animate/webGl/my-threejs-test/node_modules/glsl-token-whitespace-trim/fixtures/base-padded.glsl

552 lines
805 B
GLSL

precision
mediump
float;
#define GLSLIFY 1
struct
Thing
{
float
b;
float
c;
}
;
vec4
someFunction
(
vec2
b,
vec2
c,
vec3
d
)
{
return
vec4(
d
,
c.y
);
}
void
main(
)
{
gl_FragColor
=
someFunction
(
vec2(0),
vec2(1),
vec3(2)
);
}