precision
mediump
float;
#define GLSLIFY 1
struct
Thing
{
float
b;
c;
}
;
vec4
someFunction
(
vec2
b,
c,
vec3
d
)
return
vec4(
,
c.y
);
void
main(
gl_FragColor
=
vec2(0),
vec2(1),
vec3(2)