const canvas = document.getElementById("myCanvas"); const ctx = canvas.getContext("2d"); let centerX, centerY; function setCanvasSize() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; centerX = canvas.width / 2; centerY = canvas.height / 2; } setCanvasSize(); window.addEventListener("resize", setCanvasSize); const degPerSec = 0.0000015; const maxTime = 99999999; let startingRotation = 0.5; let currentFrame = 0; let fps = 0; let fpsCounter = 0; let lastTime = 0; function render(timestamp) { if (!startTime) startTime = timestamp; const elapsedTime = timestamp - startTime; clearCanvas(); drawSpiral(startingRotation + degPerSec * elapsedTime); if (elapsedTime < maxTime) { requestAnimationFrame(render); } displayFPS(timestamp); } let startTime = null; requestAnimationFrame(render); function clearCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = "black"; ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height); } function drawSpiral(angle) { const startColor = [45, 129, 252]; const endColor = [252, 3, 98]; const distanceMultiplier = 5; const maxIterations = 200; let cX = centerX; let cY = centerY; for (let n = 0; n < maxIterations; n++) { ctx.beginPath(); ctx.moveTo(cX, cY); const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2))); const nAngle = n * angle + Math.sin(angle * (n - angle * 100) * 3); const radius = distanceMultiplier * n; const xCoord = radius * Math.cos(nAngle) + centerX; const yCoord = radius * Math.sin(nAngle) + centerY; ctx.lineTo(xCoord, yCoord); cX = xCoord; cY = yCoord; // ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI); ctx.strokeStyle = colourToText(nColor); ctx.lineWidth = 5; ctx.lineCap = "round"; ctx.stroke(); } } function rad(degrees) { return degrees * (Math.PI / 180); } function lerpRGB(a, b, t) { const result = [0, 0, 0]; for (let i = 0; i < 3; i++) { result[i] = (1 - t) * a[i] + t * b[i]; } return result; } function displayFPS(timestamp) { // Calculate FPS fpsCounter++; if (timestamp > lastTime + 1000) { fps = Math.round((fpsCounter * 1000) / (timestamp - lastTime)); fpsCounter = 0; lastTime = timestamp; } // Display FPS ctx.fillStyle = "white"; ctx.font = "16px Arial"; ctx.fillText(`FPS: ${fps}`, 10, 30); } function colourToText(colour) { return `rgb(${colour[0]}, ${colour[1]}, ${colour[2]})`; }