animate/Larry the snail/js/objects.js

322 lines
11 KiB
JavaScript

class BaseShape {
constructor() {
this.controls = []; // Keep track of created elements and event listeners
this.speedMultiplier = 100;
}
initialise(config) {
for (let item of config) {
const { element, listener } = addControl(item, this);
this.controls.push({ element, listener });
}
// Add a default speed multiplier control
const { element, listener } = addControl({
type: "range",
min: 1,
max: 1000,
defaultValue: 100,
property: "speedMultiplier",
}, this);
this.controls.push({ element, listener });
}
remove() {
this.controls.forEach(({ element, listener }) => {
if (element && listener) {
element.removeEventListener("input", listener);
element.removeEventListener("click", listener);
}
if (element && element.parentElement) {
element.parentElement.removeChild(element);
const titleElement = document.getElementById("elText" + element.id.slice(2));
if (titleElement) {
titleElement.parentElement.removeChild(titleElement);
}
}
});
this.controls = [];
}
draw() {
throw new Error("Draw function not implemented");
}
}
class Larry extends BaseShape {
constructor(eatSpeed, eatDuration) {
super();
this.magnitude = 1;
this.bodyWidth = 64;
this.bodyHeight = 64;
this.headWidth = 21;
this.headHeight = 24;
this.headOffsetX = 54 - this.headWidth * this.magnitude / 2;
this.headOffsetY = this.bodyHeight * this.magnitude - 7; // Bottom of the body minus 7 pixels
this.globalX = Math.random() * 1000 + 600;
this.globalY = centerY;
this.localX = 0;
this.localY = 0;
this.speedMultiplier = 100;
this.isEating = false;
this.eatEndTimestamp = 0;
this.eatDuration = eatDuration;
this.eatSpeed = eatSpeed;
this.bodyImage = new Image();
this.headImage = new Image();
this.foodImage = new Image();
this.hatImage = new Image();
this.shellImage = new Image();
this.backgroundImage = new Image();
this.bodyImage.src = 'larry_photos/body.png';
this.headImage.src = 'larry_photos/head.png';
this.foodImage.src = 'larry_photos/';
this.hatImage.src = '';
this.shellImage.src = '';
this.backgroundImage.src = '';
this.hatXoffset = 0;
this.hatYoffset = 0;
this.foodXoffset = 0;
this.foodYoffset = 0;
this.foodSizeMuliplier = 0;
this.lastTimestamp = 0;
}
draw(elapsed, timestamp) {
timestamp *= (this.speedMultiplier / 100);
// console.log(timestamp - this.lastTimestamp)
this.lastTimestamp = timestamp;
// Draw background
if (this.backgroundImage.src) {
// console.log("drawing background: " + this.backgroundImage.src)
ctx.drawImage(this.backgroundImage, centerX - (this.backgroundImage.width), centerY - this.backgroundImage.height, this.backgroundImage.width * 2, this.backgroundImage.height * 2);
}
// Draw body at its anchor point (center-bottom)
const bodyX = this.globalX - (this.bodyWidth * this.magnitude / 2);
const bodyY = this.globalY - this.bodyHeight * this.magnitude;
ctx.drawImage(this.bodyImage, bodyX, bodyY, this.bodyWidth * this.magnitude, this.bodyHeight * this.magnitude);
// Draw head aligned with body
// const headX = bodyX + this.headOffsetX;
// let headY = bodyY + this.headOffsetY - this.headHeight;
const headX = bodyX + (53.5 * this.magnitude - this.headWidth * this.magnitude / 2);
let headY = bodyY + (this.bodyHeight * this.magnitude - 7 * this.magnitude) - this.headHeight * this.magnitude;
//eating
if (timestamp < this.eatEndTimestamp) {
// const adjustedTimestamp = this.eatEndTimestamp - timestamp + parseInt(this.eatDuration) / (1000 / 60);
const adjustedTimestamp = (timestamp - (this.eatEndTimestamp - parseInt(this.eatDuration * 1000) / (this.eatSpeed / 100)));
console.log(adjustedTimestamp)
const eatMaxHeight = 20;
// const eatingYOffset = ((Math.cos((adjustedTimestamp -Math.PI/2+ 0.5 * Math.PI) * (this.eatSpeed/100)*0.1 - Math.PI / 2) + 1) / 2) * eatMaxHeight;
// const eatingYOffset = ((Math.sin((adjustedTimestamp/1000 * 2 * Math.PI * this.eatSpeed / 100 * 0.1) - Math.PI / 2) + 1) / 2) * eatMaxHeight;
const eatingYOffset = (Math.sin(((adjustedTimestamp / 1000) * (this.eatSpeed / 100)) * Math.PI * 2 - (Math.PI / 2)) * 0.5 + 0.5) * eatMaxHeight;
headY -= eatingYOffset;
const n = this.eatDuration
// console.log(adjustedTimestamp)
// console.log((-adjustedTimestamp + 10 * n) / 10)
// console.log(Math.floor((-adjustedTimestamp + (10 / (this.eatSpeed / 100)) * n) / (10 / (this.eatSpeed / 100))))
const frame = Math.floor((adjustedTimestamp / 1000) * (this.eatSpeed / 100))
this.foodImage.src = "larry_photos/foods/" + document.getElementById('elselectedFood').value + frame + ".png";
this.drawCrosshair(bodyX + this.foodXoffset, bodyY + this.foodYoffset, 30)
ctx.drawImage(this.foodImage, bodyX + this.foodXoffset, bodyY + this.foodYoffset, this.foodImage.width * this.foodSizeMuliplier, this.foodImage.height * this.foodSizeMuliplier)
}
ctx.drawImage(this.headImage, headX, headY, this.headWidth * this.magnitude, this.headHeight * this.magnitude);
// Draw hat if any
if (this.hatImage.src) {
this.drawCrosshair(headX, headY, 20);
ctx.drawImage(this.hatImage, headX + this.hatXoffset, headY + this.hatYoffset, this.hatImage.width * this.magnitude, this.hatImage.height * this.magnitude);
}
// Draw shell if any
if (this.shellImage.src) {
ctx.drawImage(this.shellImage, bodyX, bodyY, this.bodyWidth, this.bodyHeight);
}
}
drawCrosshair(x, y, size) {
ctx.strokeStyle = "pink";
ctx.lineWidth = 1
ctx.beginPath();
ctx.moveTo(x - size, y);
ctx.lineTo(x + size, y);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(x, y - size);
ctx.lineTo(x, y + size);
ctx.stroke();
}
startEating() {
console.log("Larry starts eating");
const foodSelection = document.getElementById('elselectedFood').value
this.isEating = true;
// this.eatEndTimestamp = this.lastTimestamp + (parseInt(this.eatDuration) / (6 * (this.eatSpeed / 100))) * 1000 / (1000 / 60);
this.eatEndTimestamp = trueTimestamp + parseInt(this.eatDuration * 1000) / (this.eatSpeed / 100);
console.log("start:" + trueTimestamp + " end: " + this.eatEndTimestamp)
if (foodSelection === "") {
this.foodXoffset = 0;
this.foodYoffset = 0;
} else {
this.foodImage.src = "larry_photos/foods/" + document.getElementById('elselectedFood').value + 0 + ".png";
const offsets = foodConfig[foodSelection] || { sizeMult: 0, n: 0 };
this.foodSizeMuliplier = offsets.sizeMult;
this.foodXoffset = (this.bodyWidth * this.magnitude);
this.foodYoffset = bodyY + (this.bodyHeight * this.magnitude - 7 * this.magnitude) - this.headHeight * this.magnitude - (this.foodImage.height / 2);
}
console.log(this.eatEndTimestamp)
// setTimeout(() => {
// this.isEating = false;
// console.log("Larry stops eating");
// }, this.eatDuration); // Adjust duration as needed
}
applyHat() {
const hatSelection = document.getElementById('elselectedHat').value;
if (hatSelection === "") {
this.hatImage.src = ``;
this.hatXoffset = 0;
this.hatYoffset = 0;
} else {
this.hatImage.src = `larry_photos/hats/${hatSelection}.png`;
const offsets = hatConfig[hatSelection] || { x: 0, y: 0 };
this.hatImage.onload = () => {
this.recalculateHatOffsets(offsets);
};
}
}
recalculateHatOffsets(offsets) {
this.hatXoffset = (this.headWidth * this.magnitude) / 2 - (this.hatImage.width * this.magnitude) / 2 + (offsets.x * this.magnitude);
this.hatYoffset = (this.headHeight * this.magnitude) - (this.hatImage.height / 2 * this.magnitude) + (offsets.y * this.magnitude);
}
setMagnitude(newMagnitude) {
this.magnitude = newMagnitude;
const hatSelection = document.getElementById('elselectedHat').value;
if (hatSelection !== "") {
const offsets = hatConfig[hatSelection] || { x: 0, y: 0 };
this.recalculateHatOffsets(offsets);
}
}
wander() {
console.log("Larry starts wandering");
// Implement wandering logic here
}
applyShell() {
const shellSelection = document.getElementById('elselectedShell').value;
this.shellImage.src = `larry_photos/shells/${shellSelection}.png`;
}
applyBackground() {
const backgroundSelection = document.getElementById('elselectedBackground').value;
this.backgroundImage.src = `larry_photos/backgrounds/${backgroundSelection}.png`;
}
}
class PolyTwistColourWidth extends BaseShape {
// constructor(sides, width, line_width, depth, rotation, speedMultiplier, colour1, colour2) {
constructor(sides, width, line_width, depth, rotation, colour1, colour2) {
super();
this.sides = sides;
this.width = width;
this.line_width = line_width;
this.depth = depth;
this.rotation = rotation;
this.colour1 = colour1;
this.colour2 = colour2;
}
draw(elapsed, timestamp) {
// rotation *= (this.speedMultiplier / 100)
timestamp /= 1000
timestamp *= (this.speedMultiplier / 100)
let out_angle = 0;
const innerAngle = 180 - ((this.sides - 2) * 180) / this.sides;
const scopeAngle = timestamp - (innerAngle * Math.floor(timestamp / innerAngle));
if (scopeAngle < innerAngle / 2) {
out_angle = innerAngle / (2 * Math.cos((2 * Math.PI * scopeAngle) / (3 * innerAngle))) - innerAngle / 2;
} else {
out_angle = -innerAngle / (2 * Math.cos(((2 * Math.PI) / 3) - ((2 * Math.PI * scopeAngle) / (3 * innerAngle)))) + (innerAngle * 3) / 2;
}
let minWidth = Math.sin(rad(innerAngle / 2)) * (0.5 / Math.tan(rad(innerAngle / 2))) * 2;
let widthMultiplier = minWidth / Math.sin(Math.PI / 180 * (90 + innerAngle / 2 - out_angle + innerAngle * Math.floor(out_angle / innerAngle)));
for (let i = 0; i < this.depth; i++) {
const fraction = i / this.depth;
const ncolour = LerpHex(this.colour1, this.colour2, fraction);
DrawPolygon(this.sides, this.width * widthMultiplier ** i, out_angle * i + this.rotation, ncolour, this.line_width);
}
}
}
class TestParent extends BaseShape {
constructor() {
super();
this.children = []
this.selectedChild = ""
}
draw(elapsed, timestamp) {
// rotation *= (this.speedMultiplier / 100)
timestamp /= 1000
timestamp *= (this.speedMultiplier / 100)
// console.log(this.selectedChild)
for (let i = 0; i < this.children.length; i++) {
this.children[i].draw()
}
}
setSelectedChild(SelectedChild){
console.log(this.selectedChild)
}
addChild() {
let x = Math.random()*1920
let y = Math.random()*1080
let r = Math.random()*360
let w = Math.random()*200+100
let s = Math.floor(Math.random()*10)+3
let newChild = new TestChild(s,w,x,y,r)
this.children.push(newChild)
console.log(this.children)
}
}
class TestChild extends BaseShape {
constructor(sides, width, x, y,rotation) {
super();
this.sides = sides;
this.width = width;
this.x = x;
this.y = y;
this.rotation = rotation;
}
draw(elapsed, timestamp) {
// rotation *= (this.speedMultiplier / 100)
timestamp /= 1000
timestamp *= (this.speedMultiplier / 100)
DrawPolygonPosition(this.sides, this.width, this.rotation,this.x,this.y, "#4287f5", 3);
}
}