.current_color_idx = 0 # Index of the color currently being held/transitioned from
self.current_color = self.colors[self.current_color_idx] # The actual blended color
self.hold_start_time = utime.ticks_ms() # Time when the current color hold started
# New: Track the current index for color transitions
self.current_color_idx = 0
def sync(self):
self.pattern_step=0
self.last_update = utime.ticks_ms() - self.delay
if self.selected == "color_transition":
self.transition_step = 0
self.current_color_idx = 0
self.current_color = self.colors[self.current_color_idx]
self.hold_start_time = utime.ticks_ms() # Reset hold time
self.tick()
def set_pattern_step(self, step):
@ -53,31 +65,53 @@ class Patterns:
def set_delay(self, delay):
self.delay = delay
# Update transition duration when delay changes for color_transition pattern
if self.selected == "color_transition":
self.transition_duration = self.delay * 10 # Or some other multiplier
# Update transition duration and hold duration when delay changes
self.transition_duration = self.delay * 50
self.hold_duration = self.delay * 10
def set_brightness(self, brightness):
self.brightness = brightness
def set_color1(self, color):
if len(self.colors) > 0:
self.colors[0] = color
if self.selected == "color_transition":
# Restart transition if color 0 (start color) is changed
# If the first color is changed, potentially reset transition
# to start from this new color if we were about to transition from it
if self.current_color_idx == 0:
self.transition_step = 0
self.current_color_idx = 0 # Ensure we start from the new color[0]
self.current_color = self.colors[0]
self.hold_start_time = utime.ticks_ms()
else:
self.colors.append(color)
def set_color2(self, color):
if len(self.colors) > 1:
self.colors[1] = color
if self.selected == "color_transition":
# No direct effect on current_color here, but transition will eventually use it
pass
elif len(self.colors) == 1:
self.colors.append(color)
else: # List is empty
self.colors.append((0,0,0)) # Dummy color
self.colors.append(color)
def set_colors(self, colors):
if colors and len(colors) >= 2:
self.colors = colors
if self.selected == "color_transition":
self.sync() # Reset transition if new color list is provided
elif colors and len(colors) == 1:
self.colors = [colors[0], (255,255,255)] # Add a default second color
if self.selected == "color_transition":
print("Warning: 'color_transition' requires at least two colors. Adding a default second color.")
self.sync()
else:
print("Error: set_colors requires a list of at least one color.")
self.colors = [(0,0,0), (255,255,255)] # Fallback
if self.selected == "color_transition":
self.sync()
def set_color(self, num, color):
# Changed: More robust index check
@ -89,11 +123,12 @@ class Patterns:
current_from_idx = self.current_color_idx
current_to_idx = (self.current_color_idx + 1) % len(self.colors)
if num == current_from_idx or num == current_to_idx:
# If we change a color involved in the current transition,
# it's best to restart the transition state for smoothness.
self.transition_step = 0
# Optionally reset current_color_idx if num is the start color
if num == current_from_idx:
self.current_color_idx = num
self.current_color = self.colors[num]
self.current_color_idx = current_from_idx # Stay at the current starting color
self.current_color = self.colors[self.current_color_idx]
self.hold_start_time = utime.ticks_ms() # Reset hold
return True
elif num == len(self.colors): # Allow setting a new color at the end
self.colors.append(color)
@ -102,6 +137,10 @@ class Patterns:
def add_color(self, color):
self.colors.append(color)
if self.selected == "color_transition" and len(self.colors) == 2:
# If we just added the second color needed for transition
self.sync()
def del_color(self, num):
# Changed: More robust index check and using del for lists
@ -111,16 +150,20 @@ class Patterns:
# re-evaluate the current_color_idx
if self.selected == "color_transition":
if len(self.colors) < 2: # Need at least two colors for transition
self.select("off") # Or some other default
print("Warning: Not enough colors for 'color_transition'. Switching to 'on'.")
self.select("on") # Or some other default
else:
self.current_color_idx %= len(self.colors) # Adjust index if it's out of bounds
# Adjust index if it's out of bounds after deletion or was the one transitioning from
self.current_color_idx %= len(self.colors)
self.transition_step = 0
self.current_color = self.colors[self.current_color_idx]
self.hold_start_time = utime.ticks_ms()
return True
return False
def apply_brightness(self, color):
return tuple(int(c * self.brightness / 255) for c in color)
def apply_brightness(self, color, brightness_override=None):
effective_brightness = brightness_override if brightness_override is not None else self.brightness
return tuple(int(c * effective_brightness / 255) for c in color)
def select(self, pattern):
if pattern in self.patterns:
@ -135,7 +178,9 @@ class Patterns:
self.transition_step = 0
self.current_color_idx = 0 # Start from the first color in the list
self.current_color = self.colors[self.current_color_idx]
self.transition_duration = self.delay * 10 # Initialize transition duration
self.hold_start_time = utime.ticks_ms() # Reset hold timer
self.transition_duration = self.delay * 50 # Initialize transition duration
self.hold_duration = self.delay * 10 # Initialize hold duration
return True
return False
@ -157,7 +202,6 @@ class Patterns:
def on(self):
self.fill(self.apply_brightness(self.colors[0]))
def color_wipe_step(self):
color = self.apply_brightness(self.colors[0])
current_time = utime.ticks_ms()
@ -230,7 +274,7 @@ class Patterns:
def random_rainbow_cycle_step(self):
current_time = utime.ticks_ms()
if utime.ticks_diff(current_time, self.last_update) >= self.delay:
if utime.ticks_diff(current_time, self.last_update) >= self.delay: # Kept original delay for now
def wheel(pos):
if pos < 85:
return (pos * 3, 255 - pos * 3, 0)
@ -273,56 +317,63 @@ class Patterns:
self.pattern_step = (self.pattern_step + 1) % 2
self.last_update = current_time
def interpolate_color(self, color_a, color_b, factor):
"""Interpolates between two colors."""
return tuple(int(a + (b - a) * factor) for a, b in zip(color_a, color_b))
def color_transition_step(self):
current_time = utime.ticks_ms()
if len(self.colors) < 2:
# Not enough colors to transition, possibly switch to 'on' or 'off'
self.fill(self.apply_brightness(self.colors[0]))
return # Exit if there aren't enough colors
# Check for hold duration first
if utime.ticks_diff(current_time, self.hold_start_time) < self.hold_duration:
# Still in hold phase, just display the current solid color
self.fill(self.apply_brightness(self.current_color))
self.last_update = current_time # Keep updating last_update to avoid skipping frames
return
if utime.ticks_diff(current_time, self.last_update) >= 1: # Update frequently for smooth transition
self.transition_step += utime.ticks_diff(current_time, self.last_update)
self.last_update = current_time
# If hold duration is over, proceed with transition
if utime.ticks_diff(current_time, self.last_update) >= self.delay:
num_colors = len(self.colors)
if num_colors < 2:
# Should not happen if select handles it, but as a safeguard
self.select("on")
return
color_from = self.colors[self.current_color_idx]
color_to_idx = (self.current_color_idx + 1) % len(self.colors)
color_to = self.colors[color_to_idx]
from_color = self.colors[self.current_color_idx]
to_color_idx = (self.current_color_idx + 1) % num_colors
to_color = self.colors[to_color_idx]
# Calculate interpolation factor (0.0 to 1.0)
# transition_step goes from 0 to transition_duration - 1
if self.transition_duration > 0:
interp_factor = self.transition_step / self.transition_duration
else:
interp_factor = 1.0 # Immediately transition if duration is zero
# Interpolate each color component
r = int(from_color[0] + (to_color[0] - from_color[0]) * interp_factor)
g = int(from_color[1] + (to_color[1] - from_color[1]) * interp_factor)
b = int(from_color[2] + (to_color[2] - from_color[2]) * interp_factor)
self.current_color = (r, g, b)
self.fill(self.apply_brightness(self.current_color))
self.transition_step += self.delay # Advance the transition step by the delay
if self.transition_step >= self.transition_duration:
# Transition complete to the next color
self.current_color_idx = color_to_idx # Move to the next color in the sequence
self.transition_step = 0 # Reset transition step
# Transition complete, move to the next color and reset for hold phase
self.current_color_idx = to_color_idx
self.current_color = self.colors[self.current_color_idx] # Ensure current_color is the exact target color
self.transition_step = 0 # Reset transition progress
self.hold_start_time = current_time # Start hold phase for the new color
# Calculate the interpolation factor (0 to 1)
factor = self.transition_step / self.transition_duration
self.last_update = current_time
# Get the interpolated color and apply brightness
interpolated_color = self.interpolate_color(color_from, color_to, factor)
self.current_color = self.apply_brightness(interpolated_color)
def flicker_step(self):
current_time = utime.ticks_ms()
if utime.ticks_diff(current_time, self.last_update) >= self.delay/5:
base_color = self.colors[0]
# Increase the range for flicker_brightness_offset
# Changed from self.brightness // 4 to self.brightness // 2 (or even self.brightness for max intensity)
flicker_brightness_offset = random.randint(-int(self.brightness // 1.5), int(self.brightness // 1.5))
flicker_brightness = max(0, min(255, self.brightness + flicker_brightness_offset))
# Fill the LEDs with the current interpolated color
self.fill(self.current_color)
if __name__ == "__main__":
p = Patterns(4, 180)
p.set_color1((255,0,0))
p.set_color2((0,0,255)) # Blue
p.add_color((0,255,0)) # Green
p.add_color((255,255,0)) # Yellow
#p.set_delay(10)
try:
while True:
for key in p.patterns:
print(key)
p.select(key)
for _ in range(2000):
p.tick()
utime.sleep_ms(1)
except KeyboardInterrupt:
p.fill((0, 0, 0))
flicker_color = self.apply_brightness(base_color, brightness_override=flicker_brightness)
self.fill(flicker_color)
self.last_update = current_time