681 lines
21 KiB
JavaScript
681 lines
21 KiB
JavaScript
class BaseShape {
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constructor() {
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this.controls = []; // Keep track of created elements and event listeners
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this.speedMultiplier = 100;
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}
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initialise() {
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}
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remove() {
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this.controls.forEach(({ element, listener }) => {
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if (element && listener) {
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element.removeEventListener("input", listener);
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}
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if (element && element.parentElement) {
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element.parentElement.removeChild(element);
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const titleElement = document.getElementById("elText" + element.id.slice(2));
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titleElement.parentElement.removeChild(titleElement);
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}
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});
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this.controls = [];
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}
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draw() {
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throw new Error("Draw function not implemented");
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}
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}
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class PolyTwistColourWidth extends BaseShape {
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constructor(sides, width, line_width, depth, rotation, colour1, colour2) {
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super();
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this.sides = sides;
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this.width = width;
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this.line_width = line_width;
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this.depth = sides * 5;
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this.rotation = rotation;
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this.colour1 = colour1;
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this.colour2 = colour2;
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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let out_angle = 0;
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const innerAngle = 180 - ((this.sides - 2) * 180) / this.sides;
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const scopeAngle = rotation - (innerAngle * Math.floor(rotation / innerAngle));
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if (scopeAngle < innerAngle / 2) {
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out_angle = innerAngle / (2 * Math.cos((2 * Math.PI * scopeAngle) / (3 * innerAngle))) - innerAngle / 2;
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} else {
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out_angle = -innerAngle / (2 * Math.cos(((2 * Math.PI) / 3) - ((2 * Math.PI * scopeAngle) / (3 * innerAngle)))) + (innerAngle * 3) / 2;
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}
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let minWidth = Math.sin(rad(innerAngle / 2)) * (0.5 / Math.tan(rad(innerAngle / 2))) * 2;
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let widthMultiplier = minWidth / Math.sin(Math.PI / 180 * (90 + innerAngle / 2 - out_angle + innerAngle * Math.floor(out_angle / innerAngle)));
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for (let i = 0; i < this.depth; i++) {
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const fraction = i / this.depth;
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const ncolour = LerpHex(this.colour1, this.colour2, fraction);
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DrawPolygon(this.sides, this.width * widthMultiplier ** i, out_angle * i + this.rotation, ncolour, this.line_width);
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}
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}
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}
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class FloralPhyllo extends BaseShape {
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constructor(width, depth, start, colour1, colour2) {
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super();
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this.width = width;
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this.depth = depth;
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this.start = start;
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this.colour1 = colour1;
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this.colour2 = colour2;
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this.speedMultiplier = 500;
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 500)
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rotation += this.start
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// var c = 24; //something to do with width. but not width
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var c = 1; //something to do with width. but not width
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//dont make larger than 270 unless altering the number of colours in lerpedColours
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for (let n = this.depth; n > 0; n -= 1) {
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let colVal = waveNormal(n, this.depth)
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let ncolour = LerpHex(this.colour1, this.colour2, n / this.depth);
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const a = n * rotation / 1000; //137.5;
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const r = c * Math.sqrt(n);
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const x = r * Math.cos(a) + centerX;
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const y = r * Math.sin(a) + centerY;
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drawEyelid(n * 2.4 + 40, x, y, ncolour);
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}
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}
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}
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class Spiral1 extends BaseShape {
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constructor(sides, width, colour1) {
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super();
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this.sides = sides;
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this.width = width;
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this.colour = colour1;
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
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var piv = 360 / this.sides;
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var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
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var end = 0;
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var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf
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for (let i = 1; i < this.sides + 1; i++) {
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end = stt + rad(rot);
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ctx.beginPath();
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ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt + rad(rotation) - (stt - end) / 2, end + rad(rotation) + rad(n), 0);
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ctx.strokeStyle = this.colour;
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ctx.stroke();
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ctx.beginPath();
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ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt - rad(rotation), end - (end - stt) / 2 + rad(n) - rad(rotation), 0);
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ctx.strokeStyle = this.colour;
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ctx.stroke();
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stt = end + -(rad(rot - piv)) //+rad(30);
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}
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}
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}
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class FloralAccident extends BaseShape {
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constructor(sides, width, colour1) {
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super();
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this.sides = sides;
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this.width = width;
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this.colour = colour1;
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
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var piv = 360 / this.sides;
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var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
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var end = 0;
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var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf
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ctx.lineWidth =4;
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ctx.strokeStyle = this.colour;
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for (let i = 1; i < this.sides + 1; i++) {
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end = stt + rad(rot);
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ctx.beginPath();
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ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt - (stt - end + rad(rotation)) / 2, end + rad(n), 0);
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ctx.stroke();
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ctx.beginPath();
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ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt, end - (end - stt - rad(rotation)) / 2 + rad(n), 0);
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// ctx.strokeStyle = this.colour;
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ctx.stroke();
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stt = end + -(rad(rot - piv)) //+rad(30);
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}
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}
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}
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class FloralPhyllo_Accident extends BaseShape {
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constructor(sides, width, colour1, colour2) {
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super();
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this.sides = sides;
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this.width = width;
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this.colour1 = colour1;
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this.colour2 = colour2;
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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var c = 24; //something to do with width. but not width
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for (let n = 0; n < 300; n += 1) {
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let ncolour = LerpHex(this.colour1, this.colour2, Math.cos(rad(n / 2)));
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let a = n * (rotation / 1000 + 100); //137.5;
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let r = c * Math.sqrt(n);
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let x = r * Math.cos(a) + centerX;
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let y = r * Math.sin(a) + centerY;
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drawEyelidAccident(x, y);
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}
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}
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}
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class Nodal_expanding extends BaseShape {
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constructor(expand, points, start, line_width, colour1, colour2, colour_change) {
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super();
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this.expand = expand;
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this.points = points;
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this.start = start;
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this.line_width = line_width;
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this.colour1 = colour1;
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this.colour2 = colour2;
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this.colour_change = colour_change
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 1000)
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var angle = (360 / 2000 * rotation) + this.start //2000 controls speed
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var length = this.expand;
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for (let z = 1; z <= this.points; z++) { //why specifically 2500
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ctx.beginPath();
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let ncolour = LerpHex(this.colour1, this.colour2, z / this.points);
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ctx.moveTo(centerX + (Math.cos(rad(angle * (z - 1) + 0)) * (length - this.expand)), centerY + (Math.sin(rad(angle * (z - 1) + 0)) * (length - this.expand)));
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ctx.lineTo(centerX + (Math.cos(rad(angle * z + 0)) * length), centerY + (Math.sin(rad(angle * z + 0)) * length));
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length += this.expand;
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ctx.lineWidth = this.line_width;//try 1
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ctx.strokeStyle = ncolour;
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ctx.lineCap = "round"
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// ctx.strokeStyle = colourToText(ncolour);
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// console.log(ncolour)
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ctx.stroke();
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}
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}
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}
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class Phyllotaxis extends BaseShape {
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constructor(width, start, nMax, wave, colour1, colour2) {
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super();
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this.width = width;
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this.start = start;
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this.nMax = nMax;
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this.wave = wave;
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this.colour1 = colour1;
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this.colour2 = colour2;
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}
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drawWave(angle) {
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angle /= 1000
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const startColor = [45, 129, 252];
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const endColor = [252, 3, 98];
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const distanceMultiplier = 3;
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const maxIterations = 200;
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// angle=0;
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for (let n = 0; n < maxIterations; n++) {
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ctx.beginPath();
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const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
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// const nAngle = n* angle ;
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// const nAngle = n*angle+ Math.sin(rad(n*1+angle*4000))/1 ;
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const nAngle = n * angle + Math.sin(rad(n * 1 + angle * 40000)) / 2;
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const radius = distanceMultiplier * n;
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const xCoord = radius * Math.cos(nAngle) + centerX;
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const yCoord = radius * Math.sin(nAngle) + centerY;
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ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
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ctx.fillStyle = colourToText(nColor);
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ctx.fill();
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}
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}
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drawSpiral(angle) {
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angle /= 7000
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const startColor = [45, 129, 252];
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const endColor = [252, 3, 98];
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const distanceMultiplier = 2;
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const maxIterations = 1000;
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for (let n = 0; n < maxIterations; n++) {
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const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
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const nAngle = n * angle + Math.sin(angle * n * 2);
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const radius = distanceMultiplier * n;
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const xCoord = radius * Math.cos(nAngle) + centerX;
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const yCoord = radius * Math.sin(nAngle) + centerY;
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ctx.beginPath();
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ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
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ctx.fillStyle = colourToText(nColor);
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ctx.fill();
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}
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}
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// Draw_nodal(300, 100, 31, rotation, "blue");
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draw(rotation) {
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rotation *= (this.speedMultiplier / 300)
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rotation += this.start
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if (this.wave === 1) {
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this.drawWave(rotation)
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}
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else if (this.wave === 2) {
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this.drawSpiral(rotation)
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}
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else {
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for (let n = 0; n < this.nMax; n += 1) {
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const ncolour = LerpHex(this.colour1, this.colour2, n / this.nMax);
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// const ncolour = LerpHex(this.colour1, this.colour2, (n/this.nMax)**2);
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const a = n * (rotation / 1000)//137.5;
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const r = this.width * Math.sqrt(n);
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const x = r * Math.cos(a) + centerX;
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const y = r * Math.sin(a) + centerY;
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ctx.beginPath();
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ctx.arc(x, y, 8, 0, 2 * Math.PI);
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ctx.fillStyle = ncolour;
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// ctx.fillStyle = colourToText(ncolour);
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ctx.fill();
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// console.log(this.c)
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}
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}
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}
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}
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class SquareTwist_angle extends BaseShape {
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constructor(width, line_width, colour1) {
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super();
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this.width = width;
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this.line_width = line_width;
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this.colour1 = colour1;
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}
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drawSquare(angle, size, colour) {
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ctx.save();
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ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
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ctx.rotate(rad(angle + 180));
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ctx.beginPath();
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ctx.strokeStyle = colour;
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ctx.lineWidth = this.line_width;
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ctx.rect(-size / 2, -size / 2, size, size);
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ctx.stroke();
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ctx.restore();
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}
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// DrawSquareTwist_angle(400,0,rotation,"red")
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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let out_angle = rotation;
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let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (130 - out_angle + 90 * Math.floor(out_angle / 90)))) + 0.5
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for (let i = 0; i < 25; i++) {
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this.drawSquare(rotation * i, this.width * widthMultiplier ** i, this.colour1)
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}
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}
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}
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class CircleExpand extends BaseShape {
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constructor(nCircles, gap, linear, heart, colour1, colour2) {
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super();
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this.nCircles = nCircles;
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this.gap = gap;
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this.linear = linear;
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this.heart = heart;
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this.colour1 = colour1;
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this.colour2 = colour2
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}
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lerpColor(a, b, amount) {
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var ah = +a.replace('#', '0x'),
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ar = ah >> 16, ag = ah >> 8 & 0xff, ab = ah & 0xff,
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bh = +b.replace('#', '0x'),
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br = bh >> 16, bg = bh >> 8 & 0xff, bb = bh & 0xff,
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rr = ar + amount * (br - ar),
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rg = ag + amount * (bg - ag),
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rb = ab + amount * (bb - ab);
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return '#' + ((1 << 24) + (rr << 16) + (rg << 8) + rb | 0).toString(16).slice(1);
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}
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arraySort(x, y) {
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if (x.r > y.r) {
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return 1;
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}
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if (x.r < y.r) {
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return -1;
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}
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return 0;
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}
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drawHeart(w, colour) {
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// var w = 200
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ctx.strokeStyle = "black";
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ctx.fillStyle = colour;
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ctx.lineWidth = 1;
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var x = centerX - w / 2;
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let y = centerY - w / 2
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ctx.beginPath();
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ctx.moveTo(x, y + w / 4);
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ctx.quadraticCurveTo(x, y, x + w / 4, y);
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ctx.quadraticCurveTo(x + w / 2, y, x + w / 2, y + w / 5);
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ctx.quadraticCurveTo(x + w / 2, y, x + w * 3 / 4, y);
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ctx.quadraticCurveTo(x + w, y, x + w, y + w / 4);
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ctx.quadraticCurveTo(x + w, y + w / 2, x + w * 3 / 4, y + w * 3 / 4);
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ctx.lineTo(x + w / 2, y + w);
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ctx.lineTo(x + w / 4, y + w * 3 / 4);
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ctx.quadraticCurveTo(x, y + w / 2, x, y + w / 4);
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ctx.stroke();
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ctx.fill();
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}
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draw(rotation) {
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rotation *= (0.9)
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ctx.strokeWeight = 1;
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ctx.lineWidth = 1;
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let arrOfWidths = []
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let arrOfco = []
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let intRot;
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if (this.linear) {
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intRot = Math.floor(rotation * 30) / 100
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}
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else {
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intRot = Math.sin(rad(Math.floor(rotation * 30) / 4)) + rotation / 4
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}
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for (let i = 0; i < this.nCircles; i++) {
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const width = this.gap * ((intRot + i) % this.nCircles);
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const colour = (Math.sin(rad(i * (360 / this.nCircles) - 90)) + 1) / 2
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arrOfWidths.push({ r: width, c: colour });
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}
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let newArr = arrOfWidths.sort(this.arraySort)
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for (let i = this.nCircles - 1; i >= 0; i--) {
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let newColour = this.lerpColor(this.colour1, this.colour2, newArr[i].c)
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if (this.heart) {
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this.drawHeart(newArr[i].r, newColour)
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}
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else {
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ctx.beginPath();
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ctx.arc(centerX, centerY, newArr[i].r, 0, 2 * Math.PI);
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ctx.fillStyle = newColour;
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ctx.fill();
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ctx.stokeStyle = "black";
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ctx.stroke();
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}
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}
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}
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}
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class EyePrototype extends BaseShape {
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constructor(x, y, rotate, flip, width, blink_speed, mode, line_width, colour1,colour2) {
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super();
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this.x = x;
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this.y = y;
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this.rotate = rotate;
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this.flip = flip
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this.width = width;
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this.blink_speed = blink_speed;
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this.mode = mode;
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this.line_width = line_width;
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this.step = 0;
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this.opening = true;
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this.counter = 0;
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this.cooldown = 0;
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this.draw_spiral = 0;
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this.spiral_full = 0;
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this.draw_pupil = 0;
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this.draw_expand = 0;
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this.draw_hypno = 0;
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this.colourPupil = colour1;
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this.colourSpiral = colour2;
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this.colourExpand = colour2;
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this.centerPulse = new CircleExpand(13, 30, 1, 0, "#2D81FC", "#FC0362")
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}
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initialise() {
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if(this.mode===0){
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this.draw_spiral = 1
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this.draw_pupil = 1
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}
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if(this.mode===1){
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this.draw_spiral = 1
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this.spiral_full = 1
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}
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if(this.mode===2){
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this.draw_expand = 1
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this.draw_pupil = 1
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}
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if(this.mode===3){
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this.draw_hypno= 1
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}
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}
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drawEyelid(rotation) {
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ctx.strokeStyle = "orange";
|
|
let relCenterX = centerX + this.x;
|
|
let relCenterY = centerY + this.y;
|
|
rotation *= (this.speedMultiplier / 100)
|
|
ctx.lineWidth = 1;
|
|
ctx.beginPath();
|
|
let newPoint = 0
|
|
let newPoint1 = 0
|
|
let addedRotate = this.flip ? 90 : 0
|
|
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
|
ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
|
newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate + addedRotate)
|
|
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
|
ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
|
|
|
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
|
ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
|
newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate + addedRotate)
|
|
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
|
ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
|
ctx.stroke();
|
|
}
|
|
eyelidCut(rotation) {
|
|
let relCenterX = centerX + this.x;
|
|
let relCenterY = centerY + this.y;
|
|
let newPoint = 0
|
|
let newPoint1 = 0
|
|
let addedRotate = this.flip ? 90 : 0
|
|
// ctx.lineWidth = 1;
|
|
let squarePath = new Path2D();
|
|
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
|
squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
|
newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate + addedRotate)
|
|
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
|
squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
|
|
|
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
|
squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
|
newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate + addedRotate)
|
|
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
|
squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
|
|
|
ctx.clip(squarePath);
|
|
}
|
|
drawGrowEye(step) {
|
|
// console.log(step)
|
|
ctx.strokeStyle = this.colourExpand
|
|
ctx.beginPath();
|
|
ctx.lineWidth = 5;
|
|
ctx.arc(centerX + this.x, centerY + this.y, step, 0, 2 * Math.PI);
|
|
ctx.stroke();
|
|
}
|
|
drawCircle(step) {
|
|
ctx.strokeStyle = this.colourPupil
|
|
ctx.beginPath();
|
|
ctx.lineWidth = 5;
|
|
ctx.arc(centerX + this.x, centerY + this.y, step, 0, 2 * Math.PI);
|
|
ctx.stroke();
|
|
}
|
|
|
|
drawSpiral(step) {
|
|
ctx.strokeStyle = this.colourSpiral;
|
|
let a = 1
|
|
let b = 5
|
|
ctx.moveTo(centerX, centerY);
|
|
ctx.beginPath();
|
|
let max = this.spiral_full ? this.width : this.width / 2
|
|
for (let i = 0; i < max; i++) {
|
|
let angle = 0.1 * i;
|
|
let x = centerX + (a + b * angle) * Math.cos(angle + step / 2);
|
|
let y = centerY + (a + b * angle) * Math.sin(angle + step / 2);
|
|
|
|
ctx.lineTo(x + this.x, y + this.y);
|
|
}
|
|
ctx.lineWidth = 3;
|
|
ctx.stroke();
|
|
}
|
|
stepFunc() {
|
|
if (this.cooldown != 0) {
|
|
this.cooldown--;
|
|
} else {
|
|
if (this.opening == true) {
|
|
if (this.step >= 200) {
|
|
this.cooldown = 200;
|
|
this.opening = false;
|
|
this.step -= this.blink_speed;
|
|
} else {
|
|
this.step += this.blink_speed;
|
|
}
|
|
} else {
|
|
if (this.step <= 0) {
|
|
this.opening = true;
|
|
this.step += this.blink_speed;
|
|
} else {
|
|
this.step -= this.blink_speed;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
draw(rotation) {
|
|
let speedMult = 50
|
|
// console.log(this.blink_speed)
|
|
let waitTime = this.blink_speed
|
|
let cap = 200
|
|
let d = waitTime * speedMult * 10
|
|
let a = cap * 2 + d
|
|
let outputRotation = Math.min(Math.abs((Math.floor(rotation * speedMult) % a) - a / 2 - d / 2), cap)
|
|
|
|
ctx.fillStyle = "black";
|
|
ctx.save();
|
|
this.drawEyelid(outputRotation);
|
|
// squareCut();
|
|
this.eyelidCut(outputRotation);
|
|
// console.log(Math.floor(this.counter % this.width / 2))
|
|
if (Math.floor(this.counter % (this.width / 4)) === 0) {
|
|
this.counter = 0;
|
|
}
|
|
ctx.fillStyle = "black";
|
|
ctx.fillRect(this.x - this.width / 2 + centerX, 0, this.width, ctx.canvas.height);
|
|
if (this.draw_expand) {
|
|
this.drawGrowEye(this.width / 4 + this.counter);
|
|
}
|
|
|
|
if (this.draw_hypno) {
|
|
this.centerPulse.draw(rotation)
|
|
}
|
|
if (this.draw_spiral) {
|
|
this.drawSpiral(rotation)
|
|
}
|
|
if (this.draw_pupil) {
|
|
this.drawCircle(this.width / 4);
|
|
}
|
|
|
|
ctx.restore();
|
|
|
|
this.stepFunc();
|
|
this.counter++;
|
|
}
|
|
}
|
|
class RickRoll extends BaseShape {
|
|
constructor() {
|
|
super();
|
|
this.counter = 0
|
|
}
|
|
|
|
draw(rotation) {
|
|
let img = new Image();
|
|
let newString = ""
|
|
if (this.counter < 10) {
|
|
newString = "00" + this.counter
|
|
}
|
|
else if (this.counter < 100) {
|
|
newString = "0" + this.counter
|
|
}
|
|
else {
|
|
newString = this.counter;
|
|
}
|
|
|
|
img.src = "rickRoll/frame_" + newString + ".png";
|
|
|
|
ctx.drawImage(img, centerX - img.width / 2, centerY - img.height / 2);
|
|
this.counter += 1;
|
|
if (this.counter > 146) {
|
|
this.counter = 0
|
|
}
|
|
}
|
|
}
|
|
class MaryFace extends BaseShape {
|
|
constructor(x1, y1, rotate1, width1, x2, y2, rotate2, width2) {
|
|
super();
|
|
this.x1 = x1;
|
|
this.y1 = y1;
|
|
this.rotate1 = rotate1;
|
|
this.width1 = width1;
|
|
this.x2 = x2;
|
|
this.y2 = y2;
|
|
this.rotate2 = rotate2;
|
|
this.width2 = width2;
|
|
this.eye1 = new EyePrototype(x1, y1, rotate1, 0, width1, 10, 1, 1, "#00fffb", "#00fffb")
|
|
this.eye2 = new EyePrototype(x2, y2, rotate2, 0, width2, 10, 1, 1, "#00fffb", "#00fffb")
|
|
// this.eye3 = new EyePrototype(112, -280, rotate2+2,1, width2, 10, 1, 1, 0, 0, 1, "#00fffb", "#00fffb")
|
|
this.eye3 = new EyePrototype(110, -280, rotate2 + 2, 1, width2, 10, 1, 1, "#00fffb", "#00fffb")//maybe
|
|
}
|
|
initialise(){
|
|
this.eye1.initialise()
|
|
this.eye2.initialise()
|
|
this.eye3.initialise()
|
|
}
|
|
|
|
draw(rotation) {
|
|
let img = new Image();
|
|
img.src = "maryFace.png";
|
|
|
|
ctx.drawImage(img, centerX - img.width / 2, centerY - img.height / 2);
|
|
this.eye1.draw(rotation);
|
|
this.eye2.draw(rotation);
|
|
this.eye3.draw(rotation);
|
|
}
|
|
}
|
|
|