class BaseShape { constructor() { this.controls = []; // Keep track of created elements and event listeners } initialise(config) { for (let item of config) { const { element, listener } = addControl(item, this); this.controls.push({ element, listener }); } } remove() { this.controls.forEach(({ element, listener }) => { if (element && listener) { element.removeEventListener("input", listener); } if (element && element.parentElement) { element.parentElement.removeChild(element); const titleElement = document.getElementById("elText" + element.id.slice(2)); titleElement.parentElement.removeChild(titleElement); } }); this.controls = []; } draw() { throw new Error("Draw function not implemented"); } } class PolyTwistColourWidth extends BaseShape { constructor(sides, width, depth, rotation, colour1, colour2) { super(); this.sides = sides; this.width = width; this.depth = depth; this.rotation = rotation; this.colour1 = colour1; this.colour2 = colour2; } draw(innerRotation) { let out_angle = 0; const innerAngle = 180 - ((this.sides - 2) * 180) / this.sides; const scopeAngle = innerRotation - (innerAngle * Math.floor(innerRotation / innerAngle)); if (scopeAngle < innerAngle / 2) { out_angle = innerAngle / (2 * Math.cos((2 * Math.PI * scopeAngle) / (3 * innerAngle))) - innerAngle / 2; } else { out_angle = -innerAngle / (2 * Math.cos(((2 * Math.PI) / 3) - ((2 * Math.PI * scopeAngle) / (3 * innerAngle)))) + (innerAngle * 3) / 2; } let minWidth = Math.sin(rad(innerAngle / 2)) * (0.5 / Math.tan(rad(innerAngle / 2))) * 2; let widthMultiplier = minWidth / Math.sin(Math.PI / 180 * (90 + innerAngle / 2 - out_angle + innerAngle * Math.floor(out_angle / innerAngle))); for (let i = 0; i < this.depth; i++) { const fraction = i / this.depth; const ncolour = LerpHex(this.colour1, this.colour2, fraction); DrawPolygon(this.sides, this.width * widthMultiplier ** i, out_angle * i + this.rotation, ncolour); } } } class FloralPhyllo extends BaseShape { constructor(width, depth, colour1, colour2) { super(); this.width = width; this.depth = depth; this.colour1 = colour1; this.colour2 = colour2; } draw(angle) { // var c = 24; //something to do with width. but not width var c = 1; //something to do with width. but not width //dont make larger than 270 unless altering the number of colours in lerpedColours for (let n = 200; n > 0; n -= 1) { const a = n * angle / 1000; //137.5; const r = c * Math.sqrt(n); const x = r * Math.cos(a) + centerX; const y = r * Math.sin(a) + centerY; drawEyelid(n * 2.4 + 40, x, y, this.colour1); } } } class Spiral1 extends BaseShape { constructor(sides, width, colour) { super(); this.sides = sides; this.width = width; this.colour = colour; } draw(rotation) { var rot = Math.round((this.sides - 2) * 180 / this.sides * 2) var piv = 360 / this.sides; var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation); var end = 0; var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf for (let i = 1; i < this.sides + 1; i++) { end = stt + rad(rot); ctx.beginPath(); ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt + rad(rotation) - (stt - end) / 2, end + rad(rotation) + rad(n), 0); ctx.strokeStyle = this.colour; ctx.stroke(); ctx.beginPath(); ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt - rad(rotation), end - (end - stt) / 2 + rad(n) - rad(rotation), 0); ctx.strokeStyle = this.colour; ctx.stroke(); stt = end + -(rad(rot - piv)) //+rad(30); } } } class FloralAccident extends BaseShape { constructor(sides, width, colour) { super(); this.sides = sides; this.width = width; this.colour = colour; } draw(rotation) { var rot = Math.round((this.sides - 2) * 180 / this.sides * 2) var piv = 360 / this.sides; var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation); var end = 0; var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf for (let i = 1; i < this.sides + 1; i++) { end = stt + rad(rot); ctx.beginPath(); ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt - (stt - end + rad(rotation)) / 2, end + rad(n), 0); ctx.strokeStyle = this.colour; ctx.stroke(); ctx.beginPath(); ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt, end - (end - stt - rad(rotation)) / 2 + rad(n), 0); ctx.strokeStyle = this.colour; ctx.stroke(); stt = end + -(rad(rot - piv)) //+rad(30); } } } class FloralPhyllo_Accident extends BaseShape { constructor(sides, width, colour1, colour2) { super(); this.sides = sides; this.width = width; this.colour1 = colour1; this.colour2 = colour2; } draw(angle) { var c = 24; //something to do with width. but not width for (let n = 0; n < 300; n += 1) { let ncolour = LerpHex(this.colour1, this.colour2, Math.cos(rad(n / 2))); let a = n * (angle / 1000 + 100); //137.5; let r = c * Math.sqrt(n); let x = r * Math.cos(a) + centerX; let y = r * Math.sin(a) + centerY; drawEyelidAccident(x, y); } } } class Nodal_expanding extends BaseShape { constructor(expand, points, line_width, colour1, colour2, colour_change) { super(); this.expand = expand; this.points = points; this.line_width = line_width; this.colour1 = colour1; this.colour2 = colour2; this.colour_change = colour_change } draw(step) { let colour_change = this.colour_change / 10 var angle = 360 / this.points * step var start_angle = angle; var done = false; var total_moves = 1; var length = this.expand; for (let z = 1; z <= 100; z++) { //why specifically 2500 ctx.beginPath(); let ncolour = LerpHex(this.colour1, this.colour2, Math.cos(rad(z * colour_change))); ctx.moveTo(centerX + (Math.cos(rad(angle * (z - 1) + 0)) * (length - this.expand)), centerY + (Math.sin(rad(angle * (z - 1) + 0)) * (length - this.expand))); ctx.lineTo(centerX + (Math.cos(rad(angle * z + 0)) * length), centerY + (Math.sin(rad(angle * z + 0)) * length)); length += this.expand; ctx.lineWidth = this.line_width;//try 1 ctx.strokeStyle = ncolour; // ctx.strokeStyle = colourToText(ncolour); console.log(ncolour) ctx.stroke(); } } } class Nodal extends BaseShape { constructor(width, points, line_width, step, colour) { super(); this.width = width; this.points = points; this.line_width = line_width; this.step = step; this.colour = colour; } // Draw_nodal(300, 100, 31, rotation, "blue"); draw(rotate) { // console.log(rotate) var angle = 360 / this.points * this.step ctx.beginPath(); var start_angle = angle; var done = false; var total_moves = 1; ctx.moveTo(centerX + (Math.cos(rad(angle + rotate)) * this.width), centerY + (Math.sin(rad(angle + rotate)) * this.width)); while (done != true) { if ((total_moves * this.step) % this.points != 0) { total_moves++ } else { total_moves++ done = true } } for (let z = 1; z <= total_moves; z++) { ctx.lineTo(centerX + (Math.cos(rad(angle * z + rotate)) * this.width), centerY + (Math.sin(rad(angle * z + rotate)) * this.width)); } ctx.lineWidth = this.line_width;//try 1 ctx.strokeStyle = this.colour; ctx.stroke(); } } class Phyllotaxis extends BaseShape { constructor(width, nMax, colour1, colour2) { super(); this.width = width; this.nMax = nMax; this.colour1 = colour1; this.colour2 = colour2; } // Draw_nodal(300, 100, 31, rotation, "blue"); draw(angle) { for (let n = 0; n < this.nMax; n += 1) { const ncolour = LerpHex(this.colour1, this.colour2, n / this.nMax); // const ncolour = LerpHex(this.colour1, this.colour2, (n/this.nMax)**2); const a = n * (angle / 1000)//137.5; const r = this.width * Math.sqrt(n); const x = r * Math.cos(a) + centerX; const y = r * Math.sin(a) + centerY; ctx.beginPath(); ctx.arc(x, y, 8, 0, 2 * Math.PI); ctx.fillStyle = ncolour; // ctx.fillStyle = colourToText(ncolour); ctx.fill(); // console.log(this.c) } } } class SquareTwist_angle extends BaseShape { constructor(width, line_width, colour1) { super(); this.width = width; this.line_width = line_width; this.colour1 = colour1; } drawSquare(angle, size, colour) { ctx.save(); ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX)); ctx.rotate(rad(angle + 180)); ctx.beginPath(); ctx.strokeStyle = colour; ctx.lineWidth = this.line_width; ctx.rect(-size / 2, -size / 2, size, size); ctx.stroke(); ctx.restore(); } // DrawSquareTwist_angle(400,0,rotation,"red") draw(innerRotation) { let out_angle = innerRotation; let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (130 - out_angle + 90 * Math.floor(out_angle / 90)))) + 0.5 for (let i = 0; i < 25; i++) { this.drawSquare(innerRotation * i, this.width * widthMultiplier ** i, this.colour1) } } } class rectangle_pattern1 extends BaseShape { constructor(width, squares, line_width, colour1) { super(); this.width = width; this.squares = squares; this.line_width = line_width; this.colour1 = colour1; } drawSquare(angle, size, colour) { ctx.save(); ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX)); ctx.rotate(rad(angle + 180)); ctx.beginPath(); ctx.strokeStyle = colour; ctx.lineWidth = this.line_width; ctx.rect(-size / 2, -size / 2, size, size); ctx.stroke(); ctx.restore(); } // Draw_rectangle_pattern1(rotation, squares, 200, "blue"); draw(rotation) { for (let z = 0; z < 360; z += 360 / this.squares) { this.drawSquare(z + rotation, this.width, this.colour1); } } } class EyePrototype extends BaseShape { constructor(width, line_width, colour1) { super(); this.width = width; this.line_width = line_width; this.colour1 = colour1; this.step = 0; this.speed = 8; this.opening = true; this.counter = 0; this.points = [ [50, 250], [450, 250], ]; this.cooldown = 0; } drawEyelid(step) { ctx.lineWidth = 1; ctx.beginPath(); ctx.moveTo(this.points[0][0], this.points[0][1]); ctx.quadraticCurveTo(250, 250 - step, this.points[1][0], this.points[0][1]); ctx.moveTo(this.points[0][0], this.points[0][1]); ctx.quadraticCurveTo(250, 250 + step, this.points[1][0], this.points[0][1]); ctx.stroke(); } eyelidCut(step) { // ctx.lineWidth = 1; let squarePath = new Path2D(); squarePath.moveTo(this.points[0][0], this.points[0][1]); squarePath.quadraticCurveTo(250, 250 - step, this.points[1][0], this.points[0][1]); squarePath.moveTo(this.points[0][0], this.points[0][1]); squarePath.quadraticCurveTo(250, 250 + step, this.points[1][0], this.points[0][1]); ctx.clip(squarePath); } drawGrowEye(step) { console.log(step) ctx.strokeStyle = "aqua"; ctx.beginPath(); ctx.lineWidth = 5; ctx.arc(250, 250, step, 0, 2 * Math.PI); ctx.stroke(); ctx.strokeStyle = "orange"; } drawCircle(step) { ctx.beginPath(); ctx.lineWidth = 5; ctx.arc(250, 250, step, 0, 2 * Math.PI); ctx.stroke(); } stepFunc() { if (this.cooldown != 0) { this.cooldown--; } else { if (this.opening == true) { if (this.step >= 200) { this.cooldown = 200; this.opening = false; this.step -= this.speed; } else { this.step += this.speed; } } else { if (this.step <= 0) { this.opening = true; this.step += this.speed; } else { this.step -= this.speed; } } } } draw(rotation) { console.log(this.counter) ctx.strokeStyle = "orange"; ctx.fillStyle = "black"; // ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // ctx.fillRect(0, 0, 500, 500); // let newPath = new Path2D(); // newPath.arc(150, 75, 75, 0, 2 * Math.PI); ctx.beginPath(); ctx.rect(100, 100, 300, 300); ctx.stroke(); this.drawEyelid(this.step); ctx.save(); // squareCut(); this.eyelidCut(this.step); if (this.counter % 100 == 0) { this.counter = 0; } this.drawGrowEye(100 + this.counter); this.drawCircle(100); ctx.restore(); this.stepFunc(); this.counter++; } }