animate/Catalogue/square accident.html

81 lines
1.9 KiB
HTML

<!DOCTYPE html>
<html>
<!-- ahhh -->
<body style="margin:0;">
<canvas id="myCanvas" width="10" height="10"
style="display: block;box-sizing: border-box;">
Your browser does not support the HTML5 canvas tag.</canvas>
<script>
let c = document.getElementById("myCanvas");
let ctx = c.getContext("2d");
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
let deg_per_sec = 30;
let time = 120;
let fps = 60;
centerX = ctx.canvas.width / 2;
centerY = ctx.canvas.height / 2;
rotation = 0; //was = j = angle
currentFrame = 0; //was = i
function render() {
if (currentFrame < time / (1 / fps)) {
setTimeout(() => {
render();
render_clear();
DrawSquareTwist_angle(400,0,rotation,"red")
}, 1000 / fps);
rotation += deg_per_sec / fps; // was = j = innerRotation, now = rotation
currentFrame += 1; // was = i
}
}
render();
function DrawSquareTwist_angle(width, rotation,innerRotation, colour){
let out_angle = innerRotation;
let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (130 - out_angle + 90 * Math.floor(out_angle / 90))))+0.5
for (let i = 0; i < 25; i++) {
drawSquare(innerRotation*i,width*widthMultiplier**i, colour)
}
}
function drawSquare(angle,size, colour) {
ctx.save();
ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
ctx.rotate(rad(angle + 180));
ctx.beginPath();
ctx.strokeStyle = colour;
ctx.rect(-size/2, -size/2, size, size);
ctx.stroke();
ctx.restore();
}
function rad(degrees) {
var pi = Math.PI;
return degrees * (pi / 180);
}
function render_clear() {
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
ctx.fillStyle = "black";
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
}
</script>
</body>
</html>