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https://github.com/SamEyeBam/animate.git
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99 lines
2.0 KiB
JavaScript
99 lines
2.0 KiB
JavaScript
import { BufferGeometry } from '../core/BufferGeometry.js';
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import { Float32BufferAttribute } from '../core/BufferAttribute.js';
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class PlaneGeometry extends BufferGeometry {
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constructor( width = 1, height = 1, widthSegments = 1, heightSegments = 1 ) {
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super();
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this.type = 'PlaneGeometry';
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this.parameters = {
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width: width,
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height: height,
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widthSegments: widthSegments,
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heightSegments: heightSegments
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};
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const width_half = width / 2;
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const height_half = height / 2;
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const gridX = Math.floor( widthSegments );
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const gridY = Math.floor( heightSegments );
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const gridX1 = gridX + 1;
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const gridY1 = gridY + 1;
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const segment_width = width / gridX;
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const segment_height = height / gridY;
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//
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const indices = [];
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const vertices = [];
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const normals = [];
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const uvs = [];
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for ( let iy = 0; iy < gridY1; iy ++ ) {
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const y = iy * segment_height - height_half;
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for ( let ix = 0; ix < gridX1; ix ++ ) {
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const x = ix * segment_width - width_half;
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vertices.push( x, - y, 0 );
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normals.push( 0, 0, 1 );
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uvs.push( ix / gridX );
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uvs.push( 1 - ( iy / gridY ) );
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}
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}
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for ( let iy = 0; iy < gridY; iy ++ ) {
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for ( let ix = 0; ix < gridX; ix ++ ) {
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const a = ix + gridX1 * iy;
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const b = ix + gridX1 * ( iy + 1 );
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const c = ( ix + 1 ) + gridX1 * ( iy + 1 );
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const d = ( ix + 1 ) + gridX1 * iy;
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indices.push( a, b, d );
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indices.push( b, c, d );
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}
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}
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this.setIndex( indices );
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this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
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this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
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}
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copy( source ) {
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super.copy( source );
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this.parameters = Object.assign( {}, source.parameters );
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return this;
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}
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static fromJSON( data ) {
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return new PlaneGeometry( data.width, data.height, data.widthSegments, data.heightSegments );
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}
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}
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export { PlaneGeometry };
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