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4 lines
199 B
GLSL
4 lines
199 B
GLSL
precision mediump float;
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#define GLSLIFY 1
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struct Thing{float b;float c;};vec4 someFunction(vec2 b,vec2 c,vec3 d){return vec4(d,c.y);}void main(){gl_FragColor=someFunction(vec2(0),vec2(1),vec3(2));}
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