Files
animate/docs/js/shapes/Countdown.js
Sam 14ec23237f V1.1
Giant refactor. added layers. ui overhaul. added save/load and we now got presets
2025-12-28 03:21:25 +13:00

79 lines
2.5 KiB
JavaScript

/**
* Countdown - Countdown timer display with progress bar
*/
class Countdown extends BaseShape {
static config = [
{ type: 'range', min: 8000, max: 2000000, defaultValue: 2000000, property: 'milestone' },
];
constructor(milestone) {
super();
this.milestone = milestone;
}
secondsUntilDate(targetDate) {
const now = new Date();
const nzTimeString = targetDate.replace('T', 'T').concat('+12:00');
const target = new Date(nzTimeString);
const difference = target.getTime() - now.getTime();
return Math.round(difference / 1000);
}
drawProgressBar(progress) {
const colourBackground = "#0c2f69";
const colourProgress = "#4287f5";
const barWidth = ctx.canvas.width;
const barHeight = 60;
const barX = 0;
const barY = ctx.canvas.height - barHeight;
ctx.fillStyle = colourBackground;
ctx.beginPath();
ctx.rect(barX, barY, barWidth, barHeight);
ctx.fill();
ctx.fillStyle = colourProgress;
ctx.beginPath();
ctx.rect(barX, barY, (barWidth / 100) * progress, barHeight);
ctx.fill();
}
draw(elapsed) {
let fontSize = 48;
if (ctx.canvas.width < 1000) {
fontSize = 24;
}
ctx.font = fontSize + "px serif";
ctx.fillStyle = "white";
ctx.textAlign = "center";
const futureDate = '2025-06-01T04:30:00';
const seconds = this.secondsUntilDate(futureDate);
const minutes = Math.floor(seconds / 60);
const hours = Math.floor(seconds / 3600);
const percentRounded = (((elapsed / 1000) / seconds) * 100).toFixed(8);
ctx.fillText(seconds + " Seconds", centerX, centerY - 200);
ctx.fillText(minutes + " Minutes", centerX, centerY - 100);
ctx.fillText(hours + " Hours", centerX, centerY);
ctx.fillText(percentRounded + "% Closer", centerX, centerY + 300);
const milestoneSeconds = this.milestone;
const target = new Date(futureDate + '+12:00');
const milestoneDate = new Date(target.getTime() - milestoneSeconds * 1000).toLocaleString();
ctx.fillText(milestoneDate, centerX, centerY + 100);
ctx.fillText("^-- " + milestoneSeconds + " milestone", centerX, centerY + 200);
const canvasWidth = ctx.canvas.width;
const secondsPerPixel = (seconds / canvasWidth);
const secondsUntilFirstPixel = secondsPerPixel - (elapsed / 10);
ctx.fillText("Time until first pixel: " + Math.round(secondsUntilFirstPixel) + " seconds", centerX, centerY + 350);
this.drawProgressBar(percentRounded);
}
}
shapeRegistry.register('Countdown', Countdown);