async function fetchConfig(className) { // const config = await $.getJSON("config.json"); const config = { EyePrototype: [ { type: "range", min: -20, max: 20, defaultValue: 0, property: "Val1" }, // { type: "color", defaultValue: "#00fffb", property: "colourPupil" }, ], }; return config[className]; } function addControl(item, instance) { console.log(item); let parentDiv = document.getElementById("custom"); let title = document.createElement("p"); title.innerText = item.property + ": " + item.defaultValue; title.id = "elText" + item.property; let control = document.createElement("input"); control.type = item.type; if (item.type === "range") { control.min = item.min; control.max = item.max; } control.value = item.defaultValue; control.className = "control"; control.id = "el" + item.property; const listener = (event) => { const newValue = event.target.value; instance[item.property] = item.type === "range" ? parseInt(newValue, 10) : newValue; title.innerText = item.property + ": " + newValue; }; control.addEventListener("input", listener); parentDiv.appendChild(title); parentDiv.appendChild(control); return { element: control, listener }; } function drawEyelid(width, x1, y1, colour) { x1 -= centerX; y1 -= centerY; const angle = Math.atan2(y1, x1); const cosAngle = Math.cos(angle); const sinAngle = Math.sin(angle); const x2 = cosAngle * width; const y2 = sinAngle * width; const x3Old = width / 2; const y3Old = width / 2; const x4Old = width / 2; const y4Old = -width / 2; const x3 = x3Old * cosAngle - y3Old * sinAngle; const y3 = x3Old * sinAngle + y3Old * cosAngle; const x4 = x4Old * cosAngle - y4Old * sinAngle; const y4 = x4Old * sinAngle + y4Old * cosAngle; x1 += centerX; y1 += centerY; const x2Final = x2 + x1; const y2Final = y2 + y1; const x3Final = x3 + x1; const y3Final = y3 + y1; const x4Final = x4 + x1; const y4Final = y4 + y1; ctx.beginPath(); ctx.moveTo(x1, y1); ctx.quadraticCurveTo(x3Final, y3Final, x2Final, y2Final); ctx.moveTo(x1, y1); ctx.quadraticCurveTo(x4Final, y4Final, x2Final, y2Final); ctx.fillStyle = colour; ctx.fill(); ctx.lineWidth = 2; ctx.strokeStyle = "black"; ctx.stroke(); } function drawEyelidAccident(x1, y1) { let leafWidth = 120; let leafHeight = 60; x1 -= centerX; y1 -= centerY; let angle = Math.atan(y1 / x1); // if(angle >=Math.PI){ // angle -=Math.PI // console.log("greater called") // } angle = Math.abs(angle); let x2Old = 0 + leafWidth; let y2Old = 0; let x3Old = 0 + leafWidth / 2; let y3Old = 0 + leafHeight / 2; let x4Old = 0 + leafWidth / 2; let y4Old = 0 - leafHeight / 2; let x2 = x2Old * Math.cos(angle) - y2Old * Math.sin(angle); let y2 = x2Old * Math.sin(angle) + y2Old * Math.cos(angle); let x3 = x3Old * Math.cos(angle) - y3Old * Math.sin(angle); let y3 = x3Old * Math.sin(angle) + y3Old * Math.cos(angle); let x4 = x4Old * Math.cos(angle) - y4Old * Math.sin(angle); let y4 = x4Old * Math.sin(angle) + y4Old * Math.cos(angle); let oldx1 = x1; let oldy1 = y1; x1 += centerX; // +x2/2 y1 += centerY; // +x2/2 x2 += x1; y2 += y1; x3 += x1; y3 += y1; x4 += x1; y4 += y1; ctx.beginPath(); ctx.moveTo(x1, y1); ctx.quadraticCurveTo(x3, y3, x2, y2); ctx.moveTo(x1, y1); ctx.quadraticCurveTo(x4, y4, x2, y2); ctx.fillStyle = "black"; ctx.fill(); ctx.lineWidth = 1; ctx.beginPath(); ctx.moveTo(x1, y1); ctx.quadraticCurveTo(x3, y3, x2, y2); ctx.moveTo(x1, y1); ctx.quadraticCurveTo(x4, y4, x2, y2); ctx.strokeStyle = "orange"; ctx.stroke(); } function DrawPolygon(sides, width, rotation, colour, line_width) { ctx.beginPath(); ctx.moveTo( centerX + width * Math.cos((rotation * Math.PI) / 180), centerY + width * Math.sin((rotation * Math.PI) / 180) ); for (var i = 1; i <= sides; i += 1) { ctx.lineTo( centerX + width * Math.cos((i * 2 * Math.PI) / sides + (rotation * Math.PI) / 180), centerY + width * Math.sin((i * 2 * Math.PI) / sides + (rotation * Math.PI) / 180) ); } ctx.strokeStyle = colour; ctx.lineWidth = line_width; ctx.stroke(); } function rad(degrees) { return (degrees * Math.PI) / 180; } function colourToText(colour) { return "rgb(" + colour[0] + "," + colour[1] + "," + colour[2] + ")"; } function waveNormal(x, max) { let val = Math.sin((x / max) * Math.PI * 2 - max * (Math.PI / (max * 2))) / 2 + 0.5 return val } function LerpHex(a, b, amount) { var ah = parseInt(a.replace(/#/g, ""), 16), ar = ah >> 16, ag = (ah >> 8) & 0xff, ab = ah & 0xff, bh = parseInt(b.replace(/#/g, ""), 16), br = bh >> 16, bg = (bh >> 8) & 0xff, bb = bh & 0xff, rr = ar + amount * (br - ar), rg = ag + amount * (bg - ag), rb = ab + amount * (bb - ab); return ( "#" + (((1 << 24) + (rr << 16) + (rg << 8) + rb) | 0).toString(16).slice(1) ); } function LerpRGB(a, b, t) { if (t < 0) { t *= -1; } var newColor = [0, 0, 0]; newColor[0] = a[0] + (b[0] - a[0]) * t; newColor[1] = a[1] + (b[1] - a[1]) * t; newColor[2] = a[2] + (b[2] - a[2]) * t; return newColor; } function lerpRGB(a, b, t) { const result = [0, 0, 0]; for (let i = 0; i < 3; i++) { result[i] = (1 - t) * a[i] + t * b[i]; } return result; } function drawCenter(width) { console.log("center?") ctx.strokeStyle = "pink"; ctx.lineWidth = 1 ctx.beginPath(); ctx.moveTo(centerX - width, centerY); ctx.lineTo(centerX + width, centerY); ctx.closePath(); ctx.stroke(); ctx.beginPath(); ctx.moveTo(centerX, centerY - width); ctx.lineTo(centerX, centerY + width); ctx.closePath(); ctx.stroke(); } function render_clear() { // ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // ctx.fillStyle = "black"; // ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height); } function rotatePointTmp(x, y, centerXX, centerYY, rotation) { let xFromC = x - centerXX; let yFromC = y - centerYY; let d = (xFromC ** 2 + yFromC ** 2) ** 0.5 // let orgAngle = Math.atan2(yFromC/xFromC) let orgAngle = Math.atan2(xFromC, yFromC) let tmp = Math.cos(rad(orgAngle - rotation)) * d // console.log(Math.cos((-90)*(Math.PI/180))) console.log(orgAngle) console.log(rad(rotation)) console.log(Math.cos(orgAngle - rad(rotation)) * d) console.log(d) // console.log(d) let newPointX = Math.cos(orgAngle - rad(rotation+90)) * d + centerXX; let newPointY = Math.sin(orgAngle - rad(rotation+90)) * d + centerYY; return [newPointX, newPointY] } function rotatePoint(x,y,rotation){ let nCos = Math.cos(rad(rotation)) // console.log(nCos*(180/Math.PI)) // console.log(rad(rotation)) let nSin = Math.sin(rad(rotation)) let newX = x*nCos - y*nSin let newY = y*nCos + x*nSin return [newX,newY] }