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30 lines
545 B
GLSL
30 lines
545 B
GLSL
precision mediump float;
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#pragma glslify: RayResult = require('./complex-ray-result')
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#pragma glslify: Ray = require('./complex-ray')
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RayResult doModel(vec3 p);
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#pragma glslify: march = require('./complex-march', map = doModel)
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RayResult doModel(vec3 p) {
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float d = length(p);
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float id = 1.0;
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return RayResult(d, id, true);
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}
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void main() {
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vec3 color = vec3(0);
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vec3 rd = normalize(vec3(1));
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vec3 ro = vec3(0);
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RayResult t = march(Ray(ro, rd));
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if (t.hit) {
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color = vec3(t.d);
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}
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gl_FragColor = vec4(color, 1);
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}
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